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Determines your total Hitpoints, and melee damage.
Determines your total Hitpoints, and melee damage.


Your total Hitpoints are reduced based on your Bleed level.
Your total Hitpoints are reduced based on your [[Bleed]] level.
 
Hitpoints are (Strength * 3 / 4) + 50 - your bleed modifier.


Hitpoints are (Strength / 2) + 50 - your bleed modifier.


==Dexterity==
==Dexterity==
Determines how much Stamina you have.
Determines how much Stamina you have.
Your max Stamina is reduced based on your Mobility level.
Your max Stamina is based on your [[Mobility]] level.
 
==Intelligence==
==Intelligence==
Determines how much Focus you have.
Determines how much Focus you have.
Your max Focus is reduced based on your Pain level.
Your max Focus is reduced on your [[Pain]] level.


==Stats Regeneration Numbers==
==Stats Regeneration Numbers==

Latest revision as of 18:37, 8 June 2026

Character Stats explanation here. Your character can have a total of 225 stat points.

How they're raised.

How you can control how you gain/lose

Injuries and offensive abilities, and debuffs can hinder your stats as well as your regeneration.

Strength[edit]

Determines your total Hitpoints, and melee damage.

Your total Hitpoints are reduced based on your Bleed level.

Hitpoints are (Strength / 2) + 50 - your bleed modifier.

Dexterity[edit]

Determines how much Stamina you have. Your max Stamina is based on your Mobility level.

Intelligence[edit]

Determines how much Focus you have. Your max Focus is reduced on your Pain level.

Stats Regeneration Numbers[edit]

Passive Regeneration Overview

Regeneration can be improved upon using consumables.