Ranged Weapons: Difference between revisions

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[[File:Ranged_Weapons.png|left]]
Why fight up close when you can win from afar? Arrows, bullets, projectiles—precision and distance are your best allies.
Why fight up close when you can win from afar? Arrows, bullets, projectiles—precision and distance are your best allies.




=Skill Perks=
=Skill Perks=


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     <p style="color: #AFACA8;">'''(25%) Perk:'''</p>
     <p style="color: #AFACA8;">'''(25%) Weapon Ability: Butt Strike:''' You will attack with the butt of your weapon, swinging until you land a hit and using no ammo.
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<div style="background-color: #272727; padding: 20px; margin: 20px 0; border-radius: 8px;">
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     <p style="color: #AFACA8;">'''(50%) Perk:'''</p>
     <p style="color: #AFACA8;">'''(50%) Weapon Ability: Aim:''' Provides a 20% Hit Chance Increase on your next attack. Intervening mobiles will not be hit.
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<div style="background-color: #272727; padding: 20px; margin: 20px 0; border-radius: 8px;">
<div style="background-color: #272727; padding: 20px; margin: 20px 0; border-radius: 8px;">
     <p style="color: #AFACA8;">'''(75%) Perk:'''</p>
     <p style="color: #AFACA8;">'''(75%) Weapon Ability: Moving Shot:''' Non-Rifles only. This special move allows firing while on the move. This shot is less accurate than normal.
    <p style="color: #AFACA8;">'''(75%) Weapon Ability: Long Shot:''' Rifles Only. Take a shot at a distance up to 2x the base range of your weapon, with a hit chance decrease of 5% per extra tile. </p>
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     <p style="color: #AFACA8;">'''(100%) Perk:'''</p>
     <p style="color: #AFACA8;">'''(100%) Ability: Quick Reload:''' Your next (or active) reload will be performed 33% faster. For single shot weapons (and non-firearms), your next shot will happen 33% sooner.</p>
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Latest revision as of 12:22, 9 June 2026

Why fight up close when you can win from afar? Arrows, bullets, projectiles—precision and distance are your best allies.


Skill Perks[edit]

(25%) Weapon Ability: Butt Strike: You will attack with the butt of your weapon, swinging until you land a hit and using no ammo.

(50%) Weapon Ability: Aim: Provides a 20% Hit Chance Increase on your next attack. Intervening mobiles will not be hit.

(75%) Weapon Ability: Moving Shot: Non-Rifles only. This special move allows firing while on the move. This shot is less accurate than normal.

(75%) Weapon Ability: Long Shot: Rifles Only. Take a shot at a distance up to 2x the base range of your weapon, with a hit chance decrease of 5% per extra tile.

(100%) Ability: Quick Reload: Your next (or active) reload will be performed 33% faster. For single shot weapons (and non-firearms), your next shot will happen 33% sooner.


Return to Skills