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==Firearms and Ammunition== Though Firearms use the Ranged Weapons skill for skillchecks, they do not function like other melee or ranged weapons. Firearms require specific ammunition like other ranged weapons, but unlike other ranged weapons they must be ''reloaded'' in order to fire, rather than being fired automatically with ammunition being deducted from your pack automatically.<br> Weapons have ''magazines'' determined by their type- a revolver has six shots, a double barrel shotgun has two, a musket has one, and so on. <br> When you equip a firearm, you will automatically attempt to reload it, and will be unable to fire it until it has completed reloading. You may halt and start reloads with [haltreload and [reload, or manually unload a weapon with [unloadfirearm. Halting a reload before it has completed may result in a partial reload for weapons with a magazine that holds multiple shots. You may only have one loaded weapon at a time for balance reasons. Un-equipping a firearm to your backpack or other container will result it saving its reload state, but equipping another firearm will immediately unload the weapon. Weapons placed on the ground are not subject to this rule, but may be picked up freely by anyone.
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