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	<id>https://wiki.uoicebound.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Archin</id>
	<title>UO Icebound - User contributions [en]</title>
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	<updated>2026-06-24T23:41:31Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.uoicebound.com/index.php?title=Surviving_Communities&amp;diff=1941</id>
		<title>Surviving Communities</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoicebound.com/index.php?title=Surviving_Communities&amp;diff=1941"/>
		<updated>2026-06-04T22:30:58Z</updated>

		<summary type="html">&lt;p&gt;Archin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;Surviving Communities&amp;lt;/font&amp;gt; are small groups of men, women, and children who persist in the frozen world, working to build a fragile sense of life and livelihood.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;While they may be used in story-driven conflicts or narrative events, they are not factions with any grand ambitions, and are not intended to be antagonists or direct sources of conflict with players.&amp;lt;/font&amp;gt; Their main role is to exist in the background of the world, maintaining vital infrastructure or guarding access to resources that would otherwise be inaccessible due to extreme danger, distance, or scarcity. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;These communities are intended to remain neutral and cannot be taken over, conquered, or drawn into PvP disputes.&amp;lt;/font&amp;gt; Their purpose is to ensure that essential services, supplies, and travel routes remain available even when player numbers are low, and thus  cannot be seized or controlled by players, as removing it would undermine the stability of the world. &lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; margin:auto; background:#152423; color:#ccc; border:1px solid #444; padding:10px;&amp;quot; &lt;br /&gt;
|&amp;lt;p style=&amp;quot;color: #FF0000;&amp;quot;&amp;gt;⚠️ While it is not our intention to create conflict around these communities, deliberate antagonism will be met with a reasonable in-character response accordingly. ⚠️&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Coal Miners==&lt;br /&gt;
&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;The Coal Miners&amp;lt;/font&amp;gt; are a primarily British community located inland.&amp;lt;/font&amp;gt; They are made up of men, women, and children who work the coal mine on site. Families labor together both underground in the shafts and above ground to provide the coal that keep the lights on.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;The work is constant, dangerous, and exhausting, leaving little time for anything else.&amp;lt;/font&amp;gt; The miners do not have the manpower or energy to expand beyond maintaining their livelihood, and their focus is entirely on keeping the coal flowing.&lt;br /&gt;
&lt;br /&gt;
==The Harbor==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;Porte Dernière&amp;lt;/font&amp;gt; is a harbor settlement that serves as home to two closely bound communities, the Whalers and the Railmen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;The Whalers&amp;lt;/font&amp;gt; are a Creole people made up of freedmen from New Orleans who arrived in recent years. Upon their arrival, they encountered the Railmen, and the two groups formed an alliance out of necessity, some shared language, offering protection in exchange for resources. Over time, this arrangement became permanent, with many French soldiers from the Railmen settling down with Whaler families.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;The Railmen&amp;lt;/font&amp;gt; began as French soldiers stationed to protect the engineers who maintained a trainyard. As the world ended and orders and communication from elsewhere faded, they became their own group. Their focus shifted to keeping the train operational, the tracks clear of snow, and conducting routine patrols of the routes. These patrols serve many purposes, such as searching for new communities to work with, locating old world technology or supply caches, and scouting potential dangers.&lt;br /&gt;
&lt;br /&gt;
Together, the Whalers and Railmen sustain Porte Dernière. The Whalers brave the treacherous ocean to provide pemmican, oil, and baleen, while the Railmen see that these goods reach the coal miners inland. In return, coal makes its way back to the harbor, keeping both communities alive and driving one of the main engines of the surviving human ecosystem.&lt;br /&gt;
&lt;br /&gt;
==Nomads==&lt;br /&gt;
&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;Nomads is a broad term for the many hunter gatherer bands, pastoralist clans, wandering traders, and other itinerant groups that roam the frozen wasteland.&amp;lt;/font&amp;gt;  Some follow the migration of game, while others travel vast distances to trade goods between scattered settlements.&lt;br /&gt;
&lt;br /&gt;
Nomads rarely linger in one place for long. They appear at outposts only when ready to establish a temporary trading post, offering provisions and rare wares from their travels. Maintaining safe houses and waystations in the wasteland encourages these groups to visit more often, as they rely on secure shelter between long stretches of wilderness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Return to [[Main Page]]&lt;/div&gt;</summary>
		<author><name>Archin</name></author>
	</entry>
	<entry>
		<id>https://wiki.uoicebound.com/index.php?title=Surviving_Communities&amp;diff=1940</id>
		<title>Surviving Communities</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoicebound.com/index.php?title=Surviving_Communities&amp;diff=1940"/>
		<updated>2026-06-04T22:29:54Z</updated>

		<summary type="html">&lt;p&gt;Archin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;Surviving Communities&amp;lt;/font&amp;gt; are small groups of men, women, and children who persist in the frozen world, working to build a fragile sense of life and livelihood.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;While they may be used in story-driven conflicts or narrative events, they are not factions with any grand ambitions, and are not intended to be antagonists or direct sources of conflict with players.&amp;lt;/font&amp;gt; Their main role is to exist in the background of the world, maintaining vital infrastructure or guarding access to resources that would otherwise be inaccessible due to extreme danger, distance, or scarcity. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;These communities are intended to remain neutral and cannot be taken over, conquered, or drawn into PvP disputes.&amp;lt;/font&amp;gt; Their purpose is to ensure that essential services, supplies, and travel routes remain available even when player numbers are low, and thus  cannot be seized or controlled by players, as removing it would undermine the stability of the world. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;While it is not our intention to create conflict around them, deliberate antagonism will be met with a reasonable in-character response.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Coal Miners==&lt;br /&gt;
&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;The Coal Miners&amp;lt;/font&amp;gt; are a primarily British community located inland.&amp;lt;/font&amp;gt; They are made up of men, women, and children who work the coal mine on site. Families labor together both underground in the shafts and above ground to provide the coal that keep the lights on.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;The work is constant, dangerous, and exhausting, leaving little time for anything else.&amp;lt;/font&amp;gt; The miners do not have the manpower or energy to expand beyond maintaining their livelihood, and their focus is entirely on keeping the coal flowing.&lt;br /&gt;
&lt;br /&gt;
==The Harbor==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;Porte Dernière&amp;lt;/font&amp;gt; is a harbor settlement that serves as home to two closely bound communities, the Whalers and the Railmen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;The Whalers&amp;lt;/font&amp;gt; are a Creole people made up of freedmen from New Orleans who arrived in recent years. Upon their arrival, they encountered the Railmen, and the two groups formed an alliance out of necessity, some shared language, offering protection in exchange for resources. Over time, this arrangement became permanent, with many French soldiers from the Railmen settling down with Whaler families.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;The Railmen&amp;lt;/font&amp;gt; began as French soldiers stationed to protect the engineers who maintained a trainyard. As the world ended and orders and communication from elsewhere faded, they became their own group. Their focus shifted to keeping the train operational, the tracks clear of snow, and conducting routine patrols of the routes. These patrols serve many purposes, such as searching for new communities to work with, locating old world technology or supply caches, and scouting potential dangers.&lt;br /&gt;
&lt;br /&gt;
Together, the Whalers and Railmen sustain Porte Dernière. The Whalers brave the treacherous ocean to provide pemmican, oil, and baleen, while the Railmen see that these goods reach the coal miners inland. In return, coal makes its way back to the harbor, keeping both communities alive and driving one of the main engines of the surviving human ecosystem.&lt;br /&gt;
&lt;br /&gt;
==Nomads==&lt;br /&gt;
&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;Nomads is a broad term for the many hunter gatherer bands, pastoralist clans, wandering traders, and other itinerant groups that roam the frozen wasteland.&amp;lt;/font&amp;gt;  Some follow the migration of game, while others travel vast distances to trade goods between scattered settlements.&lt;br /&gt;
&lt;br /&gt;
Nomads rarely linger in one place for long. They appear at outposts only when ready to establish a temporary trading post, offering provisions and rare wares from their travels. Maintaining safe houses and waystations in the wasteland encourages these groups to visit more often, as they rely on secure shelter between long stretches of wilderness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Return to [[Main Page]]&lt;/div&gt;</summary>
		<author><name>Archin</name></author>
	</entry>
	<entry>
		<id>https://wiki.uoicebound.com/index.php?title=Main_Page&amp;diff=1939</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoicebound.com/index.php?title=Main_Page&amp;diff=1939"/>
		<updated>2026-06-04T22:28:07Z</updated>

		<summary type="html">&lt;p&gt;Archin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:UO Icebound Wiki}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
Icebound is Ultima Online Roleplay server set in an alternate-history in which Earth has frozen over in the late 19th century. Plummeted into an apocalyptic ice age, civilization has collapsed, and in its place a never-ending winter where humanity struggles to survive amidst the unyielding cold.&lt;br /&gt;
&lt;br /&gt;
You cannot save this world. But you can work alongside your fellow survivors to build a new one on the old one&#039;s bones.&lt;br /&gt;
&lt;br /&gt;
This is not a traditional fantasy server. This project draws from alternate history, speculative fiction, and, if you&#039;re unfortunate, weird fiction. Out in the white expanse, the world does not always behave the way it should. Or perhaps it does, and the mind simply plays tricks in the cold.&lt;br /&gt;
&lt;br /&gt;
⚠️This Wiki is under construction.⚠️&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Getting started=&lt;br /&gt;
&amp;lt;div style=&amp;quot;columns: 3; column-gap: 10px; padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Setting Primer]]&lt;br /&gt;
* [[Beta Playtest Primer]]&lt;br /&gt;
* [[Server Rules]]&lt;br /&gt;
* [[Download &amp;amp; Installation]]&lt;br /&gt;
* [[Character Creation]]&lt;br /&gt;
* [[New Player Guide]]&lt;br /&gt;
* [[UO Veteran Guide]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Character Mechanics=&lt;br /&gt;
&amp;lt;div style=&amp;quot;columns: 3; column-gap: 10px; padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Adaptation Traits]]&lt;br /&gt;
* [[Amputation]]&lt;br /&gt;
* [[Combat]]&lt;br /&gt;
* [[Drugs &amp;amp; Addiction]]&lt;br /&gt;
* [[Disguise &amp;amp; Concealment]]&lt;br /&gt;
* [[Fatigue System]]&lt;br /&gt;
* [[Hunger, Thirst &amp;amp; Nutrition]]&lt;br /&gt;
* [[Illness, Injury &amp;amp; Death]]&lt;br /&gt;
* [[Languages]]&lt;br /&gt;
* [[Sanity]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Stats]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=World Mechanics=&lt;br /&gt;
&amp;lt;div style=&amp;quot;columns: 3; column-gap: 10px; padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
* [[City Development]]&lt;br /&gt;
* [[Job System]]&lt;br /&gt;
* [[Region Maintenance]]&lt;br /&gt;
* [[Region Safety]]&lt;br /&gt;
* [[Rental Property]]&lt;br /&gt;
* [[Storms]]&lt;br /&gt;
* [[Temperature]]&lt;br /&gt;
* [[Train Stations]]&lt;br /&gt;
* [[Consumable Properties]]&lt;br /&gt;
* [[Agriculture]]&lt;br /&gt;
* [[Music]]&lt;br /&gt;
* [[Weapon Attachments]]&lt;br /&gt;
* [[Rat Breeding]]&lt;br /&gt;
* [[HTML Writing Guide]]&lt;br /&gt;
* [[Layering Guide]]&lt;br /&gt;
* [[Quality Crafting]]&lt;br /&gt;
* [[Public Market]]&lt;br /&gt;
* [[Player Factions &amp;amp; Turf Wars]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=World Lore &amp;amp; History=&lt;br /&gt;
&amp;lt;div style=&amp;quot;columns: 3; column-gap: 10px; padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Timeline of Events]]&lt;br /&gt;
* [[Religion]]&lt;br /&gt;
* [[Points of Interest]]&lt;br /&gt;
* [[Society &amp;amp; Classism]]&lt;br /&gt;
* [[Surviving Communities]]&lt;br /&gt;
* [[World Map]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
[[Credits &amp;amp; Acknowledgements]]&lt;/div&gt;</summary>
		<author><name>Archin</name></author>
	</entry>
	<entry>
		<id>https://wiki.uoicebound.com/index.php?title=Main_Page&amp;diff=1938</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoicebound.com/index.php?title=Main_Page&amp;diff=1938"/>
		<updated>2026-06-04T22:27:13Z</updated>

		<summary type="html">&lt;p&gt;Archin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:UO Icebound Wiki}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
Icebound is Ultima Online Roleplay server set in an alternate-history in which Earth has frozen over in the late 19th century. Plummeted into an apocalyptic ice age, civilization has collapsed, and in its place a never-ending winter where humanity struggles to survive amidst the unyielding cold.&lt;br /&gt;
&lt;br /&gt;
You cannot save this world. But you can work alongside your fellow survivors to build a new one on the old one&#039;s bones.&lt;br /&gt;
The tone draws from alternate history, speculative fiction, and, if you&#039;re unfortunate, weird fiction. Out in the white expanse, the world does not always behave the way it should. Or perhaps it does, and the mind simply plays tricks in the cold.&lt;br /&gt;
&lt;br /&gt;
⚠️This Wiki is under construction.⚠️&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Getting started=&lt;br /&gt;
&amp;lt;div style=&amp;quot;columns: 3; column-gap: 10px; padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Setting Primer]]&lt;br /&gt;
* [[Beta Playtest Primer]]&lt;br /&gt;
* [[Server Rules]]&lt;br /&gt;
* [[Download &amp;amp; Installation]]&lt;br /&gt;
* [[Character Creation]]&lt;br /&gt;
* [[New Player Guide]]&lt;br /&gt;
* [[UO Veteran Guide]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Character Mechanics=&lt;br /&gt;
&amp;lt;div style=&amp;quot;columns: 3; column-gap: 10px; padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Adaptation Traits]]&lt;br /&gt;
* [[Amputation]]&lt;br /&gt;
* [[Combat]]&lt;br /&gt;
* [[Drugs &amp;amp; Addiction]]&lt;br /&gt;
* [[Disguise &amp;amp; Concealment]]&lt;br /&gt;
* [[Fatigue System]]&lt;br /&gt;
* [[Hunger, Thirst &amp;amp; Nutrition]]&lt;br /&gt;
* [[Illness, Injury &amp;amp; Death]]&lt;br /&gt;
* [[Languages]]&lt;br /&gt;
* [[Sanity]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Stats]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=World Mechanics=&lt;br /&gt;
&amp;lt;div style=&amp;quot;columns: 3; column-gap: 10px; padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
* [[City Development]]&lt;br /&gt;
* [[Job System]]&lt;br /&gt;
* [[Region Maintenance]]&lt;br /&gt;
* [[Region Safety]]&lt;br /&gt;
* [[Rental Property]]&lt;br /&gt;
* [[Storms]]&lt;br /&gt;
* [[Temperature]]&lt;br /&gt;
* [[Train Stations]]&lt;br /&gt;
* [[Consumable Properties]]&lt;br /&gt;
* [[Agriculture]]&lt;br /&gt;
* [[Music]]&lt;br /&gt;
* [[Weapon Attachments]]&lt;br /&gt;
* [[Rat Breeding]]&lt;br /&gt;
* [[HTML Writing Guide]]&lt;br /&gt;
* [[Layering Guide]]&lt;br /&gt;
* [[Quality Crafting]]&lt;br /&gt;
* [[Public Market]]&lt;br /&gt;
* [[Player Factions &amp;amp; Turf Wars]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=World Lore &amp;amp; History=&lt;br /&gt;
&amp;lt;div style=&amp;quot;columns: 3; column-gap: 10px; padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Timeline of Events]]&lt;br /&gt;
* [[Religion]]&lt;br /&gt;
* [[Points of Interest]]&lt;br /&gt;
* [[Society &amp;amp; Classism]]&lt;br /&gt;
* [[Surviving Communities]]&lt;br /&gt;
* [[World Map]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
[[Credits &amp;amp; Acknowledgements]]&lt;/div&gt;</summary>
		<author><name>Archin</name></author>
	</entry>
	<entry>
		<id>https://wiki.uoicebound.com/index.php?title=Adaptation_Traits&amp;diff=1884</id>
		<title>Adaptation Traits</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoicebound.com/index.php?title=Adaptation_Traits&amp;diff=1884"/>
		<updated>2026-05-22T20:41:52Z</updated>

		<summary type="html">&lt;p&gt;Archin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Adaptation Traits represent fundamental somatic or psychological changes to your character. When selecting these traits, you agree that the world and its inhabitants will respond to your choices, whether to your benefit or detriment. &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;It is highly recommended you that you carefully consider this, as these changes are irreversible.&amp;lt;/span&amp;gt; Your character will start with 1 Adaptation point, and will be awarded further Adaptation points upon [[death]] depending on the combination of account age and playtime of your character. &lt;br /&gt;
&lt;br /&gt;
You are limited to 3 flaws, and many flaws preclude each other.&lt;br /&gt;
&lt;br /&gt;
Staff may reference your Traits when reviewing special requests or story considerations.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;In the event of your characters death or retirement, any accumulated points will be refunded and carried over to your next character.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can review or purchase traits from the Adaptation tab in your Character Codex.&lt;br /&gt;
&lt;br /&gt;
=Purpose=&lt;br /&gt;
&lt;br /&gt;
This is your character&#039;s driving force: the belief, instinct, or desire that keeps them moving forward. This trait is assigned during character creation, and you only are able to select one:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:left; color:#AFACA8;&amp;quot; | Trait&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:center; color:#AFACA8;&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:left; color:#AFACA8;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hope&#039;&#039;&#039; || ! style=&amp;quot;background-color:#272727; text-align:center; color:#AFACA8;&amp;quot; | - || You believe there’s a future beyond the frost, and you’re willing to fight for it. Despite the endless winter, you cling to the idea that things will get better, that one day the sun will rise again—and you’ll be there to see it.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defiance&#039;&#039;&#039; || ! style=&amp;quot;background-color:#272727; text-align:center; color:#AFACA8;&amp;quot; | - ||  Sheer willpower fuels you. You survive because death is not an option. Against the cold, the collapse, and the world itself—you fight on, driven by nothing but the defiant fire burning inside you.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Opportunity&#039;&#039;&#039; || ! style=&amp;quot;background-color:#272727; text-align:center; color:#AFACA8;&amp;quot; | - ||  You aim not just to survive, but to thrive. In the collapse of the old world lies the chance to rise, to seize what others have lost. This is your proving ground, and you’ll carve your place in this new, frozen future.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Community&#039;&#039;&#039; || ! style=&amp;quot;background-color:#272727; text-align:center; color:#AFACA8;&amp;quot; | - ||  You live for others, bound by the belief that survival is a shared burden. Whether it’s duty to loved ones or the hope that unity will see you through, you survive because you believe in people—and that together, you can weather any storm.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Posterity&#039;&#039;&#039; || ! style=&amp;quot;background-color:#272727; text-align:center; color:#AFACA8;&amp;quot; | - ||  You’re driven to leave something behind, a legacy that outlasts the cold. Whether for your name, or the belief in a future you’ll never see, you live to build something that will stand long after you’re gone. You’ll light the way for those who come next, even if it’s just a flicker in the dark.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Traits=&lt;br /&gt;
Advantages you can buy to reflect your character’s unique strengths or background:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:left; color:#AFACA8;&amp;quot; | Trait&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:center; color:#AFACA8;&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:left; color:#AFACA8;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Character Trait&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | Cost ||  Description of Trait&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bluebeard&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 4 ||  (If male) Don’t lose sanity when killing or witnessing the killing of women, but lose double the sanity when witnessing or killing men.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Deutschlander&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 4 ||  You can understand the German [[Languages|Language]], both reading and spoken. To access, use [German, or access via the Ability Menu.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Femme Fatale&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 4 ||  (If female) Don’t lose sanity when killing or witnessing the killing of men, but lose double the sanity when witnessing or killing women.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Francophone&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 4 ||  You can understand the French [[Languages|Language]], both reading and spoken. To access, use command &#039;[French to toggle between speaking French, or access via the Ability Menu.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Observant&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 8 || You can read lips, allowing for the understanding of whispers from people within your line of sight.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Masochist&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 1 || [[Sanity]] Restoration is doubled when suffering from two or more injuries.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Skeptic&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 1 ||  You are not affected by mysticism effects, both positive and negative influences. Recovery benefits from spiritual locations also have no effect. Somatic benefits of chemistry are doubled. (Cannot purchase if you have the Spiritual Trait)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spiritual&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 1||  The beneficial effects of mysticism are doubled, but sanity reduction when performing unethical acts are also doubled when not under certain negativity effects of mysticism. (Cannot purchase if you have Skeptic)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stoic&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 2||  You only take half the normal sanity reduction when murdering humans. But the benefits of music are also halved.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strong Back&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 3 ||  Your base carrying capacity is increased by 50.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iceblood&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 3 ||  You get a 10% bonus to Cold Resistance regardless of your clothing or armor, but also are 10% more susceptible to heat damage.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Early Bird&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 4 ||  You&#039;ve always been a morning person. [[Fatigue]] regeneration increased while online during in-game Day.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Night Owl&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 3 ||  You feel more alert and active during the evening hours. Fatigue regeneration increased while online during in-game Night.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Survivalist&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 6 ||  You are a master of survival, and know how to cobble together a solution for any problem. Items crafted using Survival will be of Normal quality.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Canine Companion&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 6 ||  You have bonded with a [[Dog]], and you are utterly loyal to each other. You will start with a customizable dog, which unlocks dog-related abilities as your skills increase.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sociopath&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 8 ||  You don’t lose sanity when performing any unethical actions, but well trained doctors and forensic experts may be able to spot your sociopathic behavior.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Green Thumb&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 3 ||  You listen to the plants and give them what they need, yielding a bountiful harvest in return. +1 Crop Yield from healthy plants on harvest.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hardy&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 4 ||  Rat? You&#039;ve eaten worse. [[Hunger, Thirst &amp;amp; Nutrition|Nutrition]] decays 25% slower.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resilient&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 4 ||  You&#039;ve always been quick to heal. Recover faster from Illness and Injuries.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Flaws=&lt;br /&gt;
Pure disadvantages that grant additional pointbuy when taken, representing your character’s personal hardships or limitations:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:left; color:#AFACA8;&amp;quot; | Flaw&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:center; color:#AFACA8;&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:left; color:#AFACA8;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Character Flaw&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | Cost ||  Description of Flaw, overviewing the negative.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alcoholic&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +1 ||  Benefits from drinking alcohol are halved.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cryophobia&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +1 ||  You fear the cold. You will not regenerate Sanity when cold.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nearsighted&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +1 ||  You can&#039;t see a thing without your glasses! 5% Hit Chance Decrease when not wearing glasses.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missing Leg&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +3 ||  You survived, but your leg didn&#039;t make it. You will be able to suffer one less Mortal Injury and survive than you otherwise would.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missing Hand&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +3 ||  By cold or by combat, your hand is missing. You will be unable to hold items in your left hand until you can find a prosthetic. You will be able to suffer one less Mortal Injury and survive than you otherwise would.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missing Eye&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +2 || Somewhere along the way you lost an eye. You will be able to suffer one less Mortal Injury and survive than you otherwise would.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Opium Addict&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +3 || You were a regular in the opium dens before the collapse. Your Depressant [[Illness, Injury &amp;amp; Death|Addiction]] level can not drop below MILD.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stimulant Addict&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +2 ||  You struggle to function without stimulants. Your Stimulant [[Illness, Injury &amp;amp; Death|Addiction]] Level can not drop below SLIGHT.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Squeamish&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +1 ||  The sight of  wounds, illness, and bodily frailty turns your stomach, leaving you incapable of pursuing [[Medicine|Medical]] skill or use bandages.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Insectophobia&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +1 ||  You deal slightly more damage to insects, but their attacks in turn will slightly damage your sanity.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Amusia&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +1 ||  Musically tonedeaf, you&#039;re incapable of carrying a tune. Character can not raise any Music related skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Uncouth&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +1 ||  Your manners are quite crude and you will never be a member of high society. Unable to raise [[Eloquence]] skill.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Loud&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +1 ||  You were never taught to use your indoor voice. Whispering can be heard an additional two tile distance.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Honest&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +1 ||  You wouldn&#039;t ever think of taking advantage of another person. Unable to steal from jobs or raise or use [[Skulduggery]] skill.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Oblivious&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +1 ||  You&#039;re more of a big-picture kind of guy. Unable to raise or use [[Forensics]] skill.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pacifist&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +5 ||  You are unable to maim or kill a human (NPC or PC), are unable to help [[Factions]] secure territory, and are unable to initiate combat against players who have not recently engaged in PVP, but may otherwise engage in combat as normal.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Teetotaler&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +2 ||  Temperance is a virtue. You can not consume alcoholic beverages under any circumstances.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Archin</name></author>
	</entry>
	<entry>
		<id>https://wiki.uoicebound.com/index.php?title=Adaptation_Traits&amp;diff=1883</id>
		<title>Adaptation Traits</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoicebound.com/index.php?title=Adaptation_Traits&amp;diff=1883"/>
		<updated>2026-05-22T19:02:37Z</updated>

		<summary type="html">&lt;p&gt;Archin: /* Flaws */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Adaptation Traits represent fundamental somatic or psychological changes to your character. When selecting these traits, you agree that the world and its inhabitants will respond to your choices, whether to your benefit or detriment. &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;It is highly recommended you that you carefully consider this, as these changes are irreversible.&amp;lt;/span&amp;gt; Your character will start with 1 Adaptation point, and will be awarded further Adaptation points upon [[death]] depending on the combination of account age and playtime of your character. You are limited to 3 flaws, and many flaws preclude each other.&lt;br /&gt;
&lt;br /&gt;
Staff may reference your Traits when reviewing special requests or story considerations.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;In the event of your characters death or retirement, any accumulated points will be refunded and carried over to your next character.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can review or purchase traits from the Adaptation tab in your Character Codex.&lt;br /&gt;
&lt;br /&gt;
=Purpose=&lt;br /&gt;
&lt;br /&gt;
This is your character&#039;s driving force: the belief, instinct, or desire that keeps them moving forward. This trait is assigned during character creation, and you only are able to select one:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:left; color:#AFACA8;&amp;quot; | Trait&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:center; color:#AFACA8;&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:left; color:#AFACA8;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hope&#039;&#039;&#039; || ! style=&amp;quot;background-color:#272727; text-align:center; color:#AFACA8;&amp;quot; | - || You believe there’s a future beyond the frost, and you’re willing to fight for it. Despite the endless winter, you cling to the idea that things will get better, that one day the sun will rise again—and you’ll be there to see it.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defiance&#039;&#039;&#039; || ! style=&amp;quot;background-color:#272727; text-align:center; color:#AFACA8;&amp;quot; | - ||  Sheer willpower fuels you. You survive because death is not an option. Against the cold, the collapse, and the world itself—you fight on, driven by nothing but the defiant fire burning inside you.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Opportunity&#039;&#039;&#039; || ! style=&amp;quot;background-color:#272727; text-align:center; color:#AFACA8;&amp;quot; | - ||  You aim not just to survive, but to thrive. In the collapse of the old world lies the chance to rise, to seize what others have lost. This is your proving ground, and you’ll carve your place in this new, frozen future.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Community&#039;&#039;&#039; || ! style=&amp;quot;background-color:#272727; text-align:center; color:#AFACA8;&amp;quot; | - ||  You live for others, bound by the belief that survival is a shared burden. Whether it’s duty to loved ones or the hope that unity will see you through, you survive because you believe in people—and that together, you can weather any storm.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Posterity&#039;&#039;&#039; || ! style=&amp;quot;background-color:#272727; text-align:center; color:#AFACA8;&amp;quot; | - ||  You’re driven to leave something behind, a legacy that outlasts the cold. Whether for your name, or the belief in a future you’ll never see, you live to build something that will stand long after you’re gone. You’ll light the way for those who come next, even if it’s just a flicker in the dark.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Traits=&lt;br /&gt;
Advantages you can buy to reflect your character’s unique strengths or background:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:left; color:#AFACA8;&amp;quot; | Trait&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:center; color:#AFACA8;&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:left; color:#AFACA8;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Character Trait&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | Cost ||  Description of Trait&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bluebeard&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 4 ||  (If male) Don’t lose sanity when killing or witnessing the killing of women, but lose double the sanity when witnessing or killing men.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Deutschlander&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 4 ||  You can understand the German [[Languages|Language]], both reading and spoken. To access, use [German, or access via the Ability Menu.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Femme Fatale&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 4 ||  (If female) Don’t lose sanity when killing or witnessing the killing of men, but lose double the sanity when witnessing or killing women.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Francophone&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 4 ||  You can understand the French [[Languages|Language]], both reading and spoken. To access, use command &#039;[French to toggle between speaking French, or access via the Ability Menu.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Observant&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 8 || You can read lips, allowing for the understanding of whispers from people within your line of sight.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Masochist&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 1 || [[Sanity]] Restoration is doubled when suffering from two or more injuries.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Skeptic&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 1 ||  You are not affected by mysticism effects, both positive and negative influences. Recovery benefits from spiritual locations also have no effect. Somatic benefits of chemistry are doubled. (Cannot purchase if you have the Spiritual Trait)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spiritual&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 1||  The beneficial effects of mysticism are doubled, but sanity reduction when performing unethical acts are also doubled when not under certain negativity effects of mysticism. (Cannot purchase if you have Skeptic)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stoic&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 2||  You only take half the normal sanity reduction when murdering humans. But the benefits of music are also halved.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strong Back&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 3 ||  Your base carrying capacity is increased by 50.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iceblood&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 3 ||  You get a 10% bonus to Cold Resistance regardless of your clothing or armor, but also are 10% more susceptible to heat damage.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Early Bird&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 4 ||  You&#039;ve always been a morning person. [[Fatigue]] regeneration increased while online during in-game Day.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Night Owl&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 3 ||  You feel more alert and active during the evening hours. Fatigue regeneration increased while online during in-game Night.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Survivalist&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 6 ||  You are a master of survival, and know how to cobble together a solution for any problem. Items crafted using Survival will be of Normal quality.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Canine Companion&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 6 ||  You have bonded with a [[Dog]], and you are utterly loyal to each other. You will start with a customizable dog, which unlocks dog-related abilities as your skills increase.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sociopath&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 8 ||  You don’t lose sanity when performing any unethical actions, but well trained doctors and forensic experts may be able to spot your sociopathic behavior.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Green Thumb&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 3 ||  You listen to the plants and give them what they need, yielding a bountiful harvest in return. +1 Crop Yield from healthy plants on harvest.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hardy&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 4 ||  Rat? You&#039;ve eaten worse. [[Hunger, Thirst &amp;amp; Nutrition|Nutrition]] decays 25% slower.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resilient&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 4 ||  You&#039;ve always been quick to heal. Recover faster from Illness and Injuries.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Flaws=&lt;br /&gt;
Pure disadvantages that grant additional pointbuy when taken, representing your character’s personal hardships or limitations:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:left; color:#AFACA8;&amp;quot; | Flaw&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:center; color:#AFACA8;&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:left; color:#AFACA8;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Character Flaw&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | Cost ||  Description of Flaw, overviewing the negative.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alcoholic&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +1 ||  Benefits from drinking alcohol are halved.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cryophobia&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +1 ||  You fear the cold. You will not regenerate Sanity when cold.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nearsighted&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +1 ||  You can&#039;t see a thing without your glasses! 5% Hit Chance Decrease when not wearing glasses.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missing Leg&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +3 ||  You survived, but your leg didn&#039;t make it. You will be able to suffer one less Mortal Injury and survive than you otherwise would.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missing Hand&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +3 ||  By cold or by combat, your hand is missing. You will be unable to hold items in your left hand until you can find a prosthetic. You will be able to suffer one less Mortal Injury and survive than you otherwise would.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missing Eye&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +2 || Somewhere along the way you lost an eye. You will be able to suffer one less Mortal Injury and survive than you otherwise would.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Opium Addict&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +3 || You were a regular in the opium dens before the collapse. Your Depressant [[Illness, Injury &amp;amp; Death|Addiction]] level can not drop below MILD.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stimulant Addict&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +2 ||  You struggle to function without stimulants. Your Stimulant [[Illness, Injury &amp;amp; Death|Addiction]] Level can not drop below SLIGHT.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Squeamish&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +1 ||  The sight of  wounds, illness, and bodily frailty turns your stomach, leaving you incapable of pursuing [[Medicine|Medical]] skill or use bandages.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Insectophobia&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +1 ||  You deal slightly more damage to insects, but their attacks in turn will slightly damage your sanity.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Amusia&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +1 ||  Musically tonedeaf, you&#039;re incapable of carrying a tune. Character can not raise any Music related skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Uncouth&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +1 ||  Your manners are quite crude and you will never be a member of high society. Unable to raise [[Eloquence]] skill.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Loud&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +1 ||  You were never taught to use your indoor voice. Whispering can be heard an additional two tile distance.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Honest&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +1 ||  You wouldn&#039;t ever think of taking advantage of another person. Unable to steal from jobs or raise or use [[Skulduggery]] skill.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Oblivious&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +1 ||  You&#039;re more of a big-picture kind of guy. Unable to raise or use [[Forensics]] skill.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pacifist&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +5 ||  You are unable to maim or kill a human (NPC or PC), are unable to help [[Factions]] secure territory, and are unable to initiate combat against players who have not recently engaged in PVP, but may otherwise engage in combat as normal.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Teetotaler&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +2 ||  Temperance is a virtue. You can not consume alcoholic beverages under any circumstances.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Archin</name></author>
	</entry>
	<entry>
		<id>https://wiki.uoicebound.com/index.php?title=Adaptation_Traits&amp;diff=1882</id>
		<title>Adaptation Traits</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoicebound.com/index.php?title=Adaptation_Traits&amp;diff=1882"/>
		<updated>2026-05-22T19:02:15Z</updated>

		<summary type="html">&lt;p&gt;Archin: /* Flaws */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Adaptation Traits represent fundamental somatic or psychological changes to your character. When selecting these traits, you agree that the world and its inhabitants will respond to your choices, whether to your benefit or detriment. &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;It is highly recommended you that you carefully consider this, as these changes are irreversible.&amp;lt;/span&amp;gt; Your character will start with 1 Adaptation point, and will be awarded further Adaptation points upon [[death]] depending on the combination of account age and playtime of your character. You are limited to 3 flaws, and many flaws preclude each other.&lt;br /&gt;
&lt;br /&gt;
Staff may reference your Traits when reviewing special requests or story considerations.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;In the event of your characters death or retirement, any accumulated points will be refunded and carried over to your next character.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can review or purchase traits from the Adaptation tab in your Character Codex.&lt;br /&gt;
&lt;br /&gt;
=Purpose=&lt;br /&gt;
&lt;br /&gt;
This is your character&#039;s driving force: the belief, instinct, or desire that keeps them moving forward. This trait is assigned during character creation, and you only are able to select one:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:left; color:#AFACA8;&amp;quot; | Trait&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:center; color:#AFACA8;&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:left; color:#AFACA8;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hope&#039;&#039;&#039; || ! style=&amp;quot;background-color:#272727; text-align:center; color:#AFACA8;&amp;quot; | - || You believe there’s a future beyond the frost, and you’re willing to fight for it. Despite the endless winter, you cling to the idea that things will get better, that one day the sun will rise again—and you’ll be there to see it.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defiance&#039;&#039;&#039; || ! style=&amp;quot;background-color:#272727; text-align:center; color:#AFACA8;&amp;quot; | - ||  Sheer willpower fuels you. You survive because death is not an option. Against the cold, the collapse, and the world itself—you fight on, driven by nothing but the defiant fire burning inside you.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Opportunity&#039;&#039;&#039; || ! style=&amp;quot;background-color:#272727; text-align:center; color:#AFACA8;&amp;quot; | - ||  You aim not just to survive, but to thrive. In the collapse of the old world lies the chance to rise, to seize what others have lost. This is your proving ground, and you’ll carve your place in this new, frozen future.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Community&#039;&#039;&#039; || ! style=&amp;quot;background-color:#272727; text-align:center; color:#AFACA8;&amp;quot; | - ||  You live for others, bound by the belief that survival is a shared burden. Whether it’s duty to loved ones or the hope that unity will see you through, you survive because you believe in people—and that together, you can weather any storm.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Posterity&#039;&#039;&#039; || ! style=&amp;quot;background-color:#272727; text-align:center; color:#AFACA8;&amp;quot; | - ||  You’re driven to leave something behind, a legacy that outlasts the cold. Whether for your name, or the belief in a future you’ll never see, you live to build something that will stand long after you’re gone. You’ll light the way for those who come next, even if it’s just a flicker in the dark.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Traits=&lt;br /&gt;
Advantages you can buy to reflect your character’s unique strengths or background:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:left; color:#AFACA8;&amp;quot; | Trait&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:center; color:#AFACA8;&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:left; color:#AFACA8;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Character Trait&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | Cost ||  Description of Trait&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bluebeard&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 4 ||  (If male) Don’t lose sanity when killing or witnessing the killing of women, but lose double the sanity when witnessing or killing men.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Deutschlander&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 4 ||  You can understand the German [[Languages|Language]], both reading and spoken. To access, use [German, or access via the Ability Menu.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Femme Fatale&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 4 ||  (If female) Don’t lose sanity when killing or witnessing the killing of men, but lose double the sanity when witnessing or killing women.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Francophone&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 4 ||  You can understand the French [[Languages|Language]], both reading and spoken. To access, use command &#039;[French to toggle between speaking French, or access via the Ability Menu.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Observant&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 8 || You can read lips, allowing for the understanding of whispers from people within your line of sight.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Masochist&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 1 || [[Sanity]] Restoration is doubled when suffering from two or more injuries.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Skeptic&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 1 ||  You are not affected by mysticism effects, both positive and negative influences. Recovery benefits from spiritual locations also have no effect. Somatic benefits of chemistry are doubled. (Cannot purchase if you have the Spiritual Trait)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spiritual&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 1||  The beneficial effects of mysticism are doubled, but sanity reduction when performing unethical acts are also doubled when not under certain negativity effects of mysticism. (Cannot purchase if you have Skeptic)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stoic&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 2||  You only take half the normal sanity reduction when murdering humans. But the benefits of music are also halved.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strong Back&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 3 ||  Your base carrying capacity is increased by 50.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iceblood&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 3 ||  You get a 10% bonus to Cold Resistance regardless of your clothing or armor, but also are 10% more susceptible to heat damage.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Early Bird&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 4 ||  You&#039;ve always been a morning person. [[Fatigue]] regeneration increased while online during in-game Day.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Night Owl&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 3 ||  You feel more alert and active during the evening hours. Fatigue regeneration increased while online during in-game Night.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Survivalist&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 6 ||  You are a master of survival, and know how to cobble together a solution for any problem. Items crafted using Survival will be of Normal quality.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Canine Companion&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 6 ||  You have bonded with a [[Dog]], and you are utterly loyal to each other. You will start with a customizable dog, which unlocks dog-related abilities as your skills increase.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sociopath&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 8 ||  You don’t lose sanity when performing any unethical actions, but well trained doctors and forensic experts may be able to spot your sociopathic behavior.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Green Thumb&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 3 ||  You listen to the plants and give them what they need, yielding a bountiful harvest in return. +1 Crop Yield from healthy plants on harvest.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hardy&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 4 ||  Rat? You&#039;ve eaten worse. [[Hunger, Thirst &amp;amp; Nutrition|Nutrition]] decays 25% slower.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resilient&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 4 ||  You&#039;ve always been quick to heal. Recover faster from Illness and Injuries.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Flaws=&lt;br /&gt;
Pure disadvantages that grant additional pointbuy when taken, representing your character’s personal hardships or limitations:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:left; color:#AFACA8;&amp;quot; | Flaw&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:center; color:#AFACA8;&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:left; color:#AFACA8;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Character Flaw&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | Cost ||  Description of Flaw, overviewing the negative.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alcoholic&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +1 ||  Benefits from drinking alcohol are halved.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cryophobia&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +1 ||  You fear the cold. You will not regenerate Sanity when cold.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nearsighted&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +1 ||  You can&#039;t see a thing without your glasses! 5% Hit Chance Decrease when not wearing glasses.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missing Leg&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +3 ||  You survived, but your leg didn&#039;t make it. You will be able to suffer one less Mortal Injury and survive than you otherwise would.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missing Hand&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +3 ||  By cold or by combat, your hand is missing. You will be unable to hold items in your left hand until you can find a prosthetic. You will be able to suffer one less Mortal Injury and survive than you otherwise would.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missing Eye&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +2 || Somewhere along the way you lost an eye. You will be able to suffer one less Mortal Injury and survive than you otherwise would.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Opium Addict&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +3 || You were a regular in the opium dens before the collapse. Your Depressant [[Illness, Injury &amp;amp; Death|Addiction]] level can not drop below MILD.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stimulant Addict&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +2 ||  You struggle to function without stimulants. Your Stimulant [[Illness, Injury &amp;amp; Death|Addiction]] Level can not drop below SLIGHT.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Squeamish&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +1 ||  The sight of  wounds, illness, and bodily frailty turns your stomach, leaving you incapable of pursuing [[Medical]] skill or use bandages.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Insectophobia&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +1 ||  You deal slightly more damage to insects, but their attacks in turn will slightly damage your sanity.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Amusia&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +1 ||  Musically tonedeaf, you&#039;re incapable of carrying a tune. Character can not raise any Music related skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Uncouth&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +1 ||  Your manners are quite crude and you will never be a member of high society. Unable to raise [[Eloquence]] skill.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Loud&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +1 ||  You were never taught to use your indoor voice. Whispering can be heard an additional two tile distance.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Honest&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +1 ||  You wouldn&#039;t ever think of taking advantage of another person. Unable to steal from jobs or raise or use [[Skulduggery]] skill.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Oblivious&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +1 ||  You&#039;re more of a big-picture kind of guy. Unable to raise or use [[Forensics]] skill.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pacifist&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +5 ||  You are unable to maim or kill a human (NPC or PC), are unable to help [[Factions]] secure territory, and are unable to initiate combat against players who have not recently engaged in PVP, but may otherwise engage in combat as normal.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Teetotaler&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +2 ||  Temperance is a virtue. You can not consume alcoholic beverages under any circumstances.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Archin</name></author>
	</entry>
	<entry>
		<id>https://wiki.uoicebound.com/index.php?title=Adaptation_Traits&amp;diff=1881</id>
		<title>Adaptation Traits</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoicebound.com/index.php?title=Adaptation_Traits&amp;diff=1881"/>
		<updated>2026-05-22T19:01:36Z</updated>

		<summary type="html">&lt;p&gt;Archin: /* Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Adaptation Traits represent fundamental somatic or psychological changes to your character. When selecting these traits, you agree that the world and its inhabitants will respond to your choices, whether to your benefit or detriment. &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;It is highly recommended you that you carefully consider this, as these changes are irreversible.&amp;lt;/span&amp;gt; Your character will start with 1 Adaptation point, and will be awarded further Adaptation points upon [[death]] depending on the combination of account age and playtime of your character. You are limited to 3 flaws, and many flaws preclude each other.&lt;br /&gt;
&lt;br /&gt;
Staff may reference your Traits when reviewing special requests or story considerations.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;In the event of your characters death or retirement, any accumulated points will be refunded and carried over to your next character.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can review or purchase traits from the Adaptation tab in your Character Codex.&lt;br /&gt;
&lt;br /&gt;
=Purpose=&lt;br /&gt;
&lt;br /&gt;
This is your character&#039;s driving force: the belief, instinct, or desire that keeps them moving forward. This trait is assigned during character creation, and you only are able to select one:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:left; color:#AFACA8;&amp;quot; | Trait&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:center; color:#AFACA8;&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:left; color:#AFACA8;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hope&#039;&#039;&#039; || ! style=&amp;quot;background-color:#272727; text-align:center; color:#AFACA8;&amp;quot; | - || You believe there’s a future beyond the frost, and you’re willing to fight for it. Despite the endless winter, you cling to the idea that things will get better, that one day the sun will rise again—and you’ll be there to see it.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defiance&#039;&#039;&#039; || ! style=&amp;quot;background-color:#272727; text-align:center; color:#AFACA8;&amp;quot; | - ||  Sheer willpower fuels you. You survive because death is not an option. Against the cold, the collapse, and the world itself—you fight on, driven by nothing but the defiant fire burning inside you.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Opportunity&#039;&#039;&#039; || ! style=&amp;quot;background-color:#272727; text-align:center; color:#AFACA8;&amp;quot; | - ||  You aim not just to survive, but to thrive. In the collapse of the old world lies the chance to rise, to seize what others have lost. This is your proving ground, and you’ll carve your place in this new, frozen future.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Community&#039;&#039;&#039; || ! style=&amp;quot;background-color:#272727; text-align:center; color:#AFACA8;&amp;quot; | - ||  You live for others, bound by the belief that survival is a shared burden. Whether it’s duty to loved ones or the hope that unity will see you through, you survive because you believe in people—and that together, you can weather any storm.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Posterity&#039;&#039;&#039; || ! style=&amp;quot;background-color:#272727; text-align:center; color:#AFACA8;&amp;quot; | - ||  You’re driven to leave something behind, a legacy that outlasts the cold. Whether for your name, or the belief in a future you’ll never see, you live to build something that will stand long after you’re gone. You’ll light the way for those who come next, even if it’s just a flicker in the dark.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Traits=&lt;br /&gt;
Advantages you can buy to reflect your character’s unique strengths or background:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:left; color:#AFACA8;&amp;quot; | Trait&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:center; color:#AFACA8;&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:left; color:#AFACA8;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Character Trait&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | Cost ||  Description of Trait&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bluebeard&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 4 ||  (If male) Don’t lose sanity when killing or witnessing the killing of women, but lose double the sanity when witnessing or killing men.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Deutschlander&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 4 ||  You can understand the German [[Languages|Language]], both reading and spoken. To access, use [German, or access via the Ability Menu.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Femme Fatale&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 4 ||  (If female) Don’t lose sanity when killing or witnessing the killing of men, but lose double the sanity when witnessing or killing women.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Francophone&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 4 ||  You can understand the French [[Languages|Language]], both reading and spoken. To access, use command &#039;[French to toggle between speaking French, or access via the Ability Menu.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Observant&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 8 || You can read lips, allowing for the understanding of whispers from people within your line of sight.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Masochist&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 1 || [[Sanity]] Restoration is doubled when suffering from two or more injuries.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Skeptic&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 1 ||  You are not affected by mysticism effects, both positive and negative influences. Recovery benefits from spiritual locations also have no effect. Somatic benefits of chemistry are doubled. (Cannot purchase if you have the Spiritual Trait)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spiritual&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 1||  The beneficial effects of mysticism are doubled, but sanity reduction when performing unethical acts are also doubled when not under certain negativity effects of mysticism. (Cannot purchase if you have Skeptic)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stoic&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 2||  You only take half the normal sanity reduction when murdering humans. But the benefits of music are also halved.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strong Back&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 3 ||  Your base carrying capacity is increased by 50.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iceblood&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 3 ||  You get a 10% bonus to Cold Resistance regardless of your clothing or armor, but also are 10% more susceptible to heat damage.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Early Bird&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 4 ||  You&#039;ve always been a morning person. [[Fatigue]] regeneration increased while online during in-game Day.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Night Owl&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 3 ||  You feel more alert and active during the evening hours. Fatigue regeneration increased while online during in-game Night.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Survivalist&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 6 ||  You are a master of survival, and know how to cobble together a solution for any problem. Items crafted using Survival will be of Normal quality.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Canine Companion&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 6 ||  You have bonded with a [[Dog]], and you are utterly loyal to each other. You will start with a customizable dog, which unlocks dog-related abilities as your skills increase.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sociopath&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 8 ||  You don’t lose sanity when performing any unethical actions, but well trained doctors and forensic experts may be able to spot your sociopathic behavior.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Green Thumb&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 3 ||  You listen to the plants and give them what they need, yielding a bountiful harvest in return. +1 Crop Yield from healthy plants on harvest.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hardy&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 4 ||  Rat? You&#039;ve eaten worse. [[Hunger, Thirst &amp;amp; Nutrition|Nutrition]] decays 25% slower.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resilient&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 4 ||  You&#039;ve always been quick to heal. Recover faster from Illness and Injuries.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Flaws=&lt;br /&gt;
Pure disadvantages that grant additional pointbuy when taken, representing your character’s personal hardships or limitations:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:left; color:#AFACA8;&amp;quot; | Flaw&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:center; color:#AFACA8;&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:left; color:#AFACA8;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Character Flaw&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | Cost ||  Description of Flaw, overviewing the negative.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alcoholic&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +1 ||  Benefits from drinking alcohol are halved.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cryophobia&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +1 ||  You fear the cold. You will not regenerate Sanity when cold.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nearsighted&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +1 ||  You can&#039;t see a thing without your glasses! 5% Hit Chance Decrease when not wearing glasses.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missing Leg&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +3 ||  You survived, but your leg didn&#039;t make it. You will be able to suffer one less Mortal Injury and survive than you otherwise would.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missing Hand&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +3 ||  By cold or by combat, your hand is missing. You will be unable to hold items in your left hand until you can find a prosthetic. You will be able to suffer one less Mortal Injury and survive than you otherwise would.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missing Eye&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +2 || Somewhere along the way you lost an eye. You will be able to suffer one less Mortal Injury and survive than you otherwise would.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Opium Addict&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +3 || You were a regular in the opium dens before the collapse. Your Depressant [[Addiction]] level can not drop below MILD.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stimulant Addict&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +2 ||  You struggle to function without stimulants. Your Stimulant [[Addiction]] Level can not drop below SLIGHT.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Squeamish&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +1 ||  The sight of  wounds, illness, and bodily frailty turns your stomach, leaving you incapable of pursuing [[Medical]] skill or use bandages.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Insectophobia&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +1 ||  You deal slightly more damage to insects, but their attacks in turn will slightly damage your sanity.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Amusia&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +1 ||  Musically tonedeaf, you&#039;re incapable of carrying a tune. Character can not raise any Music related skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Uncouth&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +1 ||  Your manners are quite crude and you will never be a member of high society. Unable to raise [[Eloquence]] skill.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Loud&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +1 ||  You were never taught to use your indoor voice. Whispering can be heard an additional two tile distance.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Honest&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +1 ||  You wouldn&#039;t ever think of taking advantage of another person. Unable to steal from jobs or raise or use [[Skulduggery]] skill.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Oblivious&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +1 ||  You&#039;re more of a big-picture kind of guy. Unable to raise or use [[Forensics]] skill.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pacifist&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +5 ||  You are unable to maim or kill a human (NPC or PC), are unable to help [[Factions]] secure territory, and are unable to initiate combat against players who have not recently engaged in PVP, but may otherwise engage in combat as normal.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Teetotaler&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +2 ||  Temperance is a virtue. You can not consume alcoholic beverages under any circumstances.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Archin</name></author>
	</entry>
	<entry>
		<id>https://wiki.uoicebound.com/index.php?title=Adaptation_Traits&amp;diff=1880</id>
		<title>Adaptation Traits</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoicebound.com/index.php?title=Adaptation_Traits&amp;diff=1880"/>
		<updated>2026-05-22T18:09:26Z</updated>

		<summary type="html">&lt;p&gt;Archin: /* Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Adaptation Traits represent fundamental somatic or psychological changes to your character. When selecting these traits, you agree that the world and its inhabitants will respond to your choices, whether to your benefit or detriment. &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;It is highly recommended you that you carefully consider this, as these changes are irreversible.&amp;lt;/span&amp;gt; Your character will start with 1 Adaptation point, and will be awarded further Adaptation points upon [[death]] depending on the combination of account age and playtime of your character. You are limited to 3 flaws, and many flaws preclude each other.&lt;br /&gt;
&lt;br /&gt;
Staff may reference your Traits when reviewing special requests or story considerations.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;In the event of your characters death or retirement, any accumulated points will be refunded and carried over to your next character.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can review or purchase traits from the Adaptation tab in your Character Codex.&lt;br /&gt;
&lt;br /&gt;
=Purpose=&lt;br /&gt;
&lt;br /&gt;
This is your character&#039;s driving force: the belief, instinct, or desire that keeps them moving forward. This trait is assigned during character creation, and you only are able to select one:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:left; color:#AFACA8;&amp;quot; | Trait&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:center; color:#AFACA8;&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:left; color:#AFACA8;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hope&#039;&#039;&#039; || ! style=&amp;quot;background-color:#272727; text-align:center; color:#AFACA8;&amp;quot; | - || You believe there’s a future beyond the frost, and you’re willing to fight for it. Despite the endless winter, you cling to the idea that things will get better, that one day the sun will rise again—and you’ll be there to see it.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defiance&#039;&#039;&#039; || ! style=&amp;quot;background-color:#272727; text-align:center; color:#AFACA8;&amp;quot; | - ||  Sheer willpower fuels you. You survive because death is not an option. Against the cold, the collapse, and the world itself—you fight on, driven by nothing but the defiant fire burning inside you.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Opportunity&#039;&#039;&#039; || ! style=&amp;quot;background-color:#272727; text-align:center; color:#AFACA8;&amp;quot; | - ||  You aim not just to survive, but to thrive. In the collapse of the old world lies the chance to rise, to seize what others have lost. This is your proving ground, and you’ll carve your place in this new, frozen future.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Community&#039;&#039;&#039; || ! style=&amp;quot;background-color:#272727; text-align:center; color:#AFACA8;&amp;quot; | - ||  You live for others, bound by the belief that survival is a shared burden. Whether it’s duty to loved ones or the hope that unity will see you through, you survive because you believe in people—and that together, you can weather any storm.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Posterity&#039;&#039;&#039; || ! style=&amp;quot;background-color:#272727; text-align:center; color:#AFACA8;&amp;quot; | - ||  You’re driven to leave something behind, a legacy that outlasts the cold. Whether for your name, or the belief in a future you’ll never see, you live to build something that will stand long after you’re gone. You’ll light the way for those who come next, even if it’s just a flicker in the dark.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Traits=&lt;br /&gt;
Advantages you can buy to reflect your character’s unique strengths or background:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:left; color:#AFACA8;&amp;quot; | Trait&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:center; color:#AFACA8;&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:left; color:#AFACA8;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Character Trait&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | Cost ||  Description of Trait&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bluebeard&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 4 ||  (If male) Don’t lose sanity when killing or witnessing the killing of women, but lose double the sanity when witnessing or killing men.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Deutschlander&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 4 ||  You can understand the German [[Languages|Language]], both reading and spoken. To access, use [German, or access via the Ability Menu.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Femme Fatale&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 4 ||  (If female) Don’t lose sanity when killing or witnessing the killing of men, but lose double the sanity when witnessing or killing women.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Francophone&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 4 ||  You can understand the French [[Languages|Language]], both reading and spoken. To access, use command &#039;[French to toggle between speaking French, or access via the Ability Menu.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Observant&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 8 || You can read lips, allowing for the understanding of whispers from people within your line of sight.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Masochist&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 1 || [[Sanity]] Restoration is doubled when suffering from two or more injuries.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Skeptic&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 1 ||  You are not affected by mysticism effects, both positive and negative influences. Recovery benefits from spiritual locations also have no effect. Somatic benefits of chemistry are doubled. (Cannot purchase if you have the Spiritual Trait)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spiritual&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 1||  The beneficial effects of mysticism are doubled, but sanity reduction when performing unethical acts are also doubled when not under certain negativity effects of mysticism. (Cannot purchase if you have Skeptic)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stoic&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 2||  You only take half the normal sanity reduction when murdering humans. But the benefits of music are also halved.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strong Back&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 3 ||  Your base carrying capacity is increased by 50.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iceblood&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 3 ||  You get a 10% bonus to Cold Resistance regardless of your clothing or armor, but also are 10% more susceptible to heat damage.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Early Bird&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 4 ||  You&#039;ve always been a morning person. [[Fatigue]] regeneration increased while online during in-game Day.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Night Owl&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 3 ||  You feel more alert and active during the evening hours. Fatigue regeneration increased while online during in-game Night.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Survivalist&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 6 ||  You are a master of survival, and know how to cobble together a solution for any problem. Items crafted using Survival will be of Normal quality.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Canine Companion&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 6 ||  You have bonded with a [[Dog]], and you are utterly loyal to each other. You will start with a customizable dog, which unlocks dog-related abilities as your skills increase.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sociopath&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 8 ||  You don’t lose sanity when performing any unethical actions, but well trained doctors and forensic experts may be able to spot your sociopathic behavior.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Green Thumb&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 3 ||  You listen to the plants and give them what they need, yielding a bountiful harvest in return. +1 Crop Yield from healthy plants on harvest.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hardy&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 4 ||  Rat? You&#039;ve eaten worse. [[Nutrition]] decays 25% slower.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resilient&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 4 ||  You&#039;ve always been quick to heal. Recover faster from Illness and Injuries.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Flaws=&lt;br /&gt;
Pure disadvantages that grant additional pointbuy when taken, representing your character’s personal hardships or limitations:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:left; color:#AFACA8;&amp;quot; | Flaw&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:center; color:#AFACA8;&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:left; color:#AFACA8;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Character Flaw&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | Cost ||  Description of Flaw, overviewing the negative.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alcoholic&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +1 ||  Benefits from drinking alcohol are halved.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cryophobia&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +1 ||  You fear the cold. You will not regenerate Sanity when cold.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nearsighted&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +1 ||  You can&#039;t see a thing without your glasses! 5% Hit Chance Decrease when not wearing glasses.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missing Leg&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +3 ||  You survived, but your leg didn&#039;t make it. You will be able to suffer one less Mortal Injury and survive than you otherwise would.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missing Hand&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +3 ||  By cold or by combat, your hand is missing. You will be unable to hold items in your left hand until you can find a prosthetic. You will be able to suffer one less Mortal Injury and survive than you otherwise would.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missing Eye&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +2 || Somewhere along the way you lost an eye. You will be able to suffer one less Mortal Injury and survive than you otherwise would.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Opium Addict&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +3 || You were a regular in the opium dens before the collapse. Your Depressant [[Addiction]] level can not drop below MILD.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stimulant Addict&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +2 ||  You struggle to function without stimulants. Your Stimulant [[Addiction]] Level can not drop below SLIGHT.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Squeamish&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +1 ||  The sight of  wounds, illness, and bodily frailty turns your stomach, leaving you incapable of pursuing [[Medical]] skill or use bandages.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Insectophobia&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +1 ||  You deal slightly more damage to insects, but their attacks in turn will slightly damage your sanity.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Amusia&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +1 ||  Musically tonedeaf, you&#039;re incapable of carrying a tune. Character can not raise any Music related skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Uncouth&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +1 ||  Your manners are quite crude and you will never be a member of high society. Unable to raise [[Eloquence]] skill.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Loud&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +1 ||  You were never taught to use your indoor voice. Whispering can be heard an additional two tile distance.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Honest&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +1 ||  You wouldn&#039;t ever think of taking advantage of another person. Unable to steal from jobs or raise or use [[Skulduggery]] skill.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Oblivious&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +1 ||  You&#039;re more of a big-picture kind of guy. Unable to raise or use [[Forensics]] skill.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pacifist&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +5 ||  You are unable to maim or kill a human (NPC or PC), are unable to help [[Factions]] secure territory, and are unable to initiate combat against players who have not recently engaged in PVP, but may otherwise engage in combat as normal.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Teetotaler&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +2 ||  Temperance is a virtue. You can not consume alcoholic beverages under any circumstances.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Archin</name></author>
	</entry>
	<entry>
		<id>https://wiki.uoicebound.com/index.php?title=Skullduggery&amp;diff=1877</id>
		<title>Skullduggery</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoicebound.com/index.php?title=Skullduggery&amp;diff=1877"/>
		<updated>2026-05-22T17:16:44Z</updated>

		<summary type="html">&lt;p&gt;Archin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; margin:auto; background:#152423; color:#ccc; border:1px solid #444;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:150px; padding:10px;&amp;quot; | [[File:SkullDuggery.png|left]]&lt;br /&gt;
| style=&amp;quot;padding:10px;&amp;quot; | &lt;br /&gt;
&#039;&#039;“I hold it that a little rebellion now and then is a good thing, and as necessary in the political world as storms in the physical.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:right;&amp;quot;&amp;gt;– Thomas Jefferson, Letter to James Madison, Paris, January 30, 1787&amp;lt;/i&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;Skulduggery&amp;lt;/font&amp;gt; reflects a life lived outside the Old World’s rules. To many, you are someone who refuses to be bound by the rules of society. Some see that as dangerous. Others see it as necessary.&lt;br /&gt;
&lt;br /&gt;
This skill does not mark you as good or bad. &amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;At face value, the world sees you as someone who rejects the norms of society.&amp;lt;/font&amp;gt; It signals that you operate by a different code, one that can close doors in polite company yet open others in places the old order could never reach. How it is received depends how you choose to use it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As your skill grows, you gain the benefits of living beyond society’s bounds:&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;Underworld Access:&amp;lt;/font&amp;gt; Enter spaces closed to the well-mannered.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;Employment Opportunities:&amp;lt;/font&amp;gt; Find work that requires cunning, nerve, or a willingness to operate outside polite norms.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;Exploitation of Weakness:&amp;lt;/font&amp;gt; Take advantage of gaps in society, using shortcuts or sabotaging regional maintenance to control parts of the map.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;Underworld Language:&amp;lt;/font&amp;gt; Speak and understand Gutterspeak, the slang and cant of those who operate outside the reach of polite society. One of the three Skill [[Languages]].&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;Hidden Skill Synergies:&amp;lt;/font&amp;gt; Discover special interactions with other skills, shaping your character’s abilities to fit your approach.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #272727; padding: 20px; margin: 20px 0; border-radius: 8px;&amp;quot;&amp;gt; &amp;lt;font color=&amp;quot;#cb2121&amp;quot;&amp;gt;&#039;&#039;&#039;NOTE: [[Eloquence]] and Skulduggery are opposing spheres. You can only have 100% skill between them combined. Actions in one may reduce your standing in the other, and if you try to raise past 50% in one, your skill in the other will automatically drop.&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
Return to [[Skills]]&lt;/div&gt;</summary>
		<author><name>Archin</name></author>
	</entry>
	<entry>
		<id>https://wiki.uoicebound.com/index.php?title=Skullduggery&amp;diff=1876</id>
		<title>Skullduggery</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoicebound.com/index.php?title=Skullduggery&amp;diff=1876"/>
		<updated>2026-05-22T17:16:13Z</updated>

		<summary type="html">&lt;p&gt;Archin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; margin:auto; background:#152423; color:#ccc; border:1px solid #444;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:150px; padding:10px;&amp;quot; | [[File:SkullDuggery.png|left]]&lt;br /&gt;
| style=&amp;quot;padding:10px;&amp;quot; | &lt;br /&gt;
&#039;&#039;“I hold it that a little rebellion now and then is a good thing, and as necessary in the political world as storms in the physical.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:right;&amp;quot;&amp;gt;– Thomas Jefferson, Letter to James Madison, Paris, January 30, 1787&amp;lt;/i&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;Skulduggery&amp;lt;/font&amp;gt; reflects a life lived outside the Old World’s rules. To many, you are someone who refuses to be bound by the rules of society. Some see that as dangerous. Others see it as necessary.&lt;br /&gt;
&lt;br /&gt;
This skill does not mark you as good or bad. &amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;At face value, the world sees you as someone who rejects the norms of society.&amp;lt;/font&amp;gt; It signals that you operate by a different code, one that can close doors in polite company yet open others in places the old order could never reach. How it is received depends how you choose to use it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As your skill grows, you gain the benefits of living beyond society’s bounds:&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;Underworld Access:&amp;lt;/font&amp;gt; Enter spaces closed to the well-mannered.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;Employment Opportunities:&amp;lt;/font&amp;gt; Find work that requires cunning, nerve, or a willingness to operate outside polite norms.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;Exploitation of Weakness:&amp;lt;/font&amp;gt; Take advantage of gaps in society, using shortcuts or sabotaging regional maintenance to control parts of the map.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;Underworld Language:&amp;lt;/font&amp;gt; Speak and understand Gutterspeak, the slang and cant of those who operate outside the reach of polite society. One of the three Skill [[Languages]].&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;Hidden Skill Synergies:&amp;lt;/font&amp;gt; Discover special interactions with other skills, shaping your character’s abilities to fit your approach.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #272727; padding: 20px; margin: 20px 0; border-radius: 8px;&amp;quot;&amp;gt; &amp;lt;font color=&amp;quot;#cb2121&amp;quot;&amp;gt;&#039;&#039;&#039;NOTE: [[Eloquence]] and Skullduggery are opposing spheres. You can only have 100% skill between them combined. Actions in one may reduce your standing in the other, and if you try to raise past 50% in one, your skill in the other will automatically drop.&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
Return to [[Skills]]&lt;/div&gt;</summary>
		<author><name>Archin</name></author>
	</entry>
	<entry>
		<id>https://wiki.uoicebound.com/index.php?title=Skills&amp;diff=1875</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoicebound.com/index.php?title=Skills&amp;diff=1875"/>
		<updated>2026-05-22T17:15:57Z</updated>

		<summary type="html">&lt;p&gt;Archin: /* Societal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
Skill points can be distributed to round out a character&#039;s strengths, providing a balanced or specialized build depending on player preference.&lt;br /&gt;
&lt;br /&gt;
=Combat=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; justify-content: flex-start;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;100px&amp;quot;&amp;gt;&lt;br /&gt;
File:Martial_Training.png|link=[[Martial Tactics]]|Martial Tactics&lt;br /&gt;
File:Underhanded_Tactics.png|link=[[Underhand Tactics]]|Underhand Tactics&lt;br /&gt;
File:BladedWeapons.png|link=[[Bladed Weapons]]|Bladed Weapons&lt;br /&gt;
File:Bludgeoning_Weapons.png|link=[[Bludgeoning Weapons]]|Bludgeoning Weapons&lt;br /&gt;
File:Piercing Weapons.png|link=[[Piercing Weapons]]|Piercing Weapons&lt;br /&gt;
File:Pugilism.png|link=[[Pugilism]]|Pugilism&lt;br /&gt;
File:Ranged_Weapons.png|link=[[Ranged Weapons]]|Ranged Weapons&lt;br /&gt;
File:Parry.png|link=[[Parry]]|Parry&lt;br /&gt;
File:Toughness.png|link=[[Toughness]]|Toughness&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=Utility=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; justify-content: flex-start;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Cold_Resistence.png|link=[[Cold Tolerance]]|Cold Resistance&lt;br /&gt;
File:Forensics.png|link=[[Forensics]]|Forensics&lt;br /&gt;
File:MedicineIcon.png|link=[[Medicine]]|Medicine&lt;br /&gt;
File:MysticismIcon.png|link=[[Mysticism]]|Mysticism&lt;br /&gt;
File:Prestidigitation.png|link=[[Prestidigitation]]|Prestidigitation&lt;br /&gt;
File:Scavenging.png|link=[[Scavenging]]|Scavenging&lt;br /&gt;
File:Stealth.png|link=[[Stealth]]|Stealth&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=Crafting=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; justify-content: flex-start;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;100px&amp;quot;&amp;gt;&lt;br /&gt;
File:BotanyIcon.png|link=[[Botany]]|Botany&lt;br /&gt;
File:Butchery.png|link=[[Butchery]]|Butchery&lt;br /&gt;
File:ChemistryIcon.png|link=[[Chemistry]]|Chemistry&lt;br /&gt;
File:CookingIcon.png|link=[[Cooking]]|Cooking&lt;br /&gt;
File:EngineeringIcon.png|link=[[Engineering]]|Engineering&lt;br /&gt;
File:Fishing.png|link=[[Fishing]]|Fishing&lt;br /&gt;
File:GlassblowingIcon.png|link=[[Glassmaking]]|Glassmaking&lt;br /&gt;
File:Gunsmithing.png|link=[[Gunsmithing]]|Gunsmithing&lt;br /&gt;
File:Metalworking.png|link=[[Metalworking]]|Metalworking&lt;br /&gt;
File:Painting.png|link=[[Painting]]|Painting&lt;br /&gt;
File:Printing.png|link=[[Printing]]|Printing&lt;br /&gt;
File:TailoringIcon.png|link=[[Tailoring]]|Tailoring&lt;br /&gt;
File:Tracking.png|link=[[Tracking]]|Tracking (Trapmaking)&lt;br /&gt;
File:Sculpting.png|link=[[Sculpting]]|Sculpting&lt;br /&gt;
File:Survival.png|link=[[Survival]]|Survival&lt;br /&gt;
File:Woodworking.png|link=[[Woodworking]]|Woodworking&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Musicianship=&lt;br /&gt;
For a full overview of how music works in-game, see the [[Music]] page.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; justify-content: flex-start;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;100px&amp;quot;&amp;gt;&lt;br /&gt;
File:MusicTheoryIcon.png|link=[[Music Theory]]|Music Theory&lt;br /&gt;
File:BrassInstrumentsIcon.png|link=[[Brass Instruments]]|Brass Instruments&lt;br /&gt;
File:PercussionIcon.png|link=[[Percussion Instruments]]|Percussion Instruments&lt;br /&gt;
File:StringInstrumentsIcon.png|link=[[String Instruments: Bowing]]|String Instruments: Bowing&lt;br /&gt;
File:StringInstrumentsPluckingIcon.png|link=[[String Instruments: Plucking]]|String Instruments: Plucking&lt;br /&gt;
File:WoodwindInstrumentsIcon.png|link=[[Woodwind Instruments]]|Woodwind Instruments&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Societal=&lt;br /&gt;
&lt;br /&gt;
For more information on the societal skills, please see the [[Society &amp;amp; Classism]] page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; justify-content: flex-start;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;100px&amp;quot;&amp;gt;&lt;br /&gt;
File:Eloquence.png|link=[[Eloquence]]|Eloquence&lt;br /&gt;
File:Mercantilism.png |link=[[Mercantilism]]|Mercantilism&lt;br /&gt;
File:SkullDuggery.png|link=[[Skullduggery]]|Skulduggery&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Archin</name></author>
	</entry>
	<entry>
		<id>https://wiki.uoicebound.com/index.php?title=Adaptation_Traits&amp;diff=1860</id>
		<title>Adaptation Traits</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoicebound.com/index.php?title=Adaptation_Traits&amp;diff=1860"/>
		<updated>2026-05-21T15:37:41Z</updated>

		<summary type="html">&lt;p&gt;Archin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Adaptation Traits represent fundamental somatic or psychological changes to your character. When selecting these traits, you agree that the world and its inhabitants will respond to your choices, whether to your benefit or detriment. &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;It is highly recommended you that you carefully consider this, as these changes are irreversible.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Staff may reference your Traits when reviewing special requests or story considerations.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;In the event of your characters death or retirement, any accumulated points will be refunded and carried over to your next character.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can review or purchase traits from the Adaptation tab in your Character Codex.&lt;br /&gt;
&lt;br /&gt;
=Purpose=&lt;br /&gt;
&lt;br /&gt;
This is your character&#039;s driving force: the belief, instinct, or desire that keeps them moving forward. This trait is assigned during character creation, and you only are able to select one:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:left; color:#AFACA8;&amp;quot; | Trait&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:center; color:#AFACA8;&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:left; color:#AFACA8;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hope&#039;&#039;&#039; || ! style=&amp;quot;background-color:#272727; text-align:center; color:#AFACA8;&amp;quot; | - || You believe there’s a future beyond the frost, and you’re willing to fight for it. Despite the endless winter, you cling to the idea that things will get better, that one day the sun will rise again—and you’ll be there to see it.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defiance&#039;&#039;&#039; || ! style=&amp;quot;background-color:#272727; text-align:center; color:#AFACA8;&amp;quot; | - ||  Sheer willpower fuels you. You survive because death is not an option. Against the cold, the collapse, and the world itself—you fight on, driven by nothing but the defiant fire burning inside you.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Opportunity&#039;&#039;&#039; || ! style=&amp;quot;background-color:#272727; text-align:center; color:#AFACA8;&amp;quot; | - ||  You aim not just to survive, but to thrive. In the collapse of the old world lies the chance to rise, to seize what others have lost. This is your proving ground, and you’ll carve your place in this new, frozen future.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Community&#039;&#039;&#039; || ! style=&amp;quot;background-color:#272727; text-align:center; color:#AFACA8;&amp;quot; | - ||  You live for others, bound by the belief that survival is a shared burden. Whether it’s duty to loved ones or the hope that unity will see you through, you survive because you believe in people—and that together, you can weather any storm.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Posterity&#039;&#039;&#039; || ! style=&amp;quot;background-color:#272727; text-align:center; color:#AFACA8;&amp;quot; | - ||  You’re driven to leave something behind, a legacy that outlasts the cold. Whether for your name, or the belief in a future you’ll never see, you live to build something that will stand long after you’re gone. You’ll light the way for those who come next, even if it’s just a flicker in the dark.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Traits=&lt;br /&gt;
Advantages you can buy to reflect your character’s unique strengths or background:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:left; color:#AFACA8;&amp;quot; | Trait&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:center; color:#AFACA8;&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:left; color:#AFACA8;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Character Trait&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | Cost ||  Description of Trait&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bluebeard&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 3 ||  (If male) Don’t lose sanity when killing or witnessing the killing of women, but lose double the sanity when witnessing or killing men.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Deutschlander&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 3 ||  You can understand the German Language, both reading and spoken. To access, use [German, or access via the Ability Menu.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Femme Fatale&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 3 ||  (If female) Don’t lose sanity when killing or witnessing the killing of men, but lose double the sanity when witnessing or killing women.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Francophone&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 3 ||  You can understand the French Language, both reading and spoken. To access, use command &#039;[French to toggle between speaking French, or access via the Ability Menu.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Observant&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 6 || You can read lips, allowing for the understanding of whispers from people within your line of sight.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Organized&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 1 ||  Your base item count in your inventory is increased by 50.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Masochist&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 1 || Sanity Restoration is doubled when suffering from two or more injuries.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Skeptic&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 1 ||  You are not affected by mysticism effects, both positive and negative influences. Recovery benefits from spiritual locations also have no effect. Somatic benefits of chemistry are doubled. (Cannot purchase if you have the Spiritual Trait)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spiritual&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 1||  The beneficial effects of mysticism are doubled, but sanity reduction when performing unethical acts are also doubled when not under certain negativity effects of mysticism. (Cannot purchase if you have Skeptic)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stoic&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 1||  You only take half the normal sanity reduction when murdering humans. But the benefits of music are also halved.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strong Back&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 2 ||  Your base carrying capacity is increased by 50.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iceblood&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 2 ||  You get a 10% bonus to Cold Resistance regardless of your clothing or armor, but also are 10% more susceptible to heat damage.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Early Bird&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 3 ||  You&#039;ve always been a morning person. Fatigue regeneration increased while online during in-game Day.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Night Owl&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 2 ||  You feel more alert and active during the evening hours. Fatigue regeneration increased while online during in-game Night.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Survivalist&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 6 ||  You are a master of survival, and know how to cobble together a solution for any problem. Items crafted using Survival will be of Normal quality.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Canine Companion&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 7 ||  You have bonded with a Dog, and you are utterly loyal to eachother. You will start with a customizable dog, which unlocks dog-related abilities as your skill controlling increases.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Flaws=&lt;br /&gt;
Pure disadvantages that grant additional pointbuy when taken, representing your character’s personal hardships or limitations:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:left; color:#AFACA8;&amp;quot; | Flaw&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:center; color:#AFACA8;&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:left; color:#AFACA8;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Character Flaw&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | Cost ||  Description of Flaw, overviewing the negative.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alcoholic&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +1 ||  Benefits from drinking alcohol are halved.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cryophobia&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +1 ||  You fear the cold. You will not regenerate Sanity when cold.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nearsighted&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +1 ||  You can&#039;t see a thing without your glasses! 5% Hit Chance Decrease when not wearing glasses.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missing Leg&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +3 ||  You survived, but your leg didn&#039;t make it. You will be able to suffer one less Mortal Injury and survive than you otherwise would.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missing Hand&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +3 ||  By cold or by combat, your hand is missing. You will be unable to hold items in your left hand until you can find a prosthetic. You will be able to suffer one less Mortal Injury and survive than you otherwise would.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missing Eye&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +2 || Somewhere along the way you lost an eye. You will be able to suffer one less Mortal Injury and survive than you otherwise would.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Opium Addict&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +3 || You were a regular in the opium dens before the collapse. Your Depressant Addiction level can not drop below MILD.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stimulant Addict&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +2 ||  You struggle to function without stimulants. Your Stimulant Addiction Level can not drop below SLIGHT.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Squeamish&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +1 ||  The sight of  wounds, illness, and bodily frailty turns your stomach, leaving you incapable of pursuing Medical skill or use bandages.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Insectophobia&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +1 ||  You deal slightly more damage to insects, but their attacks in turn will slightly damage your sanity.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Amusia&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +1 ||  Musically tonedeaf, you&#039;re incapable of carrying a tune. Character can not raise any Music related skills.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Archin</name></author>
	</entry>
	<entry>
		<id>https://wiki.uoicebound.com/index.php?title=Adaptation_Traits&amp;diff=1855</id>
		<title>Adaptation Traits</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoicebound.com/index.php?title=Adaptation_Traits&amp;diff=1855"/>
		<updated>2026-05-21T15:13:56Z</updated>

		<summary type="html">&lt;p&gt;Archin: Removed protection from &amp;quot;Adaptation Traits&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Adaptation Traits represent fundamental somatic or psychological changes to your character. When selecting these traits, you agree that the world and its inhabitants will respond to your choices, whether to your benefit or detriment. It is highly recommended you that you carefully consider this, as these changes are irreversible.&lt;br /&gt;
&lt;br /&gt;
Staff may reference your Traits when reviewing special requests or story considerations.&lt;br /&gt;
&lt;br /&gt;
In the event of your characters death or retirement, any accumulated points will be refunded and carried over to your next character.&lt;br /&gt;
&lt;br /&gt;
You can review or purchase traits from the Adaptation tab in your Character Codex.&lt;br /&gt;
&lt;br /&gt;
=Purpose=&lt;br /&gt;
&lt;br /&gt;
This is your character&#039;s driving force: the belief, instinct, or desire that keeps them moving forward. This trait is assigned during character creation, and you only are able to select one:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:left; color:#AFACA8;&amp;quot; | Trait&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:center; color:#AFACA8;&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:left; color:#AFACA8;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hope&#039;&#039;&#039; || ! style=&amp;quot;background-color:#272727; text-align:center; color:#AFACA8;&amp;quot; | - || You believe there’s a future beyond the frost, and you’re willing to fight for it. Despite the endless winter, you cling to the idea that things will get better, that one day the sun will rise again—and you’ll be there to see it.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defiance&#039;&#039;&#039; || ! style=&amp;quot;background-color:#272727; text-align:center; color:#AFACA8;&amp;quot; | - ||  Sheer willpower fuels you. You survive because death is not an option. Against the cold, the collapse, and the world itself—you fight on, driven by nothing but the defiant fire burning inside you.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Opportunity&#039;&#039;&#039; || ! style=&amp;quot;background-color:#272727; text-align:center; color:#AFACA8;&amp;quot; | - ||  You aim not just to survive, but to thrive. In the collapse of the old world lies the chance to rise, to seize what others have lost. This is your proving ground, and you’ll carve your place in this new, frozen future.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Community&#039;&#039;&#039; || ! style=&amp;quot;background-color:#272727; text-align:center; color:#AFACA8;&amp;quot; | - ||  You live for others, bound by the belief that survival is a shared burden. Whether it’s duty to loved ones or the hope that unity will see you through, you survive because you believe in people—and that together, you can weather any storm.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Posterity&#039;&#039;&#039; || ! style=&amp;quot;background-color:#272727; text-align:center; color:#AFACA8;&amp;quot; | - ||  You’re driven to leave something behind, a legacy that outlasts the cold. Whether for your name, or the belief in a future you’ll never see, you live to build something that will stand long after you’re gone. You’ll light the way for those who come next, even if it’s just a flicker in the dark.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Traits=&lt;br /&gt;
Advantages you can buy to reflect your character’s unique strengths or background:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:left; color:#AFACA8;&amp;quot; | Trait&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:center; color:#AFACA8;&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:left; color:#AFACA8;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Character Trait&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | Cost ||  Description of Trait&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bluebeard&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | Cost ||  (If male) Don’t lose sanity when killing or witnessing the killing of women, but lose double the sanity when witnessing or killing men.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Deutschlander&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 3 ||  You can understand the German Language, both reading and spoken. To access, use [German, or access via the Ability Menu.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Femme Fatale&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | Cost ||  (If female) Don’t lose sanity when killing or witnessing the killing of men, but lose double the sanity when witnessing or killing women.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Francophone&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 3 ||  You can understand the French Language, both reading and spoken. To access, use command &#039;[French to toggle between speaking French, or access via the Ability Menu.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Observant&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 6 || You can read lips, allowing for the understanding of whispers from people within your line of sight.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Organized&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 1 ||  Your base item count in your inventory is increased by 50.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Masochist&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 1 || Sanity Restoration is doubled when suffering from two or more injuries.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Skeptic&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 1 ||  You are not affected by mysticism effects, both positive and negative influences. Recovery benefits from spiritual locations also have no effect. Somatic benefits of chemistry are doubled. (Cannot purchase if you have the Spiritual Trait)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spiritual&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 1||  The beneficial effects of mysticism are doubled, but sanity reduction when performing unethical acts are also doubled when not under certain negativity effects of mysticism. (Cannot purchase if you have Skeptic)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stoic&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 1||  You only take half the normal sanity reduction when murdering humans. But the benefits of music are also halved.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strong Back&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#B22222;&amp;quot; | 2 ||  Your base carrying capacity is increased by 250.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Flaws=&lt;br /&gt;
Pure disadvantages that grant additional pointbuy when taken, representing your character’s personal hardships or limitations:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:left; color:#AFACA8;&amp;quot; | Flaw&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:center; color:#AFACA8;&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background-color:#272727; text-align:left; color:#AFACA8;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Character Flaw&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | Cost ||  Description of Flaw, overviewing the negative.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alcoholic&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +1 ||  You enjoy a drink or ten. Your Depressant Addiction Level can not drop below SLIGHT.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cryophobia&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +1 ||  You fear the cold. You will not regenerate Sanity when cold.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nearsighted&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +1 ||  You can&#039;t see a thing without your glasses! 5% Hit Chance Decrease when not wearing glasses.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missing Leg&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +3 ||  You survived, but your leg didn&#039;t make it. You will be able to suffer one less Mortal Injury and survive than you otherwise would.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missing Hand&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +3 ||  By cold or by combat, your hand is missing. You will be unable to hold items in your left hand until you can find a prosthetic. You will be able to suffer one less Mortal Injury and survive than you otherwise would.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missing Eye&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +2 || Somewhere along the way you lost an eye. You will be able to suffer one less Mortal Injury and survive than you otherwise would.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Opium Addict&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +3 || You were a regular in the opium dens before the collapse. Your Depressant Addiction level can not drop below MILD.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stimulant Addict&#039;&#039;&#039; || ! style=&amp;quot;text-align:center; color:#008000;&amp;quot; | +3 ||  Be it Coffee, Tea, Nicotine, or Cocaine, you struggle to function without stimulants. Your Stimulant Addiction Level can not drop below SLIGHT.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Archin</name></author>
	</entry>
	<entry>
		<id>https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1852</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1852"/>
		<updated>2026-05-19T00:02:38Z</updated>

		<summary type="html">&lt;p&gt;Archin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This Guide will walk you through the basics. For Ultima Online Veterans, please see our [[UO Veteran Guide]] for server specific differences. &lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Interface&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
When you first log in after completing [[Character Creation]], take a moment to look around your screen before diving in. First, Above the game screen itself, you&#039;ll find the topbar, your main hub for navigation.&lt;br /&gt;
 &lt;br /&gt;
[[File:TopBar.png]]&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a broad strokes overview of what each one does:&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Paperdoll&amp;lt;/span&amp;gt;: Your character. Shows your equipped items and provides submenus for easy navigation throughout your character&#039;s options.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Inventory&amp;lt;/span&amp;gt;: Opens up your characters backpack, holding everything you&#039;re carrying. Also accessible directly through your Paperdoll by clicking the backpack icon.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Journal&amp;lt;/span&amp;gt;: A running log of everything said and done around you, both in and out of character.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;World Map&amp;lt;/span&amp;gt;: Your minimap. Always displays the current Regions Name, Temperature and Safety levels.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Codex&amp;lt;/span&amp;gt;: Your character sheet. Backstory, attributes, conditions, descriptions, and more all live here.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Abilities&amp;lt;/span&amp;gt;: Populates all abilities available to your character based on their background, skills, and currently equipped weapons.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Craft&amp;lt;/span&amp;gt;: The generic crafting menu, covering Survival recipes as well as anything else you&#039;re able to make across your known skills.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Task&amp;lt;/span&amp;gt;: Your &amp;quot;quest log&amp;quot;. Seek out NPCs to pick up tasks for skill gain and other rewards.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Commands&amp;lt;/span&amp;gt;: A list of available commands, executable by clicking the button or by typing the command name preceded by [ in the speech input.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;FPS&amp;lt;/span&amp;gt;: Displays your current frames per second for performance monitoring.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Connection&amp;lt;/span&amp;gt;: View your connection status for troubleshooting.&lt;br /&gt;
&lt;br /&gt;
Click and drag panels anywhere on your screen, resize your game view, reposition your minimap and journal, and arrange freely to suit however you like to play. You can also right-click to close out menus you don&#039;t need. Take a moment to click around and get your bearings before moving on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Controls &amp;amp; Interaction&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold down the right mouse button and point in any direction to move. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Hover your cursor close to your character while holding right-click and you&#039;ll walk in that direction.&lt;br /&gt;
*Move your cursor further away and your character breaks into a run.&lt;br /&gt;
*Running drains Stamina, and certain conditions can affect your movement speed such as [[Illness, Injury &amp;amp; Death|Injuries]] and hobbling.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you prefer more modern controls, navigate to &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Options &amp;gt; Experimental&amp;lt;/span&amp;gt; and enable &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;WASD Movement&amp;lt;/span&amp;gt;.&lt;br /&gt;
*Because UO uses a classic isometric view with 8 directions, there are two WASD settings available so you can set your base directions to whichever feels natural, either cardinal or top/down/left/right.&lt;br /&gt;
&lt;br /&gt;
==Item Management &amp;amp; Interaction==&lt;br /&gt;
UO is pretty freeform when it comes to managing items and interactions. Most things will respond to a click or a hover, if only to tell you what it is.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Single-click&amp;lt;/span&amp;gt; or hover over anything to see its name, a quick way to get your bearings in an unfamiliar place.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Double-click&amp;lt;/span&amp;gt; most things to use or activate them: tools, food, drink, doors, job items, and crafting stations. Double-clicking a character opens their paperdoll, or a menu if they&#039;re a special NPC.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold ALT/span&amp;gt; to highlight interactable and noteworthy items in your immediate area, useful for a fast sweep of a room without clicking through everything.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Click and drag to move items&amp;lt;/span&amp;gt;, reposition things in your backpack, hand something to another player which will open a trade menu, or drop it in the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Communication&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
In UO, what you say appears above your character&#039;s head in the game world and is simultaneously logged in your &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Journal&amp;lt;/span&amp;gt;, which keeps a running record of everything said and done around you. It&#039;s worth keeping an eye on, especially in busy scenes where text moves fast.&lt;br /&gt;
&lt;br /&gt;
To speak, simply start typing and your text will appear in the shaded input area at the bottom of your screen. Hit Enter when you&#039;re done and it will appear in the world. NOTE: If you are using WASD movement, you will need to press Enter or click inside the text area first before typing, otherwise your keystrokes will be read as movement inputs.&lt;br /&gt;
&lt;br /&gt;
Speech, emotes, shouts, etc. each display differently in the world, and you can customize the color of each type under &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Options &amp;gt; Speech&amp;lt;/span&amp;gt; to make them easier to read at a glance.&lt;br /&gt;
&lt;br /&gt;
==Roleplay==&lt;br /&gt;
&lt;br /&gt;
Everything your character expresses should be &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Diegetic&amp;lt;/span&amp;gt;, meaning it exists in the world. Spoken words, audible reactions, visible actions. Internal monologue, private thoughts, or anything another character couldn&#039;t reasonably hear or see has no place in open speech. Keep it grounded in what&#039;s actually happening in the scene.&lt;br /&gt;
&lt;br /&gt;
==Out of Character==&lt;br /&gt;
&lt;br /&gt;
Not everything can be handled in character, and for those times the simplest solution is &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party Chat&amp;lt;/span&amp;gt;. Invite the players you need to speak with into a party and talk freely without it bleeding into the roleplay around you.&lt;br /&gt;
&lt;br /&gt;
Additionally, wrapping [[ ]] in normal speech is also acceptable for brief moments.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left; background-color: #152423; color: #AFACA8; padding: 20px;&amp;quot;&amp;quot; |  Chat Commands At a Glance&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Action &lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Chat Formatting&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold; text-align:left;&amp;quot; | Range &amp;amp; Function&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt; || Your Message. || style=&amp;quot;text-align:left;&amp;quot; | Nearby players will hear you, provided they&#039;re on the same screen as you and within Line of Sight.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Whisper&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;\your message&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;text-align:left;&amp;quot; | Speech will only be heard only by players directly adjacent to you, or those with [[Adaptation Traits| Observant]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Shout&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;;your message&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align:left;&amp;quot; | Shouting breaks line of sight, meaning your voice carries through walls, doors, and around corners.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Emote&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;*your action*&amp;lt;/nowiki&amp;gt; || style=&amp;quot;text-align:left;&amp;quot; | Observed by nearby players within line of sight to describe what your character is doing. Emotes are just as in-character as speech, and you&#039;re encouraged to use them.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;/your message&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align:left;&amp;quot; | Anyone currently in your Party will see this regardless of where they are. Messages here are considered out of character.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;OOC&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;[[Your Message]]&amp;lt;/nowiki&amp;gt; || style=&amp;quot;text-align:left;&amp;quot; | Out of character using normal talk, to only be used use in emergency/sparingly. Example: &amp;lt;nowiki&amp;gt;[[Brb]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
&lt;br /&gt;
Icebound hosts a Discord server for out of character communication with staff and other players, as well as tools to help connect you with events, roleplay opportunities, and community resources. It&#039;s the best place to ask questions, get oriented, and stay plugged into what&#039;s happening on the shard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Crafting&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
[[File:GenericCrafting.png|700px|right]] Crafting in Icebound follows standard UO conventions. Double-click the relevant tool to open its crafting menu and see everything you can make with the materials in your inventory.  See the [[Skills#Crafting|full list of crafting skills]] for an in-depth look at what each skill covers and tools required. &lt;br /&gt;
&lt;br /&gt;
The exception to this is the [[Survival]] Skill, which every character starts with 25 points in to ensure nobody is soft-locked at the start of the game. Survival crafting requires no tool, but the items it produces are poor quality and won&#039;t last long. It&#039;s meant as a means to get on your feet and move toward real crafting skills, or as a fallback in an emergency. &lt;br /&gt;
&lt;br /&gt;
You can access it two ways:&lt;br /&gt;
&lt;br /&gt;
*Type command &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;[craft&amp;lt;/span&amp;gt; and hit enter&lt;br /&gt;
*Click the &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Craft&amp;lt;/span&amp;gt;  button on the hotbar at the top of your screen&lt;br /&gt;
&lt;br /&gt;
This opens a generic crafting menu that populates everything you are currently able to craft across all your known skills, a useful at a glance overview. Anything that requires a physical tool will be noted as such.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;You can craft anywhere&amp;lt;/span&amp;gt;, but for some skills, a workbench will improve your efficiency and output quality. Workbenches and other infrastructure are unlocked as the community upgrades the settlement, and that takes time and collective effort, so not all workbenches may not be available to you at the start of your journey.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Combat&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
Combat in Icebound follows standard UO conventions. Press TAB to toggle between Peace and War mode. You&#039;ll know you&#039;re in War mode by the indicator on your paperdoll, your character taking a combat stance in the world, and your cursor turning red.&lt;br /&gt;
&lt;br /&gt;
Once in War mode, double-click a target to engage, human or animal, and your character will begin auto-swinging based on your equipped weapon and relevant skill. Keep an eye on your Health and monitor your resources: Stamina, Focus, and Ammunition if applicable. Running dry on any of them mid-fight will cost you.&lt;br /&gt;
&lt;br /&gt;
Combat Abilities are unlocked as your skills develop and are accessible from the Abilities Menu on the topbar. Once acquired you can drag them onto your action bar for quick access. Some abilities require specific skill combinations to unlock, and not all of those combinations are strictly combat skills. Abilities generally consume either Focus or Stamina.&lt;br /&gt;
&lt;br /&gt;
A few things to be aware of before you pick a fight:&lt;br /&gt;
&lt;br /&gt;
*The server has stricter rules than a non-RP shard regarding PvP and Permadeath, it&#039;s important you understand the [[Server Rules#PVP &amp;amp; PERMADEATH|Server Rules]] on this topic at all times, because ignorance of this won&#039;t save you from their enforcement.&lt;br /&gt;
*[[Illness, Injury &amp;amp; Death]] are possible outcomes from losing a fight. How likely this is depends on where you are and what your fighting. You can (mostly) control this risk by monitoring the [[Region Safety]] on your Minimap at any given time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------&lt;br /&gt;
&lt;br /&gt;
Return to [[Main Page]]&lt;/div&gt;</summary>
		<author><name>Archin</name></author>
	</entry>
	<entry>
		<id>https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1851</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1851"/>
		<updated>2026-05-18T23:55:56Z</updated>

		<summary type="html">&lt;p&gt;Archin: /* Interface */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This Guide will walk you through the basics. For Ultima Online Veterans, please see our [[UO Veteran Guide]] for server specific differences. &lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Interface&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
The topbar runs across the top of your screen and gives you quick access to the menus you&#039;ll be using often. You can collapse this menu using the gear on the Left.&lt;br /&gt;
 &lt;br /&gt;
[[File:TopBar.png]]&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a broad strokes overview of what each one does:&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Paperdoll&amp;lt;/span&amp;gt;: Your character. Shows your equipped items and provides submenus for easy navigation throughout your character&#039;s options.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Inventory&amp;lt;/span&amp;gt;: Opens up your characters backpack, holding everything you&#039;re carrying. Also accessible directly through your Paperdoll by clicking the backpack icon.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Journal&amp;lt;/span&amp;gt;: A running log of everything said and done around you, both in and out of character.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;World Map&amp;lt;/span&amp;gt;: Your minimap. Always displays the current Regions Name, Temperature and Safety levels.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Codex&amp;lt;/span&amp;gt;: Your character sheet. Backstory, attributes, conditions, descriptions, and more all live here.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Abilities&amp;lt;/span&amp;gt;: Populates all abilities available to your character based on their background, skills, and currently equipped weapons.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Craft&amp;lt;/span&amp;gt;: The generic crafting menu, covering Survival recipes as well as anything else you&#039;re able to make across your known skills.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Task&amp;lt;/span&amp;gt;: Your &amp;quot;quest log&amp;quot;. Seek out NPCs to pick up tasks for skill gain and other rewards.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Commands&amp;lt;/span&amp;gt;: A list of available commands, executable by clicking the button or by typing the command name preceded by [ in the speech input.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;FPS&amp;lt;/span&amp;gt;: Displays your current frames per second for performance monitoring.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Connection&amp;lt;/span&amp;gt;: View your connection status for troubleshooting.&lt;br /&gt;
&lt;br /&gt;
Take a moment to click around and get your bearings before moving on.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Controls &amp;amp; Interaction&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold down the right mouse button and point in any direction to move. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Hover your cursor close to your character while holding right-click and you&#039;ll walk in that direction.&lt;br /&gt;
*Move your cursor further away and your character breaks into a run.&lt;br /&gt;
*Running drains Stamina, and certain conditions can affect your movement speed such as [[Illness, Injury &amp;amp; Death|Injuries]] and hobbling.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you prefer more modern controls, navigate to &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Options &amp;gt; Experimental&amp;lt;/span&amp;gt; and enable &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;WASD Movement&amp;lt;/span&amp;gt;.&lt;br /&gt;
*Because UO uses a classic isometric view with 8 directions, there are two WASD settings available so you can set your base directions to whichever feels natural, either cardinal or top/down/left/right.&lt;br /&gt;
&lt;br /&gt;
==Item Management &amp;amp; Interaction==&lt;br /&gt;
UO is pretty freeform when it comes to managing items and interactions. Most things will respond to a click or a hover, if only to tell you what it is.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Single-click&amp;lt;/span&amp;gt; or hover over anything to see its name, a quick way to get your bearings in an unfamiliar place.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Double-click&amp;lt;/span&amp;gt; most things to use or activate them: tools, food, drink, doors, job items, and crafting stations. Double-clicking a character opens their paperdoll, or a menu if they&#039;re a special NPC.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold ALT/span&amp;gt; to highlight interactable and noteworthy items in your immediate area, useful for a fast sweep of a room without clicking through everything.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Click and drag to move items&amp;lt;/span&amp;gt;, reposition things in your backpack, hand something to another player which will open a trade menu, or drop it in the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Communication&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
In UO, what you say appears above your character&#039;s head in the game world and is simultaneously logged in your &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Journal&amp;lt;/span&amp;gt;, which keeps a running record of everything said and done around you. It&#039;s worth keeping an eye on, especially in busy scenes where text moves fast.&lt;br /&gt;
&lt;br /&gt;
To speak, simply start typing and your text will appear in the shaded input area at the bottom of your screen. Hit Enter when you&#039;re done and it will appear in the world. NOTE: If you are using WASD movement, you will need to press Enter or click inside the text area first before typing, otherwise your keystrokes will be read as movement inputs.&lt;br /&gt;
&lt;br /&gt;
Speech, emotes, shouts, etc. each display differently in the world, and you can customize the color of each type under &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Options &amp;gt; Speech&amp;lt;/span&amp;gt; to make them easier to read at a glance.&lt;br /&gt;
&lt;br /&gt;
==Roleplay==&lt;br /&gt;
&lt;br /&gt;
Everything your character expresses should be &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Diegetic&amp;lt;/span&amp;gt;, meaning it exists in the world. Spoken words, audible reactions, visible actions. Internal monologue, private thoughts, or anything another character couldn&#039;t reasonably hear or see has no place in open speech. Keep it grounded in what&#039;s actually happening in the scene.&lt;br /&gt;
&lt;br /&gt;
==Out of Character==&lt;br /&gt;
&lt;br /&gt;
Not everything can be handled in character, and for those times the simplest solution is &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party Chat&amp;lt;/span&amp;gt;. Invite the players you need to speak with into a party and talk freely without it bleeding into the roleplay around you.&lt;br /&gt;
&lt;br /&gt;
Additionally, wrapping [[ ]] in normal speech is also acceptable for brief moments.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left; background-color: #152423; color: #AFACA8; padding: 20px;&amp;quot;&amp;quot; |  Chat Commands At a Glance&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Action &lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Chat Formatting&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold; text-align:left;&amp;quot; | Range &amp;amp; Function&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt; || Your Message. || style=&amp;quot;text-align:left;&amp;quot; | Nearby players will hear you, provided they&#039;re on the same screen as you and within Line of Sight.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Whisper&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;\your message&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;text-align:left;&amp;quot; | Speech will only be heard only by players directly adjacent to you, or those with [[Adaptation Traits| Observant]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Shout&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;;your message&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align:left;&amp;quot; | Shouting breaks line of sight, meaning your voice carries through walls, doors, and around corners.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Emote&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;*your action*&amp;lt;/nowiki&amp;gt; || style=&amp;quot;text-align:left;&amp;quot; | Observed by nearby players within line of sight to describe what your character is doing. Emotes are just as in-character as speech, and you&#039;re encouraged to use them.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;/your message&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align:left;&amp;quot; | Anyone currently in your Party will see this regardless of where they are. Messages here are considered out of character.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;OOC&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;[[Your Message]]&amp;lt;/nowiki&amp;gt; || style=&amp;quot;text-align:left;&amp;quot; | Out of character using normal talk, to only be used use in emergency/sparingly. Example: &amp;lt;nowiki&amp;gt;[[Brb]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
&lt;br /&gt;
Icebound hosts a Discord server for out of character communication with staff and other players, as well as tools to help connect you with events, roleplay opportunities, and community resources. It&#039;s the best place to ask questions, get oriented, and stay plugged into what&#039;s happening on the shard.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Crafting&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
[[File:GenericCrafting.png|700px|right]] Crafting in Icebound follows standard UO conventions. Double-click the relevant tool to open its crafting menu and see everything you can make with the materials in your inventory.  See the [[Skills#Crafting|full list of crafting skills]] for an in-depth look at what each skill covers and tools required. &lt;br /&gt;
&lt;br /&gt;
The exception to this is the [[Survival]] Skill, which every character starts with 25 points in to ensure nobody is soft-locked at the start of the game. Survival crafting requires no tool, but the items it produces are poor quality and won&#039;t last long. It&#039;s meant as a means to get on your feet and move toward real crafting skills, or as a fallback in an emergency. &lt;br /&gt;
&lt;br /&gt;
You can access it two ways:&lt;br /&gt;
&lt;br /&gt;
*Type command &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;[craft&amp;lt;/span&amp;gt; and hit enter&lt;br /&gt;
*Click the &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Craft&amp;lt;/span&amp;gt;  button on the hotbar at the top of your screen&lt;br /&gt;
&lt;br /&gt;
This opens a generic crafting menu that populates everything you are currently able to craft across all your known skills, a useful at a glance overview. Anything that requires a physical tool will be noted as such.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;You can craft anywhere&amp;lt;/span&amp;gt;, but for some skills, a workbench will improve your efficiency and output quality. Workbenches and other infrastructure are unlocked as the community upgrades the settlement, and that takes time and collective effort, so not all workbenches may not be available to you at the start of your journey.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Combat&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
Combat in Icebound follows standard UO conventions. Press TAB to toggle between Peace and War mode. You&#039;ll know you&#039;re in War mode by the indicator on your paperdoll, your character taking a combat stance in the world, and your cursor turning red.&lt;br /&gt;
&lt;br /&gt;
Once in War mode, double-click a target to engage, human or animal, and your character will begin auto-swinging based on your equipped weapon and relevant skill. Keep an eye on your Health and monitor your resources: Stamina, Focus, and Ammunition if applicable. Running dry on any of them mid-fight will cost you.&lt;br /&gt;
&lt;br /&gt;
Combat Abilities are unlocked as your skills develop and are accessible from the Abilities Menu on the topbar. Once acquired you can drag them onto your action bar for quick access. Some abilities require specific skill combinations to unlock, and not all of those combinations are strictly combat skills. Abilities generally consume either Focus or Stamina.&lt;br /&gt;
&lt;br /&gt;
A few things to be aware of before you pick a fight:&lt;br /&gt;
&lt;br /&gt;
*The server has stricter rules than a non-RP shard regarding PvP and Permadeath, it&#039;s important you understand the [[Server Rules#PVP &amp;amp; PERMADEATH|Server Rules]] on this topic at all times, because ignorance of this won&#039;t save you from their enforcement.&lt;br /&gt;
*[[Illness, Injury &amp;amp; Death]] are possible outcomes from losing a fight. How likely this is depends on where you are and what your fighting. You can (mostly) control this risk by monitoring the [[Region Safety]] on your Minimap at any given time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------&lt;br /&gt;
&lt;br /&gt;
Return to [[Main Page]]&lt;/div&gt;</summary>
		<author><name>Archin</name></author>
	</entry>
	<entry>
		<id>https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1850</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1850"/>
		<updated>2026-05-18T23:55:52Z</updated>

		<summary type="html">&lt;p&gt;Archin: /* Interface */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This Guide will walk you through the basics. For Ultima Online Veterans, please see our [[UO Veteran Guide]] for server specific differences. &lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Interface&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
The topbar runs across the top of your screen and gives you quick access to the menus you&#039;ll be using often. You can collapse this menu using the gear on the Left.&lt;br /&gt;
 &lt;br /&gt;
[[File:TopBar.png]]&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a broad strokes overview of what each one does:&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Paperdoll&amp;lt;/span&amp;gt;: Your character. Shows your equipped items and provides submenus for easy navigation throughout your character&#039;s options.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Inventory&amp;lt;/span&amp;gt;: Opens up your characters backpack, holding everything you&#039;re carrying. Also accessible directly through your Paperdoll by clicking the backpack icon.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Journal&amp;lt;/span&amp;gt;: A running log of everything said and done around you, both in and out of character.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;World Map&amp;lt;/span&amp;gt;: Your minimap. Always displays the current Regions Name, Temperature and Safety levels.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Codex&amp;lt;/span&amp;gt;: Your character sheet. Backstory, attributes, conditions, descriptions, and more all live here.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Abilities&amp;lt;/span&amp;gt;: Populates all abilities available to your character based on their background, skills, and currently equipped weapons.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Craft&amp;lt;/span&amp;gt;: The generic crafting menu, covering Survival recipes as well as anything else you&#039;re able to make across your known skills.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Task&amp;lt;/span&amp;gt;: Your &amp;quot;quest log&amp;quot;. Seek out NPCs to pick up tasks for skill gain and other rewards.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Commands&amp;lt;/span&amp;gt;: A list of available commands, executable by clicking the button or by typing the command name preceded by [ in the speech input.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;FPS&amp;lt;/span&amp;gt;: Displays your current frames per second for performance monitoring.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Connection&amp;lt;/span&amp;gt;: View your connection status for troubleshooting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Take a moment to click around and get your bearings before moving on.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Controls &amp;amp; Interaction&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold down the right mouse button and point in any direction to move. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Hover your cursor close to your character while holding right-click and you&#039;ll walk in that direction.&lt;br /&gt;
*Move your cursor further away and your character breaks into a run.&lt;br /&gt;
*Running drains Stamina, and certain conditions can affect your movement speed such as [[Illness, Injury &amp;amp; Death|Injuries]] and hobbling.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you prefer more modern controls, navigate to &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Options &amp;gt; Experimental&amp;lt;/span&amp;gt; and enable &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;WASD Movement&amp;lt;/span&amp;gt;.&lt;br /&gt;
*Because UO uses a classic isometric view with 8 directions, there are two WASD settings available so you can set your base directions to whichever feels natural, either cardinal or top/down/left/right.&lt;br /&gt;
&lt;br /&gt;
==Item Management &amp;amp; Interaction==&lt;br /&gt;
UO is pretty freeform when it comes to managing items and interactions. Most things will respond to a click or a hover, if only to tell you what it is.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Single-click&amp;lt;/span&amp;gt; or hover over anything to see its name, a quick way to get your bearings in an unfamiliar place.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Double-click&amp;lt;/span&amp;gt; most things to use or activate them: tools, food, drink, doors, job items, and crafting stations. Double-clicking a character opens their paperdoll, or a menu if they&#039;re a special NPC.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold ALT/span&amp;gt; to highlight interactable and noteworthy items in your immediate area, useful for a fast sweep of a room without clicking through everything.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Click and drag to move items&amp;lt;/span&amp;gt;, reposition things in your backpack, hand something to another player which will open a trade menu, or drop it in the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Communication&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
In UO, what you say appears above your character&#039;s head in the game world and is simultaneously logged in your &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Journal&amp;lt;/span&amp;gt;, which keeps a running record of everything said and done around you. It&#039;s worth keeping an eye on, especially in busy scenes where text moves fast.&lt;br /&gt;
&lt;br /&gt;
To speak, simply start typing and your text will appear in the shaded input area at the bottom of your screen. Hit Enter when you&#039;re done and it will appear in the world. NOTE: If you are using WASD movement, you will need to press Enter or click inside the text area first before typing, otherwise your keystrokes will be read as movement inputs.&lt;br /&gt;
&lt;br /&gt;
Speech, emotes, shouts, etc. each display differently in the world, and you can customize the color of each type under &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Options &amp;gt; Speech&amp;lt;/span&amp;gt; to make them easier to read at a glance.&lt;br /&gt;
&lt;br /&gt;
==Roleplay==&lt;br /&gt;
&lt;br /&gt;
Everything your character expresses should be &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Diegetic&amp;lt;/span&amp;gt;, meaning it exists in the world. Spoken words, audible reactions, visible actions. Internal monologue, private thoughts, or anything another character couldn&#039;t reasonably hear or see has no place in open speech. Keep it grounded in what&#039;s actually happening in the scene.&lt;br /&gt;
&lt;br /&gt;
==Out of Character==&lt;br /&gt;
&lt;br /&gt;
Not everything can be handled in character, and for those times the simplest solution is &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party Chat&amp;lt;/span&amp;gt;. Invite the players you need to speak with into a party and talk freely without it bleeding into the roleplay around you.&lt;br /&gt;
&lt;br /&gt;
Additionally, wrapping [[ ]] in normal speech is also acceptable for brief moments.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left; background-color: #152423; color: #AFACA8; padding: 20px;&amp;quot;&amp;quot; |  Chat Commands At a Glance&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Action &lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Chat Formatting&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold; text-align:left;&amp;quot; | Range &amp;amp; Function&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt; || Your Message. || style=&amp;quot;text-align:left;&amp;quot; | Nearby players will hear you, provided they&#039;re on the same screen as you and within Line of Sight.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Whisper&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;\your message&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;text-align:left;&amp;quot; | Speech will only be heard only by players directly adjacent to you, or those with [[Adaptation Traits| Observant]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Shout&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;;your message&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align:left;&amp;quot; | Shouting breaks line of sight, meaning your voice carries through walls, doors, and around corners.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Emote&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;*your action*&amp;lt;/nowiki&amp;gt; || style=&amp;quot;text-align:left;&amp;quot; | Observed by nearby players within line of sight to describe what your character is doing. Emotes are just as in-character as speech, and you&#039;re encouraged to use them.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;/your message&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align:left;&amp;quot; | Anyone currently in your Party will see this regardless of where they are. Messages here are considered out of character.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;OOC&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;[[Your Message]]&amp;lt;/nowiki&amp;gt; || style=&amp;quot;text-align:left;&amp;quot; | Out of character using normal talk, to only be used use in emergency/sparingly. Example: &amp;lt;nowiki&amp;gt;[[Brb]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
&lt;br /&gt;
Icebound hosts a Discord server for out of character communication with staff and other players, as well as tools to help connect you with events, roleplay opportunities, and community resources. It&#039;s the best place to ask questions, get oriented, and stay plugged into what&#039;s happening on the shard.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Crafting&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
[[File:GenericCrafting.png|700px|right]] Crafting in Icebound follows standard UO conventions. Double-click the relevant tool to open its crafting menu and see everything you can make with the materials in your inventory.  See the [[Skills#Crafting|full list of crafting skills]] for an in-depth look at what each skill covers and tools required. &lt;br /&gt;
&lt;br /&gt;
The exception to this is the [[Survival]] Skill, which every character starts with 25 points in to ensure nobody is soft-locked at the start of the game. Survival crafting requires no tool, but the items it produces are poor quality and won&#039;t last long. It&#039;s meant as a means to get on your feet and move toward real crafting skills, or as a fallback in an emergency. &lt;br /&gt;
&lt;br /&gt;
You can access it two ways:&lt;br /&gt;
&lt;br /&gt;
*Type command &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;[craft&amp;lt;/span&amp;gt; and hit enter&lt;br /&gt;
*Click the &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Craft&amp;lt;/span&amp;gt;  button on the hotbar at the top of your screen&lt;br /&gt;
&lt;br /&gt;
This opens a generic crafting menu that populates everything you are currently able to craft across all your known skills, a useful at a glance overview. Anything that requires a physical tool will be noted as such.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;You can craft anywhere&amp;lt;/span&amp;gt;, but for some skills, a workbench will improve your efficiency and output quality. Workbenches and other infrastructure are unlocked as the community upgrades the settlement, and that takes time and collective effort, so not all workbenches may not be available to you at the start of your journey.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Combat&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
Combat in Icebound follows standard UO conventions. Press TAB to toggle between Peace and War mode. You&#039;ll know you&#039;re in War mode by the indicator on your paperdoll, your character taking a combat stance in the world, and your cursor turning red.&lt;br /&gt;
&lt;br /&gt;
Once in War mode, double-click a target to engage, human or animal, and your character will begin auto-swinging based on your equipped weapon and relevant skill. Keep an eye on your Health and monitor your resources: Stamina, Focus, and Ammunition if applicable. Running dry on any of them mid-fight will cost you.&lt;br /&gt;
&lt;br /&gt;
Combat Abilities are unlocked as your skills develop and are accessible from the Abilities Menu on the topbar. Once acquired you can drag them onto your action bar for quick access. Some abilities require specific skill combinations to unlock, and not all of those combinations are strictly combat skills. Abilities generally consume either Focus or Stamina.&lt;br /&gt;
&lt;br /&gt;
A few things to be aware of before you pick a fight:&lt;br /&gt;
&lt;br /&gt;
*The server has stricter rules than a non-RP shard regarding PvP and Permadeath, it&#039;s important you understand the [[Server Rules#PVP &amp;amp; PERMADEATH|Server Rules]] on this topic at all times, because ignorance of this won&#039;t save you from their enforcement.&lt;br /&gt;
*[[Illness, Injury &amp;amp; Death]] are possible outcomes from losing a fight. How likely this is depends on where you are and what your fighting. You can (mostly) control this risk by monitoring the [[Region Safety]] on your Minimap at any given time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------&lt;br /&gt;
&lt;br /&gt;
Return to [[Main Page]]&lt;/div&gt;</summary>
		<author><name>Archin</name></author>
	</entry>
	<entry>
		<id>https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1849</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1849"/>
		<updated>2026-05-18T23:55:44Z</updated>

		<summary type="html">&lt;p&gt;Archin: /* Interface */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This Guide will walk you through the basics. For Ultima Online Veterans, please see our [[UO Veteran Guide]] for server specific differences. &lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Interface&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
The topbar runs across the top of your screen and gives you quick access to the menus you&#039;ll be using often. You can collapse this menu using the gear on the Left.&lt;br /&gt;
 &lt;br /&gt;
[[File:TopBar.png]]&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a broad strokes overview of what each one does:&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Paperdoll&amp;lt;/span&amp;gt;: Your character. Shows your equipped items and provides submenus for easy navigation throughout your character&#039;s options.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Inventory&amp;lt;/span&amp;gt;: Opens up your characters backpack, holding everything you&#039;re carrying. Also accessible directly through your Paperdoll by clicking the backpack icon.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Journal&amp;lt;/span&amp;gt;: A running log of everything said and done around you, both in and out of character.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;World Map&amp;lt;/span&amp;gt;: Your minimap. Always displays the current Regions Name, Temperature and Safety levels.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Codex&amp;lt;/span&amp;gt;: Your character sheet. Backstory, attributes, conditions, descriptions, and more all live here.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Abilities&amp;lt;/span&amp;gt;: Populates all abilities available to your character based on their background, skills, and currently equipped weapons.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Craft&amp;lt;/span&amp;gt;: The generic crafting menu, covering Survival recipes as well as anything else you&#039;re able to make across your known skills.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Task&amp;lt;/span&amp;gt;: Your &amp;quot;quest log&amp;quot;. Seek out NPCs to pick up tasks for skill gain and other rewards.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Commands&amp;lt;/span&amp;gt;: A list of available commands, executable by clicking the button or by typing the command name preceded by [ in the speech input.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;FPS&amp;lt;/span&amp;gt;: Displays your current frames per second for performance monitoring.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Connection&amp;lt;/span&amp;gt;: View your connection status for troubleshooting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Take a moment to click around and get your bearings before moving on. Not everything will make sense right away and that&#039;s fine.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Controls &amp;amp; Interaction&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold down the right mouse button and point in any direction to move. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Hover your cursor close to your character while holding right-click and you&#039;ll walk in that direction.&lt;br /&gt;
*Move your cursor further away and your character breaks into a run.&lt;br /&gt;
*Running drains Stamina, and certain conditions can affect your movement speed such as [[Illness, Injury &amp;amp; Death|Injuries]] and hobbling.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you prefer more modern controls, navigate to &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Options &amp;gt; Experimental&amp;lt;/span&amp;gt; and enable &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;WASD Movement&amp;lt;/span&amp;gt;.&lt;br /&gt;
*Because UO uses a classic isometric view with 8 directions, there are two WASD settings available so you can set your base directions to whichever feels natural, either cardinal or top/down/left/right.&lt;br /&gt;
&lt;br /&gt;
==Item Management &amp;amp; Interaction==&lt;br /&gt;
UO is pretty freeform when it comes to managing items and interactions. Most things will respond to a click or a hover, if only to tell you what it is.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Single-click&amp;lt;/span&amp;gt; or hover over anything to see its name, a quick way to get your bearings in an unfamiliar place.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Double-click&amp;lt;/span&amp;gt; most things to use or activate them: tools, food, drink, doors, job items, and crafting stations. Double-clicking a character opens their paperdoll, or a menu if they&#039;re a special NPC.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold ALT/span&amp;gt; to highlight interactable and noteworthy items in your immediate area, useful for a fast sweep of a room without clicking through everything.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Click and drag to move items&amp;lt;/span&amp;gt;, reposition things in your backpack, hand something to another player which will open a trade menu, or drop it in the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Communication&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
In UO, what you say appears above your character&#039;s head in the game world and is simultaneously logged in your &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Journal&amp;lt;/span&amp;gt;, which keeps a running record of everything said and done around you. It&#039;s worth keeping an eye on, especially in busy scenes where text moves fast.&lt;br /&gt;
&lt;br /&gt;
To speak, simply start typing and your text will appear in the shaded input area at the bottom of your screen. Hit Enter when you&#039;re done and it will appear in the world. NOTE: If you are using WASD movement, you will need to press Enter or click inside the text area first before typing, otherwise your keystrokes will be read as movement inputs.&lt;br /&gt;
&lt;br /&gt;
Speech, emotes, shouts, etc. each display differently in the world, and you can customize the color of each type under &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Options &amp;gt; Speech&amp;lt;/span&amp;gt; to make them easier to read at a glance.&lt;br /&gt;
&lt;br /&gt;
==Roleplay==&lt;br /&gt;
&lt;br /&gt;
Everything your character expresses should be &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Diegetic&amp;lt;/span&amp;gt;, meaning it exists in the world. Spoken words, audible reactions, visible actions. Internal monologue, private thoughts, or anything another character couldn&#039;t reasonably hear or see has no place in open speech. Keep it grounded in what&#039;s actually happening in the scene.&lt;br /&gt;
&lt;br /&gt;
==Out of Character==&lt;br /&gt;
&lt;br /&gt;
Not everything can be handled in character, and for those times the simplest solution is &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party Chat&amp;lt;/span&amp;gt;. Invite the players you need to speak with into a party and talk freely without it bleeding into the roleplay around you.&lt;br /&gt;
&lt;br /&gt;
Additionally, wrapping [[ ]] in normal speech is also acceptable for brief moments.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left; background-color: #152423; color: #AFACA8; padding: 20px;&amp;quot;&amp;quot; |  Chat Commands At a Glance&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Action &lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Chat Formatting&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold; text-align:left;&amp;quot; | Range &amp;amp; Function&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt; || Your Message. || style=&amp;quot;text-align:left;&amp;quot; | Nearby players will hear you, provided they&#039;re on the same screen as you and within Line of Sight.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Whisper&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;\your message&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;text-align:left;&amp;quot; | Speech will only be heard only by players directly adjacent to you, or those with [[Adaptation Traits| Observant]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Shout&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;;your message&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align:left;&amp;quot; | Shouting breaks line of sight, meaning your voice carries through walls, doors, and around corners.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Emote&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;*your action*&amp;lt;/nowiki&amp;gt; || style=&amp;quot;text-align:left;&amp;quot; | Observed by nearby players within line of sight to describe what your character is doing. Emotes are just as in-character as speech, and you&#039;re encouraged to use them.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;/your message&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align:left;&amp;quot; | Anyone currently in your Party will see this regardless of where they are. Messages here are considered out of character.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;OOC&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;[[Your Message]]&amp;lt;/nowiki&amp;gt; || style=&amp;quot;text-align:left;&amp;quot; | Out of character using normal talk, to only be used use in emergency/sparingly. Example: &amp;lt;nowiki&amp;gt;[[Brb]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
&lt;br /&gt;
Icebound hosts a Discord server for out of character communication with staff and other players, as well as tools to help connect you with events, roleplay opportunities, and community resources. It&#039;s the best place to ask questions, get oriented, and stay plugged into what&#039;s happening on the shard.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Crafting&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
[[File:GenericCrafting.png|700px|right]] Crafting in Icebound follows standard UO conventions. Double-click the relevant tool to open its crafting menu and see everything you can make with the materials in your inventory.  See the [[Skills#Crafting|full list of crafting skills]] for an in-depth look at what each skill covers and tools required. &lt;br /&gt;
&lt;br /&gt;
The exception to this is the [[Survival]] Skill, which every character starts with 25 points in to ensure nobody is soft-locked at the start of the game. Survival crafting requires no tool, but the items it produces are poor quality and won&#039;t last long. It&#039;s meant as a means to get on your feet and move toward real crafting skills, or as a fallback in an emergency. &lt;br /&gt;
&lt;br /&gt;
You can access it two ways:&lt;br /&gt;
&lt;br /&gt;
*Type command &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;[craft&amp;lt;/span&amp;gt; and hit enter&lt;br /&gt;
*Click the &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Craft&amp;lt;/span&amp;gt;  button on the hotbar at the top of your screen&lt;br /&gt;
&lt;br /&gt;
This opens a generic crafting menu that populates everything you are currently able to craft across all your known skills, a useful at a glance overview. Anything that requires a physical tool will be noted as such.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;You can craft anywhere&amp;lt;/span&amp;gt;, but for some skills, a workbench will improve your efficiency and output quality. Workbenches and other infrastructure are unlocked as the community upgrades the settlement, and that takes time and collective effort, so not all workbenches may not be available to you at the start of your journey.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Combat&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
Combat in Icebound follows standard UO conventions. Press TAB to toggle between Peace and War mode. You&#039;ll know you&#039;re in War mode by the indicator on your paperdoll, your character taking a combat stance in the world, and your cursor turning red.&lt;br /&gt;
&lt;br /&gt;
Once in War mode, double-click a target to engage, human or animal, and your character will begin auto-swinging based on your equipped weapon and relevant skill. Keep an eye on your Health and monitor your resources: Stamina, Focus, and Ammunition if applicable. Running dry on any of them mid-fight will cost you.&lt;br /&gt;
&lt;br /&gt;
Combat Abilities are unlocked as your skills develop and are accessible from the Abilities Menu on the topbar. Once acquired you can drag them onto your action bar for quick access. Some abilities require specific skill combinations to unlock, and not all of those combinations are strictly combat skills. Abilities generally consume either Focus or Stamina.&lt;br /&gt;
&lt;br /&gt;
A few things to be aware of before you pick a fight:&lt;br /&gt;
&lt;br /&gt;
*The server has stricter rules than a non-RP shard regarding PvP and Permadeath, it&#039;s important you understand the [[Server Rules#PVP &amp;amp; PERMADEATH|Server Rules]] on this topic at all times, because ignorance of this won&#039;t save you from their enforcement.&lt;br /&gt;
*[[Illness, Injury &amp;amp; Death]] are possible outcomes from losing a fight. How likely this is depends on where you are and what your fighting. You can (mostly) control this risk by monitoring the [[Region Safety]] on your Minimap at any given time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------&lt;br /&gt;
&lt;br /&gt;
Return to [[Main Page]]&lt;/div&gt;</summary>
		<author><name>Archin</name></author>
	</entry>
	<entry>
		<id>https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1848</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1848"/>
		<updated>2026-05-18T23:54:04Z</updated>

		<summary type="html">&lt;p&gt;Archin: /* Interface */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This Guide will walk you through the basics. For Ultima Online Veterans, please see our [[UO Veteran Guide]] for server specific differences. &lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Interface&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
The topbar runs across the top of your screen and gives you quick access to the menus you&#039;ll be using often. You can collapse this menu using the gear on the Left.&lt;br /&gt;
 &lt;br /&gt;
[[File:TopBar.png]]&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a broad strokes overview of what each one does:&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Paperdoll&amp;lt;/span&amp;gt;: Your character. Shows your equipped items and provides submenus for easy navigation throughout your character&#039;s options.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Inventory&amp;lt;/span&amp;gt;: Opens up your characters backpack, holding everything you&#039;re carrying. Also accessible directly through your Paperdoll by clicking the backpack icon.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Journal&amp;lt;/span&amp;gt;: A running log of everything said and done around you, both in and out of character.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;World Map&amp;lt;/span&amp;gt;: Your minimap. Always displays the current Regions Name, Temperature and Safety levels.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Codex&amp;lt;/span&amp;gt;: Your character sheet. Backstory, attributes, conditions, descriptions, and more all live here.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Abilities&amp;lt;/span&amp;gt;: Populates all abilities available to your character based on their background, skills, and currently equipped weapons.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Craft&amp;lt;/span&amp;gt;: The generic crafting menu, covering Survival recipes as well as anything else you&#039;re able to make across your known skills.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Task&amp;lt;/span&amp;gt;: Your &amp;quot;quest log&amp;quot;. Seek out NPCs to pick up tasks for skill gain and other rewards.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Commands&amp;lt;/span&amp;gt;: A list of available commands, executable by clicking the button or by typing the command name preceded by [ in the speech input.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;FPS&amp;lt;/span&amp;gt;: Displays your current frames per second for performance monitoring.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Connection&amp;lt;/span&amp;gt;: View your connection status for troubleshooting.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Controls &amp;amp; Interaction&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold down the right mouse button and point in any direction to move. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Hover your cursor close to your character while holding right-click and you&#039;ll walk in that direction.&lt;br /&gt;
*Move your cursor further away and your character breaks into a run.&lt;br /&gt;
*Running drains Stamina, and certain conditions can affect your movement speed such as [[Illness, Injury &amp;amp; Death|Injuries]] and hobbling.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you prefer more modern controls, navigate to &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Options &amp;gt; Experimental&amp;lt;/span&amp;gt; and enable &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;WASD Movement&amp;lt;/span&amp;gt;.&lt;br /&gt;
*Because UO uses a classic isometric view with 8 directions, there are two WASD settings available so you can set your base directions to whichever feels natural, either cardinal or top/down/left/right.&lt;br /&gt;
&lt;br /&gt;
==Item Management &amp;amp; Interaction==&lt;br /&gt;
UO is pretty freeform when it comes to managing items and interactions. Most things will respond to a click or a hover, if only to tell you what it is.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Single-click&amp;lt;/span&amp;gt; or hover over anything to see its name, a quick way to get your bearings in an unfamiliar place.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Double-click&amp;lt;/span&amp;gt; most things to use or activate them: tools, food, drink, doors, job items, and crafting stations. Double-clicking a character opens their paperdoll, or a menu if they&#039;re a special NPC.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold ALT/span&amp;gt; to highlight interactable and noteworthy items in your immediate area, useful for a fast sweep of a room without clicking through everything.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Click and drag to move items&amp;lt;/span&amp;gt;, reposition things in your backpack, hand something to another player which will open a trade menu, or drop it in the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Communication&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
In UO, what you say appears above your character&#039;s head in the game world and is simultaneously logged in your &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Journal&amp;lt;/span&amp;gt;, which keeps a running record of everything said and done around you. It&#039;s worth keeping an eye on, especially in busy scenes where text moves fast.&lt;br /&gt;
&lt;br /&gt;
To speak, simply start typing and your text will appear in the shaded input area at the bottom of your screen. Hit Enter when you&#039;re done and it will appear in the world. NOTE: If you are using WASD movement, you will need to press Enter or click inside the text area first before typing, otherwise your keystrokes will be read as movement inputs.&lt;br /&gt;
&lt;br /&gt;
Speech, emotes, shouts, etc. each display differently in the world, and you can customize the color of each type under &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Options &amp;gt; Speech&amp;lt;/span&amp;gt; to make them easier to read at a glance.&lt;br /&gt;
&lt;br /&gt;
==Roleplay==&lt;br /&gt;
&lt;br /&gt;
Everything your character expresses should be &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Diegetic&amp;lt;/span&amp;gt;, meaning it exists in the world. Spoken words, audible reactions, visible actions. Internal monologue, private thoughts, or anything another character couldn&#039;t reasonably hear or see has no place in open speech. Keep it grounded in what&#039;s actually happening in the scene.&lt;br /&gt;
&lt;br /&gt;
==Out of Character==&lt;br /&gt;
&lt;br /&gt;
Not everything can be handled in character, and for those times the simplest solution is &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party Chat&amp;lt;/span&amp;gt;. Invite the players you need to speak with into a party and talk freely without it bleeding into the roleplay around you.&lt;br /&gt;
&lt;br /&gt;
Additionally, wrapping [[ ]] in normal speech is also acceptable for brief moments.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left; background-color: #152423; color: #AFACA8; padding: 20px;&amp;quot;&amp;quot; |  Chat Commands At a Glance&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Action &lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Chat Formatting&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold; text-align:left;&amp;quot; | Range &amp;amp; Function&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt; || Your Message. || style=&amp;quot;text-align:left;&amp;quot; | Nearby players will hear you, provided they&#039;re on the same screen as you and within Line of Sight.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Whisper&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;\your message&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;text-align:left;&amp;quot; | Speech will only be heard only by players directly adjacent to you, or those with [[Adaptation Traits| Observant]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Shout&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;;your message&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align:left;&amp;quot; | Shouting breaks line of sight, meaning your voice carries through walls, doors, and around corners.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Emote&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;*your action*&amp;lt;/nowiki&amp;gt; || style=&amp;quot;text-align:left;&amp;quot; | Observed by nearby players within line of sight to describe what your character is doing. Emotes are just as in-character as speech, and you&#039;re encouraged to use them.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;/your message&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align:left;&amp;quot; | Anyone currently in your Party will see this regardless of where they are. Messages here are considered out of character.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;OOC&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;[[Your Message]]&amp;lt;/nowiki&amp;gt; || style=&amp;quot;text-align:left;&amp;quot; | Out of character using normal talk, to only be used use in emergency/sparingly. Example: &amp;lt;nowiki&amp;gt;[[Brb]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
&lt;br /&gt;
Icebound hosts a Discord server for out of character communication with staff and other players, as well as tools to help connect you with events, roleplay opportunities, and community resources. It&#039;s the best place to ask questions, get oriented, and stay plugged into what&#039;s happening on the shard.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Crafting&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
[[File:GenericCrafting.png|700px|right]] Crafting in Icebound follows standard UO conventions. Double-click the relevant tool to open its crafting menu and see everything you can make with the materials in your inventory.  See the [[Skills#Crafting|full list of crafting skills]] for an in-depth look at what each skill covers and tools required. &lt;br /&gt;
&lt;br /&gt;
The exception to this is the [[Survival]] Skill, which every character starts with 25 points in to ensure nobody is soft-locked at the start of the game. Survival crafting requires no tool, but the items it produces are poor quality and won&#039;t last long. It&#039;s meant as a means to get on your feet and move toward real crafting skills, or as a fallback in an emergency. &lt;br /&gt;
&lt;br /&gt;
You can access it two ways:&lt;br /&gt;
&lt;br /&gt;
*Type command &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;[craft&amp;lt;/span&amp;gt; and hit enter&lt;br /&gt;
*Click the &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Craft&amp;lt;/span&amp;gt;  button on the hotbar at the top of your screen&lt;br /&gt;
&lt;br /&gt;
This opens a generic crafting menu that populates everything you are currently able to craft across all your known skills, a useful at a glance overview. Anything that requires a physical tool will be noted as such.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;You can craft anywhere&amp;lt;/span&amp;gt;, but for some skills, a workbench will improve your efficiency and output quality. Workbenches and other infrastructure are unlocked as the community upgrades the settlement, and that takes time and collective effort, so not all workbenches may not be available to you at the start of your journey.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Combat&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
Combat in Icebound follows standard UO conventions. Press TAB to toggle between Peace and War mode. You&#039;ll know you&#039;re in War mode by the indicator on your paperdoll, your character taking a combat stance in the world, and your cursor turning red.&lt;br /&gt;
&lt;br /&gt;
Once in War mode, double-click a target to engage, human or animal, and your character will begin auto-swinging based on your equipped weapon and relevant skill. Keep an eye on your Health and monitor your resources: Stamina, Focus, and Ammunition if applicable. Running dry on any of them mid-fight will cost you.&lt;br /&gt;
&lt;br /&gt;
Combat Abilities are unlocked as your skills develop and are accessible from the Abilities Menu on the topbar. Once acquired you can drag them onto your action bar for quick access. Some abilities require specific skill combinations to unlock, and not all of those combinations are strictly combat skills. Abilities generally consume either Focus or Stamina.&lt;br /&gt;
&lt;br /&gt;
A few things to be aware of before you pick a fight:&lt;br /&gt;
&lt;br /&gt;
*The server has stricter rules than a non-RP shard regarding PvP and Permadeath, it&#039;s important you understand the [[Server Rules#PVP &amp;amp; PERMADEATH|Server Rules]] on this topic at all times, because ignorance of this won&#039;t save you from their enforcement.&lt;br /&gt;
*[[Illness, Injury &amp;amp; Death]] are possible outcomes from losing a fight. How likely this is depends on where you are and what your fighting. You can (mostly) control this risk by monitoring the [[Region Safety]] on your Minimap at any given time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------&lt;br /&gt;
&lt;br /&gt;
Return to [[Main Page]]&lt;/div&gt;</summary>
		<author><name>Archin</name></author>
	</entry>
	<entry>
		<id>https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1847</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1847"/>
		<updated>2026-05-18T23:53:38Z</updated>

		<summary type="html">&lt;p&gt;Archin: /* Interface */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This Guide will walk you through the basics. For Ultima Online Veterans, please see our [[UO Veteran Guide]] for server specific differences. &lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Interface&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
The topbar runs across the top of your screen and gives you quick access to the menus you&#039;ll be using often. You can collapse this menu using the gear on the Left.&lt;br /&gt;
 &lt;br /&gt;
[[File:TopBar.png|center]]&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a broad strokes overview of what each one does:&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Paperdoll&amp;lt;/span&amp;gt;: Your character. Shows your equipped items and provides submenus for easy navigation throughout your character&#039;s options.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Inventory&amp;lt;/span&amp;gt;: Opens up your characters backpack, holding everything you&#039;re carrying. Also accessible directly through your Paperdoll by clicking the backpack icon.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Journal&amp;lt;/span&amp;gt;: A running log of everything said and done around you, both in and out of character.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;World Map&amp;lt;/span&amp;gt;: Your minimap. Always displays the current Regions Name, Temperature and Safety levels.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Codex&amp;lt;/span&amp;gt;: Your character sheet. Backstory, attributes, conditions, descriptions, and more all live here.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Abilities&amp;lt;/span&amp;gt;: Populates all abilities available to your character based on their background, skills, and currently equipped weapons.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Craft&amp;lt;/span&amp;gt;: The generic crafting menu, covering Survival recipes as well as anything else you&#039;re able to make across your known skills.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Task&amp;lt;/span&amp;gt;: Your &amp;quot;quest log&amp;quot;. Seek out NPCs to pick up tasks for skill gain and other rewards.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Commands&amp;lt;/span&amp;gt;: A list of available commands, executable by clicking the button or by typing the command name preceded by [ in the speech input.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;FPS&amp;lt;/span&amp;gt;: Displays your current frames per second for performance monitoring.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Connection&amp;lt;/span&amp;gt;: View your connection status for troubleshooting.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Controls &amp;amp; Interaction&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold down the right mouse button and point in any direction to move. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Hover your cursor close to your character while holding right-click and you&#039;ll walk in that direction.&lt;br /&gt;
*Move your cursor further away and your character breaks into a run.&lt;br /&gt;
*Running drains Stamina, and certain conditions can affect your movement speed such as [[Illness, Injury &amp;amp; Death|Injuries]] and hobbling.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you prefer more modern controls, navigate to &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Options &amp;gt; Experimental&amp;lt;/span&amp;gt; and enable &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;WASD Movement&amp;lt;/span&amp;gt;.&lt;br /&gt;
*Because UO uses a classic isometric view with 8 directions, there are two WASD settings available so you can set your base directions to whichever feels natural, either cardinal or top/down/left/right.&lt;br /&gt;
&lt;br /&gt;
==Item Management &amp;amp; Interaction==&lt;br /&gt;
UO is pretty freeform when it comes to managing items and interactions. Most things will respond to a click or a hover, if only to tell you what it is.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Single-click&amp;lt;/span&amp;gt; or hover over anything to see its name, a quick way to get your bearings in an unfamiliar place.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Double-click&amp;lt;/span&amp;gt; most things to use or activate them: tools, food, drink, doors, job items, and crafting stations. Double-clicking a character opens their paperdoll, or a menu if they&#039;re a special NPC.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold ALT/span&amp;gt; to highlight interactable and noteworthy items in your immediate area, useful for a fast sweep of a room without clicking through everything.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Click and drag to move items&amp;lt;/span&amp;gt;, reposition things in your backpack, hand something to another player which will open a trade menu, or drop it in the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Communication&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
In UO, what you say appears above your character&#039;s head in the game world and is simultaneously logged in your &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Journal&amp;lt;/span&amp;gt;, which keeps a running record of everything said and done around you. It&#039;s worth keeping an eye on, especially in busy scenes where text moves fast.&lt;br /&gt;
&lt;br /&gt;
To speak, simply start typing and your text will appear in the shaded input area at the bottom of your screen. Hit Enter when you&#039;re done and it will appear in the world. NOTE: If you are using WASD movement, you will need to press Enter or click inside the text area first before typing, otherwise your keystrokes will be read as movement inputs.&lt;br /&gt;
&lt;br /&gt;
Speech, emotes, shouts, etc. each display differently in the world, and you can customize the color of each type under &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Options &amp;gt; Speech&amp;lt;/span&amp;gt; to make them easier to read at a glance.&lt;br /&gt;
&lt;br /&gt;
==Roleplay==&lt;br /&gt;
&lt;br /&gt;
Everything your character expresses should be &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Diegetic&amp;lt;/span&amp;gt;, meaning it exists in the world. Spoken words, audible reactions, visible actions. Internal monologue, private thoughts, or anything another character couldn&#039;t reasonably hear or see has no place in open speech. Keep it grounded in what&#039;s actually happening in the scene.&lt;br /&gt;
&lt;br /&gt;
==Out of Character==&lt;br /&gt;
&lt;br /&gt;
Not everything can be handled in character, and for those times the simplest solution is &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party Chat&amp;lt;/span&amp;gt;. Invite the players you need to speak with into a party and talk freely without it bleeding into the roleplay around you.&lt;br /&gt;
&lt;br /&gt;
Additionally, wrapping [[ ]] in normal speech is also acceptable for brief moments.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left; background-color: #152423; color: #AFACA8; padding: 20px;&amp;quot;&amp;quot; |  Chat Commands At a Glance&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Action &lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Chat Formatting&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold; text-align:left;&amp;quot; | Range &amp;amp; Function&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt; || Your Message. || style=&amp;quot;text-align:left;&amp;quot; | Nearby players will hear you, provided they&#039;re on the same screen as you and within Line of Sight.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Whisper&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;\your message&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;text-align:left;&amp;quot; | Speech will only be heard only by players directly adjacent to you, or those with [[Adaptation Traits| Observant]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Shout&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;;your message&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align:left;&amp;quot; | Shouting breaks line of sight, meaning your voice carries through walls, doors, and around corners.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Emote&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;*your action*&amp;lt;/nowiki&amp;gt; || style=&amp;quot;text-align:left;&amp;quot; | Observed by nearby players within line of sight to describe what your character is doing. Emotes are just as in-character as speech, and you&#039;re encouraged to use them.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;/your message&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align:left;&amp;quot; | Anyone currently in your Party will see this regardless of where they are. Messages here are considered out of character.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;OOC&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;[[Your Message]]&amp;lt;/nowiki&amp;gt; || style=&amp;quot;text-align:left;&amp;quot; | Out of character using normal talk, to only be used use in emergency/sparingly. Example: &amp;lt;nowiki&amp;gt;[[Brb]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
&lt;br /&gt;
Icebound hosts a Discord server for out of character communication with staff and other players, as well as tools to help connect you with events, roleplay opportunities, and community resources. It&#039;s the best place to ask questions, get oriented, and stay plugged into what&#039;s happening on the shard.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Crafting&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
[[File:GenericCrafting.png|700px|right]] Crafting in Icebound follows standard UO conventions. Double-click the relevant tool to open its crafting menu and see everything you can make with the materials in your inventory.  See the [[Skills#Crafting|full list of crafting skills]] for an in-depth look at what each skill covers and tools required. &lt;br /&gt;
&lt;br /&gt;
The exception to this is the [[Survival]] Skill, which every character starts with 25 points in to ensure nobody is soft-locked at the start of the game. Survival crafting requires no tool, but the items it produces are poor quality and won&#039;t last long. It&#039;s meant as a means to get on your feet and move toward real crafting skills, or as a fallback in an emergency. &lt;br /&gt;
&lt;br /&gt;
You can access it two ways:&lt;br /&gt;
&lt;br /&gt;
*Type command &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;[craft&amp;lt;/span&amp;gt; and hit enter&lt;br /&gt;
*Click the &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Craft&amp;lt;/span&amp;gt;  button on the hotbar at the top of your screen&lt;br /&gt;
&lt;br /&gt;
This opens a generic crafting menu that populates everything you are currently able to craft across all your known skills, a useful at a glance overview. Anything that requires a physical tool will be noted as such.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;You can craft anywhere&amp;lt;/span&amp;gt;, but for some skills, a workbench will improve your efficiency and output quality. Workbenches and other infrastructure are unlocked as the community upgrades the settlement, and that takes time and collective effort, so not all workbenches may not be available to you at the start of your journey.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Combat&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
Combat in Icebound follows standard UO conventions. Press TAB to toggle between Peace and War mode. You&#039;ll know you&#039;re in War mode by the indicator on your paperdoll, your character taking a combat stance in the world, and your cursor turning red.&lt;br /&gt;
&lt;br /&gt;
Once in War mode, double-click a target to engage, human or animal, and your character will begin auto-swinging based on your equipped weapon and relevant skill. Keep an eye on your Health and monitor your resources: Stamina, Focus, and Ammunition if applicable. Running dry on any of them mid-fight will cost you.&lt;br /&gt;
&lt;br /&gt;
Combat Abilities are unlocked as your skills develop and are accessible from the Abilities Menu on the topbar. Once acquired you can drag them onto your action bar for quick access. Some abilities require specific skill combinations to unlock, and not all of those combinations are strictly combat skills. Abilities generally consume either Focus or Stamina.&lt;br /&gt;
&lt;br /&gt;
A few things to be aware of before you pick a fight:&lt;br /&gt;
&lt;br /&gt;
*The server has stricter rules than a non-RP shard regarding PvP and Permadeath, it&#039;s important you understand the [[Server Rules#PVP &amp;amp; PERMADEATH|Server Rules]] on this topic at all times, because ignorance of this won&#039;t save you from their enforcement.&lt;br /&gt;
*[[Illness, Injury &amp;amp; Death]] are possible outcomes from losing a fight. How likely this is depends on where you are and what your fighting. You can (mostly) control this risk by monitoring the [[Region Safety]] on your Minimap at any given time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------&lt;br /&gt;
&lt;br /&gt;
Return to [[Main Page]]&lt;/div&gt;</summary>
		<author><name>Archin</name></author>
	</entry>
	<entry>
		<id>https://wiki.uoicebound.com/index.php?title=File:TopBar.png&amp;diff=1846</id>
		<title>File:TopBar.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoicebound.com/index.php?title=File:TopBar.png&amp;diff=1846"/>
		<updated>2026-05-18T23:32:33Z</updated>

		<summary type="html">&lt;p&gt;Archin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Archin</name></author>
	</entry>
	<entry>
		<id>https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1845</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1845"/>
		<updated>2026-05-18T22:43:04Z</updated>

		<summary type="html">&lt;p&gt;Archin: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This Guide will walk you through the basics. For Ultima Online Veterans, please see our [[UO Veteran Guide]] for server specific differences. &lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Interface&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Controls &amp;amp; Interaction&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold down the right mouse button and point in any direction to move. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Hover your cursor close to your character while holding right-click and you&#039;ll walk in that direction.&lt;br /&gt;
*Move your cursor further away and your character breaks into a run.&lt;br /&gt;
*Running drains Stamina, and certain conditions can affect your movement speed such as [[Illness, Injury &amp;amp; Death|Injuries]] and hobbling.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you prefer more modern controls, navigate to &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Options &amp;gt; Experimental&amp;lt;/span&amp;gt; and enable &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;WASD Movement&amp;lt;/span&amp;gt;.&lt;br /&gt;
*Because UO uses a classic isometric view with 8 directions, there are two WASD settings available so you can set your base directions to whichever feels natural, either cardinal or top/down/left/right.&lt;br /&gt;
&lt;br /&gt;
==Item Management &amp;amp; Interaction==&lt;br /&gt;
UO is pretty freeform when it comes to managing items and interactions. Most things will respond to a click or a hover, if only to tell you what it is.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Single-click&amp;lt;/span&amp;gt; or hover over anything to see its name, a quick way to get your bearings in an unfamiliar place.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Double-click&amp;lt;/span&amp;gt; most things to use or activate them: tools, food, drink, doors, job items, and crafting stations. Double-clicking a character opens their paperdoll, or a menu if they&#039;re a special NPC.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold ALT/span&amp;gt; to highlight interactable and noteworthy items in your immediate area, useful for a fast sweep of a room without clicking through everything.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Click and drag to move items&amp;lt;/span&amp;gt;, reposition things in your backpack, hand something to another player which will open a trade menu, or drop it in the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Communication&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
In UO, what you say appears above your character&#039;s head in the game world and is simultaneously logged in your &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Journal&amp;lt;/span&amp;gt;, which keeps a running record of everything said and done around you. It&#039;s worth keeping an eye on, especially in busy scenes where text moves fast.&lt;br /&gt;
&lt;br /&gt;
To speak, simply start typing and your text will appear in the shaded input area at the bottom of your screen. Hit Enter when you&#039;re done and it will appear in the world. NOTE: If you are using WASD movement, you will need to press Enter or click inside the text area first before typing, otherwise your keystrokes will be read as movement inputs.&lt;br /&gt;
&lt;br /&gt;
Speech, emotes, shouts, etc. each display differently in the world, and you can customize the color of each type under &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Options &amp;gt; Speech&amp;lt;/span&amp;gt; to make them easier to read at a glance.&lt;br /&gt;
&lt;br /&gt;
==Roleplay==&lt;br /&gt;
&lt;br /&gt;
Everything your character expresses should be &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Diegetic&amp;lt;/span&amp;gt;, meaning it exists in the world. Spoken words, audible reactions, visible actions. Internal monologue, private thoughts, or anything another character couldn&#039;t reasonably hear or see has no place in open speech. Keep it grounded in what&#039;s actually happening in the scene.&lt;br /&gt;
&lt;br /&gt;
==Out of Character==&lt;br /&gt;
&lt;br /&gt;
Not everything can be handled in character, and for those times the simplest solution is &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party Chat&amp;lt;/span&amp;gt;. Invite the players you need to speak with into a party and talk freely without it bleeding into the roleplay around you.&lt;br /&gt;
&lt;br /&gt;
Additionally, wrapping [[ ]] in normal speech is also acceptable for brief moments.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left; background-color: #152423; color: #AFACA8; padding: 20px;&amp;quot;&amp;quot; |  Chat Commands At a Glance&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Action &lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Chat Formatting&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold; text-align:left;&amp;quot; | Range &amp;amp; Function&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt; || Your Message. || style=&amp;quot;text-align:left;&amp;quot; | Nearby players will hear you, provided they&#039;re on the same screen as you and within Line of Sight.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Whisper&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;\your message&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;text-align:left;&amp;quot; | Speech will only be heard only by players directly adjacent to you, or those with [[Adaptation Traits| Observant]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Shout&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;;your message&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align:left;&amp;quot; | Shouting breaks line of sight, meaning your voice carries through walls, doors, and around corners.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Emote&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;*your action*&amp;lt;/nowiki&amp;gt; || style=&amp;quot;text-align:left;&amp;quot; | Observed by nearby players within line of sight to describe what your character is doing. Emotes are just as in-character as speech, and you&#039;re encouraged to use them.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;/your message&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align:left;&amp;quot; | Anyone currently in your Party will see this regardless of where they are. Messages here are considered out of character.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;OOC&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;[[Your Message]]&amp;lt;/nowiki&amp;gt; || style=&amp;quot;text-align:left;&amp;quot; | Out of character using normal talk, to only be used use in emergency/sparingly. Example: &amp;lt;nowiki&amp;gt;[[Brb]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
&lt;br /&gt;
Icebound hosts a Discord server for out of character communication with staff and other players, as well as tools to help connect you with events, roleplay opportunities, and community resources. It&#039;s the best place to ask questions, get oriented, and stay plugged into what&#039;s happening on the shard.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Crafting&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
[[File:GenericCrafting.png|700px|right]] Crafting in Icebound follows standard UO conventions. Double-click the relevant tool to open its crafting menu and see everything you can make with the materials in your inventory.  See the [[Skills#Crafting|full list of crafting skills]] for an in-depth look at what each skill covers and tools required. &lt;br /&gt;
&lt;br /&gt;
The exception to this is the [[Survival]] Skill, which every character starts with 25 points in to ensure nobody is soft-locked at the start of the game. Survival crafting requires no tool, but the items it produces are poor quality and won&#039;t last long. It&#039;s meant as a means to get on your feet and move toward real crafting skills, or as a fallback in an emergency. &lt;br /&gt;
&lt;br /&gt;
You can access it two ways:&lt;br /&gt;
&lt;br /&gt;
*Type command &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;[craft&amp;lt;/span&amp;gt; and hit enter&lt;br /&gt;
*Click the &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Craft&amp;lt;/span&amp;gt;  button on the hotbar at the top of your screen&lt;br /&gt;
&lt;br /&gt;
This opens a generic crafting menu that populates everything you are currently able to craft across all your known skills, a useful at a glance overview. Anything that requires a physical tool will be noted as such.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;You can craft anywhere&amp;lt;/span&amp;gt;, but for some skills, a workbench will improve your efficiency and output quality. Workbenches and other infrastructure are unlocked as the community upgrades the settlement, and that takes time and collective effort, so not all workbenches may not be available to you at the start of your journey.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Combat&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
Combat in Icebound follows standard UO conventions. Press TAB to toggle between Peace and War mode. You&#039;ll know you&#039;re in War mode by the indicator on your paperdoll, your character taking a combat stance in the world, and your cursor turning red.&lt;br /&gt;
&lt;br /&gt;
Once in War mode, double-click a target to engage, human or animal, and your character will begin auto-swinging based on your equipped weapon and relevant skill. Keep an eye on your Health and monitor your resources: Stamina, Focus, and Ammunition if applicable. Running dry on any of them mid-fight will cost you.&lt;br /&gt;
&lt;br /&gt;
Combat Abilities are unlocked as your skills develop and are accessible from the Abilities Menu on the topbar. Once acquired you can drag them onto your action bar for quick access. Some abilities require specific skill combinations to unlock, and not all of those combinations are strictly combat skills. Abilities generally consume either Focus or Stamina.&lt;br /&gt;
&lt;br /&gt;
A few things to be aware of before you pick a fight:&lt;br /&gt;
&lt;br /&gt;
*The server has stricter rules than a non-RP shard regarding PvP and Permadeath, it&#039;s important you understand the [[Server Rules#PVP &amp;amp; PERMADEATH|Server Rules]] on this topic at all times, because ignorance of this won&#039;t save you from their enforcement.&lt;br /&gt;
*[[Illness, Injury &amp;amp; Death]] are possible outcomes from losing a fight. How likely this is depends on where you are and what your fighting. You can (mostly) control this risk by monitoring the [[Region Safety]] on your Minimap at any given time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------&lt;br /&gt;
&lt;br /&gt;
Return to [[Main Page]]&lt;/div&gt;</summary>
		<author><name>Archin</name></author>
	</entry>
	<entry>
		<id>https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1844</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1844"/>
		<updated>2026-05-18T22:36:51Z</updated>

		<summary type="html">&lt;p&gt;Archin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This Guide will walk you through the basics. For Ultima Online Veterans, please see our [[UO Veteran Guide]] for server specific differences. &lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Interface&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Controls &amp;amp; Interaction&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold down the right mouse button and point in any direction to move. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Hover your cursor close to your character while holding right-click and you&#039;ll walk in that direction.&lt;br /&gt;
*Move your cursor further away and your character breaks into a run.&lt;br /&gt;
*Running drains Stamina, and certain conditions can affect your movement speed such as [[Illness, Injury &amp;amp; Death|Injuries]] and hobbling.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you prefer more modern controls, navigate to &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Options &amp;gt; Experimental&amp;lt;/span&amp;gt; and enable &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;WASD Movement&amp;lt;/span&amp;gt;.&lt;br /&gt;
*Because UO uses a classic isometric view with 8 directions, there are two WASD settings available so you can set your base directions to whichever feels natural, either cardinal or top/down/left/right.&lt;br /&gt;
&lt;br /&gt;
==Item Management &amp;amp; Interaction==&lt;br /&gt;
UO is pretty freeform when it comes to managing items and interactions. Most things will respond to a click or a hover, if only to tell you what it is.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Single-click&amp;lt;/span&amp;gt; or hover over anything to see its name, a quick way to get your bearings in an unfamiliar place.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Double-click&amp;lt;/span&amp;gt; most things to use or activate them: tools, food, drink, doors, job items, and crafting stations. Double-clicking a character opens their paperdoll, or a menu if they&#039;re a special NPC.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold ALT/span&amp;gt; to highlight interactable and noteworthy items in your immediate area, useful for a fast sweep of a room without clicking through everything.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Click and drag to move items&amp;lt;/span&amp;gt;, reposition things in your backpack, hand something to another player which will open a trade menu, or drop it in the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Communication&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
In UO, what you say appears above your character&#039;s head in the game world and is simultaneously logged in your &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Journal&amp;lt;/span&amp;gt;, which keeps a running record of everything said and done around you. It&#039;s worth keeping an eye on, especially in busy scenes where text moves fast.&lt;br /&gt;
&lt;br /&gt;
To speak, simply start typing and your text will appear in the shaded input area at the bottom of your screen. Hit Enter when you&#039;re done and it will appear in the world. NOTE: If you are using WASD movement, you will need to press Enter or click inside the text area first before typing, otherwise your keystrokes will be read as movement inputs.&lt;br /&gt;
&lt;br /&gt;
Speech, emotes, shouts, etc. each display differently in the world, and you can customize the color of each type under &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Options &amp;gt; Speech&amp;lt;/span&amp;gt; to make them easier to read at a glance.&lt;br /&gt;
&lt;br /&gt;
==Roleplay==&lt;br /&gt;
&lt;br /&gt;
Everything your character expresses should be &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Diegetic&amp;lt;/span&amp;gt;, meaning it exists in the world. Spoken words, audible reactions, visible actions. Internal monologue, private thoughts, or anything another character couldn&#039;t reasonably hear or see has no place in open speech. Keep it grounded in what&#039;s actually happening in the scene.&lt;br /&gt;
&lt;br /&gt;
==Out of Character==&lt;br /&gt;
&lt;br /&gt;
Not everything can be handled in character, and for those times the simplest solution is &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party Chat&amp;lt;/span&amp;gt;. Invite the players you need to speak with into a party and talk freely without it bleeding into the roleplay around you.&lt;br /&gt;
&lt;br /&gt;
Additionally, wrapping [[ ]] in normal speech is also acceptable for brief moments.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left; background-color: #152423; color: #AFACA8; padding: 20px;&amp;quot;&amp;quot; |  Chat Commands At a Glance&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Action &lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Chat Formatting&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold; text-align:left;&amp;quot; | Range &amp;amp; Function&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt; || Your Message. || style=&amp;quot;text-align:left;&amp;quot; | Nearby players will hear you, provided they&#039;re on the same screen as you and within Line of Sight.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Whisper&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;\your message&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;text-align:left;&amp;quot; | Speech will only be heard only by players directly adjacent to you, or those with [[Adaptation Traits| Observant]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Shout&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;;your message&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align:left;&amp;quot; | Shouting breaks line of sight, meaning your voice carries through walls, doors, and around corners.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Emote&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;*your action*&amp;lt;/nowiki&amp;gt; || style=&amp;quot;text-align:left;&amp;quot; | Observed by nearby players within line of sight to describe what your character is doing. Emotes are just as in-character as speech, and you&#039;re encouraged to use them.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;/your message&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align:left;&amp;quot; | Anyone currently in your Party will see this regardless of where they are. Messages here are considered out of character.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;OOC&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;[[Your Message]]&amp;lt;/nowiki&amp;gt; || style=&amp;quot;text-align:left;&amp;quot; | Out of character using normal talk, to only be used use in emergency/sparingly. Example: &amp;lt;nowiki&amp;gt;[[Brb]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
&lt;br /&gt;
Icebound hosts a Discord server for out of character communication with staff and other players, as well as tools to help connect you with events, roleplay opportunities, and community resources. It&#039;s the best place to ask questions, get oriented, and stay plugged into what&#039;s happening on the shard.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Crafting&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
[[File:GenericCrafting.png|700px|right]] Crafting in Icebound follows standard UO conventions. Double-click the relevant tool to open its crafting menu and see everything you can make with the materials in your inventory.  See the [[Skills#Crafting|full list of crafting skills]] for an in-depth look at what each skill covers and tools required. &lt;br /&gt;
&lt;br /&gt;
The exception to this is the [[Survival]] Skill, which every character starts with 25 points in to ensure nobody is soft-locked at the start of the game. Survival crafting requires no tool, but the items it produces are poor quality and won&#039;t last long. It&#039;s meant as a means to get on your feet and move toward real crafting skills, or as a fallback in an emergency. &lt;br /&gt;
&lt;br /&gt;
You can access it two ways:&lt;br /&gt;
&lt;br /&gt;
*Type command &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;[craft&amp;lt;/span&amp;gt; and hit enter&lt;br /&gt;
*Click the &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Craft&amp;lt;/span&amp;gt;  button on the hotbar at the top of your screen&lt;br /&gt;
&lt;br /&gt;
This opens a generic crafting menu that populates everything you are currently able to craft across all your known skills, a useful at a glance overview. Anything that requires a physical tool will be noted as such.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;You can craft anywhere&amp;lt;/span&amp;gt;, but for some skills, a workbench will improve your efficiency and output quality. Workbenches and other infrastructure are unlocked as the community upgrades the settlement, and that takes time and collective effort, so not all workbenches may not be available to you at the start of your journey.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Combat&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
Combat Abilities are unlocked as your skills develop and are accessible from the Abilities Menu on the topbar. Once acquired you can drag them onto your action bar for quick access. Some abilities require specific skill combinations to unlock, and not all of those combinations are strictly combat skills.&lt;br /&gt;
&lt;br /&gt;
Abilities generally consume either Focus or Stamina.&lt;br /&gt;
&lt;br /&gt;
A few things to be aware of before you pick a fight:&lt;br /&gt;
&lt;br /&gt;
*The server has stricter rules than a non-RP shard regarding PvP and Permadeath, it&#039;s important you understand the [[Server Rules#PVP &amp;amp; PERMADEATH|Server Rules]] on this topic at all times, because ignorance of this won&#039;t save you from their enforcement.&lt;br /&gt;
*[[Illness, Injury &amp;amp; Death]] are possible outcomes from losing a fight. How likely this is depends on where you are and what your fighting. You can (mostly) control this risk by monitoring the [[Region Safety]] on your Minimap at any given time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------&lt;br /&gt;
&lt;br /&gt;
Return to [[Main Page]]&lt;/div&gt;</summary>
		<author><name>Archin</name></author>
	</entry>
	<entry>
		<id>https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1843</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1843"/>
		<updated>2026-05-18T22:36:40Z</updated>

		<summary type="html">&lt;p&gt;Archin: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This Guide will walk you through the basics. For Ultima Online Veterans, please see our [[UO Veteran Guide]] for server specific differences. &lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Interface&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Controls &amp;amp; Interaction&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold down the right mouse button and point in any direction to move. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Hover your cursor close to your character while holding right-click and you&#039;ll walk in that direction.&lt;br /&gt;
*Move your cursor further away and your character breaks into a run.&lt;br /&gt;
*Running drains Stamina, and certain conditions can affect your movement speed such as [[Illness, Injury &amp;amp; Death|Injuries]] and hobbling.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you prefer more modern controls, navigate to &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Options &amp;gt; Experimental&amp;lt;/span&amp;gt; and enable &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;WASD Movement&amp;lt;/span&amp;gt;.&lt;br /&gt;
*Because UO uses a classic isometric view with 8 directions, there are two WASD settings available so you can set your base directions to whichever feels natural, either cardinal or top/down/left/right.&lt;br /&gt;
&lt;br /&gt;
==Item Management &amp;amp; Interaction==&lt;br /&gt;
UO is pretty freeform when it comes to managing items and interactions. Most things will respond to a click or a hover, if only to tell you what it is.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Single-click&amp;lt;/span&amp;gt; or hover over anything to see its name, a quick way to get your bearings in an unfamiliar place.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Double-click&amp;lt;/span&amp;gt; most things to use or activate them: tools, food, drink, doors, job items, and crafting stations. Double-clicking a character opens their paperdoll, or a menu if they&#039;re a special NPC.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold ALT/span&amp;gt; to highlight interactable and noteworthy items in your immediate area, useful for a fast sweep of a room without clicking through everything.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Click and drag to move items&amp;lt;/span&amp;gt;, reposition things in your backpack, hand something to another player which will open a trade menu, or drop it in the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Communication&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
In UO, what you say appears above your character&#039;s head in the game world and is simultaneously logged in your &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Journal&amp;lt;/span&amp;gt;, which keeps a running record of everything said and done around you. It&#039;s worth keeping an eye on, especially in busy scenes where text moves fast.&lt;br /&gt;
&lt;br /&gt;
To speak, simply start typing and your text will appear in the shaded input area at the bottom of your screen. Hit Enter when you&#039;re done and it will appear in the world. NOTE: If you are using WASD movement, you will need to press Enter or click inside the text area first before typing, otherwise your keystrokes will be read as movement inputs.&lt;br /&gt;
&lt;br /&gt;
Speech, emotes, shouts, etc. each display differently in the world, and you can customize the color of each type under &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Options &amp;gt; Speech&amp;lt;/span&amp;gt; to make them easier to read at a glance.&lt;br /&gt;
&lt;br /&gt;
==Roleplay==&lt;br /&gt;
&lt;br /&gt;
Everything your character expresses should be &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Diegetic&amp;lt;/span&amp;gt;, meaning it exists in the world. Spoken words, audible reactions, visible actions. Internal monologue, private thoughts, or anything another character couldn&#039;t reasonably hear or see has no place in open speech. Keep it grounded in what&#039;s actually happening in the scene.&lt;br /&gt;
&lt;br /&gt;
==Out of Character==&lt;br /&gt;
&lt;br /&gt;
Not everything can be handled in character, and for those times the simplest solution is &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party Chat&amp;lt;/span&amp;gt;. Invite the players you need to speak with into a party and talk freely without it bleeding into the roleplay around you.&lt;br /&gt;
&lt;br /&gt;
Additionally, wrapping [[ ]] in normal speech is also acceptable for brief moments.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left; background-color: #152423; color: #AFACA8; padding: 20px;&amp;quot;&amp;quot; |  Chat Commands At a Glance&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Action &lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Chat Formatting&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold; text-align:left;&amp;quot; | Range &amp;amp; Function&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt; || Your Message. || style=&amp;quot;text-align:left;&amp;quot; | Nearby players will hear you, provided they&#039;re on the same screen as you and within Line of Sight.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Whisper&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;\your message&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;text-align:left;&amp;quot; | Speech will only be heard only by players directly adjacent to you, or those with [[Adaptation Traits| Observant]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Shout&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;;your message&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align:left;&amp;quot; | Shouting breaks line of sight, meaning your voice carries through walls, doors, and around corners.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Emote&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;*your action*&amp;lt;/nowiki&amp;gt; || style=&amp;quot;text-align:left;&amp;quot; | Observed by nearby players within line of sight to describe what your character is doing. Emotes are just as in-character as speech, and you&#039;re encouraged to use them.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;/your message&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align:left;&amp;quot; | Anyone currently in your Party will see this regardless of where they are. Messages here are considered out of character.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;OOC&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;[[Your Message]]&amp;lt;/nowiki&amp;gt; || style=&amp;quot;text-align:left;&amp;quot; | Out of character using normal talk, to only be used use in emergency/sparingly. Example: &amp;lt;nowiki&amp;gt;[[Brb]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
&lt;br /&gt;
Icebound hosts a Discord server for out of character communication with staff and other players, as well as tools to help connect you with events, roleplay opportunities, and community resources. It&#039;s the best place to ask questions, get oriented, and stay plugged into what&#039;s happening on the shard.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Crafting&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
[[File:GenericCrafting.png|700px|right]] Crafting in Icebound follows standard UO conventions. Double-click the relevant tool to open its crafting menu and see everything you can make with the materials in your inventory.  See the [[Skills#Crafting|full list of crafting skills]] for an in-depth look at what each skill covers and tools required. &lt;br /&gt;
&lt;br /&gt;
The exception to this is the [[Survival]] Skill, which every character starts with 25 points in to ensure nobody is soft-locked at the start of the game. Survival crafting requires no tool, but the items it produces are poor quality and won&#039;t last long. It&#039;s meant as a means to get on your feet and move toward real crafting skills, or as a fallback in an emergency. &lt;br /&gt;
&lt;br /&gt;
You can access it two ways:&lt;br /&gt;
&lt;br /&gt;
*Type command &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;[craft&amp;lt;/span&amp;gt; and hit enter&lt;br /&gt;
*Click the &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Craft&amp;lt;/span&amp;gt;  button on the hotbar at the top of your screen&lt;br /&gt;
&lt;br /&gt;
This opens a generic crafting menu that populates everything you are currently able to craft across all your known skills, a useful at a glance overview. Anything that requires a physical tool will be noted as such.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;You can craft anywhere&amp;lt;/span&amp;gt;, but for some skills, a workbench will improve your efficiency and output quality. Workbenches and other infrastructure are unlocked as the community upgrades the settlement, and that takes time and collective effort, so not all workbenches may not be available to you at the start of your journey.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Combat&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
Combat Abilities are unlocked as your skills develop and are accessible from the Abilities Menu on the topbar. Once acquired you can drag them onto your action bar for quick access. Some abilities require specific skill combinations to unlock, and not all of those combinations are strictly combat skills.&lt;br /&gt;
&lt;br /&gt;
Abilities generally consume either Focus or Stamina.&lt;br /&gt;
&lt;br /&gt;
A few things to be aware of before you pick a fight:&lt;br /&gt;
&lt;br /&gt;
*The server has stricter rules than a non-RP shard regarding PvP and Permadeath, it&#039;s important you understand the [[Server Rules#PVP &amp;amp; PERMADEATH|Server Rules]] on this topic at all times, because ignorance of this won&#039;t save you from their enforcement.&lt;br /&gt;
*[[Illness, Injury &amp;amp; Death]] are possible outcomes from losing a fight. How likely this is depends on where you are and what your fighting. You can (mostly) control this risk by monitoring the [[Region Safety]] on your Minimap at any given time.&lt;br /&gt;
&lt;br /&gt;
--------&lt;br /&gt;
&lt;br /&gt;
Return to [[Main Page]]&lt;/div&gt;</summary>
		<author><name>Archin</name></author>
	</entry>
	<entry>
		<id>https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1842</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1842"/>
		<updated>2026-05-18T22:24:40Z</updated>

		<summary type="html">&lt;p&gt;Archin: /* Out of Character */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This Guide will walk you through the basics. For Ultima Online Veterans, please see our [[UO Veteran Guide]] for server specific differences. &lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Interface&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Controls &amp;amp; Interaction&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold down the right mouse button and point in any direction to move. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Hover your cursor close to your character while holding right-click and you&#039;ll walk in that direction.&lt;br /&gt;
*Move your cursor further away and your character breaks into a run.&lt;br /&gt;
*Running drains Stamina, and certain conditions can affect your movement speed such as [[Illness, Injury &amp;amp; Death|Injuries]] and hobbling.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you prefer more modern controls, navigate to &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Options &amp;gt; Experimental&amp;lt;/span&amp;gt; and enable &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;WASD Movement&amp;lt;/span&amp;gt;.&lt;br /&gt;
*Because UO uses a classic isometric view with 8 directions, there are two WASD settings available so you can set your base directions to whichever feels natural, either cardinal or top/down/left/right.&lt;br /&gt;
&lt;br /&gt;
==Item Management &amp;amp; Interaction==&lt;br /&gt;
UO is pretty freeform when it comes to managing items and interactions. Most things will respond to a click or a hover, if only to tell you what it is.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Single-click&amp;lt;/span&amp;gt; or hover over anything to see its name, a quick way to get your bearings in an unfamiliar place.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Double-click&amp;lt;/span&amp;gt; most things to use or activate them: tools, food, drink, doors, job items, and crafting stations. Double-clicking a character opens their paperdoll, or a menu if they&#039;re a special NPC.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold ALT/span&amp;gt; to highlight interactable and noteworthy items in your immediate area, useful for a fast sweep of a room without clicking through everything.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Click and drag to move items&amp;lt;/span&amp;gt;, reposition things in your backpack, hand something to another player which will open a trade menu, or drop it in the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Communication&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
In UO, what you say appears above your character&#039;s head in the game world and is simultaneously logged in your &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Journal&amp;lt;/span&amp;gt;, which keeps a running record of everything said and done around you. It&#039;s worth keeping an eye on, especially in busy scenes where text moves fast.&lt;br /&gt;
&lt;br /&gt;
To speak, simply start typing and your text will appear in the shaded input area at the bottom of your screen. Hit Enter when you&#039;re done and it will appear in the world. NOTE: If you are using WASD movement, you will need to press Enter or click inside the text area first before typing, otherwise your keystrokes will be read as movement inputs.&lt;br /&gt;
&lt;br /&gt;
Speech, emotes, shouts, etc. each display differently in the world, and you can customize the color of each type under &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Options &amp;gt; Speech&amp;lt;/span&amp;gt; to make them easier to read at a glance.&lt;br /&gt;
&lt;br /&gt;
==Roleplay==&lt;br /&gt;
&lt;br /&gt;
Everything your character expresses should be &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Diegetic&amp;lt;/span&amp;gt;, meaning it exists in the world. Spoken words, audible reactions, visible actions. Internal monologue, private thoughts, or anything another character couldn&#039;t reasonably hear or see has no place in open speech. Keep it grounded in what&#039;s actually happening in the scene.&lt;br /&gt;
&lt;br /&gt;
==Out of Character==&lt;br /&gt;
&lt;br /&gt;
Not everything can be handled in character, and for those times the simplest solution is &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party Chat&amp;lt;/span&amp;gt;. Invite the players you need to speak with into a party and talk freely without it bleeding into the roleplay around you.&lt;br /&gt;
&lt;br /&gt;
Additionally, wrapping [[ ]] in normal speech is also acceptable for brief moments.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left; background-color: #152423; color: #AFACA8; padding: 20px;&amp;quot;&amp;quot; |  Chat Commands At a Glance&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Action &lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Chat Formatting&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold; text-align:left;&amp;quot; | Range &amp;amp; Function&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt; || Your Message. || style=&amp;quot;text-align:left;&amp;quot; | Nearby players will hear you, provided they&#039;re on the same screen as you and within Line of Sight.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Whisper&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;\your message&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;text-align:left;&amp;quot; | Speech will only be heard only by players directly adjacent to you, or those with [[Adaptation Traits| Observant]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Shout&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;;your message&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align:left;&amp;quot; | Shouting breaks line of sight, meaning your voice carries through walls, doors, and around corners.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Emote&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;*your action*&amp;lt;/nowiki&amp;gt; || style=&amp;quot;text-align:left;&amp;quot; | Observed by nearby players within line of sight to describe what your character is doing. Emotes are just as in-character as speech, and you&#039;re encouraged to use them.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;/your message&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align:left;&amp;quot; | Anyone currently in your Party will see this regardless of where they are. Messages here are considered out of character.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;OOC&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;[[Your Message]]&amp;lt;/nowiki&amp;gt; || style=&amp;quot;text-align:left;&amp;quot; | Out of character using normal talk, to only be used use in emergency/sparingly. Example: &amp;lt;nowiki&amp;gt;[[Brb]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
&lt;br /&gt;
Icebound hosts a Discord server for out of character communication with staff and other players, as well as tools to help connect you with events, roleplay opportunities, and community resources. It&#039;s the best place to ask questions, get oriented, and stay plugged into what&#039;s happening on the shard.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Crafting&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
[[File:GenericCrafting.png|700px|right]] Crafting in Icebound follows standard UO conventions. Double-click the relevant tool to open its crafting menu and see everything you can make with the materials in your inventory.  See the [[Skills#Crafting|full list of crafting skills]] for an in-depth look at what each skill covers and tools required. &lt;br /&gt;
&lt;br /&gt;
The exception to this is the [[Survival]] Skill, which every character starts with 25 points in to ensure nobody is soft-locked at the start of the game. Survival crafting requires no tool, but the items it produces are poor quality and won&#039;t last long. It&#039;s meant as a means to get on your feet and move toward real crafting skills, or as a fallback in an emergency. &lt;br /&gt;
&lt;br /&gt;
You can access it two ways:&lt;br /&gt;
&lt;br /&gt;
*Type command &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;[craft&amp;lt;/span&amp;gt; and hit enter&lt;br /&gt;
*Click the &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Craft&amp;lt;/span&amp;gt;  button on the hotbar at the top of your screen&lt;br /&gt;
&lt;br /&gt;
This opens a generic crafting menu that populates everything you are currently able to craft across all your known skills, a useful at a glance overview. Anything that requires a physical tool will be noted as such.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;You can craft anywhere&amp;lt;/span&amp;gt;, but for some skills, a workbench will improve your efficiency and output quality. Workbenches and other infrastructure are unlocked as the community upgrades the settlement, and that takes time and collective effort, so not all workbenches may not be available to you at the start of your journey.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Combat&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------&lt;br /&gt;
&lt;br /&gt;
Return to [[Main Page]]&lt;/div&gt;</summary>
		<author><name>Archin</name></author>
	</entry>
	<entry>
		<id>https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1841</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1841"/>
		<updated>2026-05-18T22:24:12Z</updated>

		<summary type="html">&lt;p&gt;Archin: Protected &amp;quot;New Player Guide&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This Guide will walk you through the basics. For Ultima Online Veterans, please see our [[UO Veteran Guide]] for server specific differences. &lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Interface&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Controls &amp;amp; Interaction&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold down the right mouse button and point in any direction to move. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Hover your cursor close to your character while holding right-click and you&#039;ll walk in that direction.&lt;br /&gt;
*Move your cursor further away and your character breaks into a run.&lt;br /&gt;
*Running drains Stamina, and certain conditions can affect your movement speed such as [[Illness, Injury &amp;amp; Death|Injuries]] and hobbling.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you prefer more modern controls, navigate to &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Options &amp;gt; Experimental&amp;lt;/span&amp;gt; and enable &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;WASD Movement&amp;lt;/span&amp;gt;.&lt;br /&gt;
*Because UO uses a classic isometric view with 8 directions, there are two WASD settings available so you can set your base directions to whichever feels natural, either cardinal or top/down/left/right.&lt;br /&gt;
&lt;br /&gt;
==Item Management &amp;amp; Interaction==&lt;br /&gt;
UO is pretty freeform when it comes to managing items and interactions. Most things will respond to a click or a hover, if only to tell you what it is.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Single-click&amp;lt;/span&amp;gt; or hover over anything to see its name, a quick way to get your bearings in an unfamiliar place.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Double-click&amp;lt;/span&amp;gt; most things to use or activate them: tools, food, drink, doors, job items, and crafting stations. Double-clicking a character opens their paperdoll, or a menu if they&#039;re a special NPC.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold ALT/span&amp;gt; to highlight interactable and noteworthy items in your immediate area, useful for a fast sweep of a room without clicking through everything.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Click and drag to move items&amp;lt;/span&amp;gt;, reposition things in your backpack, hand something to another player which will open a trade menu, or drop it in the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Communication&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
In UO, what you say appears above your character&#039;s head in the game world and is simultaneously logged in your &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Journal&amp;lt;/span&amp;gt;, which keeps a running record of everything said and done around you. It&#039;s worth keeping an eye on, especially in busy scenes where text moves fast.&lt;br /&gt;
&lt;br /&gt;
To speak, simply start typing and your text will appear in the shaded input area at the bottom of your screen. Hit Enter when you&#039;re done and it will appear in the world. NOTE: If you are using WASD movement, you will need to press Enter or click inside the text area first before typing, otherwise your keystrokes will be read as movement inputs.&lt;br /&gt;
&lt;br /&gt;
Speech, emotes, shouts, etc. each display differently in the world, and you can customize the color of each type under &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Options &amp;gt; Speech&amp;lt;/span&amp;gt; to make them easier to read at a glance.&lt;br /&gt;
&lt;br /&gt;
==Roleplay==&lt;br /&gt;
&lt;br /&gt;
Everything your character expresses should be &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Diegetic&amp;lt;/span&amp;gt;, meaning it exists in the world. Spoken words, audible reactions, visible actions. Internal monologue, private thoughts, or anything another character couldn&#039;t reasonably hear or see has no place in open speech. Keep it grounded in what&#039;s actually happening in the scene.&lt;br /&gt;
&lt;br /&gt;
==Out of Character==&lt;br /&gt;
&lt;br /&gt;
Not everything can be handled in character, and for those times the simplest solution is &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party Chat&amp;lt;/span&amp;gt;. Invite the players you need to speak with into a party and talk freely without it bleeding into the roleplay around you.&lt;br /&gt;
&lt;br /&gt;
Additionally, wrapping [[ ]] in normal speech is also acceptable for brief moments.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left; background-color: #152423; color: #AFACA8; padding: 10px;&amp;quot;&amp;quot; |  Chat Commands At a Glance&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Action &lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Chat Formatting&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold; text-align:left;&amp;quot; | Range &amp;amp; Function&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt; || Your Message. || style=&amp;quot;text-align:left;&amp;quot; | Nearby players will hear you, provided they&#039;re on the same screen as you and within Line of Sight.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Whisper&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;\your message&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;text-align:left;&amp;quot; | Speech will only be heard only by players directly adjacent to you, or those with [[Adaptation Traits| Observant]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Shout&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;;your message&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align:left;&amp;quot; | Shouting breaks line of sight, meaning your voice carries through walls, doors, and around corners.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Emote&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;*your action*&amp;lt;/nowiki&amp;gt; || style=&amp;quot;text-align:left;&amp;quot; | Observed by nearby players within line of sight to describe what your character is doing. Emotes are just as in-character as speech, and you&#039;re encouraged to use them.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;/your message&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align:left;&amp;quot; | Anyone currently in your Party will see this regardless of where they are. Messages here are considered out of character.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;OOC&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;[[Your Message]]&amp;lt;/nowiki&amp;gt; || style=&amp;quot;text-align:left;&amp;quot; | Out of character using normal talk, to only be used use in emergency/sparingly. Example: &amp;lt;nowiki&amp;gt;[[Brb]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
&lt;br /&gt;
Icebound hosts a Discord server for out of character communication with staff and other players, as well as tools to help connect you with events, roleplay opportunities, and community resources. It&#039;s the best place to ask questions, get oriented, and stay plugged into what&#039;s happening on the shard.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Crafting&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
[[File:GenericCrafting.png|700px|right]] Crafting in Icebound follows standard UO conventions. Double-click the relevant tool to open its crafting menu and see everything you can make with the materials in your inventory.  See the [[Skills#Crafting|full list of crafting skills]] for an in-depth look at what each skill covers and tools required. &lt;br /&gt;
&lt;br /&gt;
The exception to this is the [[Survival]] Skill, which every character starts with 25 points in to ensure nobody is soft-locked at the start of the game. Survival crafting requires no tool, but the items it produces are poor quality and won&#039;t last long. It&#039;s meant as a means to get on your feet and move toward real crafting skills, or as a fallback in an emergency. &lt;br /&gt;
&lt;br /&gt;
You can access it two ways:&lt;br /&gt;
&lt;br /&gt;
*Type command &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;[craft&amp;lt;/span&amp;gt; and hit enter&lt;br /&gt;
*Click the &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Craft&amp;lt;/span&amp;gt;  button on the hotbar at the top of your screen&lt;br /&gt;
&lt;br /&gt;
This opens a generic crafting menu that populates everything you are currently able to craft across all your known skills, a useful at a glance overview. Anything that requires a physical tool will be noted as such.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;You can craft anywhere&amp;lt;/span&amp;gt;, but for some skills, a workbench will improve your efficiency and output quality. Workbenches and other infrastructure are unlocked as the community upgrades the settlement, and that takes time and collective effort, so not all workbenches may not be available to you at the start of your journey.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Combat&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------&lt;br /&gt;
&lt;br /&gt;
Return to [[Main Page]]&lt;/div&gt;</summary>
		<author><name>Archin</name></author>
	</entry>
	<entry>
		<id>https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1840</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1840"/>
		<updated>2026-05-18T22:15:14Z</updated>

		<summary type="html">&lt;p&gt;Archin: /* Crafting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This Guide will walk you through the basics. For Ultima Online Veterans, please see our [[UO Veteran Guide]] for server specific differences. &lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Interface&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Controls &amp;amp; Interaction&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold down the right mouse button and point in any direction to move. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Hover your cursor close to your character while holding right-click and you&#039;ll walk in that direction.&lt;br /&gt;
*Move your cursor further away and your character breaks into a run.&lt;br /&gt;
*Running drains Stamina, and certain conditions can affect your movement speed such as [[Illness, Injury &amp;amp; Death|Injuries]] and hobbling.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you prefer more modern controls, navigate to &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Options &amp;gt; Experimental&amp;lt;/span&amp;gt; and enable &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;WASD Movement&amp;lt;/span&amp;gt;.&lt;br /&gt;
*Because UO uses a classic isometric view with 8 directions, there are two WASD settings available so you can set your base directions to whichever feels natural, either cardinal or top/down/left/right.&lt;br /&gt;
&lt;br /&gt;
==Item Management &amp;amp; Interaction==&lt;br /&gt;
UO is pretty freeform when it comes to managing items and interactions. Most things will respond to a click or a hover, if only to tell you what it is.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Single-click&amp;lt;/span&amp;gt; or hover over anything to see its name, a quick way to get your bearings in an unfamiliar place.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Double-click&amp;lt;/span&amp;gt; most things to use or activate them: tools, food, drink, doors, job items, and crafting stations. Double-clicking a character opens their paperdoll, or a menu if they&#039;re a special NPC.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold ALT/span&amp;gt; to highlight interactable and noteworthy items in your immediate area, useful for a fast sweep of a room without clicking through everything.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Click and drag to move items&amp;lt;/span&amp;gt;, reposition things in your backpack, hand something to another player which will open a trade menu, or drop it in the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Communication&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
In UO, what you say appears above your character&#039;s head in the game world and is simultaneously logged in your &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Journal&amp;lt;/span&amp;gt;, which keeps a running record of everything said and done around you. It&#039;s worth keeping an eye on, especially in busy scenes where text moves fast.&lt;br /&gt;
&lt;br /&gt;
To speak, simply start typing and your text will appear in the shaded input area at the bottom of your screen. Hit Enter when you&#039;re done and it will appear in the world. NOTE: If you are using WASD movement, you will need to press Enter or click inside the text area first before typing, otherwise your keystrokes will be read as movement inputs.&lt;br /&gt;
&lt;br /&gt;
Speech, emotes, shouts, etc. each display differently in the world, and you can customize the color of each type under &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Options &amp;gt; Speech&amp;lt;/span&amp;gt; to make them easier to read at a glance.&lt;br /&gt;
&lt;br /&gt;
==Roleplay==&lt;br /&gt;
&lt;br /&gt;
Everything your character expresses should be &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Diegetic&amp;lt;/span&amp;gt;, meaning it exists in the world. Spoken words, audible reactions, visible actions. Internal monologue, private thoughts, or anything another character couldn&#039;t reasonably hear or see has no place in open speech. Keep it grounded in what&#039;s actually happening in the scene.&lt;br /&gt;
&lt;br /&gt;
==Out of Character==&lt;br /&gt;
&lt;br /&gt;
Not everything can be handled in character, and for those times the simplest solution is &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party Chat&amp;lt;/span&amp;gt;. Invite the players you need to speak with into a party and talk freely without it bleeding into the roleplay around you.&lt;br /&gt;
&lt;br /&gt;
Additionally, wrapping [[ ]] in normal speech is also acceptable for brief moments.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left; background-color: #152423; color: #AFACA8; padding: 10px;&amp;quot;&amp;quot; |  Chat Commands At a Glance&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Action &lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Chat Formatting&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold; text-align:left;&amp;quot; | Range &amp;amp; Function&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt; || Your Message. || style=&amp;quot;text-align:left;&amp;quot; | Nearby players will hear you, provided they&#039;re on the same screen as you and within Line of Sight.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Whisper&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;\your message&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;text-align:left;&amp;quot; | Speech will only be heard only by players directly adjacent to you, or those with [[Adaptation Traits| Observant]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Shout&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;;your message&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align:left;&amp;quot; | Shouting breaks line of sight, meaning your voice carries through walls, doors, and around corners.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Emote&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;*your action*&amp;lt;/nowiki&amp;gt; || style=&amp;quot;text-align:left;&amp;quot; | Observed by nearby players within line of sight to describe what your character is doing. Emotes are just as in-character as speech, and you&#039;re encouraged to use them.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;/your message&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align:left;&amp;quot; | Anyone currently in your Party will see this regardless of where they are. Messages here are considered out of character.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;OOC&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;[[Your Message]]&amp;lt;/nowiki&amp;gt; || style=&amp;quot;text-align:left;&amp;quot; | Out of character using normal talk, to only be used use in emergency/sparingly. Example: &amp;lt;nowiki&amp;gt;[[Brb]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
&lt;br /&gt;
Icebound hosts a Discord server for out of character communication with staff and other players, as well as tools to help connect you with events, roleplay opportunities, and community resources. It&#039;s the best place to ask questions, get oriented, and stay plugged into what&#039;s happening on the shard.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Crafting&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
[[File:GenericCrafting.png|700px|right]] Crafting in Icebound follows standard UO conventions. Double-click the relevant tool to open its crafting menu and see everything you can make with the materials in your inventory.  See the [[Skills#Crafting|full list of crafting skills]] for an in-depth look at what each skill covers and tools required. &lt;br /&gt;
&lt;br /&gt;
The exception to this is the [[Survival]] Skill, which every character starts with 25 points in to ensure nobody is soft-locked at the start of the game. Survival crafting requires no tool, but the items it produces are poor quality and won&#039;t last long. It&#039;s meant as a means to get on your feet and move toward real crafting skills, or as a fallback in an emergency. &lt;br /&gt;
&lt;br /&gt;
You can access it two ways:&lt;br /&gt;
&lt;br /&gt;
*Type command &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;[craft&amp;lt;/span&amp;gt; and hit enter&lt;br /&gt;
*Click the &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Craft&amp;lt;/span&amp;gt;  button on the hotbar at the top of your screen&lt;br /&gt;
&lt;br /&gt;
This opens a generic crafting menu that populates everything you are currently able to craft across all your known skills, a useful at a glance overview. Anything that requires a physical tool will be noted as such.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;You can craft anywhere&amp;lt;/span&amp;gt;, but for some skills, a workbench will improve your efficiency and output quality. Workbenches and other infrastructure are unlocked as the community upgrades the settlement, and that takes time and collective effort, so not all workbenches may not be available to you at the start of your journey.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Combat&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------&lt;br /&gt;
&lt;br /&gt;
Return to [[Main Page]]&lt;/div&gt;</summary>
		<author><name>Archin</name></author>
	</entry>
	<entry>
		<id>https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1839</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1839"/>
		<updated>2026-05-18T22:15:00Z</updated>

		<summary type="html">&lt;p&gt;Archin: /* Crafting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This Guide will walk you through the basics. For Ultima Online Veterans, please see our [[UO Veteran Guide]] for server specific differences. &lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Interface&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Controls &amp;amp; Interaction&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold down the right mouse button and point in any direction to move. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Hover your cursor close to your character while holding right-click and you&#039;ll walk in that direction.&lt;br /&gt;
*Move your cursor further away and your character breaks into a run.&lt;br /&gt;
*Running drains Stamina, and certain conditions can affect your movement speed such as [[Illness, Injury &amp;amp; Death|Injuries]] and hobbling.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you prefer more modern controls, navigate to &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Options &amp;gt; Experimental&amp;lt;/span&amp;gt; and enable &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;WASD Movement&amp;lt;/span&amp;gt;.&lt;br /&gt;
*Because UO uses a classic isometric view with 8 directions, there are two WASD settings available so you can set your base directions to whichever feels natural, either cardinal or top/down/left/right.&lt;br /&gt;
&lt;br /&gt;
==Item Management &amp;amp; Interaction==&lt;br /&gt;
UO is pretty freeform when it comes to managing items and interactions. Most things will respond to a click or a hover, if only to tell you what it is.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Single-click&amp;lt;/span&amp;gt; or hover over anything to see its name, a quick way to get your bearings in an unfamiliar place.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Double-click&amp;lt;/span&amp;gt; most things to use or activate them: tools, food, drink, doors, job items, and crafting stations. Double-clicking a character opens their paperdoll, or a menu if they&#039;re a special NPC.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold ALT/span&amp;gt; to highlight interactable and noteworthy items in your immediate area, useful for a fast sweep of a room without clicking through everything.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Click and drag to move items&amp;lt;/span&amp;gt;, reposition things in your backpack, hand something to another player which will open a trade menu, or drop it in the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Communication&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
In UO, what you say appears above your character&#039;s head in the game world and is simultaneously logged in your &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Journal&amp;lt;/span&amp;gt;, which keeps a running record of everything said and done around you. It&#039;s worth keeping an eye on, especially in busy scenes where text moves fast.&lt;br /&gt;
&lt;br /&gt;
To speak, simply start typing and your text will appear in the shaded input area at the bottom of your screen. Hit Enter when you&#039;re done and it will appear in the world. NOTE: If you are using WASD movement, you will need to press Enter or click inside the text area first before typing, otherwise your keystrokes will be read as movement inputs.&lt;br /&gt;
&lt;br /&gt;
Speech, emotes, shouts, etc. each display differently in the world, and you can customize the color of each type under &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Options &amp;gt; Speech&amp;lt;/span&amp;gt; to make them easier to read at a glance.&lt;br /&gt;
&lt;br /&gt;
==Roleplay==&lt;br /&gt;
&lt;br /&gt;
Everything your character expresses should be &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Diegetic&amp;lt;/span&amp;gt;, meaning it exists in the world. Spoken words, audible reactions, visible actions. Internal monologue, private thoughts, or anything another character couldn&#039;t reasonably hear or see has no place in open speech. Keep it grounded in what&#039;s actually happening in the scene.&lt;br /&gt;
&lt;br /&gt;
==Out of Character==&lt;br /&gt;
&lt;br /&gt;
Not everything can be handled in character, and for those times the simplest solution is &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party Chat&amp;lt;/span&amp;gt;. Invite the players you need to speak with into a party and talk freely without it bleeding into the roleplay around you.&lt;br /&gt;
&lt;br /&gt;
Additionally, wrapping [[ ]] in normal speech is also acceptable for brief moments.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left; background-color: #152423; color: #AFACA8; padding: 10px;&amp;quot;&amp;quot; |  Chat Commands At a Glance&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Action &lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Chat Formatting&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold; text-align:left;&amp;quot; | Range &amp;amp; Function&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt; || Your Message. || style=&amp;quot;text-align:left;&amp;quot; | Nearby players will hear you, provided they&#039;re on the same screen as you and within Line of Sight.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Whisper&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;\your message&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;text-align:left;&amp;quot; | Speech will only be heard only by players directly adjacent to you, or those with [[Adaptation Traits| Observant]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Shout&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;;your message&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align:left;&amp;quot; | Shouting breaks line of sight, meaning your voice carries through walls, doors, and around corners.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Emote&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;*your action*&amp;lt;/nowiki&amp;gt; || style=&amp;quot;text-align:left;&amp;quot; | Observed by nearby players within line of sight to describe what your character is doing. Emotes are just as in-character as speech, and you&#039;re encouraged to use them.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;/your message&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align:left;&amp;quot; | Anyone currently in your Party will see this regardless of where they are. Messages here are considered out of character.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;OOC&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;[[Your Message]]&amp;lt;/nowiki&amp;gt; || style=&amp;quot;text-align:left;&amp;quot; | Out of character using normal talk, to only be used use in emergency/sparingly. Example: &amp;lt;nowiki&amp;gt;[[Brb]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
&lt;br /&gt;
Icebound hosts a Discord server for out of character communication with staff and other players, as well as tools to help connect you with events, roleplay opportunities, and community resources. It&#039;s the best place to ask questions, get oriented, and stay plugged into what&#039;s happening on the shard.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Crafting&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
[[File:GenericCrafting.png|600px|right]] Crafting in Icebound follows standard UO conventions. Double-click the relevant tool to open its crafting menu and see everything you can make with the materials in your inventory.  See the [[Skills#Crafting|full list of crafting skills]] for an in-depth look at what each skill covers and tools required. &lt;br /&gt;
&lt;br /&gt;
The exception to this is the [[Survival]] Skill, which every character starts with 25 points in to ensure nobody is soft-locked at the start of the game. Survival crafting requires no tool, but the items it produces are poor quality and won&#039;t last long. It&#039;s meant as a means to get on your feet and move toward real crafting skills, or as a fallback in an emergency. &lt;br /&gt;
&lt;br /&gt;
You can access it two ways:&lt;br /&gt;
&lt;br /&gt;
*Type command &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;[craft&amp;lt;/span&amp;gt; and hit enter&lt;br /&gt;
*Click the &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Craft&amp;lt;/span&amp;gt;  button on the hotbar at the top of your screen&lt;br /&gt;
&lt;br /&gt;
This opens a generic crafting menu that populates everything you are currently able to craft across all your known skills, a useful at a glance overview. Anything that requires a physical tool will be noted as such.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;You can craft anywhere&amp;lt;/span&amp;gt;, but for some skills, a workbench will improve your efficiency and output quality. Workbenches and other infrastructure are unlocked as the community upgrades the settlement, and that takes time and collective effort, so not all workbenches may not be available to you at the start of your journey.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Combat&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------&lt;br /&gt;
&lt;br /&gt;
Return to [[Main Page]]&lt;/div&gt;</summary>
		<author><name>Archin</name></author>
	</entry>
	<entry>
		<id>https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1838</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1838"/>
		<updated>2026-05-18T22:14:05Z</updated>

		<summary type="html">&lt;p&gt;Archin: /* Crafting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This Guide will walk you through the basics. For Ultima Online Veterans, please see our [[UO Veteran Guide]] for server specific differences. &lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Interface&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Controls &amp;amp; Interaction&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold down the right mouse button and point in any direction to move. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Hover your cursor close to your character while holding right-click and you&#039;ll walk in that direction.&lt;br /&gt;
*Move your cursor further away and your character breaks into a run.&lt;br /&gt;
*Running drains Stamina, and certain conditions can affect your movement speed such as [[Illness, Injury &amp;amp; Death|Injuries]] and hobbling.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you prefer more modern controls, navigate to &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Options &amp;gt; Experimental&amp;lt;/span&amp;gt; and enable &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;WASD Movement&amp;lt;/span&amp;gt;.&lt;br /&gt;
*Because UO uses a classic isometric view with 8 directions, there are two WASD settings available so you can set your base directions to whichever feels natural, either cardinal or top/down/left/right.&lt;br /&gt;
&lt;br /&gt;
==Item Management &amp;amp; Interaction==&lt;br /&gt;
UO is pretty freeform when it comes to managing items and interactions. Most things will respond to a click or a hover, if only to tell you what it is.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Single-click&amp;lt;/span&amp;gt; or hover over anything to see its name, a quick way to get your bearings in an unfamiliar place.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Double-click&amp;lt;/span&amp;gt; most things to use or activate them: tools, food, drink, doors, job items, and crafting stations. Double-clicking a character opens their paperdoll, or a menu if they&#039;re a special NPC.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold ALT/span&amp;gt; to highlight interactable and noteworthy items in your immediate area, useful for a fast sweep of a room without clicking through everything.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Click and drag to move items&amp;lt;/span&amp;gt;, reposition things in your backpack, hand something to another player which will open a trade menu, or drop it in the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Communication&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
In UO, what you say appears above your character&#039;s head in the game world and is simultaneously logged in your &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Journal&amp;lt;/span&amp;gt;, which keeps a running record of everything said and done around you. It&#039;s worth keeping an eye on, especially in busy scenes where text moves fast.&lt;br /&gt;
&lt;br /&gt;
To speak, simply start typing and your text will appear in the shaded input area at the bottom of your screen. Hit Enter when you&#039;re done and it will appear in the world. NOTE: If you are using WASD movement, you will need to press Enter or click inside the text area first before typing, otherwise your keystrokes will be read as movement inputs.&lt;br /&gt;
&lt;br /&gt;
Speech, emotes, shouts, etc. each display differently in the world, and you can customize the color of each type under &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Options &amp;gt; Speech&amp;lt;/span&amp;gt; to make them easier to read at a glance.&lt;br /&gt;
&lt;br /&gt;
==Roleplay==&lt;br /&gt;
&lt;br /&gt;
Everything your character expresses should be &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Diegetic&amp;lt;/span&amp;gt;, meaning it exists in the world. Spoken words, audible reactions, visible actions. Internal monologue, private thoughts, or anything another character couldn&#039;t reasonably hear or see has no place in open speech. Keep it grounded in what&#039;s actually happening in the scene.&lt;br /&gt;
&lt;br /&gt;
==Out of Character==&lt;br /&gt;
&lt;br /&gt;
Not everything can be handled in character, and for those times the simplest solution is &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party Chat&amp;lt;/span&amp;gt;. Invite the players you need to speak with into a party and talk freely without it bleeding into the roleplay around you.&lt;br /&gt;
&lt;br /&gt;
Additionally, wrapping [[ ]] in normal speech is also acceptable for brief moments.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left; background-color: #152423; color: #AFACA8; padding: 10px;&amp;quot;&amp;quot; |  Chat Commands At a Glance&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Action &lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Chat Formatting&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold; text-align:left;&amp;quot; | Range &amp;amp; Function&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt; || Your Message. || style=&amp;quot;text-align:left;&amp;quot; | Nearby players will hear you, provided they&#039;re on the same screen as you and within Line of Sight.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Whisper&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;\your message&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;text-align:left;&amp;quot; | Speech will only be heard only by players directly adjacent to you, or those with [[Adaptation Traits| Observant]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Shout&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;;your message&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align:left;&amp;quot; | Shouting breaks line of sight, meaning your voice carries through walls, doors, and around corners.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Emote&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;*your action*&amp;lt;/nowiki&amp;gt; || style=&amp;quot;text-align:left;&amp;quot; | Observed by nearby players within line of sight to describe what your character is doing. Emotes are just as in-character as speech, and you&#039;re encouraged to use them.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;/your message&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align:left;&amp;quot; | Anyone currently in your Party will see this regardless of where they are. Messages here are considered out of character.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;OOC&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;[[Your Message]]&amp;lt;/nowiki&amp;gt; || style=&amp;quot;text-align:left;&amp;quot; | Out of character using normal talk, to only be used use in emergency/sparingly. Example: &amp;lt;nowiki&amp;gt;[[Brb]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
&lt;br /&gt;
Icebound hosts a Discord server for out of character communication with staff and other players, as well as tools to help connect you with events, roleplay opportunities, and community resources. It&#039;s the best place to ask questions, get oriented, and stay plugged into what&#039;s happening on the shard.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Crafting&amp;lt;/span&amp;gt;=&lt;br /&gt;
[[File:GenericCrafting.png|600px|right]]&lt;br /&gt;
Crafting in Icebound follows standard UO conventions. Double-click the relevant tool to open its crafting menu and see everything you can make with the materials in your inventory. See the [[Skills#Crafting|full list of crafting skills]] for an in-depth look at what each skill covers and tools required. &lt;br /&gt;
&lt;br /&gt;
The exception to this is the [[Survival]] Skill, which every character starts with 25 points in to ensure nobody is soft-locked at the start of the game. Survival crafting requires no tool, but the items it produces are poor quality and won&#039;t last long. It&#039;s meant as a means to get on your feet and move toward real crafting skills, or as a fallback in an emergency. &lt;br /&gt;
&lt;br /&gt;
You can access it two ways:&lt;br /&gt;
&lt;br /&gt;
*Type command &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;[craft&amp;lt;/span&amp;gt; and hit enter&lt;br /&gt;
*Click the &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Craft&amp;lt;/span&amp;gt;  button on the hotbar at the top of your screen&lt;br /&gt;
&lt;br /&gt;
This opens a generic crafting menu that populates everything you are currently able to craft across all your known skills, a useful at a glance overview. Anything that requires a physical tool will be noted as such.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;You can craft anywhere&amp;lt;/span&amp;gt;, but for some skills, a workbench will improve your efficiency and output quality. Workbenches and other infrastructure are unlocked as the community upgrades the settlement, and that takes time and collective effort, so not all workbenches may not be available to you at the start of your journey.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Combat&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------&lt;br /&gt;
&lt;br /&gt;
Return to [[Main Page]]&lt;/div&gt;</summary>
		<author><name>Archin</name></author>
	</entry>
	<entry>
		<id>https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1837</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1837"/>
		<updated>2026-05-18T22:13:08Z</updated>

		<summary type="html">&lt;p&gt;Archin: /* Crafting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This Guide will walk you through the basics. For Ultima Online Veterans, please see our [[UO Veteran Guide]] for server specific differences. &lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Interface&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Controls &amp;amp; Interaction&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold down the right mouse button and point in any direction to move. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Hover your cursor close to your character while holding right-click and you&#039;ll walk in that direction.&lt;br /&gt;
*Move your cursor further away and your character breaks into a run.&lt;br /&gt;
*Running drains Stamina, and certain conditions can affect your movement speed such as [[Illness, Injury &amp;amp; Death|Injuries]] and hobbling.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you prefer more modern controls, navigate to &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Options &amp;gt; Experimental&amp;lt;/span&amp;gt; and enable &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;WASD Movement&amp;lt;/span&amp;gt;.&lt;br /&gt;
*Because UO uses a classic isometric view with 8 directions, there are two WASD settings available so you can set your base directions to whichever feels natural, either cardinal or top/down/left/right.&lt;br /&gt;
&lt;br /&gt;
==Item Management &amp;amp; Interaction==&lt;br /&gt;
UO is pretty freeform when it comes to managing items and interactions. Most things will respond to a click or a hover, if only to tell you what it is.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Single-click&amp;lt;/span&amp;gt; or hover over anything to see its name, a quick way to get your bearings in an unfamiliar place.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Double-click&amp;lt;/span&amp;gt; most things to use or activate them: tools, food, drink, doors, job items, and crafting stations. Double-clicking a character opens their paperdoll, or a menu if they&#039;re a special NPC.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold ALT/span&amp;gt; to highlight interactable and noteworthy items in your immediate area, useful for a fast sweep of a room without clicking through everything.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Click and drag to move items&amp;lt;/span&amp;gt;, reposition things in your backpack, hand something to another player which will open a trade menu, or drop it in the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Communication&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
In UO, what you say appears above your character&#039;s head in the game world and is simultaneously logged in your &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Journal&amp;lt;/span&amp;gt;, which keeps a running record of everything said and done around you. It&#039;s worth keeping an eye on, especially in busy scenes where text moves fast.&lt;br /&gt;
&lt;br /&gt;
To speak, simply start typing and your text will appear in the shaded input area at the bottom of your screen. Hit Enter when you&#039;re done and it will appear in the world. NOTE: If you are using WASD movement, you will need to press Enter or click inside the text area first before typing, otherwise your keystrokes will be read as movement inputs.&lt;br /&gt;
&lt;br /&gt;
Speech, emotes, shouts, etc. each display differently in the world, and you can customize the color of each type under &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Options &amp;gt; Speech&amp;lt;/span&amp;gt; to make them easier to read at a glance.&lt;br /&gt;
&lt;br /&gt;
==Roleplay==&lt;br /&gt;
&lt;br /&gt;
Everything your character expresses should be &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Diegetic&amp;lt;/span&amp;gt;, meaning it exists in the world. Spoken words, audible reactions, visible actions. Internal monologue, private thoughts, or anything another character couldn&#039;t reasonably hear or see has no place in open speech. Keep it grounded in what&#039;s actually happening in the scene.&lt;br /&gt;
&lt;br /&gt;
==Out of Character==&lt;br /&gt;
&lt;br /&gt;
Not everything can be handled in character, and for those times the simplest solution is &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party Chat&amp;lt;/span&amp;gt;. Invite the players you need to speak with into a party and talk freely without it bleeding into the roleplay around you.&lt;br /&gt;
&lt;br /&gt;
Additionally, wrapping [[ ]] in normal speech is also acceptable for brief moments.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left; background-color: #152423; color: #AFACA8; padding: 10px;&amp;quot;&amp;quot; |  Chat Commands At a Glance&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Action &lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Chat Formatting&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold; text-align:left;&amp;quot; | Range &amp;amp; Function&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt; || Your Message. || style=&amp;quot;text-align:left;&amp;quot; | Nearby players will hear you, provided they&#039;re on the same screen as you and within Line of Sight.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Whisper&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;\your message&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;text-align:left;&amp;quot; | Speech will only be heard only by players directly adjacent to you, or those with [[Adaptation Traits| Observant]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Shout&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;;your message&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align:left;&amp;quot; | Shouting breaks line of sight, meaning your voice carries through walls, doors, and around corners.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Emote&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;*your action*&amp;lt;/nowiki&amp;gt; || style=&amp;quot;text-align:left;&amp;quot; | Observed by nearby players within line of sight to describe what your character is doing. Emotes are just as in-character as speech, and you&#039;re encouraged to use them.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;/your message&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align:left;&amp;quot; | Anyone currently in your Party will see this regardless of where they are. Messages here are considered out of character.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;OOC&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;[[Your Message]]&amp;lt;/nowiki&amp;gt; || style=&amp;quot;text-align:left;&amp;quot; | Out of character using normal talk, to only be used use in emergency/sparingly. Example: &amp;lt;nowiki&amp;gt;[[Brb]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
&lt;br /&gt;
Icebound hosts a Discord server for out of character communication with staff and other players, as well as tools to help connect you with events, roleplay opportunities, and community resources. It&#039;s the best place to ask questions, get oriented, and stay plugged into what&#039;s happening on the shard.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Crafting&amp;lt;/span&amp;gt;=&lt;br /&gt;
[[File:GenericCrafting.png|600px|right]]&lt;br /&gt;
Crafting in Icebound follows standard UO conventions. Double-click the relevant tool to open its crafting menu and see everything you can make with the materials in your inventory. See the [[Skills#Crafting|full list of crafting skills]] for an in-depth look at what each skill covers and tools required. &lt;br /&gt;
&lt;br /&gt;
The exception to this is the [[Survival]] Skill, which every character starts with 25 points in to ensure nobody is soft-locked at the start of the game. Survival crafting requires no tool, but the items it produces are poor quality and won&#039;t last long. It&#039;s meant as a means to get on your feet and move toward real crafting skills, or as a fallback in an emergency. &lt;br /&gt;
&lt;br /&gt;
You can access it two ways:&lt;br /&gt;
&lt;br /&gt;
*Type command &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;[craft&amp;lt;/span&amp;gt; and hit enter&lt;br /&gt;
*Click the &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Craft&amp;lt;/span&amp;gt;  button on the hotbar at the top of your screen&lt;br /&gt;
&lt;br /&gt;
This opens a generic crafting menu that populates everything you are currently able to craft across all your known skills, a useful at a glance overview. Anything that requires a physical tool will be noted as such.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some skills also benefit from access to a workbench. You can craft anywhere, but a workbench will improve your efficiency and output quality. Workbenches and other infrastructure are unlocked as the community upgrades the settlement, and that takes time and collective effort, so not all workbenches may not be available to you at the start of your journey.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Combat&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------&lt;br /&gt;
&lt;br /&gt;
Return to [[Main Page]]&lt;/div&gt;</summary>
		<author><name>Archin</name></author>
	</entry>
	<entry>
		<id>https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1836</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1836"/>
		<updated>2026-05-18T22:12:47Z</updated>

		<summary type="html">&lt;p&gt;Archin: /* Crafting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This Guide will walk you through the basics. For Ultima Online Veterans, please see our [[UO Veteran Guide]] for server specific differences. &lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Interface&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Controls &amp;amp; Interaction&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold down the right mouse button and point in any direction to move. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Hover your cursor close to your character while holding right-click and you&#039;ll walk in that direction.&lt;br /&gt;
*Move your cursor further away and your character breaks into a run.&lt;br /&gt;
*Running drains Stamina, and certain conditions can affect your movement speed such as [[Illness, Injury &amp;amp; Death|Injuries]] and hobbling.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you prefer more modern controls, navigate to &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Options &amp;gt; Experimental&amp;lt;/span&amp;gt; and enable &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;WASD Movement&amp;lt;/span&amp;gt;.&lt;br /&gt;
*Because UO uses a classic isometric view with 8 directions, there are two WASD settings available so you can set your base directions to whichever feels natural, either cardinal or top/down/left/right.&lt;br /&gt;
&lt;br /&gt;
==Item Management &amp;amp; Interaction==&lt;br /&gt;
UO is pretty freeform when it comes to managing items and interactions. Most things will respond to a click or a hover, if only to tell you what it is.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Single-click&amp;lt;/span&amp;gt; or hover over anything to see its name, a quick way to get your bearings in an unfamiliar place.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Double-click&amp;lt;/span&amp;gt; most things to use or activate them: tools, food, drink, doors, job items, and crafting stations. Double-clicking a character opens their paperdoll, or a menu if they&#039;re a special NPC.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold ALT/span&amp;gt; to highlight interactable and noteworthy items in your immediate area, useful for a fast sweep of a room without clicking through everything.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Click and drag to move items&amp;lt;/span&amp;gt;, reposition things in your backpack, hand something to another player which will open a trade menu, or drop it in the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Communication&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
In UO, what you say appears above your character&#039;s head in the game world and is simultaneously logged in your &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Journal&amp;lt;/span&amp;gt;, which keeps a running record of everything said and done around you. It&#039;s worth keeping an eye on, especially in busy scenes where text moves fast.&lt;br /&gt;
&lt;br /&gt;
To speak, simply start typing and your text will appear in the shaded input area at the bottom of your screen. Hit Enter when you&#039;re done and it will appear in the world. NOTE: If you are using WASD movement, you will need to press Enter or click inside the text area first before typing, otherwise your keystrokes will be read as movement inputs.&lt;br /&gt;
&lt;br /&gt;
Speech, emotes, shouts, etc. each display differently in the world, and you can customize the color of each type under &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Options &amp;gt; Speech&amp;lt;/span&amp;gt; to make them easier to read at a glance.&lt;br /&gt;
&lt;br /&gt;
==Roleplay==&lt;br /&gt;
&lt;br /&gt;
Everything your character expresses should be &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Diegetic&amp;lt;/span&amp;gt;, meaning it exists in the world. Spoken words, audible reactions, visible actions. Internal monologue, private thoughts, or anything another character couldn&#039;t reasonably hear or see has no place in open speech. Keep it grounded in what&#039;s actually happening in the scene.&lt;br /&gt;
&lt;br /&gt;
==Out of Character==&lt;br /&gt;
&lt;br /&gt;
Not everything can be handled in character, and for those times the simplest solution is &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party Chat&amp;lt;/span&amp;gt;. Invite the players you need to speak with into a party and talk freely without it bleeding into the roleplay around you.&lt;br /&gt;
&lt;br /&gt;
Additionally, wrapping [[ ]] in normal speech is also acceptable for brief moments.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left; background-color: #152423; color: #AFACA8; padding: 10px;&amp;quot;&amp;quot; |  Chat Commands At a Glance&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Action &lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Chat Formatting&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold; text-align:left;&amp;quot; | Range &amp;amp; Function&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt; || Your Message. || style=&amp;quot;text-align:left;&amp;quot; | Nearby players will hear you, provided they&#039;re on the same screen as you and within Line of Sight.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Whisper&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;\your message&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;text-align:left;&amp;quot; | Speech will only be heard only by players directly adjacent to you, or those with [[Adaptation Traits| Observant]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Shout&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;;your message&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align:left;&amp;quot; | Shouting breaks line of sight, meaning your voice carries through walls, doors, and around corners.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Emote&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;*your action*&amp;lt;/nowiki&amp;gt; || style=&amp;quot;text-align:left;&amp;quot; | Observed by nearby players within line of sight to describe what your character is doing. Emotes are just as in-character as speech, and you&#039;re encouraged to use them.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;/your message&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align:left;&amp;quot; | Anyone currently in your Party will see this regardless of where they are. Messages here are considered out of character.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;OOC&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;[[Your Message]]&amp;lt;/nowiki&amp;gt; || style=&amp;quot;text-align:left;&amp;quot; | Out of character using normal talk, to only be used use in emergency/sparingly. Example: &amp;lt;nowiki&amp;gt;[[Brb]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
&lt;br /&gt;
Icebound hosts a Discord server for out of character communication with staff and other players, as well as tools to help connect you with events, roleplay opportunities, and community resources. It&#039;s the best place to ask questions, get oriented, and stay plugged into what&#039;s happening on the shard.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Crafting&amp;lt;/span&amp;gt;=&lt;br /&gt;
[[File:GenericCrafting.png|500px|right]]&lt;br /&gt;
Crafting in Icebound follows standard UO conventions. Double-click the relevant tool to open its crafting menu and see everything you can make with the materials in your inventory. See the [[Skills#Crafting|full list of crafting skills]] for an in-depth look at what each skill covers and tools required. &lt;br /&gt;
&lt;br /&gt;
The exception to this is the [[Survival]] Skill, which every character starts with 25 points in to ensure nobody is soft-locked at the start of the game. Survival crafting requires no tool, but the items it produces are poor quality and won&#039;t last long. It&#039;s meant as a means to get on your feet and move toward real crafting skills, or as a fallback in an emergency. &lt;br /&gt;
&lt;br /&gt;
You can access it two ways:&lt;br /&gt;
&lt;br /&gt;
*Type command &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;[craft&amp;lt;/span&amp;gt; and hit enter&lt;br /&gt;
*Click the &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Craft&amp;lt;/span&amp;gt;  button on the hotbar at the top of your screen&lt;br /&gt;
&lt;br /&gt;
This opens a generic crafting menu that populates everything you are currently able to craft across all your known skills, a useful at a glance overview. Anything that requires a physical tool will be noted as such.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some skills also benefit from access to a workbench. You can craft anywhere, but a workbench will improve your efficiency and output quality. Workbenches and other infrastructure are unlocked as the community upgrades the settlement, and that takes time and collective effort, so not all workbenches may not be available to you at the start of your journey.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Combat&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------&lt;br /&gt;
&lt;br /&gt;
Return to [[Main Page]]&lt;/div&gt;</summary>
		<author><name>Archin</name></author>
	</entry>
	<entry>
		<id>https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1835</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1835"/>
		<updated>2026-05-18T22:12:36Z</updated>

		<summary type="html">&lt;p&gt;Archin: /* Crafting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This Guide will walk you through the basics. For Ultima Online Veterans, please see our [[UO Veteran Guide]] for server specific differences. &lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Interface&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Controls &amp;amp; Interaction&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold down the right mouse button and point in any direction to move. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Hover your cursor close to your character while holding right-click and you&#039;ll walk in that direction.&lt;br /&gt;
*Move your cursor further away and your character breaks into a run.&lt;br /&gt;
*Running drains Stamina, and certain conditions can affect your movement speed such as [[Illness, Injury &amp;amp; Death|Injuries]] and hobbling.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you prefer more modern controls, navigate to &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Options &amp;gt; Experimental&amp;lt;/span&amp;gt; and enable &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;WASD Movement&amp;lt;/span&amp;gt;.&lt;br /&gt;
*Because UO uses a classic isometric view with 8 directions, there are two WASD settings available so you can set your base directions to whichever feels natural, either cardinal or top/down/left/right.&lt;br /&gt;
&lt;br /&gt;
==Item Management &amp;amp; Interaction==&lt;br /&gt;
UO is pretty freeform when it comes to managing items and interactions. Most things will respond to a click or a hover, if only to tell you what it is.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Single-click&amp;lt;/span&amp;gt; or hover over anything to see its name, a quick way to get your bearings in an unfamiliar place.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Double-click&amp;lt;/span&amp;gt; most things to use or activate them: tools, food, drink, doors, job items, and crafting stations. Double-clicking a character opens their paperdoll, or a menu if they&#039;re a special NPC.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold ALT/span&amp;gt; to highlight interactable and noteworthy items in your immediate area, useful for a fast sweep of a room without clicking through everything.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Click and drag to move items&amp;lt;/span&amp;gt;, reposition things in your backpack, hand something to another player which will open a trade menu, or drop it in the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Communication&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
In UO, what you say appears above your character&#039;s head in the game world and is simultaneously logged in your &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Journal&amp;lt;/span&amp;gt;, which keeps a running record of everything said and done around you. It&#039;s worth keeping an eye on, especially in busy scenes where text moves fast.&lt;br /&gt;
&lt;br /&gt;
To speak, simply start typing and your text will appear in the shaded input area at the bottom of your screen. Hit Enter when you&#039;re done and it will appear in the world. NOTE: If you are using WASD movement, you will need to press Enter or click inside the text area first before typing, otherwise your keystrokes will be read as movement inputs.&lt;br /&gt;
&lt;br /&gt;
Speech, emotes, shouts, etc. each display differently in the world, and you can customize the color of each type under &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Options &amp;gt; Speech&amp;lt;/span&amp;gt; to make them easier to read at a glance.&lt;br /&gt;
&lt;br /&gt;
==Roleplay==&lt;br /&gt;
&lt;br /&gt;
Everything your character expresses should be &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Diegetic&amp;lt;/span&amp;gt;, meaning it exists in the world. Spoken words, audible reactions, visible actions. Internal monologue, private thoughts, or anything another character couldn&#039;t reasonably hear or see has no place in open speech. Keep it grounded in what&#039;s actually happening in the scene.&lt;br /&gt;
&lt;br /&gt;
==Out of Character==&lt;br /&gt;
&lt;br /&gt;
Not everything can be handled in character, and for those times the simplest solution is &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party Chat&amp;lt;/span&amp;gt;. Invite the players you need to speak with into a party and talk freely without it bleeding into the roleplay around you.&lt;br /&gt;
&lt;br /&gt;
Additionally, wrapping [[ ]] in normal speech is also acceptable for brief moments.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left; background-color: #152423; color: #AFACA8; padding: 10px;&amp;quot;&amp;quot; |  Chat Commands At a Glance&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Action &lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Chat Formatting&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold; text-align:left;&amp;quot; | Range &amp;amp; Function&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt; || Your Message. || style=&amp;quot;text-align:left;&amp;quot; | Nearby players will hear you, provided they&#039;re on the same screen as you and within Line of Sight.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Whisper&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;\your message&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;text-align:left;&amp;quot; | Speech will only be heard only by players directly adjacent to you, or those with [[Adaptation Traits| Observant]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Shout&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;;your message&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align:left;&amp;quot; | Shouting breaks line of sight, meaning your voice carries through walls, doors, and around corners.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Emote&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;*your action*&amp;lt;/nowiki&amp;gt; || style=&amp;quot;text-align:left;&amp;quot; | Observed by nearby players within line of sight to describe what your character is doing. Emotes are just as in-character as speech, and you&#039;re encouraged to use them.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;/your message&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align:left;&amp;quot; | Anyone currently in your Party will see this regardless of where they are. Messages here are considered out of character.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;OOC&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;[[Your Message]]&amp;lt;/nowiki&amp;gt; || style=&amp;quot;text-align:left;&amp;quot; | Out of character using normal talk, to only be used use in emergency/sparingly. Example: &amp;lt;nowiki&amp;gt;[[Brb]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
&lt;br /&gt;
Icebound hosts a Discord server for out of character communication with staff and other players, as well as tools to help connect you with events, roleplay opportunities, and community resources. It&#039;s the best place to ask questions, get oriented, and stay plugged into what&#039;s happening on the shard.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Crafting&amp;lt;/span&amp;gt;=&lt;br /&gt;
[[File:GenericCrafting.png|800px|right]]&lt;br /&gt;
Crafting in Icebound follows standard UO conventions. Double-click the relevant tool to open its crafting menu and see everything you can make with the materials in your inventory. See the [[Skills#Crafting|full list of crafting skills]] for an in-depth look at what each skill covers and tools required. &lt;br /&gt;
&lt;br /&gt;
The exception to this is the [[Survival]] Skill, which every character starts with 25 points in to ensure nobody is soft-locked at the start of the game. Survival crafting requires no tool, but the items it produces are poor quality and won&#039;t last long. It&#039;s meant as a means to get on your feet and move toward real crafting skills, or as a fallback in an emergency. &lt;br /&gt;
&lt;br /&gt;
You can access it two ways:&lt;br /&gt;
&lt;br /&gt;
*Type command &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;[craft&amp;lt;/span&amp;gt; and hit enter&lt;br /&gt;
*Click the &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Craft&amp;lt;/span&amp;gt;  button on the hotbar at the top of your screen&lt;br /&gt;
&lt;br /&gt;
This opens a generic crafting menu that populates everything you are currently able to craft across all your known skills, a useful at a glance overview. Anything that requires a physical tool will be noted as such.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some skills also benefit from access to a workbench. You can craft anywhere, but a workbench will improve your efficiency and output quality. Workbenches and other infrastructure are unlocked as the community upgrades the settlement, and that takes time and collective effort, so not all workbenches may not be available to you at the start of your journey.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Combat&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------&lt;br /&gt;
&lt;br /&gt;
Return to [[Main Page]]&lt;/div&gt;</summary>
		<author><name>Archin</name></author>
	</entry>
	<entry>
		<id>https://wiki.uoicebound.com/index.php?title=File:GenericCrafting.png&amp;diff=1834</id>
		<title>File:GenericCrafting.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoicebound.com/index.php?title=File:GenericCrafting.png&amp;diff=1834"/>
		<updated>2026-05-18T22:09:47Z</updated>

		<summary type="html">&lt;p&gt;Archin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Archin</name></author>
	</entry>
	<entry>
		<id>https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1833</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1833"/>
		<updated>2026-05-18T20:57:04Z</updated>

		<summary type="html">&lt;p&gt;Archin: /* Crafting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This Guide will walk you through the basics. For Ultima Online Veterans, please see our [[UO Veteran Guide]] for server specific differences. &lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Interface&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Controls &amp;amp; Interaction&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold down the right mouse button and point in any direction to move. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Hover your cursor close to your character while holding right-click and you&#039;ll walk in that direction.&lt;br /&gt;
*Move your cursor further away and your character breaks into a run.&lt;br /&gt;
*Running drains Stamina, and certain conditions can affect your movement speed such as [[Illness, Injury &amp;amp; Death|Injuries]] and hobbling.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you prefer more modern controls, navigate to &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Options &amp;gt; Experimental&amp;lt;/span&amp;gt; and enable &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;WASD Movement&amp;lt;/span&amp;gt;.&lt;br /&gt;
*Because UO uses a classic isometric view with 8 directions, there are two WASD settings available so you can set your base directions to whichever feels natural, either cardinal or top/down/left/right.&lt;br /&gt;
&lt;br /&gt;
==Item Management &amp;amp; Interaction==&lt;br /&gt;
UO is pretty freeform when it comes to managing items and interactions. Most things will respond to a click or a hover, if only to tell you what it is.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Single-click&amp;lt;/span&amp;gt; or hover over anything to see its name, a quick way to get your bearings in an unfamiliar place.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Double-click&amp;lt;/span&amp;gt; most things to use or activate them: tools, food, drink, doors, job items, and crafting stations. Double-clicking a character opens their paperdoll, or a menu if they&#039;re a special NPC.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold ALT/span&amp;gt; to highlight interactable and noteworthy items in your immediate area, useful for a fast sweep of a room without clicking through everything.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Click and drag to move items&amp;lt;/span&amp;gt;, reposition things in your backpack, hand something to another player which will open a trade menu, or drop it in the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Communication&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
In UO, what you say appears above your character&#039;s head in the game world and is simultaneously logged in your &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Journal&amp;lt;/span&amp;gt;, which keeps a running record of everything said and done around you. It&#039;s worth keeping an eye on, especially in busy scenes where text moves fast.&lt;br /&gt;
&lt;br /&gt;
To speak, simply start typing and your text will appear in the shaded input area at the bottom of your screen. Hit Enter when you&#039;re done and it will appear in the world. NOTE: If you are using WASD movement, you will need to press Enter or click inside the text area first before typing, otherwise your keystrokes will be read as movement inputs.&lt;br /&gt;
&lt;br /&gt;
Speech, emotes, shouts, etc. each display differently in the world, and you can customize the color of each type under &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Options &amp;gt; Speech&amp;lt;/span&amp;gt; to make them easier to read at a glance.&lt;br /&gt;
&lt;br /&gt;
==Roleplay==&lt;br /&gt;
&lt;br /&gt;
Everything your character expresses should be &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Diegetic&amp;lt;/span&amp;gt;, meaning it exists in the world. Spoken words, audible reactions, visible actions. Internal monologue, private thoughts, or anything another character couldn&#039;t reasonably hear or see has no place in open speech. Keep it grounded in what&#039;s actually happening in the scene.&lt;br /&gt;
&lt;br /&gt;
==Out of Character==&lt;br /&gt;
&lt;br /&gt;
Not everything can be handled in character, and for those times the simplest solution is &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party Chat&amp;lt;/span&amp;gt;. Invite the players you need to speak with into a party and talk freely without it bleeding into the roleplay around you.&lt;br /&gt;
&lt;br /&gt;
Additionally, wrapping [[ ]] in normal speech is also acceptable for brief moments.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left; background-color: #152423; color: #AFACA8; padding: 10px;&amp;quot;&amp;quot; |  Chat Commands At a Glance&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Action &lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Chat Formatting&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold; text-align:left;&amp;quot; | Range &amp;amp; Function&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt; || Your Message. || style=&amp;quot;text-align:left;&amp;quot; | Nearby players will hear you, provided they&#039;re on the same screen as you and within Line of Sight.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Whisper&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;\your message&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;text-align:left;&amp;quot; | Speech will only be heard only by players directly adjacent to you, or those with [[Adaptation Traits| Observant]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Shout&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;;your message&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align:left;&amp;quot; | Shouting breaks line of sight, meaning your voice carries through walls, doors, and around corners.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Emote&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;*your action*&amp;lt;/nowiki&amp;gt; || style=&amp;quot;text-align:left;&amp;quot; | Observed by nearby players within line of sight to describe what your character is doing. Emotes are just as in-character as speech, and you&#039;re encouraged to use them.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;/your message&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align:left;&amp;quot; | Anyone currently in your Party will see this regardless of where they are. Messages here are considered out of character.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;OOC&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;[[Your Message]]&amp;lt;/nowiki&amp;gt; || style=&amp;quot;text-align:left;&amp;quot; | Out of character using normal talk, to only be used use in emergency/sparingly. Example: &amp;lt;nowiki&amp;gt;[[Brb]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
&lt;br /&gt;
Icebound hosts a Discord server for out of character communication with staff and other players, as well as tools to help connect you with events, roleplay opportunities, and community resources. It&#039;s the best place to ask questions, get oriented, and stay plugged into what&#039;s happening on the shard.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Crafting&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
Crafting in Icebound follows standard UO conventions. Double-click the relevant tool to open its crafting menu and see everything you can make with the materials in your inventory. See the [[Skills#Crafting|full list of crafting skills]] for an in-depth look at what each skill covers and tools required.&lt;br /&gt;
&lt;br /&gt;
The exception to this is the [[Survival]] Skill, which every character starts with 25 points in to ensure nobody is soft-locked at the start of the game. Survival crafting requires no tool, but the items it produces are poor quality and won&#039;t last long. It&#039;s meant as a means to get on your feet and move toward real crafting skills, or as a fallback in an emergency. &lt;br /&gt;
&lt;br /&gt;
You can access it two ways:&lt;br /&gt;
&lt;br /&gt;
*Type command &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;[craft&amp;lt;/span&amp;gt; and hit enter&lt;br /&gt;
*Click the &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Craft&amp;lt;/span&amp;gt;  button on the hotbar at the top of your screen&lt;br /&gt;
&lt;br /&gt;
This opens a generic crafting menu that populates everything you are currently able to craft across all your known skills, a useful at a glance overview. Anything that requires a physical tool will be noted as such.&lt;br /&gt;
&lt;br /&gt;
Some skills also benefit from access to a workbench. You can craft anywhere, but a workbench will improve your efficiency and output quality. Workbenches and other infrastructure are unlocked as the community upgrades the settlement, and that takes time and collective effort, so not all workbenches may not be available to you at the start of your journey.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Combat&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------&lt;br /&gt;
&lt;br /&gt;
Return to [[Main Page]]&lt;/div&gt;</summary>
		<author><name>Archin</name></author>
	</entry>
	<entry>
		<id>https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1832</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1832"/>
		<updated>2026-05-18T20:49:14Z</updated>

		<summary type="html">&lt;p&gt;Archin: /* Crafting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This Guide will walk you through the basics. For Ultima Online Veterans, please see our [[UO Veteran Guide]] for server specific differences. &lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Interface&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Controls &amp;amp; Interaction&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold down the right mouse button and point in any direction to move. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Hover your cursor close to your character while holding right-click and you&#039;ll walk in that direction.&lt;br /&gt;
*Move your cursor further away and your character breaks into a run.&lt;br /&gt;
*Running drains Stamina, and certain conditions can affect your movement speed such as [[Illness, Injury &amp;amp; Death|Injuries]] and hobbling.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you prefer more modern controls, navigate to &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Options &amp;gt; Experimental&amp;lt;/span&amp;gt; and enable &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;WASD Movement&amp;lt;/span&amp;gt;.&lt;br /&gt;
*Because UO uses a classic isometric view with 8 directions, there are two WASD settings available so you can set your base directions to whichever feels natural, either cardinal or top/down/left/right.&lt;br /&gt;
&lt;br /&gt;
==Item Management &amp;amp; Interaction==&lt;br /&gt;
UO is pretty freeform when it comes to managing items and interactions. Most things will respond to a click or a hover, if only to tell you what it is.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Single-click&amp;lt;/span&amp;gt; or hover over anything to see its name, a quick way to get your bearings in an unfamiliar place.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Double-click&amp;lt;/span&amp;gt; most things to use or activate them: tools, food, drink, doors, job items, and crafting stations. Double-clicking a character opens their paperdoll, or a menu if they&#039;re a special NPC.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold ALT/span&amp;gt; to highlight interactable and noteworthy items in your immediate area, useful for a fast sweep of a room without clicking through everything.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Click and drag to move items&amp;lt;/span&amp;gt;, reposition things in your backpack, hand something to another player which will open a trade menu, or drop it in the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Communication&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
In UO, what you say appears above your character&#039;s head in the game world and is simultaneously logged in your &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Journal&amp;lt;/span&amp;gt;, which keeps a running record of everything said and done around you. It&#039;s worth keeping an eye on, especially in busy scenes where text moves fast.&lt;br /&gt;
&lt;br /&gt;
To speak, simply start typing and your text will appear in the shaded input area at the bottom of your screen. Hit Enter when you&#039;re done and it will appear in the world. NOTE: If you are using WASD movement, you will need to press Enter or click inside the text area first before typing, otherwise your keystrokes will be read as movement inputs.&lt;br /&gt;
&lt;br /&gt;
Speech, emotes, shouts, etc. each display differently in the world, and you can customize the color of each type under &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Options &amp;gt; Speech&amp;lt;/span&amp;gt; to make them easier to read at a glance.&lt;br /&gt;
&lt;br /&gt;
==Roleplay==&lt;br /&gt;
&lt;br /&gt;
Everything your character expresses should be &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Diegetic&amp;lt;/span&amp;gt;, meaning it exists in the world. Spoken words, audible reactions, visible actions. Internal monologue, private thoughts, or anything another character couldn&#039;t reasonably hear or see has no place in open speech. Keep it grounded in what&#039;s actually happening in the scene.&lt;br /&gt;
&lt;br /&gt;
==Out of Character==&lt;br /&gt;
&lt;br /&gt;
Not everything can be handled in character, and for those times the simplest solution is &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party Chat&amp;lt;/span&amp;gt;. Invite the players you need to speak with into a party and talk freely without it bleeding into the roleplay around you.&lt;br /&gt;
&lt;br /&gt;
Additionally, wrapping [[ ]] in normal speech is also acceptable for brief moments.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left; background-color: #152423; color: #AFACA8; padding: 10px;&amp;quot;&amp;quot; |  Chat Commands At a Glance&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Action &lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Chat Formatting&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold; text-align:left;&amp;quot; | Range &amp;amp; Function&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt; || Your Message. || style=&amp;quot;text-align:left;&amp;quot; | Nearby players will hear you, provided they&#039;re on the same screen as you and within Line of Sight.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Whisper&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;\your message&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;text-align:left;&amp;quot; | Speech will only be heard only by players directly adjacent to you, or those with [[Adaptation Traits| Observant]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Shout&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;;your message&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align:left;&amp;quot; | Shouting breaks line of sight, meaning your voice carries through walls, doors, and around corners.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Emote&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;*your action*&amp;lt;/nowiki&amp;gt; || style=&amp;quot;text-align:left;&amp;quot; | Observed by nearby players within line of sight to describe what your character is doing. Emotes are just as in-character as speech, and you&#039;re encouraged to use them.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;/your message&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align:left;&amp;quot; | Anyone currently in your Party will see this regardless of where they are. Messages here are considered out of character.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;OOC&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;[[Your Message]]&amp;lt;/nowiki&amp;gt; || style=&amp;quot;text-align:left;&amp;quot; | Out of character using normal talk, to only be used use in emergency/sparingly. Example: &amp;lt;nowiki&amp;gt;[[Brb]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
&lt;br /&gt;
Icebound hosts a Discord server for out of character communication with staff and other players, as well as tools to help connect you with events, roleplay opportunities, and community resources. It&#039;s the best place to ask questions, get oriented, and stay plugged into what&#039;s happening on the shard.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Crafting&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
Crafting in Icebound follows standard UO conventions. Double-click the relevant tool to open its crafting menu and see everything you can make with the materials in your inventory. See the [[Skills#Crafting|full list of crafting skills]] for an in-depth look at what each skill covers and tools required.&lt;br /&gt;
&lt;br /&gt;
The exception to this is the [[Survival]] Skill, which every character starts with 25 points in to ensure nobody is soft-locked at the start of the game. Survival crafting requires no tool, but the items it produces are poor quality and won&#039;t last long. It&#039;s meant as a means to get on your feet and move toward real crafting skills, or as a fallback in an emergency. &lt;br /&gt;
&lt;br /&gt;
You can access it two ways:&lt;br /&gt;
&lt;br /&gt;
*Type command &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;[craft&amp;lt;/span&amp;gt; and hit enter&lt;br /&gt;
*Click the &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Craft&amp;lt;/span&amp;gt;  button on the hotbar at the top of your screen&lt;br /&gt;
&lt;br /&gt;
This opens a generic crafting menu that populates everything you are currently able to craft across all your known skills, a useful at a glance overview. Anything that requires a physical tool will be noted as such.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Combat&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------&lt;br /&gt;
&lt;br /&gt;
Return to [[Main Page]]&lt;/div&gt;</summary>
		<author><name>Archin</name></author>
	</entry>
	<entry>
		<id>https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1831</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1831"/>
		<updated>2026-05-18T20:15:39Z</updated>

		<summary type="html">&lt;p&gt;Archin: /* Communication */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This Guide will walk you through the basics. For Ultima Online Veterans, please see our [[UO Veteran Guide]] for server specific differences. &lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Interface&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Controls &amp;amp; Interaction&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold down the right mouse button and point in any direction to move. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Hover your cursor close to your character while holding right-click and you&#039;ll walk in that direction.&lt;br /&gt;
*Move your cursor further away and your character breaks into a run.&lt;br /&gt;
*Running drains Stamina, and certain conditions can affect your movement speed such as [[Illness, Injury &amp;amp; Death|Injuries]] and hobbling.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you prefer more modern controls, navigate to &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Options &amp;gt; Experimental&amp;lt;/span&amp;gt; and enable &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;WASD Movement&amp;lt;/span&amp;gt;.&lt;br /&gt;
*Because UO uses a classic isometric view with 8 directions, there are two WASD settings available so you can set your base directions to whichever feels natural, either cardinal or top/down/left/right.&lt;br /&gt;
&lt;br /&gt;
==Item Management &amp;amp; Interaction==&lt;br /&gt;
UO is pretty freeform when it comes to managing items and interactions. Most things will respond to a click or a hover, if only to tell you what it is.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Single-click&amp;lt;/span&amp;gt; or hover over anything to see its name, a quick way to get your bearings in an unfamiliar place.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Double-click&amp;lt;/span&amp;gt; most things to use or activate them: tools, food, drink, doors, job items, and crafting stations. Double-clicking a character opens their paperdoll, or a menu if they&#039;re a special NPC.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold ALT/span&amp;gt; to highlight interactable and noteworthy items in your immediate area, useful for a fast sweep of a room without clicking through everything.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Click and drag to move items&amp;lt;/span&amp;gt;, reposition things in your backpack, hand something to another player which will open a trade menu, or drop it in the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Communication&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
In UO, what you say appears above your character&#039;s head in the game world and is simultaneously logged in your &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Journal&amp;lt;/span&amp;gt;, which keeps a running record of everything said and done around you. It&#039;s worth keeping an eye on, especially in busy scenes where text moves fast.&lt;br /&gt;
&lt;br /&gt;
To speak, simply start typing and your text will appear in the shaded input area at the bottom of your screen. Hit Enter when you&#039;re done and it will appear in the world. NOTE: If you are using WASD movement, you will need to press Enter or click inside the text area first before typing, otherwise your keystrokes will be read as movement inputs.&lt;br /&gt;
&lt;br /&gt;
Speech, emotes, shouts, etc. each display differently in the world, and you can customize the color of each type under &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Options &amp;gt; Speech&amp;lt;/span&amp;gt; to make them easier to read at a glance.&lt;br /&gt;
&lt;br /&gt;
==Roleplay==&lt;br /&gt;
&lt;br /&gt;
Everything your character expresses should be &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Diegetic&amp;lt;/span&amp;gt;, meaning it exists in the world. Spoken words, audible reactions, visible actions. Internal monologue, private thoughts, or anything another character couldn&#039;t reasonably hear or see has no place in open speech. Keep it grounded in what&#039;s actually happening in the scene.&lt;br /&gt;
&lt;br /&gt;
==Out of Character==&lt;br /&gt;
&lt;br /&gt;
Not everything can be handled in character, and for those times the simplest solution is &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party Chat&amp;lt;/span&amp;gt;. Invite the players you need to speak with into a party and talk freely without it bleeding into the roleplay around you.&lt;br /&gt;
&lt;br /&gt;
Additionally, wrapping [[ ]] in normal speech is also acceptable for brief moments.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left; background-color: #152423; color: #AFACA8; padding: 10px;&amp;quot;&amp;quot; |  Chat Commands At a Glance&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Action &lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Chat Formatting&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold; text-align:left;&amp;quot; | Range &amp;amp; Function&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt; || Your Message. || style=&amp;quot;text-align:left;&amp;quot; | Nearby players will hear you, provided they&#039;re on the same screen as you and within Line of Sight.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Whisper&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;\your message&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;text-align:left;&amp;quot; | Speech will only be heard only by players directly adjacent to you, or those with [[Adaptation Traits| Observant]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Shout&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;;your message&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align:left;&amp;quot; | Shouting breaks line of sight, meaning your voice carries through walls, doors, and around corners.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Emote&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;*your action*&amp;lt;/nowiki&amp;gt; || style=&amp;quot;text-align:left;&amp;quot; | Observed by nearby players within line of sight to describe what your character is doing. Emotes are just as in-character as speech, and you&#039;re encouraged to use them.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;/your message&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align:left;&amp;quot; | Anyone currently in your Party will see this regardless of where they are. Messages here are considered out of character.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;OOC&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;[[Your Message]]&amp;lt;/nowiki&amp;gt; || style=&amp;quot;text-align:left;&amp;quot; | Out of character using normal talk, to only be used use in emergency/sparingly. Example: &amp;lt;nowiki&amp;gt;[[Brb]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Discord==&lt;br /&gt;
&lt;br /&gt;
Icebound hosts a Discord server for out of character communication with staff and other players, as well as tools to help connect you with events, roleplay opportunities, and community resources. It&#039;s the best place to ask questions, get oriented, and stay plugged into what&#039;s happening on the shard.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Crafting&amp;lt;/span&amp;gt;=&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Combat&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------&lt;br /&gt;
&lt;br /&gt;
Return to [[Main Page]]&lt;/div&gt;</summary>
		<author><name>Archin</name></author>
	</entry>
	<entry>
		<id>https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1830</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1830"/>
		<updated>2026-05-18T20:09:55Z</updated>

		<summary type="html">&lt;p&gt;Archin: /* Communication */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This Guide will walk you through the basics. For Ultima Online Veterans, please see our [[UO Veteran Guide]] for server specific differences. &lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Interface&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Controls &amp;amp; Interaction&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold down the right mouse button and point in any direction to move. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Hover your cursor close to your character while holding right-click and you&#039;ll walk in that direction.&lt;br /&gt;
*Move your cursor further away and your character breaks into a run.&lt;br /&gt;
*Running drains Stamina, and certain conditions can affect your movement speed such as [[Illness, Injury &amp;amp; Death|Injuries]] and hobbling.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you prefer more modern controls, navigate to &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Options &amp;gt; Experimental&amp;lt;/span&amp;gt; and enable &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;WASD Movement&amp;lt;/span&amp;gt;.&lt;br /&gt;
*Because UO uses a classic isometric view with 8 directions, there are two WASD settings available so you can set your base directions to whichever feels natural, either cardinal or top/down/left/right.&lt;br /&gt;
&lt;br /&gt;
==Item Management &amp;amp; Interaction==&lt;br /&gt;
UO is pretty freeform when it comes to managing items and interactions. Most things will respond to a click or a hover, if only to tell you what it is.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Single-click&amp;lt;/span&amp;gt; or hover over anything to see its name, a quick way to get your bearings in an unfamiliar place.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Double-click&amp;lt;/span&amp;gt; most things to use or activate them: tools, food, drink, doors, job items, and crafting stations. Double-clicking a character opens their paperdoll, or a menu if they&#039;re a special NPC.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold ALT/span&amp;gt; to highlight interactable and noteworthy items in your immediate area, useful for a fast sweep of a room without clicking through everything.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Click and drag to move items&amp;lt;/span&amp;gt;, reposition things in your backpack, hand something to another player which will open a trade menu, or drop it in the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Communication&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
In UO, what you say appears above your character&#039;s head in the game world and is simultaneously logged in your &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Journal&amp;lt;/span&amp;gt;, which keeps a running record of everything said and done around you. It&#039;s worth keeping an eye on, especially in busy scenes where text moves fast.&lt;br /&gt;
&lt;br /&gt;
To speak, simply start typing and your text will appear in the shaded input area at the bottom of your screen. Hit Enter when you&#039;re done and it will appear in the world. NOTE: If you are using WASD movement, you will need to press Enter or click inside the text area first before typing, otherwise your keystrokes will be read as movement inputs.&lt;br /&gt;
&lt;br /&gt;
Speech, emotes, shouts, etc. each display differently in the world, and you can customize the color of each type under &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Options &amp;gt; Speech&amp;lt;/span&amp;gt; to make them easier to read at a glance.&lt;br /&gt;
&lt;br /&gt;
==Roleplay==&lt;br /&gt;
&lt;br /&gt;
Everything your character expresses should be &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Diegetic&amp;lt;/span&amp;gt;, meaning it exists in the world. Spoken words, audible reactions, visible actions. Internal monologue, private thoughts, or anything another character couldn&#039;t reasonably hear or see has no place in open speech. Keep it grounded in what&#039;s actually happening in the scene.&lt;br /&gt;
&lt;br /&gt;
==Out of Character==&lt;br /&gt;
&lt;br /&gt;
Not everything can be handled in character, and for those times the simplest solution is &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party Chat&amp;lt;/span&amp;gt;. Invite the players you need to speak with into a party and talk freely without it bleeding into the roleplay around you.&lt;br /&gt;
&lt;br /&gt;
Additionally, wrapping [[ ]] in normal speech is also acceptable for brief moments.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left; background-color: #152423; color: #AFACA8; padding: 10px;&amp;quot;&amp;quot; |  Chat Commands At a Glance&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Action &lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Chat Formatting&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold; text-align:left;&amp;quot; | Range &amp;amp; Function&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt; || Your Message. || style=&amp;quot;text-align:left;&amp;quot; | Nearby players will hear you, provided they&#039;re on the same screen as you and within Line of Sight.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Whisper&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;\your message&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;text-align:left;&amp;quot; | Speech will only be heard only by players directly adjacent to you, or those with [[Adaptation Traits| Observant]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Shout&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;;your message&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align:left;&amp;quot; | Shouting breaks line of sight, meaning your voice carries through walls, doors, and around corners.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Emote&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;*your action*&amp;lt;/nowiki&amp;gt; || style=&amp;quot;text-align:left;&amp;quot; | Observed by nearby players within line of sight to describe what your character is doing. Emotes are just as in-character as speech, and you&#039;re encouraged to use them.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;/your message&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align:left;&amp;quot; | Anyone currently in your Party will see this regardless of where they are. Messages here are considered out of character.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;OOC&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;[[Your Message]]&amp;lt;/nowiki&amp;gt; || style=&amp;quot;text-align:left;&amp;quot; | Out of character using normal talk, to only be used use in emergency/sparingly. Example: &amp;lt;nowiki&amp;gt;[[Brb]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Crafting&amp;lt;/span&amp;gt;=&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Combat&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------&lt;br /&gt;
&lt;br /&gt;
Return to [[Main Page]]&lt;/div&gt;</summary>
		<author><name>Archin</name></author>
	</entry>
	<entry>
		<id>https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1829</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1829"/>
		<updated>2026-05-18T20:06:00Z</updated>

		<summary type="html">&lt;p&gt;Archin: /* Communication */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This Guide will walk you through the basics. For Ultima Online Veterans, please see our [[UO Veteran Guide]] for server specific differences. &lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Interface&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Controls &amp;amp; Interaction&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold down the right mouse button and point in any direction to move. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Hover your cursor close to your character while holding right-click and you&#039;ll walk in that direction.&lt;br /&gt;
*Move your cursor further away and your character breaks into a run.&lt;br /&gt;
*Running drains Stamina, and certain conditions can affect your movement speed such as [[Illness, Injury &amp;amp; Death|Injuries]] and hobbling.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you prefer more modern controls, navigate to &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Options &amp;gt; Experimental&amp;lt;/span&amp;gt; and enable &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;WASD Movement&amp;lt;/span&amp;gt;.&lt;br /&gt;
*Because UO uses a classic isometric view with 8 directions, there are two WASD settings available so you can set your base directions to whichever feels natural, either cardinal or top/down/left/right.&lt;br /&gt;
&lt;br /&gt;
==Item Management &amp;amp; Interaction==&lt;br /&gt;
UO is pretty freeform when it comes to managing items and interactions. Most things will respond to a click or a hover, if only to tell you what it is.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Single-click&amp;lt;/span&amp;gt; or hover over anything to see its name, a quick way to get your bearings in an unfamiliar place.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Double-click&amp;lt;/span&amp;gt; most things to use or activate them: tools, food, drink, doors, job items, and crafting stations. Double-clicking a character opens their paperdoll, or a menu if they&#039;re a special NPC.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold ALT/span&amp;gt; to highlight interactable and noteworthy items in your immediate area, useful for a fast sweep of a room without clicking through everything.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Click and drag to move items&amp;lt;/span&amp;gt;, reposition things in your backpack, hand something to another player which will open a trade menu, or drop it in the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Communication&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
In UO, what you say appears above your character&#039;s head in the game world and is simultaneously logged in your &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Journal&amp;lt;/span&amp;gt;, which keeps a running record of everything said and done around you. It&#039;s worth keeping an eye on, especially in busy scenes where text moves fast.&lt;br /&gt;
&lt;br /&gt;
Speech, emotes, shouts, etc. each display differently in the world, and you can customize the color of each type under &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Options &amp;gt; Speech&amp;lt;/span&amp;gt; to make them easier to read at a glance.&lt;br /&gt;
&lt;br /&gt;
==Roleplay==&lt;br /&gt;
&lt;br /&gt;
Everything your character expresses should be &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Diegetic&amp;lt;/span&amp;gt;, meaning it exists in the world. Spoken words, audible reactions, visible actions. Internal monologue, private thoughts, or anything another character couldn&#039;t reasonably hear or see has no place in open speech. Keep it grounded in what&#039;s actually happening in the scene.&lt;br /&gt;
&lt;br /&gt;
==Out of Character==&lt;br /&gt;
&lt;br /&gt;
Not everything can be handled in character, and for those times the simplest solution is &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party Chat&amp;lt;/span&amp;gt;. Invite the players you need to speak with into a party and talk freely without it bleeding into the roleplay around you.&lt;br /&gt;
&lt;br /&gt;
Additionally, wrapping [[ ]] in normal speech is also acceptable for brief moments.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left; background-color: #152423; color: #AFACA8; padding: 10px;&amp;quot;&amp;quot; |  Chat Commands At a Glance&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Action &lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Chat Formatting&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold; text-align:left;&amp;quot; | Range &amp;amp; Function&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt; || Your Message. || style=&amp;quot;text-align:left;&amp;quot; | Nearby players will hear you, provided they&#039;re on the same screen as you and within Line of Sight.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Whisper&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;\your message&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;text-align:left;&amp;quot; | Speech will only be heard only by players directly adjacent to you, or those with [[Adaptation Traits| Observant]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Shout&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;;your message&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align:left;&amp;quot; | Shouting breaks line of sight, meaning your voice carries through walls, doors, and around corners.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Emote&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;*your action*&amp;lt;/nowiki&amp;gt; || style=&amp;quot;text-align:left;&amp;quot; | Observed by nearby players within line of sight to describe what your character is doing. Emotes are just as in-character as speech, and you&#039;re encouraged to use them.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;/your message&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align:left;&amp;quot; | Anyone currently in your Party will see this regardless of where they are. Messages here are considered out of character.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;OOC&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;[[Your Message]]&amp;lt;/nowiki&amp;gt; || style=&amp;quot;text-align:left;&amp;quot; | Out of character using normal talk, to only be used use in emergency/sparingly. Example: &amp;lt;nowiki&amp;gt;[[Brb]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Crafting&amp;lt;/span&amp;gt;=&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Combat&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------&lt;br /&gt;
&lt;br /&gt;
Return to [[Main Page]]&lt;/div&gt;</summary>
		<author><name>Archin</name></author>
	</entry>
	<entry>
		<id>https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1828</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1828"/>
		<updated>2026-05-18T20:05:50Z</updated>

		<summary type="html">&lt;p&gt;Archin: /* Communication */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This Guide will walk you through the basics. For Ultima Online Veterans, please see our [[UO Veteran Guide]] for server specific differences. &lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Interface&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Controls &amp;amp; Interaction&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold down the right mouse button and point in any direction to move. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Hover your cursor close to your character while holding right-click and you&#039;ll walk in that direction.&lt;br /&gt;
*Move your cursor further away and your character breaks into a run.&lt;br /&gt;
*Running drains Stamina, and certain conditions can affect your movement speed such as [[Illness, Injury &amp;amp; Death|Injuries]] and hobbling.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you prefer more modern controls, navigate to &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Options &amp;gt; Experimental&amp;lt;/span&amp;gt; and enable &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;WASD Movement&amp;lt;/span&amp;gt;.&lt;br /&gt;
*Because UO uses a classic isometric view with 8 directions, there are two WASD settings available so you can set your base directions to whichever feels natural, either cardinal or top/down/left/right.&lt;br /&gt;
&lt;br /&gt;
==Item Management &amp;amp; Interaction==&lt;br /&gt;
UO is pretty freeform when it comes to managing items and interactions. Most things will respond to a click or a hover, if only to tell you what it is.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Single-click&amp;lt;/span&amp;gt; or hover over anything to see its name, a quick way to get your bearings in an unfamiliar place.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Double-click&amp;lt;/span&amp;gt; most things to use or activate them: tools, food, drink, doors, job items, and crafting stations. Double-clicking a character opens their paperdoll, or a menu if they&#039;re a special NPC.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold ALT/span&amp;gt; to highlight interactable and noteworthy items in your immediate area, useful for a fast sweep of a room without clicking through everything.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Click and drag to move items&amp;lt;/span&amp;gt;, reposition things in your backpack, hand something to another player which will open a trade menu, or drop it in the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Communication&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
In UO, what you say appears above your character&#039;s head in the game world and is simultaneously logged in your &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Journal&amp;lt;/span&amp;gt;, which keeps a running record of everything said and done around you. It&#039;s worth keeping an eye on, especially in busy scenes where text moves fast.&lt;br /&gt;
&lt;br /&gt;
Speech, emotes, shouts, etc. each display differently in the world, and you can customize the color of each type under &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Options &amp;gt; Speech&amp;lt;/span&amp;gt; to make them easier to read at a glance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roleplay==&lt;br /&gt;
&lt;br /&gt;
Everything your character expresses should be &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Diegetic&amp;lt;/span&amp;gt;, meaning it exists in the world. Spoken words, audible reactions, visible actions. Internal monologue, private thoughts, or anything another character couldn&#039;t reasonably hear or see has no place in open speech. Keep it grounded in what&#039;s actually happening in the scene.&lt;br /&gt;
&lt;br /&gt;
==Out of Character==&lt;br /&gt;
&lt;br /&gt;
Not everything can be handled in character, and for those times the simplest solution is &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party Chat&amp;lt;/span&amp;gt;. Invite the players you need to speak with into a party and talk freely without it bleeding into the roleplay around you.&lt;br /&gt;
&lt;br /&gt;
Additionally, wrapping [[ ]] in normal speech is also acceptable for brief moments.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left; background-color: #152423; color: #AFACA8; padding: 10px;&amp;quot;&amp;quot; |  Chat Commands At a Glance&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Action &lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Chat Formatting&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold; text-align:left;&amp;quot; | Range &amp;amp; Function&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt; || Your Message. || style=&amp;quot;text-align:left;&amp;quot; | Nearby players will hear you, provided they&#039;re on the same screen as you and within Line of Sight.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Whisper&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;\your message&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;text-align:left;&amp;quot; | Speech will only be heard only by players directly adjacent to you, or those with [[Adaptation Traits| Observant]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Shout&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;;your message&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align:left;&amp;quot; | Shouting breaks line of sight, meaning your voice carries through walls, doors, and around corners.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Emote&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;*your action*&amp;lt;/nowiki&amp;gt; || style=&amp;quot;text-align:left;&amp;quot; | Observed by nearby players within line of sight to describe what your character is doing. Emotes are just as in-character as speech, and you&#039;re encouraged to use them.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;/your message&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align:left;&amp;quot; | Anyone currently in your Party will see this regardless of where they are. Messages here are considered out of character.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;OOC&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;[[Your Message]]&amp;lt;/nowiki&amp;gt; || style=&amp;quot;text-align:left;&amp;quot; | Out of character using normal talk, to only be used use in emergency/sparingly. Example: &amp;lt;nowiki&amp;gt;[[Brb]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Crafting&amp;lt;/span&amp;gt;=&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Combat&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------&lt;br /&gt;
&lt;br /&gt;
Return to [[Main Page]]&lt;/div&gt;</summary>
		<author><name>Archin</name></author>
	</entry>
	<entry>
		<id>https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1827</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1827"/>
		<updated>2026-05-18T20:05:12Z</updated>

		<summary type="html">&lt;p&gt;Archin: /* Communication */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This Guide will walk you through the basics. For Ultima Online Veterans, please see our [[UO Veteran Guide]] for server specific differences. &lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Interface&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Controls &amp;amp; Interaction&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold down the right mouse button and point in any direction to move. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Hover your cursor close to your character while holding right-click and you&#039;ll walk in that direction.&lt;br /&gt;
*Move your cursor further away and your character breaks into a run.&lt;br /&gt;
*Running drains Stamina, and certain conditions can affect your movement speed such as [[Illness, Injury &amp;amp; Death|Injuries]] and hobbling.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you prefer more modern controls, navigate to &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Options &amp;gt; Experimental&amp;lt;/span&amp;gt; and enable &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;WASD Movement&amp;lt;/span&amp;gt;.&lt;br /&gt;
*Because UO uses a classic isometric view with 8 directions, there are two WASD settings available so you can set your base directions to whichever feels natural, either cardinal or top/down/left/right.&lt;br /&gt;
&lt;br /&gt;
==Item Management &amp;amp; Interaction==&lt;br /&gt;
UO is pretty freeform when it comes to managing items and interactions. Most things will respond to a click or a hover, if only to tell you what it is.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Single-click&amp;lt;/span&amp;gt; or hover over anything to see its name, a quick way to get your bearings in an unfamiliar place.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Double-click&amp;lt;/span&amp;gt; most things to use or activate them: tools, food, drink, doors, job items, and crafting stations. Double-clicking a character opens their paperdoll, or a menu if they&#039;re a special NPC.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold ALT/span&amp;gt; to highlight interactable and noteworthy items in your immediate area, useful for a fast sweep of a room without clicking through everything.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Click and drag to move items&amp;lt;/span&amp;gt;, reposition things in your backpack, hand something to another player which will open a trade menu, or drop it in the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Communication&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
In UO, what you say appears above your character&#039;s head in the game world and is simultaneously logged in your Journal, which keeps a running record of everything said and done around you. It&#039;s worth keeping an eye on, especially in busy scenes where text moves fast.&lt;br /&gt;
&lt;br /&gt;
Speech, emotes, shouts, etc. each display differently in the world, and you can customize the color of each type under Options &amp;gt; Speech to make them easier to read at a glance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roleplay==&lt;br /&gt;
&lt;br /&gt;
Everything your character expresses should be diegetic, meaning it exists in the world. Spoken words, audible reactions, visible actions. Internal monologue, private thoughts, or anything another character couldn&#039;t reasonably hear or see has no place in open speech. Keep it grounded in what&#039;s actually happening in the scene.&lt;br /&gt;
&lt;br /&gt;
==Out of Character==&lt;br /&gt;
&lt;br /&gt;
Not everything can be handled in character, and for those times the simplest solution is &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party Chat&amp;lt;/span&amp;gt;. Invite the players you need to speak with into a party and talk freely without it bleeding into the roleplay around you.&lt;br /&gt;
&lt;br /&gt;
Additionally, wrapping [[ ]] in normal speech is also acceptable for brief moments.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left; background-color: #152423; color: #AFACA8; padding: 10px;&amp;quot;&amp;quot; |  Chat Commands At a Glance&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Action &lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Chat Formatting&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold; text-align:left;&amp;quot; | Range &amp;amp; Function&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt; || Your Message. || style=&amp;quot;text-align:left;&amp;quot; | Nearby players will hear you, provided they&#039;re on the same screen as you and within Line of Sight.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Whisper&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;\your message&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;text-align:left;&amp;quot; | Speech will only be heard only by players directly adjacent to you, or those with [[Adaptation Traits| Observant]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Shout&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;;your message&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align:left;&amp;quot; | Shouting breaks line of sight, meaning your voice carries through walls, doors, and around corners.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Emote&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;*your action*&amp;lt;/nowiki&amp;gt; || style=&amp;quot;text-align:left;&amp;quot; | Observed by nearby players within line of sight to describe what your character is doing. Emotes are just as in-character as speech, and you&#039;re encouraged to use them.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;/your message&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align:left;&amp;quot; | Anyone currently in your Party will see this regardless of where they are. Messages here are considered out of character.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;OOC&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;[[Your Message]]&amp;lt;/nowiki&amp;gt; || style=&amp;quot;text-align:left;&amp;quot; | Out of character using normal talk, to only be used use in emergency/sparingly. Example: &amp;lt;nowiki&amp;gt;[[Brb]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Crafting&amp;lt;/span&amp;gt;=&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Combat&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------&lt;br /&gt;
&lt;br /&gt;
Return to [[Main Page]]&lt;/div&gt;</summary>
		<author><name>Archin</name></author>
	</entry>
	<entry>
		<id>https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1826</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1826"/>
		<updated>2026-05-18T20:00:31Z</updated>

		<summary type="html">&lt;p&gt;Archin: /* Communication */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This Guide will walk you through the basics. For Ultima Online Veterans, please see our [[UO Veteran Guide]] for server specific differences. &lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Interface&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Controls &amp;amp; Interaction&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold down the right mouse button and point in any direction to move. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Hover your cursor close to your character while holding right-click and you&#039;ll walk in that direction.&lt;br /&gt;
*Move your cursor further away and your character breaks into a run.&lt;br /&gt;
*Running drains Stamina, and certain conditions can affect your movement speed such as [[Illness, Injury &amp;amp; Death|Injuries]] and hobbling.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you prefer more modern controls, navigate to &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Options &amp;gt; Experimental&amp;lt;/span&amp;gt; and enable &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;WASD Movement&amp;lt;/span&amp;gt;.&lt;br /&gt;
*Because UO uses a classic isometric view with 8 directions, there are two WASD settings available so you can set your base directions to whichever feels natural, either cardinal or top/down/left/right.&lt;br /&gt;
&lt;br /&gt;
==Item Management &amp;amp; Interaction==&lt;br /&gt;
UO is pretty freeform when it comes to managing items and interactions. Most things will respond to a click or a hover, if only to tell you what it is.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Single-click&amp;lt;/span&amp;gt; or hover over anything to see its name, a quick way to get your bearings in an unfamiliar place.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Double-click&amp;lt;/span&amp;gt; most things to use or activate them: tools, food, drink, doors, job items, and crafting stations. Double-clicking a character opens their paperdoll, or a menu if they&#039;re a special NPC.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold ALT/span&amp;gt; to highlight interactable and noteworthy items in your immediate area, useful for a fast sweep of a room without clicking through everything.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Click and drag to move items&amp;lt;/span&amp;gt;, reposition things in your backpack, hand something to another player which will open a trade menu, or drop it in the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Communication&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roleplay==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Out of Character==&lt;br /&gt;
&lt;br /&gt;
Not everything can be handled in character, and for those times the simplest solution is &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party Chat&amp;lt;/span&amp;gt;. Invite the players you need to speak with into a party and talk freely without it bleeding into the roleplay around you.&lt;br /&gt;
&lt;br /&gt;
Additionally, wrapping [[ ]] in normal speech is also acceptable for brief moments.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left; background-color: #152423; color: #AFACA8; padding: 10px;&amp;quot;&amp;quot; |  Chat Commands At a Glance&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Action &lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Chat Formatting&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold; text-align:left;&amp;quot; | Range &amp;amp; Function&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt; || Your Message. || style=&amp;quot;text-align:left;&amp;quot; | Nearby players will hear you, provided they&#039;re on the same screen as you and within Line of Sight.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Whisper&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;\your message&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;text-align:left;&amp;quot; | Speech will only be heard only by players directly adjacent to you, or those with [[Adaptation Traits| Observant]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Shout&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;;your message&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align:left;&amp;quot; | Shouting breaks line of sight, meaning your voice carries through walls, doors, and around corners.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Emote&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;*your action*&amp;lt;/nowiki&amp;gt; || style=&amp;quot;text-align:left;&amp;quot; | Observed by nearby players within line of sight to describe what your character is doing. Emotes are just as in-character as speech, and you&#039;re encouraged to use them.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;/your message&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align:left;&amp;quot; | Anyone currently in your Party will see this regardless of where they are. Messages here are considered out of character.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;OOC&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;[[Your Message]]&amp;lt;/nowiki&amp;gt; || style=&amp;quot;text-align:left;&amp;quot; | Out of character using normal talk, to only be used use in emergency/sparingly. Example: &amp;lt;nowiki&amp;gt;[[Brb]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Crafting&amp;lt;/span&amp;gt;=&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Combat&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------&lt;br /&gt;
&lt;br /&gt;
Return to [[Main Page]]&lt;/div&gt;</summary>
		<author><name>Archin</name></author>
	</entry>
	<entry>
		<id>https://wiki.uoicebound.com/index.php?title=Temperature&amp;diff=1825</id>
		<title>Temperature</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoicebound.com/index.php?title=Temperature&amp;diff=1825"/>
		<updated>2026-05-18T19:59:32Z</updated>

		<summary type="html">&lt;p&gt;Archin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;Temperature&amp;lt;/font&amp;gt; is a core survival mechanic. Every region in the game has a base ambient temperature, which may change depending on time of day or weather, which is visible on the [[World Map]]. Your character also has their own body temperature, which is visible in the [[Codex]]. If your character&#039;s body temperature is cold or freezing, you will receive visual clues in the form of frost forming around the play window and a debuff on your buff bar.&lt;br /&gt;
&lt;br /&gt;
Ambient Temperature is influenced by:&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;Time of Day&amp;lt;/font&amp;gt;&lt;br /&gt;
*&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;Weather&amp;lt;/font&amp;gt;, especially during active [[Storms]]&lt;br /&gt;
*&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;General Environment&amp;lt;/font&amp;gt;, such as being indoors, outdoors, above ground, or below&lt;br /&gt;
*&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;Heat Sources&amp;lt;/font&amp;gt;: including burn barrels, stoves, and campfires&lt;br /&gt;
*[[Region Maintenance]], which improves overall climate control in structured settlements&lt;br /&gt;
&lt;br /&gt;
These conditions combine with a region’s base value to produce the final ambient temperature at any given time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size: 30px; text-align: left; background-color: #152423; color: #AFACA8; padding: 10px;&amp;quot;&amp;quot; |  Temperature Chart&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Temperature Value&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;font color=&amp;quot;##ff0000&amp;quot;&amp;gt;&#039;&#039;&#039;Hot&#039;&#039;&#039;&amp;lt;/font&amp;gt; || 5 or higher &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#ff6600&amp;quot;&amp;gt;&#039;&#039;&#039;Warm&#039;&#039;&#039;&amp;lt;/font&amp;gt; || 1 to 4 &lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;&#039;&#039;&#039;Comfortable&#039;&#039;&#039;&amp;lt;/font&amp;gt; || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#cecece&amp;quot;&amp;gt;&#039;&#039;&#039;Chilly&#039;&#039;&#039;&amp;lt;/font&amp;gt; || -1&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=&amp;quot;##4dc3ff&amp;quot;&amp;gt;&#039;&#039;&#039;Cold&#039;&#039;&#039;&amp;lt;/font&amp;gt; ||  -2 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#9900ff&amp;quot;&amp;gt;&#039;&#039;&#039;Freezing&#039;&#039;&#039;&amp;lt;/font&amp;gt; ||  -3 or lower&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=How Temperature Affects You=&lt;br /&gt;
&lt;br /&gt;
Part of survival is learning to weather the cold. Common sense will actually take you pretty far on its own: it’s colder at night, heat sources are warm, and dressing appropriately makes a big difference.&lt;br /&gt;
&lt;br /&gt;
But venturing out into the wasteland means you’ll inevitably find yourself exposed: &amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;Spending too much time in Chilly, Cold, or Freezing conditions introduces a risk of illness.&amp;lt;/font&amp;gt; The colder it is, the higher the risk. &lt;br /&gt;
&lt;br /&gt;
A brief chill won’t do much harm, but prolonged exposure can eventually make your character sick. Prolonged exposure to freezing temperatures without the proper protective gear will lead to Frostbite, Hypothermia, and [[Death]]. &amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;Warmth, on the other hand, promotes recovery, as injuries and illnesses heal more quickly when your character is Comfortable, Warm, or Hot.&amp;lt;/font&amp;gt; Staying out of the cold gives your body the best chance to recover.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your &amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;Character&#039;s Temperature&amp;lt;/font&amp;gt; is calculated by comparing the current Ambient Temperature to your total Cold Resistance.&amp;lt;br&amp;gt;This includes:&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;Equipment&amp;lt;/font&amp;gt; that provides &#039;&#039;&#039;Cold Resistance&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;Skill:&amp;lt;/font&amp;gt; [[Cold Tolerance]]&lt;br /&gt;
*&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;Temporary Effects&amp;lt;/font&amp;gt; from food, drinks, abilities, or buffs&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;Example:&amp;lt;/font&amp;gt; If you&#039;re in an area with an ambient temperature of -3, and you have 100 Cold Tolerance skill (granting +10 Cold Resistance) and have a total of +30 Cold Resistance from gear, your total Cold Resistance would be 40. For every 10 points of Cold Resistance, 1 level is added to your character&#039;s internal temperature.&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(40 Cold Resistance ÷ 10) - 3 Ambient Temperature = 1 &amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your character temperature would be 1, or Warm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
Return to [[Main Page]]&lt;/div&gt;</summary>
		<author><name>Archin</name></author>
	</entry>
	<entry>
		<id>https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1824</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1824"/>
		<updated>2026-05-18T19:57:45Z</updated>

		<summary type="html">&lt;p&gt;Archin: /* Out of Character */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This Guide will walk you through the basics. For Ultima Online Veterans, please see our [[UO Veteran Guide]] for server specific differences. &lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Interface&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Controls &amp;amp; Interaction&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold down the right mouse button and point in any direction to move. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Hover your cursor close to your character while holding right-click and you&#039;ll walk in that direction.&lt;br /&gt;
*Move your cursor further away and your character breaks into a run.&lt;br /&gt;
*Running drains Stamina, and certain conditions can affect your movement speed such as [[Illness, Injury &amp;amp; Death|Injuries]] and hobbling.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you prefer more modern controls, navigate to &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Options &amp;gt; Experimental&amp;lt;/span&amp;gt; and enable &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;WASD Movement&amp;lt;/span&amp;gt;.&lt;br /&gt;
*Because UO uses a classic isometric view with 8 directions, there are two WASD settings available so you can set your base directions to whichever feels natural, either cardinal or top/down/left/right.&lt;br /&gt;
&lt;br /&gt;
==Item Management &amp;amp; Interaction==&lt;br /&gt;
UO is pretty freeform when it comes to managing items and interactions. Most things will respond to a click or a hover, if only to tell you what it is.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Single-click&amp;lt;/span&amp;gt; or hover over anything to see its name, a quick way to get your bearings in an unfamiliar place.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Double-click&amp;lt;/span&amp;gt; most things to use or activate them: tools, food, drink, doors, job items, and crafting stations. Double-clicking a character opens their paperdoll, or a menu if they&#039;re a special NPC.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold ALT/span&amp;gt; to highlight interactable and noteworthy items in your immediate area, useful for a fast sweep of a room without clicking through everything.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Click and drag to move items&amp;lt;/span&amp;gt;, reposition things in your backpack, hand something to another player which will open a trade menu, or drop it in the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Communication&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Out of Character==&lt;br /&gt;
&lt;br /&gt;
Not everything can be handled in character, and for those times the simplest solution is &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party Chat&amp;lt;/span&amp;gt;. Invite the players you need to speak with into a party and talk freely without it bleeding into the roleplay around you.&lt;br /&gt;
&lt;br /&gt;
Additionally, wrapping [[ ]] in normal speech is also acceptable for brief moments.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Action &lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Chat Formatting&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold; text-align:left;&amp;quot; | Range &amp;amp; Function&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt; || Just type and press Enter || style=&amp;quot;text-align:left;&amp;quot; | Nearby players will hear you, provided they&#039;re on the same screen as you and within Line of Sight.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Whisper&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;\your message&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;text-align:left;&amp;quot; | Speech will only be heard only by players directly adjacent to you, or those with [[Adaptation Traits| Observant]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Shout&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;;your message&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align:left;&amp;quot; | Shouting breaks line of sight, meaning your voice carries through walls, doors, and around corners.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Emote&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;*your action*&amp;lt;/nowiki&amp;gt; || style=&amp;quot;text-align:left;&amp;quot; | Observed by nearby players within line of sight to describe what your character is doing. Emotes are just as in-character as speech, and you&#039;re encouraged to use them.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;/your message&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align:left;&amp;quot; | Anyone currently in your Party will see this regardless of where they are. Messages here are considered out of character.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;OOC&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;[[Your Message]]&amp;lt;/nowiki&amp;gt; || style=&amp;quot;text-align:left;&amp;quot; | Out of character using normal talk, to only be used use in emergency/sparingly. Example: &amp;lt;nowiki&amp;gt;[[Brb]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Crafting&amp;lt;/span&amp;gt;=&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Combat&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------&lt;br /&gt;
&lt;br /&gt;
Return to [[Main Page]]&lt;/div&gt;</summary>
		<author><name>Archin</name></author>
	</entry>
	<entry>
		<id>https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1823</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1823"/>
		<updated>2026-05-18T19:57:27Z</updated>

		<summary type="html">&lt;p&gt;Archin: /* Out of Character */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This Guide will walk you through the basics. For Ultima Online Veterans, please see our [[UO Veteran Guide]] for server specific differences. &lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Interface&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Controls &amp;amp; Interaction&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold down the right mouse button and point in any direction to move. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Hover your cursor close to your character while holding right-click and you&#039;ll walk in that direction.&lt;br /&gt;
*Move your cursor further away and your character breaks into a run.&lt;br /&gt;
*Running drains Stamina, and certain conditions can affect your movement speed such as [[Illness, Injury &amp;amp; Death|Injuries]] and hobbling.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you prefer more modern controls, navigate to &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Options &amp;gt; Experimental&amp;lt;/span&amp;gt; and enable &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;WASD Movement&amp;lt;/span&amp;gt;.&lt;br /&gt;
*Because UO uses a classic isometric view with 8 directions, there are two WASD settings available so you can set your base directions to whichever feels natural, either cardinal or top/down/left/right.&lt;br /&gt;
&lt;br /&gt;
==Item Management &amp;amp; Interaction==&lt;br /&gt;
UO is pretty freeform when it comes to managing items and interactions. Most things will respond to a click or a hover, if only to tell you what it is.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Single-click&amp;lt;/span&amp;gt; or hover over anything to see its name, a quick way to get your bearings in an unfamiliar place.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Double-click&amp;lt;/span&amp;gt; most things to use or activate them: tools, food, drink, doors, job items, and crafting stations. Double-clicking a character opens their paperdoll, or a menu if they&#039;re a special NPC.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold ALT/span&amp;gt; to highlight interactable and noteworthy items in your immediate area, useful for a fast sweep of a room without clicking through everything.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Click and drag to move items&amp;lt;/span&amp;gt;, reposition things in your backpack, hand something to another player which will open a trade menu, or drop it in the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Communication&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Out of Character==&lt;br /&gt;
&lt;br /&gt;
Not everything can be handled in character, and for those times the simplest solution is &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party Chat&amp;lt;/span&amp;gt;. Invite the players you need to speak with into a party and talk freely without it bleeding into the roleplay around you.&lt;br /&gt;
&lt;br /&gt;
Additionally, wrapping [[ ]] in normal speech is also acceptable for brief moments.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Action &lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Command&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold; text-align:left;&amp;quot; | Range &amp;amp; Function&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt; || Just type and press Enter || style=&amp;quot;text-align:left;&amp;quot; | Nearby players will hear you, provided they&#039;re on the same screen as you and within Line of Sight.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Whisper&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;\your message&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;text-align:left;&amp;quot; | Speech will only be heard only by players directly adjacent to you, or those with [[Adaptation Traits| Observant]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Shout&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;;your message&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align:left;&amp;quot; | Shouting breaks line of sight, meaning your voice carries through walls, doors, and around corners.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Emote&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;*your action*&amp;lt;/nowiki&amp;gt; || style=&amp;quot;text-align:left;&amp;quot; | Observed by nearby players within line of sight to describe what your character is doing. Emotes are just as in-character as speech, and you&#039;re encouraged to use them.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;/your message&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align:left;&amp;quot; | Anyone currently in your Party will see this regardless of where they are. Messages here are considered out of character.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;OOC&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;[[Your Message]]&amp;lt;/nowiki&amp;gt; || style=&amp;quot;text-align:left;&amp;quot; | Out of character using normal talk, to only be used use in emergency/sparingly. Example: &amp;lt;nowiki&amp;gt;[[Brb]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Crafting&amp;lt;/span&amp;gt;=&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Combat&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------&lt;br /&gt;
&lt;br /&gt;
Return to [[Main Page]]&lt;/div&gt;</summary>
		<author><name>Archin</name></author>
	</entry>
	<entry>
		<id>https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1822</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1822"/>
		<updated>2026-05-18T19:56:43Z</updated>

		<summary type="html">&lt;p&gt;Archin: /* Out of Character */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This Guide will walk you through the basics. For Ultima Online Veterans, please see our [[UO Veteran Guide]] for server specific differences. &lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Interface&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Controls &amp;amp; Interaction&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold down the right mouse button and point in any direction to move. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Hover your cursor close to your character while holding right-click and you&#039;ll walk in that direction.&lt;br /&gt;
*Move your cursor further away and your character breaks into a run.&lt;br /&gt;
*Running drains Stamina, and certain conditions can affect your movement speed such as [[Illness, Injury &amp;amp; Death|Injuries]] and hobbling.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you prefer more modern controls, navigate to &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Options &amp;gt; Experimental&amp;lt;/span&amp;gt; and enable &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;WASD Movement&amp;lt;/span&amp;gt;.&lt;br /&gt;
*Because UO uses a classic isometric view with 8 directions, there are two WASD settings available so you can set your base directions to whichever feels natural, either cardinal or top/down/left/right.&lt;br /&gt;
&lt;br /&gt;
==Item Management &amp;amp; Interaction==&lt;br /&gt;
UO is pretty freeform when it comes to managing items and interactions. Most things will respond to a click or a hover, if only to tell you what it is.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Single-click&amp;lt;/span&amp;gt; or hover over anything to see its name, a quick way to get your bearings in an unfamiliar place.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Double-click&amp;lt;/span&amp;gt; most things to use or activate them: tools, food, drink, doors, job items, and crafting stations. Double-clicking a character opens their paperdoll, or a menu if they&#039;re a special NPC.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold ALT/span&amp;gt; to highlight interactable and noteworthy items in your immediate area, useful for a fast sweep of a room without clicking through everything.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Click and drag to move items&amp;lt;/span&amp;gt;, reposition things in your backpack, hand something to another player which will open a trade menu, or drop it in the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Communication&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Out of Character==&lt;br /&gt;
&lt;br /&gt;
Not everything can be handled in character, and for those times the simplest solution is &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party Chat&amp;lt;/span&amp;gt;. Invite the players you need to speak with into a party and talk freely without it bleeding into the roleplay around you.&lt;br /&gt;
&lt;br /&gt;
Additionally, wrapping [[ ]] in normal speech is also acceptable for brief moments.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Action &lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Command&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold; text-align:left;&amp;quot; | Range &amp;amp; Function&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt; || Just type and press Enter || style=&amp;quot;text-align:left;&amp;quot; | Nearby players will hear you, provided they&#039;re on the same screen as you and within Line of Sight.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Whisper&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;\your message&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;text-align:left;&amp;quot; | Speech will only be heard only by players directly adjacent to you, or those with Observant.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Shout&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;;your message&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align:left;&amp;quot; | Shouting breaks line of sight, meaning your voice carries through walls, doors, and around corners.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Emote&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;*your action*&amp;lt;/nowiki&amp;gt; || style=&amp;quot;text-align:left;&amp;quot; | Observed by nearby players within line of sight to describe what your character is doing. Emotes are just as in-character as speech, and you&#039;re encouraged to use them.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;/your message&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align:left;&amp;quot; | Anyone currently in your Party will see this regardless of where they are. Messages here are considered out of character.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;OOC&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;[[Your Message]]&amp;lt;/nowiki&amp;gt; || style=&amp;quot;text-align:left;&amp;quot; | Out of character using normal talk, to only be used use in emergency/sparingly. Example: &amp;lt;nowiki&amp;gt;[[Brb]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Crafting&amp;lt;/span&amp;gt;=&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Combat&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------&lt;br /&gt;
&lt;br /&gt;
Return to [[Main Page]]&lt;/div&gt;</summary>
		<author><name>Archin</name></author>
	</entry>
	<entry>
		<id>https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1821</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1821"/>
		<updated>2026-05-18T19:56:06Z</updated>

		<summary type="html">&lt;p&gt;Archin: /* Out of Character */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This Guide will walk you through the basics. For Ultima Online Veterans, please see our [[UO Veteran Guide]] for server specific differences. &lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Interface&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Controls &amp;amp; Interaction&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold down the right mouse button and point in any direction to move. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Hover your cursor close to your character while holding right-click and you&#039;ll walk in that direction.&lt;br /&gt;
*Move your cursor further away and your character breaks into a run.&lt;br /&gt;
*Running drains Stamina, and certain conditions can affect your movement speed such as [[Illness, Injury &amp;amp; Death|Injuries]] and hobbling.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you prefer more modern controls, navigate to &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Options &amp;gt; Experimental&amp;lt;/span&amp;gt; and enable &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;WASD Movement&amp;lt;/span&amp;gt;.&lt;br /&gt;
*Because UO uses a classic isometric view with 8 directions, there are two WASD settings available so you can set your base directions to whichever feels natural, either cardinal or top/down/left/right.&lt;br /&gt;
&lt;br /&gt;
==Item Management &amp;amp; Interaction==&lt;br /&gt;
UO is pretty freeform when it comes to managing items and interactions. Most things will respond to a click or a hover, if only to tell you what it is.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Single-click&amp;lt;/span&amp;gt; or hover over anything to see its name, a quick way to get your bearings in an unfamiliar place.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Double-click&amp;lt;/span&amp;gt; most things to use or activate them: tools, food, drink, doors, job items, and crafting stations. Double-clicking a character opens their paperdoll, or a menu if they&#039;re a special NPC.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold ALT/span&amp;gt; to highlight interactable and noteworthy items in your immediate area, useful for a fast sweep of a room without clicking through everything.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Click and drag to move items&amp;lt;/span&amp;gt;, reposition things in your backpack, hand something to another player which will open a trade menu, or drop it in the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Communication&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Out of Character==&lt;br /&gt;
&lt;br /&gt;
Not everything can be handled in character, and for those times the simplest solution is &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party Chat&amp;lt;/span&amp;gt;. Invite the players you need to speak with into a party and talk freely without it bleeding into the roleplay around you.&lt;br /&gt;
&lt;br /&gt;
Additionally, wrapping [[ ]] in normal speech is also acceptable for brief moments.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Action &lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Command&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold; text-align:left;&amp;quot; | Range &amp;amp; Function&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt; || Just type and press Enter || style=&amp;quot;text-align:left;&amp;quot; | Nearby players will hear you, provided they&#039;re on the same screen as you and within Line of Sight.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Whisper&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;\your message&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;text-align:left;&amp;quot; | Speech will only be heard only by players directly adjacent to you, or those with Observant.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Shout&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;;your message&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align:left;&amp;quot; | Shouting breaks line of sight, meaning your voice carries through walls, doors, and around corners.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Emote&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;*your action*&amp;lt;/nowiki&amp;gt; || style=&amp;quot;text-align:left;&amp;quot; | Observed by nearby players within line of sight to describe what your character is doing. Emotes are just as in-character as speech, and you&#039;re encouraged to use them.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;/your message&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align:left;&amp;quot; | Anyone currently in your Party will see this regardless of where they are. Messages here are considered out of character.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;OOC Note&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;[[Your Message]]&amp;lt;/nowiki&amp;gt; || style=&amp;quot;text-align:left;&amp;quot; | Out of character using normal talk, to only be used use in emergency/sparingly. Example: &amp;lt;nowiki&amp;gt;[[Brb]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Crafting&amp;lt;/span&amp;gt;=&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Combat&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------&lt;br /&gt;
&lt;br /&gt;
Return to [[Main Page]]&lt;/div&gt;</summary>
		<author><name>Archin</name></author>
	</entry>
	<entry>
		<id>https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1820</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1820"/>
		<updated>2026-05-18T19:54:31Z</updated>

		<summary type="html">&lt;p&gt;Archin: /* Out of Character */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This Guide will walk you through the basics. For Ultima Online Veterans, please see our [[UO Veteran Guide]] for server specific differences. &lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Interface&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Controls &amp;amp; Interaction&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold down the right mouse button and point in any direction to move. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Hover your cursor close to your character while holding right-click and you&#039;ll walk in that direction.&lt;br /&gt;
*Move your cursor further away and your character breaks into a run.&lt;br /&gt;
*Running drains Stamina, and certain conditions can affect your movement speed such as [[Illness, Injury &amp;amp; Death|Injuries]] and hobbling.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you prefer more modern controls, navigate to &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Options &amp;gt; Experimental&amp;lt;/span&amp;gt; and enable &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;WASD Movement&amp;lt;/span&amp;gt;.&lt;br /&gt;
*Because UO uses a classic isometric view with 8 directions, there are two WASD settings available so you can set your base directions to whichever feels natural, either cardinal or top/down/left/right.&lt;br /&gt;
&lt;br /&gt;
==Item Management &amp;amp; Interaction==&lt;br /&gt;
UO is pretty freeform when it comes to managing items and interactions. Most things will respond to a click or a hover, if only to tell you what it is.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Single-click&amp;lt;/span&amp;gt; or hover over anything to see its name, a quick way to get your bearings in an unfamiliar place.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Double-click&amp;lt;/span&amp;gt; most things to use or activate them: tools, food, drink, doors, job items, and crafting stations. Double-clicking a character opens their paperdoll, or a menu if they&#039;re a special NPC.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold ALT/span&amp;gt; to highlight interactable and noteworthy items in your immediate area, useful for a fast sweep of a room without clicking through everything.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Click and drag to move items&amp;lt;/span&amp;gt;, reposition things in your backpack, hand something to another player which will open a trade menu, or drop it in the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Communication&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Out of Character==&lt;br /&gt;
&lt;br /&gt;
Not everything can be handled in character, and for those times the simplest solution is &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party Chat&amp;lt;/span&amp;gt;. Invite the players you need to speak with into a party and talk freely without it bleeding into the roleplay around you.&lt;br /&gt;
&lt;br /&gt;
Additionally, wrapping [[ ]] in normal speech is also acceptable for brief moments.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Action &lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Command&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Range&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt; || Just type and press Enter || style=&amp;quot;text-align:left;&amp;quot; | Nearby players will hear you, provided they&#039;re on the same screen as you and within Line of Sight.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Whisper&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;\your message&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;text-align:left;&amp;quot; | Speech will only be heard only by players directly adjacent to you, or those with the [[Adaptation Trait]] Observant.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Shout&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;;your message&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align:left;&amp;quot; | Shouting breaks line of sight, meaning your voice carries through walls, doors, and around corners.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Emote&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;*your action*&amp;lt;/nowiki&amp;gt; || style=&amp;quot;text-align:left;&amp;quot; | Observed by nearby players within line of sight to describe what your character is doing. Emotes are just as in-character as speech, and you&#039;re encouraged to use them.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;/your message&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align:left;&amp;quot; | Anyone currently in your Party. Messages here are considered out of character&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;OOC Note&amp;lt;/span&amp;gt; || &amp;lt;nowiki&amp;gt;[[Your Message]]&amp;lt;/nowiki&amp;gt; || style=&amp;quot;text-align:left;&amp;quot; | Out of character using normal talk, to only be used use in emergency/sparingly. Example: &amp;lt;nowiki&amp;gt;[[Brb]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Crafting&amp;lt;/span&amp;gt;=&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Combat&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------&lt;br /&gt;
&lt;br /&gt;
Return to [[Main Page]]&lt;/div&gt;</summary>
		<author><name>Archin</name></author>
	</entry>
	<entry>
		<id>https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1819</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1819"/>
		<updated>2026-05-18T19:37:08Z</updated>

		<summary type="html">&lt;p&gt;Archin: /* Communication */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This Guide will walk you through the basics. For Ultima Online Veterans, please see our [[UO Veteran Guide]] for server specific differences. &lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Interface&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Controls &amp;amp; Interaction&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold down the right mouse button and point in any direction to move. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Hover your cursor close to your character while holding right-click and you&#039;ll walk in that direction.&lt;br /&gt;
*Move your cursor further away and your character breaks into a run.&lt;br /&gt;
*Running drains Stamina, and certain conditions can affect your movement speed such as [[Illness, Injury &amp;amp; Death|Injuries]] and hobbling.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you prefer more modern controls, navigate to &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Options &amp;gt; Experimental&amp;lt;/span&amp;gt; and enable &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;WASD Movement&amp;lt;/span&amp;gt;.&lt;br /&gt;
*Because UO uses a classic isometric view with 8 directions, there are two WASD settings available so you can set your base directions to whichever feels natural, either cardinal or top/down/left/right.&lt;br /&gt;
&lt;br /&gt;
==Item Management &amp;amp; Interaction==&lt;br /&gt;
UO is pretty freeform when it comes to managing items and interactions. Most things will respond to a click or a hover, if only to tell you what it is.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Single-click&amp;lt;/span&amp;gt; or hover over anything to see its name, a quick way to get your bearings in an unfamiliar place.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Double-click&amp;lt;/span&amp;gt; most things to use or activate them: tools, food, drink, doors, job items, and crafting stations. Double-clicking a character opens their paperdoll, or a menu if they&#039;re a special NPC.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold ALT/span&amp;gt; to highlight interactable and noteworthy items in your immediate area, useful for a fast sweep of a room without clicking through everything.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Click and drag to move items&amp;lt;/span&amp;gt;, reposition things in your backpack, hand something to another player which will open a trade menu, or drop it in the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Communication&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Out of Character==&lt;br /&gt;
&lt;br /&gt;
Not everything can be handled in character, and for those times the simplest solution is &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party Chat&amp;lt;/span&amp;gt;. Invite the players you need to speak with into a party and talk freely without it bleeding into the roleplay around you.&lt;br /&gt;
&lt;br /&gt;
Additionally, wrapping [[ ]] in normal speech is also acceptable for brief moments (Example, [[Brb!]]), most players will recognize it instantly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Action &lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Command&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Range&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt; || Just type and press Enter || Nearby players will hear you, provided they&#039;re on the same screen as you and within Line of Sight.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Whisper&amp;lt;/span&amp;gt; || &amp;lt;code&amp;gt;\your message&amp;lt;/code&amp;gt; || Speech will only be heard only by players directly adjacent to you, or those with the [[Adaptation Trait]] Observant.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Shout&amp;lt;/span&amp;gt; || &amp;lt;code&amp;gt;;your message&amp;lt;/code&amp;gt; || Shouting breaks line of sight, meaning your voice carries through walls, doors, and around corners.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Emote&amp;lt;/span&amp;gt; || &amp;lt;code&amp;gt;*your action*&amp;lt;/code&amp;gt; || Observed by nearby players within line of sight to describe what your character is doing. Emotes are just as in-character as speech, and you&#039;re encouraged to use them.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party&amp;lt;/span&amp;gt; || &amp;lt;code&amp;gt;/your message&amp;lt;/code&amp;gt; || Anyone currently in your Party. Messages here are considered out of character&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Crafting&amp;lt;/span&amp;gt;=&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Combat&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------&lt;br /&gt;
&lt;br /&gt;
Return to [[Main Page]]&lt;/div&gt;</summary>
		<author><name>Archin</name></author>
	</entry>
	<entry>
		<id>https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1818</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1818"/>
		<updated>2026-05-18T19:21:27Z</updated>

		<summary type="html">&lt;p&gt;Archin: /* Communication */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This Guide will walk you through the basics. For Ultima Online Veterans, please see our [[UO Veteran Guide]] for server specific differences. &lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Interface&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Controls &amp;amp; Interaction&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold down the right mouse button and point in any direction to move. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Hover your cursor close to your character while holding right-click and you&#039;ll walk in that direction.&lt;br /&gt;
*Move your cursor further away and your character breaks into a run.&lt;br /&gt;
*Running drains Stamina, and certain conditions can affect your movement speed such as [[Illness, Injury &amp;amp; Death|Injuries]] and hobbling.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you prefer more modern controls, navigate to &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Options &amp;gt; Experimental&amp;lt;/span&amp;gt; and enable &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;WASD Movement&amp;lt;/span&amp;gt;.&lt;br /&gt;
*Because UO uses a classic isometric view with 8 directions, there are two WASD settings available so you can set your base directions to whichever feels natural, either cardinal or top/down/left/right.&lt;br /&gt;
&lt;br /&gt;
==Item Management &amp;amp; Interaction==&lt;br /&gt;
UO is pretty freeform when it comes to managing items and interactions. Most things will respond to a click or a hover, if only to tell you what it is.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Single-click&amp;lt;/span&amp;gt; or hover over anything to see its name, a quick way to get your bearings in an unfamiliar place.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Double-click&amp;lt;/span&amp;gt; most things to use or activate them: tools, food, drink, doors, job items, and crafting stations. Double-clicking a character opens their paperdoll, or a menu if they&#039;re a special NPC.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold ALT/span&amp;gt; to highlight interactable and noteworthy items in your immediate area, useful for a fast sweep of a room without clicking through everything.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Click and drag to move items&amp;lt;/span&amp;gt;, reposition things in your backpack, hand something to another player which will open a trade menu, or drop it in the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Communication&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Action &lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Command&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Range&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt; || Just type and press Enter || Nearby players will hear you, provided they&#039;re on the same screen as you and within Line of Sight.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Whisper&amp;lt;/span&amp;gt; || &amp;lt;code&amp;gt;\your message&amp;lt;/code&amp;gt; || Speech will only be heard only by players directly adjacent to you, or those with the [[Adaptation Trait]] Observant.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Shout&amp;lt;/span&amp;gt; || &amp;lt;code&amp;gt;;your message&amp;lt;/code&amp;gt; || Shouting breaks line of sight, meaning your voice carries through walls, doors, and around corners.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Emote&amp;lt;/span&amp;gt; || &amp;lt;code&amp;gt;*your action*&amp;lt;/code&amp;gt; || Observed by nearby players within line of sight to describe what your character is doing. Emotes are just as in-character as speech, and you&#039;re encouraged to use them.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party&amp;lt;/span&amp;gt; || &amp;lt;code&amp;gt;/your message&amp;lt;/code&amp;gt; || Anyone currently in your Party. Messages here are considered out of character&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Crafting&amp;lt;/span&amp;gt;=&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Combat&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------&lt;br /&gt;
&lt;br /&gt;
Return to [[Main Page]]&lt;/div&gt;</summary>
		<author><name>Archin</name></author>
	</entry>
	<entry>
		<id>https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1817</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoicebound.com/index.php?title=New_Player_Guide&amp;diff=1817"/>
		<updated>2026-05-18T19:15:25Z</updated>

		<summary type="html">&lt;p&gt;Archin: /* Communication */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This Guide will walk you through the basics. For Ultima Online Veterans, please see our [[UO Veteran Guide]] for server specific differences. &lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Interface&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Controls &amp;amp; Interaction&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold down the right mouse button and point in any direction to move. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Hover your cursor close to your character while holding right-click and you&#039;ll walk in that direction.&lt;br /&gt;
*Move your cursor further away and your character breaks into a run.&lt;br /&gt;
*Running drains Stamina, and certain conditions can affect your movement speed such as [[Illness, Injury &amp;amp; Death|Injuries]] and hobbling.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you prefer more modern controls, navigate to &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Options &amp;gt; Experimental&amp;lt;/span&amp;gt; and enable &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;WASD Movement&amp;lt;/span&amp;gt;.&lt;br /&gt;
*Because UO uses a classic isometric view with 8 directions, there are two WASD settings available so you can set your base directions to whichever feels natural, either cardinal or top/down/left/right.&lt;br /&gt;
&lt;br /&gt;
==Item Management &amp;amp; Interaction==&lt;br /&gt;
UO is pretty freeform when it comes to managing items and interactions. Most things will respond to a click or a hover, if only to tell you what it is.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Single-click&amp;lt;/span&amp;gt; or hover over anything to see its name, a quick way to get your bearings in an unfamiliar place.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Double-click&amp;lt;/span&amp;gt; most things to use or activate them: tools, food, drink, doors, job items, and crafting stations. Double-clicking a character opens their paperdoll, or a menu if they&#039;re a special NPC.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Hold ALT/span&amp;gt; to highlight interactable and noteworthy items in your immediate area, useful for a fast sweep of a room without clicking through everything.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Click and drag to move items&amp;lt;/span&amp;gt;, reposition things in your backpack, hand something to another player which will open a trade menu, or drop it in the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Communication&amp;lt;/span&amp;gt;=&lt;br /&gt;
TKTK&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Action &lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Command&lt;br /&gt;
! style=&amp;quot;background-color:#272727; color:#AFACA8; font-weight:bold;&amp;quot; | Range&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt; || Just type and press Enter || Nearby players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Whisper&amp;lt;/span&amp;gt; || &amp;lt;code&amp;gt;\your message&amp;lt;/code&amp;gt; || Adjacent players only&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Shout&amp;lt;/span&amp;gt; || &amp;lt;code&amp;gt;;your message&amp;lt;/code&amp;gt; || Breaks line of sight, heard through walls and doors&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Emote&amp;lt;/span&amp;gt; || &amp;lt;code&amp;gt;*your action*&amp;lt;/code&amp;gt; || Nearby players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Party&amp;lt;/span&amp;gt; || &amp;lt;code&amp;gt;/your message&amp;lt;/code&amp;gt; || Anyone currently in your Party. Messages here are considered out of character&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Crafting&amp;lt;/span&amp;gt;=&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color: #DAA520;&amp;quot;&amp;gt;Combat&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
TKTK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------&lt;br /&gt;
&lt;br /&gt;
Return to [[Main Page]]&lt;/div&gt;</summary>
		<author><name>Archin</name></author>
	</entry>
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