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Items in the game have Properties that determine their effects in [[Custom Crafting]], on consumption, as well as their effects when used to treat [[Injuries]] by [[Doctors]].<br> Players have a value between -1000 and 1000 for each Property, with 0 being the neutral baseline. All properties will naturally drift towards 0 over time (with the exceptions of [[Hunger, Thirst, and Nutrition]], which dift towards -1000) unless an Injury, [[Adaptation]], or [[Addiction]] prevents them from doing so. A Positive value in a property generally does Good things, whereas a Negative value generally only does BAD things.<br> Properties do not have their exact values displayed, and sometimes may not be visible at all. Positive values will have a '''plus''' (+) indicator, and negative values will have a '''minus''' (-) indicator. The degree of a value may only be visible to a player with related skills. For example, all players may be able to see that Cocaine is a Stimulant, but a skilled [[Chemist]] may be able to tell at a glance the overall strength of the effects, as well as any secondary effects. Further still, a [[Doctor]] may be able to determine the negative (or positive!) health effects of consuming the drug.<br> Properties can be viewed by hovering your mouse pointer over the item. <br> ====Primary Properties==== {| class="wikitable" ! Property ! Description ! <span style="color:green;">Positive Effect</span> ! <span style="color:red;">Negative Effect</span> |- | '''Hunger''' | Raises when food is consumed, drifts down over time | Increased Fatigue Regeneration and Injury Recovery | Starvation if minimum value is reached. |- | '''Thirst''' | Raises when drinks are consumed, drifts down over time | Increased Fatigue Regeneration | Dehydration if minimum value is reached. |- | '''Nutrition''' | Raises when nutritious food and drinks are consumed, drifts down over time | Increased Fatigue Regeneration and Injury Recovery | Greatly increases the chance of getting [[Sick]] in cold weather. |- | '''Depressant''' | Generally only can be raised by consuming Opiate analogs | Raises total Max Focus and can prevent developing Mental Conditions with low Sanity | Lowers total Max Focus |- | '''Stimulant''' | Raised by consuming Cocaine analogs | Raises total Max Stamina and Passive Fatigue Regeneration | Lowers total Max Stamina |- | '''Illness''' | The overall state of your immune system. | None | Max Fatigue is reduced |- | '''Mobility''' | Your ability to move unhindered by your own body. | Maximum Stamina Increased | Maximum Stamina Decreased |- | '''Pain''' | The level of pain (or lack thereof) you are feeling. | Maximum Focus Increased | Maximum Focus Decreased |- | '''Bleed''' | Your blood levels and overall vitality. | Maximum Hitpoints Increased | Maximum Hitpoints Decreased |- | '''Sanity''' | Your overall mental state. | None | You may develop a [[Mental Condition]] |- | '''Hitpoints''' | Instant Hitpoint Modification | Regain Hits | Lose Hits |- | '''Stamina''' | Instant [[Stamina]] Modification | Regain Stam | Lose Stam |- | '''Focus''' | Instant [[Focus]] Modification | Regain Focus | Lose Fous |- | '''Fatigue''' | Instant [[Fatigue]] Modification | Regain Stam | Lose Stam |} <br> There are secondary properties that are less common, and are more confined to specific crafting systems or effects. ====Secondary Properties==== {| class="wikitable" ! Property ! Description ! <span style="color:green;">Positive Effect</span> ! <span style="color:red;">Negative Effect</span> |- | '''Vision''' | How clearly you can see. Modifies overall on-screen light level. | Night Sight | Blindness |- | '''Speed''' | (Very Temporary) effects to your movement speed. Will only last seconds at best. | Increased Run Speed | Hobble Effect |- | '''Explosive''' | The explosive volatility of an object. | Increased explosive range and damage. | Increased explosive range and damage. |- | '''Smoke''' | How much smoke is put off when an object is burned. | Increased smoke effect duration. | N/A |- | '''Flame''' | The flammability (inflammability?) of a material. | Increased burn duration and damage. | N/A |- | '''Vermin''' | The consumable was made using Rats, Bugs, or other unsavory protein sources. | None | Players with high [[Eloquence]] skill can not consume. |}
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