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==Types of Firearm== As with all other weapons, all Firearms have a base DPS of 6. Unlike all other weapons where DPS is simply calculated with swing speed vs damage, firearms take reload speed into account. As a result, a weapon like a revolver fires very quickly, every 0.9 seconds, but has a reload speed of 8 seconds. Single-shot firearms like the Musket are subject to the same reloading mechanics, and can be immediately fired upon reload. Firearms are split into three categories, pistol rifle and shotgun, but due to the nature of firearm design there is no simple damage to speed ratio of low/high mid/mid high/low like there is with other weapon types. A revolver fires very fast and does decent damage, whereas a flintlock pistol fires more slowly and does more damage per individual shot. A musket fires slowly and does massive damage, whereas a lever action rifle has a large magazine and fires very quickly, but does lower damage per individual shot.<br> <br> It is more useful to break firearms up into their tiers and ammunition:<br> <br> * '''Black Powder''' ''Single-Shot, slow firing, higher damage'' ** '''Flintlock and Musket''' - Crude Cartridge Ammunition ** '''Blunderbuss''' - Crude Shot Ammunitiion <br> * '''Breechloaders''' ''Single or double shot, moderate speed and damage'' ** '''Breechloader Pistol''' - Pistol Cartridges ** '''Breechloader Rifle''' - Rifle Cartridges ** '''Double Barrel Shotgun''' - Shotgun Shells <br> * '''Modern Firearms''' ''Multiple shots, fast firing, low to mid damage'' ** '''Revolver''' - Pistol Cartridges ** '''Bolt Action & Lever Action Rifles''' - Rifle Cartridges ** '''Pump-Action Shotguns''' - Shotgun Shells <br> <br> Firearms are subject to the same [sling and [holster commands as melee weapons, though most Pistols require a Holster item to be obtained and applied to the pistol first. You may also use [readyfirearm to make hammer-cocking noises on command for those tense standoff RP situations. <br>
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