Skills: Difference between revisions
Jump to navigation
Jump to search
| Line 52: | Line 52: | ||
=Musicianship= | =Musicianship= | ||
For a full overview of how music works in-game, see the [[Music]] page. | |||
<div style="display: flex; flex-wrap: wrap; justify-content: flex-start;"> | <div style="display: flex; flex-wrap: wrap; justify-content: flex-start;"> | ||
<gallery mode="packed" widths="100px"> | <gallery mode="packed" widths="100px"> | ||
Latest revision as of 23:45, 9 August 2025
Skill points can be distributed to round out a character's strengths, providing a balanced or specialized build depending on player preference.
Combat
-
Martial Tactics
-
Underhand Tactics
-
Bladed Weapons
-
Bludgeoning Weapons
-
Piercing Weapons
-
Pugilism
-
Ranged Weapons
-
Parry
-
Toughness
Utility
Crafting
-
Botany
-
Butchery
-
Chemistry
-
Cooking
-
Engineering
-
Fishing
-
Glassmaking
-
Gunsmithing
-
Metalworking
-
Painting
-
Printing
-
Tailoring
-
Tracking (Trapmaking)
-
Sculpting
-
Survival
-
Woodworking
Musicianship
For a full overview of how music works in-game, see the Music page.
-
Music Theory
-
Brass Instruments
-
Percussion Instruments
-
String Instruments: Bowing
-
String Instruments: Plucking
-
Woodwind Instruments
Societal
For more information on the societal skills, please see the Society & Classism page.

























