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==Stats and Armor== [[Stats]] directly influence your damage, giving +1 damage per 20 points in the associated weapon stat. Bludgeoning and Pugilism weapons use Strength, Piercing Weapons and Swords use Dexterity, and Ranged Weapons (and any other weapons that may use non-combat skills) use Intelligence.<br> Stats also translate to your active HP, Stamina, and Focus pools: * Hit Points (HP) - Strength + 50 / 2 * Stamina (STAM) - Stamina = Dexterity * Focus (FOC) - Focus = Intelligence <br> Armor is flat damage reduction for damage of the associated type. At physical resist value of 50 would result in all damage of the Physical type being reduced by 50%. Damage reduction is applied after all skill and stat bonuses have been applied, in an effort to make fast low-speed weapons like Daggers more viable. Almost all weapons in the game do Physical damage, and as a consequence almost all armor has Physical Resistance as its primary armor value.
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