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Weapon Attachments
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Weapon attachments are limited-use items that can be applied to weapons. Every hit landed with a weapon with applied attachments has an increased chance for the weapon to be damaged, with additional attachments increasing that chance. Higher quality weapons may have one "free" attachment per level of quality that does not incur the additional damage, in addition to a larger durability pool that can absorb damage. ==Melee== *Weighted Pommel (Dagger, Knife, Club, Sword, Rapier, Maul) - HCI 5% *Basket Hilt (All Non-Pugilism) - DCI 5% *Whetstone (Bladed and Piercing Weapons) - 5% damage increase *Barbed Wire Wrap (All Non-Bladed and Piercing) - 3% damage increase *Spiked Knuckle Bow (Sword, Rapier) - 5% Reflect Damage *Balanced Haft (Axe, Hammer, Spear) - HCI 5% *Leather Grip Wrap (All-non Pugilism, all firearms) - 1% Swing Speed Increase *Fur Handle - 3 Cold Resist *Knuckle Spikes (Pugilism) - 5% damage increase *Electro-Coil Adapter (all piercing) - 50% Energy Damage *Hydraulic Shock Booster (all bludgeoning) - 5% damage increase *Thermal Conductive Edge (all bladed) - 50% Fire damage *Spring-Loaded Grip (All Piercing) - 5% Swing Speed Increase *Tesla-Arc Generator (All Flails & Whips) - 50% Energy Damage ==Ranged== *Balanced Stock (Rifles/Shotgns) - HCI 3% *Bayonet (Rifles, Shotguns) - DCI 5% *Scope (Rifles) - 5% HCI *Muzzle Choke (Shotguns) - 5% HCI *Gun Oil (all firearms) - 5% Reload Speed Increase *Weighted Grip (Pistols) - 5% HCI *Breech Wedge Stabilizer (Breech Loading Weapons) - 5% Reload Speed Increase *String Wax (Bows/Crossbows) - 5% HCI *Cartridge Grease (Black Powder Firearms) - 5% Reload Speed Increase *Magnetic Recoil Dampener (all firearms and bows) - 5% HCI *Voltaic Shot Capacitor (all firearms) - 25% Energy Damage ==Special Arrows== *Poison Arrows- *Weak Poison - 25% Poison Damage *Poison - 50% Poison Damage *Strong Poison - 75% Poison Damage *Deadly Poison - 100% Poison Damage *Fire Arrow - 50% Fire ==Melee Poisons, Toxins, and Coatings== *Weak Poison - 25% Poison Damage *Poison - 50% Poison Damage *Strong Poison - 75% Poison Damage *Deadly Poison - 100% Poison Damage *Pyrokinetic Catalyst Oil - 25% Fire Damage
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