Languages: Difference between revisions

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The first type of languages are skill based languages, with the ability to speak and understand these languages tied directly to a skill. From an in-character perspective, the speaker is nominally speaking English, but is deliberately disguising what they are saying from anyone who does not have an understanding with the language. They may use a combination of slang, jargon, accents, and deliberate mispronunciations in order to conceal what they are saying. To represent this to you, the player, some common words will be replaced with skill-related English words so that you understand they are not speaking nonsense and to give you a clue as to what language they may be speaking, but the bulk of the sentence will be converted to randomly generated words so that the overall meaning will be hidden.
The first type of languages are skill based languages, with the ability to speak and understand these languages tied directly to a skill. From an in-character perspective, the speaker is nominally speaking English, but is deliberately disguising what they are saying from anyone who does not have an understanding with the language. They may use a combination of slang, jargon, accents, and deliberate mispronunciations in order to conceal what they are saying. To represent this to you, the player, some common words will be replaced with skill-related English words so that you understand they are not speaking nonsense and to give you a clue as to what language they may be speaking, but the bulk of the sentence will be converted to randomly generated words so that the overall meaning will be hidden.


*'''Merchantilism''' gains access to [[Merchantilism| Shop Talk]].
*The [[Mercantilism]] skill gains access to <font color="#DAA520">Shop Talk</font>.
*'''Skullduggery''' gains access to [[Skullduggery| Gutterspeak]].
*The [[Skullduggery]] skill gains access to <font color="#DAA520">Gutterspeak</font>.
*'''Eloquence''' gains access to [[Eloquence| Beau Monde]].
*The [[Eloquence]] skill gains access to <font color="#DAA520">Beau Monde</font>.
 


==Other Languages==
==Other Languages==
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The second type of languages are representative of real-world languages such as French and German. The speakers of these languages are not deliberately trying to conceal what they are saying, but can not be understood unless your character speaks that language. For purposes of concealing the meaning to real-life speakers of these languages as to not give a meta advantage, the words will be run through a randomly generated word filter. Additionally, some commonly known words are directly translated to their actual equivalent (for example, "Hello" to "Bonjour" for French) so that you as a player may have a general understanding of what language is being spoken.
The second type of languages are representative of real-world languages such as French and German. The speakers of these languages are not deliberately trying to conceal what they are saying, but can not be understood unless your character speaks that language. For purposes of concealing the meaning to real-life speakers of these languages as to not give a meta advantage, the words will be run through a randomly generated word filter. Additionally, some commonly known words are directly translated to their actual equivalent (for example, "Hello" to "Bonjour" for French) so that you as a player may have a general understanding of what language is being spoken.


These languages are mainly spoken by NPCs, and are only available to players through background or [[Adaption Traits]].
These languages are mainly spoken by NPCs, and are only available to players through background or [[Adaptation_Traits| Adaptation Traits]].

Latest revision as of 19:02, 9 August 2025

Languages[edit]

Icebound is an English language shard, but we recognize that given the setting having the entire populace speak English and only English generally does not make sense. For that reason, there are two types of languages on Icebound, each with different purpose. If your character is unable to speak or understand the language, they will see the speaker's text translated to our version of the spoken language. If they do understand the language, it will appear as normally spoken English text as it was entered by the player speaking it.

Skill Languages[edit]

The first type of languages are skill based languages, with the ability to speak and understand these languages tied directly to a skill. From an in-character perspective, the speaker is nominally speaking English, but is deliberately disguising what they are saying from anyone who does not have an understanding with the language. They may use a combination of slang, jargon, accents, and deliberate mispronunciations in order to conceal what they are saying. To represent this to you, the player, some common words will be replaced with skill-related English words so that you understand they are not speaking nonsense and to give you a clue as to what language they may be speaking, but the bulk of the sentence will be converted to randomly generated words so that the overall meaning will be hidden.

Other Languages[edit]

The second type of languages are representative of real-world languages such as French and German. The speakers of these languages are not deliberately trying to conceal what they are saying, but can not be understood unless your character speaks that language. For purposes of concealing the meaning to real-life speakers of these languages as to not give a meta advantage, the words will be run through a randomly generated word filter. Additionally, some commonly known words are directly translated to their actual equivalent (for example, "Hello" to "Bonjour" for French) so that you as a player may have a general understanding of what language is being spoken.

These languages are mainly spoken by NPCs, and are only available to players through background or Adaptation Traits.