Weapon Attachments: Difference between revisions

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Attachments when applied for the first time start with 100% durability, and every attachment loses 1% durability every time you hit something. When it reaches 0%, the attachment wears off completely allowing you to apply a new one.
Attachments when applied for the first time start with 100% durability, and every attachment loses 1% durability every time you hit something. When it reaches 0%, the attachment wears off completely allowing you to apply a new one.


You can put as many attachments on your weapon as you want, but be aware that every attachment also gives a 15% chance, per hit, that your weapon itself takes damage. So the more attachments you add, the more chances you take. Stacking too many attachments makes your weapon hit hard, but it will wear out and risk breaking much faster.
You can put as many attachments on your weapon as you want, but be aware that every attachment also gives a 15% chance, per hit, that your weapon itself takes damage. So the more attachments you add, the more chances you take. Stacking too many attachments makes your weapon hit hard, but it will wear out and risk breaking much faster, which can be mitigated with investing in Quality weapons:


=<font color="#DAA520">Relationship to Weapon Quality</font>=
=<font color="#DAA520">Relationship to Weapon Quality</font>=
However, weapons made with [[Quality Crafting]] allow you to get free attachment slots that do not carry the extra risk of breaking your weapon. Better crafted weapons also have more durability, so they can take more damage before breaking. A masterwork weapon can have up to 5 free attachment slots. The attachments will still wear out, but won't otherwise strain the weapons durability of the weapon.
Weapons made with [[Quality Crafting]] allow you to get free attachment slots that do not carry the extra risk of breaking your weapon. Better crafted weapons also have more durability, so they can take more damage before breaking. A masterwork weapon can have up to 5 free attachment slots. The attachments will still wear out, but won't otherwise strain the weapons durability of the weapon.


=<font color="#DAA520">List of Attachments</font>=
=<font color="#DAA520">List of Attachments</font>=


{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
|+ style="font-size: 30px; text-align: left; background-color: #152423; color: #AFACA8; padding: 10px;"" |  Melee
|+ style="font-size: 30px; text-align: left; background-color: #152423; color: #AFACA8; padding: 10px;"" |  Melee Weapons
|-
|-
! style="background-color:#272727; text-align: left; color:#AFACA8; font-weight:bold;" | Attachment Name
! style="background-color:#272727; text-align: left; color:#AFACA8; font-weight:bold;" | Attachment Name
! style="background-color:#272727; text-align: left; color:#AFACA8; font-weight:bold; | Properties
! style="background-color:#272727; text-align: left; color:#AFACA8; font-weight:bold; | Properties
! style="background-color:#272727; text-align: left; color:#AFACA8; font-weight:bold;" | Weapons Affected
! style="background-color:#272727; color:#AFACA8; font-weight:bold;" | Weapons Affected
! style="background-color:#272727; text-align: left; color:#AFACA8; font-weight:bold; | Crafted By
! style="background-color:#272727; color:#AFACA8; font-weight:bold;" | Crafted By
! style="background-color:#272727; color:#AFACA8; font-weight:bold;" | Removable?
! style="background-color:#272727; color:#AFACA8; font-weight:bold;" | Removable?
|-
|-
| Weighted Pommel
| Weighted Pommel
| HCI 5%
| +5% HCI
| Dagger, Knife, Club, Sword, Rapier, Maul
| Dagger, Knife, Club, Sword, Rapier, Maul
| Crafted By
| style = "text-align: center;" |(N/A - Fixing!)
| style = "text-align: center;" | Yes
| style = "text-align: center;" |<font color="#2ECC40">Yes</font>
|-
|-
| Basket Hilt
| Basket Hilt
| DCI 5%
| +5% DCI
| All Non-Pugilism
| Non-Pugilism Weapons
| Crafted By
| style = "text-align: center;" |[[Metalworking]]
| style = "text-align: center;" | Yes
| style = "text-align: center;" |<font color="#2ECC40">Yes</font>
|-
|-
| Whetstone
| Whetstone
| 5% damage increase
| +5% Damage Increase
| Bladed and [[Piercing Weapons]]
| [[Bladed Weapons|Bladed]] & [[Piercing Weapons]]
| Crafted By
| style = "text-align: center;" |[[Sculpting]]
| style = "text-align: center;" | No
| style = "text-align: center;" |<font color="#FF0000">No</font>
|-
|-
| Barbed Wire Wrap
| Barbed Wire Wrap
| 3% damage increase
| +3% Damage Increase
| All Non-Bladed and [[Piercing Weapons]]
| Non-Bladed & [[Piercing Weapons]]
| Crafted By
| style = "text-align: center;" |[[Survival]]
| style = "text-align: center;" | Yes
| style = "text-align: center;" |<font color="#2ECC40">Yes</font>
|-
|-
| Spiked Knuckle Bow
| Spiked Knuckle Bow
| 5% Reflect Damage
| 5% Reflect Damage
| Sword, Rapier
| Sword, Rapier
| Crafted By
| style = "text-align: center;" |[[Metalworking]]
| style = "text-align: center;" | Yes
| style = "text-align: center;" |<font color="#2ECC40">Yes</font>
|-
|-
| Balanced Haft
| Balanced Haft
| HCI 5%
| +5% HCI
| Axe, Hammer, Spear
| Axe, Hammer, Spear
| Crafted By
| style = "text-align: center;" |[[Woodworking]]
| style = "text-align: center;" | Yes
| style = "text-align: center;" |<font color="#2ECC40">Yes</font>
|-
|-
| Leather Grip Wrap
| Leather Grip Wrap
| 1% Swing Speed Increase
| 1% Swing Speed Increase
| All-non Pugilism, all Firearms
| All-non Pugilism & Firearms
| Crafted By
| style = "text-align: center;" |[[Survival]]
| style = "text-align: center;" | Yes
| style = "text-align: center;" |<font color="#2ECC40">Yes</font>
|-
|-
| Fur Handle
| Fur-Lined Handle
| +3 Cold Resistance
| +3 Cold Resistance
| All-non Pugilism, all Firearms
| All-non Pugilism & Firearms
| Crafted By
| style = "text-align: center;" |[[Tailoring]]
| style = "text-align: center;" | Yes
| style = "text-align: center;" |<font color="#2ECC40">Yes</font>
|-
|-
| Electro-Coil Adapter
| Electro-Coil Adapter
| 50% Energy Damage
| 50% Energy Damage
| [[Piercing Weapons]]
| [[Piercing Weapons]]
| Crafted By
| style = "text-align: center;" |<font color="#DAA520">N/A</font>
| style = "text-align: center;" |Removable?
| style = "text-align: center;" |<font color="#DAA520">N/A</font>
|-
|-
| Hydraulic Shock Booster (all bludgeoning) -
| Hydraulic Shock Booster
| 5% Damage Increase
| +5% Damage Increase
| [[Bludgeoning Weapons]]
| [[Bludgeoning Weapons]]
| Crafted By
| style = "text-align: center;" |<font color="#DAA520">N/A</font>
| style = "text-align: center;" |Removable?
| style = "text-align: center;" |<font color="#DAA520">N/A</font>
|-
|-


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| 50% Fire Damage
| 50% Fire Damage
| [[Bladed Weapons]]
| [[Bladed Weapons]]
| Crafted By
| style = "text-align: center;" |<font color="#DAA520">N/A</font>
| style = "text-align: center;" |Removable?
| style = "text-align: center;" |<font color="#DAA520">N/A</font>
|-
|-
| Spring-Loaded Grip (All Piercing) -
| Spring-Loaded Grip
| +5% Swing Speed Increase
| +5% Swing Speed Increase
| [[Piercing Weapons]]
| [[Piercing Weapons]]
| Crafted By
| style = "text-align: center;" |<font color="#DAA520">N/A</font>
| style = "text-align: center;" |Removable?
| style = "text-align: center;" |<font color="#DAA520">N/A</font>
|-
|-
| Electro-Arc Generator
| Electro-Arc Generator
| 50% Energy Damage
| 50% Energy Damage
| All Flails & Whips
| All Flails & Whips
| Crafted By
| style = "text-align: center;" |<font color="#DAA520">N/A</font>
| style = "text-align: center;" |Removable?
| style = "text-align: center;" |<font color="#DAA520">N/A</font>
|-
|-
|}
|}
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! style="background-color:#272727; color:#AFACA8; font-weight:bold;" | Removable?
! style="background-color:#272727; color:#AFACA8; font-weight:bold;" | Removable?
|-
|-
| Balanced Stock (Rifles/Shotgns) - HCI 3%
| Balanced Stock
| Properties
| +3% HCI
| Weapons Affected
| [[Ranged Weapons|Rifles & Shotguns]]
| Crafted By
| style = "text-align: center;" |[[Woodworking]]
| style = "text-align: center;" |Removable?
| style = "text-align: center;" |<font color="#2ECC40">Yes</font>
|-
|-
| Bayonet (Rifles, Shotguns) - DCI 5%
| Bayonet
| Properties
| +5% DCI
| Weapons Affected
| [[Ranged Weapons|Rifles & Shotguns]]
| Crafted By
| style = "text-align: center;" |[[Metalworking]]
| style = "text-align: center;" |Removable?
| style = "text-align: center;" |<font color="#2ECC40">Yes</font>
|-
|-
| Scope (Rifles) - 5% HCI
| Rifle Scope  
| Properties
| +5% HCI
| Weapons Affected
| [[Ranged Weapons|Rifles]]
| Crafted By
| style = "text-align: center;" |[[Gunsmithing]]
| style = "text-align: center;" |Removable?
| style = "text-align: center;" |<font color="#2ECC40">Yes</font>
|-
|-
| Muzzle Choke (Shotguns) - 5% HCI
| Muzzle Choke
| Properties
| +5% HCI
| Weapons Affected
| [[Ranged Weapons|Shotguns]]
| Crafted By
| style = "text-align: center;" |[[Gunsmithing]]
| style = "text-align: center;" |Removable?
| style = "text-align: center;" |<font color="#2ECC40">Yes</font>
|-
|-
| Gun Oil (all firearms) - 5% Reload Speed Increase
| Gun Oil
| Properties
| +5% Reload Speed Increase
| Weapons Affected
| [[Ranged Weapons|Firearms]]
| Crafted By
| style = "text-align: center;" |[[Chemistry]]
| style = "text-align: center;" |Removable?
| style = "text-align: center;" |<font color="#FF0000">No</font>
|-
|-
| Weighted Grip (Pistols) - 5% HCI
| Weighted Grip
| Properties
| +5% HCI
| Weapons Affected
| [[Ranged Weapons|Pistols]]
| Crafted By
| style = "text-align: center;" |[[Gunsmithing]]
| style = "text-align: center;" |Removable?
| style = "text-align: center;" |<font color="#2ECC40">Yes</font>
|-
|-
| Breech Wedge Stabilizer (Breech Loading Weapons) - 5% Reload Speed Increase
| Breech Wedge Stabilizer
| Properties
| +5% Reload Speed Increase
| Weapons Affected
| [[Ranged Weapons|Breech Loading Firearms]]
| Crafted By
| style = "text-align: center;" |[[Gunsmithing]]
| style = "text-align: center;" |Removable?
| style = "text-align: center;" |<font color="#2ECC40">Yes</font>
|-
|-
| String Wax (Bows/Crossbows) - 5% HCI
| String Wax
| Properties
| +5% HCI
| Weapons Affected
| [[Ranged Weapons | Bows & Crossbows]]
| Crafted By
| style = "text-align: center;" |[[Chemistry]] & [[Sculpting]]
| style = "text-align: center;" |Removable?
| style = "text-align: center;" |<font color="#FF0000">No</font>
|-
|-
| Cartridge Grease (Black Powder Firearms) - 5% Reload Speed Increase
| Cartridge Grease
| Properties
| +5% Reload Speed Increase
| Weapons Affected
| [[Ranged Weapons| Black Powder Firearms]]
| Crafted By
| style = "text-align: center;" |[[Cooking]]
| style = "text-align: center;" |Removable?
| style = "text-align: center;" |<font color="#FF0000">No</font>
|-
|-
| Magnetic Recoil Dampener (all firearms and bows) - 5% HCI
| Magnetic Recoil Dampener
| Properties
| +5% HCI
| Weapons Affected
| [[Ranged Weapons| Firearms & Bows]]
| Crafted By
| style = "text-align: center;" |<font color="#DAA520">N/A</font>
| style = "text-align: center;" |Removable?
| style = "text-align: center;" |<font color="#DAA520">N/A</font>
|-
|-
| Voltaic Shot Capacitor (all firearms) - 25% Energy Damage
| Voltaic Shot Capacitor
| Properties
| +25% Energy Damage Conversion
| Weapons Affected
| [[Ranged Weapons| Firearms]]
| Crafted By
| style = "text-align: center;" |<font color="#DAA520">N/A</font>
| style = "text-align: center;" |Removable?
| style = "text-align: center;" |<font color="#DAA520">N/A</font>
|-
|-
|}
|}
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{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
|+ style="font-size: 30px; text-align: left; background-color: #152423; color: #AFACA8; padding: 10px;"" |  Special Arrows
|+ style="font-size: 30px; text-align: left; background-color: #152423; color: #AFACA8; padding: 10px;"" |  Special Arrow Ammunition
|-
|-
! style="background-color:#272727; text-align: left; color:#AFACA8; font-weight:bold;" | Attachment Name
! style="background-color:#272727; text-align: left; color:#AFACA8; font-weight:bold;" | Attachment Name
Line 195: Line 195:
| Poison Arrows:
| Poison Arrows:
|-
|-
| Weak Poison - 25% Poison Damage
| Weak Poison
| Properties
| 25% Poison Damage
| Weapons Affected
| Weapons Affected
| Crafted By
| style = "text-align: center;" |(N/A - Fixing!)
| style = "text-align: center;" | N/A
| style = "text-align: center;" |<font color="#DAA520">Consumable Ammo</font>
|-
|-
| Poison - 50% Poison Damage
| Poison
| Properties
| 50% Poison Damage
| Weapons Affected
| Weapons Affected
| Crafted By
| style = "text-align: center;" |(N/A - Fixing!)
| style = "text-align: center;" | N/A
| style = "text-align: center;" |<font color="#DAA520">Consumable Ammo</font>
|-
|-
| Strong Poison - 75% Poison Damage
| Strong Poison
| Properties
| 75% Poison Damage
| Weapons Affected
| Weapons Affected
| Crafted By
| style = "text-align: center;" |(N/A - Fixing!)
| style = "text-align: center;" | N/A
| style = "text-align: center;" |<font color="#DAA520">Consumable Ammo</font>
|-
|-
| Deadly Poison - 100% Poison Damage
| Deadly Poison
| Properties
| 100% Poison Damage
| Weapons Affected
| Weapons Affected
| Crafted By
| style = "text-align: center;" |(N/A - Fixing!)
| style = "text-align: center;" | N/A
| style = "text-align: center;" |<font color="#DAA520">Consumable Ammo</font>
|-
|-
| Fire Arrow - 50% Fire
| Fire Arrow
| Properties
| 50% Fire
| Weapons Affected
| Weapons Affected
| Crafted By
| style = "text-align: center;" |(N/A - Fixing!)
| style = "text-align: center;" | N/A
| style = "text-align: center;" |<font color="#DAA520">Consumable Ammo</font>
|-
|-
|}
|}
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{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
|+ style="font-size: 30px; text-align: left; background-color: #152423; color: #AFACA8; padding: 10px;"" |  Special Firearm Ammo
|+ style="font-size: 30px; text-align: left; background-color: #152423; color: #AFACA8; padding: 10px;"" |  Special Firearm Ammunition
|-
|-
! style="background-color:#272727; text-align: left; color:#AFACA8; font-weight:bold;" | Attachment Name
! style="background-color:#272727; text-align: left; color:#AFACA8; font-weight:bold;" | Attachment Name
Line 237: Line 237:
! style="background-color:#272727; color:#AFACA8; font-weight:bold;" | Removable?
! style="background-color:#272727; color:#AFACA8; font-weight:bold;" | Removable?
|-
|-
| Incendiary Ammo (Rifle, Pistol Shotgun) - 25% Fire
| Incendiary Ammo
| Properties
| +25% Fire Damage
| Weapons Affected
| Rifle, Pistol Shotgun
| Crafted By
| style = "text-align: center;" |[[Gunsmithing]]
| style = "text-align: center;" | N/A
| style = "text-align: center;" |<font color="#DAA520">Consumable Ammo</font>
|-
|-
| Tracer Ammo (Rifle, Pistol Shotgun) - 5% HCI
| Tracer Ammo
| Properties
| +5% HCI
| Weapons Affected
| Rifle, Pistol Shotgun
| Crafted By
| style = "text-align: center;" |[[Gunsmithing]]
| style = "text-align: center;" | N/A
| style = "text-align: center;" |<font color="#DAA520">Consumable Ammo</font>
|-
|-
| Buck and Ball Ammo  
| Buck and Ball Ammo  
| +1 Base Damage
| +1 Base Damage
| Musket
| Musket
| Crafted By
| style = "text-align: center;" |[[Gunsmithing]]
| style = "text-align: center;" | N/A
| style = "text-align: center;" |<font color="#DAA520">Consumable Ammo</font>
|-
|-
|}
|}
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| Weak Poison
| Weak Poison
| 25% Poison Damage
| 25% Poison Damage
| Any
| Melee Weapons
| Crafted By
| style = "text-align: center;" |[[Chemistry]] & [[Botany]]
| style = "text-align: center;" |No
| style = "text-align: center;" |<font color="#FF0000">No</font>
|-
|-
| Poison
| Poison
| 50% Poison Damage
| 50% Poison Damage
| Any
| Melee Weapons
| Crafted By
| style = "text-align: center;" |[[Chemistry]] & [[Botany]]
| style = "text-align: center;" |No
| style = "text-align: center;" |<font color="#FF0000">No</font>
|-
|-
| Strong Poison
| Strong Poison
| 75% Poison Damage
| 75% Poison Damage
| Any
| Melee Weapons
| Crafted By
| style = "text-align: center;" |[[Chemistry]]
| style = "text-align: center;" |No
| style = "text-align: center;" |<font color="#FF0000">No</font>
|-
|-
| Deadly Poison
| Deadly Poison
| 100% Poison Damage
| 100% Poison Damage
| Any
| Melee Weapons
| Crafted By
| style = "text-align: center;" |[[Chemistry]]
| style = "text-align: center;" | No
| style = "text-align: center;" |<font color="#FF0000">No</font>
|-
|-
| Pyrokinetic Catalyst Oil
| Pyrokinetic Catalyst Oil
| 25% Fire Damage
| 25% Fire Damage
| Any
| Melee Weapons
| Crafted By
| style = "text-align: center;" |[[Chemistry]]
| style = "text-align: center;" | No
| style = "text-align: center;" |<font color="#FF0000">No</font>
|-
|-
|}
|}

Latest revision as of 16:54, 8 September 2026

Weapon attachments are limited-use items that can be applied to weapons to provide unique upgrades to make them stronger. Different crafters make different attachments, based on what makes sense for their trade.

How to Use

To put an attachment on your weapon, double-click the attachment, then select the weapon you want to use it on. Some attachments can be removed early if you change your mind. To remove one, left click your weapon and choose "Remove Attachments" from the menu. Not all attachments can be removed this way. Some, like poison or a whetstone, are used up on the weapon and cannot be taken off. Both kinds will wear out and fall off once the augments durability reaches 0%.

How They Work

Attachments when applied for the first time start with 100% durability, and every attachment loses 1% durability every time you hit something. When it reaches 0%, the attachment wears off completely allowing you to apply a new one.

You can put as many attachments on your weapon as you want, but be aware that every attachment also gives a 15% chance, per hit, that your weapon itself takes damage. So the more attachments you add, the more chances you take. Stacking too many attachments makes your weapon hit hard, but it will wear out and risk breaking much faster, which can be mitigated with investing in Quality weapons:

Relationship to Weapon Quality

Weapons made with Quality Crafting allow you to get free attachment slots that do not carry the extra risk of breaking your weapon. Better crafted weapons also have more durability, so they can take more damage before breaking. A masterwork weapon can have up to 5 free attachment slots. The attachments will still wear out, but won't otherwise strain the weapons durability of the weapon.

List of Attachments

Melee Weapons
Attachment Name Properties Weapons Affected Crafted By Removable?
Weighted Pommel +5% HCI Dagger, Knife, Club, Sword, Rapier, Maul (N/A - Fixing!) Yes
Basket Hilt +5% DCI Non-Pugilism Weapons Metalworking Yes
Whetstone +5% Damage Increase Bladed & Piercing Weapons Sculpting No
Barbed Wire Wrap +3% Damage Increase Non-Bladed & Piercing Weapons Survival Yes
Spiked Knuckle Bow 5% Reflect Damage Sword, Rapier Metalworking Yes
Balanced Haft +5% HCI Axe, Hammer, Spear Woodworking Yes
Leather Grip Wrap 1% Swing Speed Increase All-non Pugilism & Firearms Survival Yes
Fur-Lined Handle +3 Cold Resistance All-non Pugilism & Firearms Tailoring Yes
Electro-Coil Adapter 50% Energy Damage Piercing Weapons N/A N/A
Hydraulic Shock Booster +5% Damage Increase Bludgeoning Weapons N/A N/A
Thermal Conductive Edge 50% Fire Damage Bladed Weapons N/A N/A
Spring-Loaded Grip +5% Swing Speed Increase Piercing Weapons N/A N/A
Electro-Arc Generator 50% Energy Damage All Flails & Whips N/A N/A


Ranged Weapons
Attachment Name Properties Weapons Affected Crafted By Removable?
Balanced Stock +3% HCI Rifles & Shotguns Woodworking Yes
Bayonet +5% DCI Rifles & Shotguns Metalworking Yes
Rifle Scope +5% HCI Rifles Gunsmithing Yes
Muzzle Choke +5% HCI Shotguns Gunsmithing Yes
Gun Oil +5% Reload Speed Increase Firearms Chemistry No
Weighted Grip +5% HCI Pistols Gunsmithing Yes
Breech Wedge Stabilizer +5% Reload Speed Increase Breech Loading Firearms Gunsmithing Yes
String Wax +5% HCI Bows & Crossbows Chemistry & Sculpting No
Cartridge Grease +5% Reload Speed Increase Black Powder Firearms Cooking No
Magnetic Recoil Dampener +5% HCI Firearms & Bows N/A N/A
Voltaic Shot Capacitor +25% Energy Damage Conversion Firearms N/A N/A


Special Arrow Ammunition
Attachment Name Properties Weapons Affected Crafted By Removable?
Poison Arrows:
Weak Poison 25% Poison Damage Weapons Affected (N/A - Fixing!) Consumable Ammo
Poison 50% Poison Damage Weapons Affected (N/A - Fixing!) Consumable Ammo
Strong Poison 75% Poison Damage Weapons Affected (N/A - Fixing!) Consumable Ammo
Deadly Poison 100% Poison Damage Weapons Affected (N/A - Fixing!) Consumable Ammo
Fire Arrow 50% Fire Weapons Affected (N/A - Fixing!) Consumable Ammo


Special Firearm Ammunition
Attachment Name Properties Weapons Affected Crafted By Removable?
Incendiary Ammo +25% Fire Damage Rifle, Pistol Shotgun Gunsmithing Consumable Ammo
Tracer Ammo +5% HCI Rifle, Pistol Shotgun Gunsmithing Consumable Ammo
Buck and Ball Ammo +1 Base Damage Musket Gunsmithing Consumable Ammo


Melee Poisons, Toxins, and Coatings
Attachment Name Properties Weapons Affected Crafted By Removable?
Weak Poison 25% Poison Damage Melee Weapons Chemistry & Botany No
Poison 50% Poison Damage Melee Weapons Chemistry & Botany No
Strong Poison 75% Poison Damage Melee Weapons Chemistry No
Deadly Poison 100% Poison Damage Melee Weapons Chemistry No
Pyrokinetic Catalyst Oil 25% Fire Damage Melee Weapons Chemistry No



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