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Tailoring
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{| style="width:100%; margin:auto; background:#152423; color:#ccc; border:1px solid #444;" | style="width:150px; padding:10px;" | [[File:TailoringIcon.png|left|150px]] | style="padding:10px;"| ''"Dress changes the manner of the man, as well as the appearance."'' <div style="text-align:right;">β<i>William Hazlitt, Table Talk (1821)</i></div> |} <font color="#DAA520">Tailoring</font> is the skill of working with cloth, leather, and other textiles to create clothing, bags, armor, decorative items, and even certain medical supplies. Most tailoring projects can be made using [[Quality Crafting]], which allows you to choose from a wider range of appearances and grant durability bonuses to your products as your skill improves. Higher skill levels unlock more patterns, better efficiency in material use, and the ability to produce items of exceptional craftsmanship. =Getting Started= To begin, you will need a [[Sewing Kit]] and materials that can be turned into cloth, such as raw lichens, leather, or salvaged textiles. There are three types of cloth the tailor can process, each with its own advantages: Roughspun: Cloth made from coarse fibers twisted into string β anything that can be worked into thread. Roughspun is warm and sturdy, but its bulk and scratchy texture limit finer patterns and styles. Cloth: Standard fabric, produced by refining rougher fibers into smoother threads or by securing traditional textiles like cotton or flax. Cloth offers balance: serviceable warmth, better drape, and a wider range of conventional garments. Silk: Rare. Gathered from insects if one can manage to find any still alive. Silk is smooth, resilient, and highly versatile. It can be woven into lightweight armor layers or spun into luxurious garments. =How to Make Cloth= Cloth production is a two-step process: first fibers are spun into string or thread on a wheel, then those threads are woven into cloth on a loom, with electric looms offering greater efficiency: {| class="wikitable" style="width:100%; text-align:left;" |+ style="font-size:20px; text-align:left; background-color:#152423; color:#AFACA8; padding:8px;" | Spinning Wheel |- ! style="background-color:#272727; text-align:left; color:#AFACA8;" | Resource ! style="background-color:#272727; text-align:left; color:#AFACA8;" | Refined ! style="background-color:#272727; text-align:center; color:#AFACA8;" | Skill % |- | Scrap x2 || String x3 || 0 |- | Fur x3 || String x2 || 5 |- | Lichen x3 || String x2 || 5 |- | Plant Scrap x3 || String x1 || 10 |- | Cotton x3 || Thread x1 || 50 |- | Flax x3 || Thread x1 || 50 |- | 3 String || Thread x1 || 50 |- | Spider Silk x3 || Silk Thread x1 || 65 |} {| class="wikitable" style="width:100%; text-align:left;" |+ style="font-size:20px; text-align:left; background-color:#152423; color:#AFACA8; padding:8px;" | Basic Loom |- ! style="background-color:#272727; text-align:left; color:#AFACA8;" | Resource ! style="background-color:#272727; text-align:left; color:#AFACA8;" | Refined ! style="background-color:#272727; text-align:center; color:#AFACA8;" | Skill % |- | String x3 || Roughspun Cloth x1 || 10 |- | Thread x5 || Cloth x1 || 50 |- | Silk Thread x5 || Silk x1 || 65 |- |} {| class="wikitable" style="width:100%; text-align:left;" |+ style="font-size:20px; text-align:left; background-color:#152423; color:#AFACA8; padding:8px;" | Eletric Loom |- ! style="background-color:#272727; text-align:left; color:#AFACA8;" | Resource ! style="background-color:#272727; text-align:left; color:#AFACA8;" | Refined ! style="background-color:#272727; text-align:center; color:#AFACA8;" | Skill % |- | String x3 || Roughspun Cloth x2 || 50 |- | Thread x5 || Cloth x2 || 50 |- | Silk Thread x5 || Silk x2 || 65 |} ------ Back to [[Skills]]
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