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=Abilities= Mysticism abilities represent prayer, ritual, prophecy, blessing, confession, and religious fervor. The exact form these abilities take should reflect your character’s faith, whether traditional, improvised, delusional, philosophical, or something stranger. {| class="wikitable" ! style="background-color:#272727; text-align:left; color:#AFACA8;" | Ability ! style="background-color:#272727; text-align:left; color:#AFACA8;" | Description |- | '''Pray''' || Praying provides a slight restoration of [[Sanity]] and, at higher levels, can temporarily reduce feelings of hunger, thirst, and cold.<br /><br />Provides Sanity regeneration based on your Mysticism skill, or the highest Mysticism skill of all players within 6 tiles. Usable once every 24 hours. Must be in a Sanctuary region to use. |- | '''Guided Prayer''' || A guided sermon that raises the Sanity of all members of the user’s party. The amount of sanity regained, as well as the amount of focus required, scales with the size of the group and skill of the preacher.<br /><br />Costs 10 Focus for every party member, including the caster. Usable only once every 24 hours. Players may only benefit from a Guided Prayer once every 24 hours. Can only be used in a Sanctuary area. |- | '''Lay Hands''' || You lay your hands upon your target in an attempt to ease their pain. <br /><br />Costs 10 Focus, non-humans and players with the Skeptic adaptation are immune to the effects. Can not be used on self, both hands must be free to use. |- | '''Castigate''' || The user instills holy fear within their target. Damages Focus by 30 and disrupts actions. <br /><br />Costs 10 Focus, non-humans and players with the Skeptic adaptation are immune to the effects. |- | '''Divination''' || The user divines the fate of the target. This ability represents a confessional, palm reading, fortune telling, blessing, omen, or however else the user would like to roleplay it.<br /><br />The receiving player will receive a random buff of +10 STR, +10 DEX, or +10 INT for 2 hours. Players may have this ability used on them once every hour, replacing the existing buff if they have one. Costs 20 Focus. A religious Totem must be held by the user. |- | '''Condemn''' || The user condemns his target, promising them an unpleasant afterlife. Disrupts your target's actions and hobbles them for 10 seconds. <br /><br />Costs 30 Focus, non-humans and players with the Skeptic adaptation are immune to the effects. |- | '''Deus Vult''' || An incitement of righteous religious violence upon your heathen enemies. The caster and members of their group will receive the Deus Vult buff for 30 minutes.<br /><br />While under its effects, they receive no Sanity penalty for killing Human NPCs, and the Sanity penalty for killing or maiming Human Players is halved. Killing Human Players in a Sanctuary area causes no Sanity damage while under the effects of Deus Vult.<br /><br />This ability can be used once every 24 hours, and players may only receive this buff once every 24 hours. Costs 10 Focus per party member, including the caster. The caster must be holding a religious Totem. |- | '''Divine Intervention''' || Target a mortally wounded player to add time to their bleed-out timer. Can only be used once per day per player. Costs 100 Focus. |} ------ Return to [[Skills]]
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