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Hunger, Thirst & Nutrition
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=Thirst= Thirst represents the hydration of your character. Water is relatively plentiful in the form of snow, but must be melted and boiled to be potable, potentially using valuable resources to do so. Drinking non-potable water may increase the Illness level of your character. The most commonly available ways to increase your nutrition are with drinks, but so are the most common sources of Stimulants and Depressants- and your stomach can only hold so much liquid at a time. {| class="wikitable" style="width:100%; text-align:left;" ! style="background-color:#272727; color:#AFACA8; font-weight:bold; text-align:left;" | Level ! style="background-color:#272727; color:#AFACA8; font-weight:bold; text-align:left;" | Effects |- | <font color="#016630">'''Well Hydrated'''</font> || Satiated, but serves to inform you can go a good while before needing another beverage. |- | <font color="#31C950">'''Hydrated'''</font> || Small bonus to fatigue and resolve regeneration. |- | <font color="#DAA520">'''Thirsty'''</font> || Normal fatigue and resolve regeneration, but serves as a warning to prioritize finding hydration soon. |- |<font color="#ff0000">'''Dehydrated'''</font> || After some time in this state, you will gain the dying condition. Failure to address (drinking a beverage) will result in your characters death. |}
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