Skills
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Skill points can be distributed to round out a character's strengths, providing a balanced or specialized build depending on player preference.
Combat
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Martial Tactics
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Underhand Tactics
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Bladed Weapons
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Bludgeoning Weapons
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Piercing Weapons
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Pugilism
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Ranged Weapons
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Parry
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Toughness
Utility
Crafting
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Botany
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Butchery
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Chemistry
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Cooking
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Engineering
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Fishing
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Glassmaking
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Gunsmithing
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Metalworking
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Painting
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Printing
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Tailoring
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Tracking (Trapmaking)
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Sculpting
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Survival
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Woodworking
Musicianship
For a full overview of how music works in-game, see the Music page.
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Music Theory
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Brass Instruments
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Percussion Instruments
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String Instruments: Bowing
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String Instruments: Plucking
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Woodwind Instruments
Societal
For more information on the societal skills, please see the Society & Classism page.

























