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==Weapons== Weapon Skill determines your damage, granting +1 damage per 20 skill points in your active weapon. Special Weapon Moves for each weapon type area unlocked every 25 skill. As a general rule, Tactics Abilities use [[Focus]] whereas Special Weapon Moves use [[Stamina]].<br> All weapons, regardless of type, One-handed and have a DPS of 6.0. With the exception of [[Ranged Weapons]], which also consist of [[Firearms]], weapons generally follow the pattern of swingspeed to damage of fast/low, mid/mid, low/fast. In effect, each skill only has 3 weapon types. Firearms are further balanced by their magazine capacity, maximum range, and [[cover]] mechanics. * [[Pugilism]] - Fist Wraps, Brass Knuckles, Whips/Flails * [[Bladed Weapons]] - Knives, Swords, Axes * [[Piercing Weapons]] - Daggers, Rapiers, Spears * [[Bludgeoning Weapons]] - Clubs, Maces, Hammers * [[Ranged Weapons]] - Slings, Bows, Crossbows * [[Firearms]] - Pistols, Rifles, Shotguns <br> All weapons of a specific type (i.e. Swords) have identical damage and speed statistics regardless of their quality and appearance. They may be further enhanced and customized with [[Weapon Attachments]].<br> <br> The '''[Sheath''', '''[Sling''', or '''[Holster''' commands may be used to sling, sheath, or holster your weapon if it has a sling, sheath, or holster. Mechanically it will remain in your hands, but its graphics will change to show it has slung or sheathed, and it will be automatically flip back to its normal animation if you enter combat. This is so that you may have a weapon at the ready while not making the role-play faux pas of walking around social settings with a sword or gun drawn and pointed at everyone.
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