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=Flaws= Pure disadvantages that grant additional pointbuy when taken, representing your character’s personal hardships or limitations: {| class="wikitable" ! style="background-color:#272727; text-align:left; color:#AFACA8;" | Flaw ! style="background-color:#272727; text-align:center; color:#AFACA8;" | Cost ! style="background-color:#272727; text-align:left; color:#AFACA8;" | Description |- | '''Character Flaw''' || ! style="text-align:center; color:#008000;" | Cost || Description of Flaw, overviewing the negative. |- | '''Alcoholic''' || ! style="text-align:center; color:#008000;" | +1 || Benefits from drinking alcohol are halved. |- | '''Cryophobia''' || ! style="text-align:center; color:#008000;" | +1 || You fear the cold. You will not regenerate Sanity when cold. |- | '''Nearsighted''' || ! style="text-align:center; color:#008000;" | +1 || You can't see a thing without your glasses! 5% Hit Chance Decrease when not wearing glasses. |- | '''Missing Leg''' || ! style="text-align:center; color:#008000;" | +3 || You survived, but your leg didn't make it. You will be able to suffer one less Mortal Injury and survive than you otherwise would. |- | '''Missing Hand''' || ! style="text-align:center; color:#008000;" | +3 || By cold or by combat, your hand is missing. You will be unable to hold items in your left hand until you can find a prosthetic. You will be able to suffer one less Mortal Injury and survive than you otherwise would. |- | '''Missing Eye''' || ! style="text-align:center; color:#008000;" | +2 || Somewhere along the way you lost an eye. You will be able to suffer one less Mortal Injury and survive than you otherwise would. |- | '''Opium Addict''' || ! style="text-align:center; color:#008000;" | +3 || You were a regular in the opium dens before the collapse. Your Depressant [[Illness, Injury & Death|Addiction]] level can not drop below MILD. |- | '''Stimulant Addict''' || ! style="text-align:center; color:#008000;" | +2 || You struggle to function without stimulants. Your Stimulant [[Illness, Injury & Death|Addiction]] Level can not drop below SLIGHT. |- | '''Squeamish''' || ! style="text-align:center; color:#008000;" | +1 || The sight of wounds, illness, and bodily frailty turns your stomach, leaving you incapable of pursuing [[Medicine|Medical]] skill or use bandages. |- | '''Insectophobia''' || ! style="text-align:center; color:#008000;" | +1 || You deal slightly more damage to insects, but their attacks in turn will slightly damage your sanity. |- | '''Amusia''' || ! style="text-align:center; color:#008000;" | +1 || Musically tonedeaf, you're incapable of carrying a tune. Character can not raise any Music related skills. |- | '''Uncouth''' || ! style="text-align:center; color:#008000;" | +1 || Your manners are quite crude and you will never be a member of high society. Unable to raise [[Eloquence]] skill. |- | '''Loud''' || ! style="text-align:center; color:#008000;" | +1 || You were never taught to use your indoor voice. Whispering can be heard an additional two tile distance. |- | '''Honest''' || ! style="text-align:center; color:#008000;" | +1 || You wouldn't ever think of taking advantage of another person. Unable to steal from jobs or raise or use [[Skulduggery]] skill. |- | '''Oblivious''' || ! style="text-align:center; color:#008000;" | +1 || You're more of a big-picture kind of guy. Unable to raise or use [[Forensics]] skill. |- | '''Pacifist''' || ! style="text-align:center; color:#008000;" | +5 || You are unable to maim or kill a human (NPC or PC), are unable to help [[Factions]] secure territory, and are unable to initiate combat against players who have not recently engaged in PVP, but may otherwise engage in combat as normal. |- | '''Teetotaler''' || ! style="text-align:center; color:#008000;" | +2 || Temperance is a virtue. You can not consume alcoholic beverages under any circumstances. |- |}
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