Sanity: Revision history

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7 June 2025

  • curprev 13:4313:43, 7 June 2025Archin talk contribs 879 bytes +2 No edit summary undo
  • curprev 13:4213:42, 7 June 2025Archin talk contribs 877 bytes +877 Created page with " While referred to as Sanity for the sake of familiarity with genre conventions, the system functions more akin to stress and mental trauma. It reflects your character’s psychological stability in the face of horror, hardship, and suffering. Sanity loss occurs under the following conditions: * Committing murder against other humans (NPC, or PC, we don't differentiate) * Performing unsettling actions such as mutilating a corpse, or disrupting a burial site * Prolong..."