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==Example== Bob has 100 Martial Tactics. Fred has 100 Underhanded Tactics and 40 Martial Tactics.<br> Bob swings at Fred.<br> Bob’s 100 Martial Tactics is used because it is higher than his Underhanded Tactics.<br> Because Bob is attacking with Martial Tactics, Fred’s Martial Tactics is the matching defensive skill and is counted at full value.<br> Fred has 40 Martial Tactics, so his matching defensive value is 40.<br> Fred’s Underhanded Tactics is not the matching defensive skill, so his 100 Underhanded Tactics is reduced to 60% value, giving him an effective defensive value of 60.<br> The system compares Fred’s 40 Martial Tactics against his reduced 60 Underhanded Tactics.<br> Because 60 is higher than 40, Fred defends using his reduced Underhanded Tactics value.<br> So the final skillcheck is Bob’s 100 Martial Tactics versus Fred’s effective 60 Underhanded Tactics.<br> <br> With no other bonuses, maluses, cover, or modifiers involved, that produces:<br> '''''Bob = (100 + 20) * 100 = 12000<br>''''' '''''Fred = (60 + 20) * 100 = 8000<br>''''' '''''Bob's hit chance = 12000 / (8000 * 2) = 0.75<br>''''' ''(The +20 represents a baseline combat value added to both sides of the calculation, so even a character with little or no tactics skill still has a small amount of defensive or offensive value before bonuses and penalties are applied.)<br>'' So Bob would have a 75% hit chance before any other modifiers.<br> If Fred had 100 Martial Tactics instead, the final comparison would be 100 Martial Tactics versus 100 Martial Tactics, resulting in a 50% hit chance before modifiers.<br>
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