Weapon Attachments: Difference between revisions
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Attachments when applied for the first time start with 100% durability, and every attachment loses 1% durability every time you hit something. When it reaches 0%, the attachment wears off completely allowing you to apply a new one. | Attachments when applied for the first time start with 100% durability, and every attachment loses 1% durability every time you hit something. When it reaches 0%, the attachment wears off completely allowing you to apply a new one. | ||
You can put as many attachments on your weapon as you want, but be aware that every attachment also gives a 15% chance, per hit, that your weapon itself takes damage. So the more attachments you add, the more chances you take. Stacking too many attachments makes your weapon hit hard, but it will wear out and risk breaking much faster | You can put as many attachments on your weapon as you want, but be aware that every attachment also gives a 15% chance, per hit, that your weapon itself takes damage. So the more attachments you add, the more chances you take. Stacking too many attachments makes your weapon hit hard, but it will wear out and risk breaking much faster, which can be mitigated with investing in Quality weapons: | ||
=<font color="#DAA520">Relationship to Weapon Quality</font>= | =<font color="#DAA520">Relationship to Weapon Quality</font>= | ||
Weapons made with [[Quality Crafting]] allow you to get free attachment slots that do not carry the extra risk of breaking your weapon. Better crafted weapons also have more durability, so they can take more damage before breaking. A masterwork weapon can have up to 5 free attachment slots. The attachments will still wear out, but won't otherwise strain the weapons durability of the weapon. | |||
=<font color="#DAA520">List of Attachments</font>= | =<font color="#DAA520">List of Attachments</font>= | ||
{| class="wikitable" style="width:100%;" | {| class="wikitable" style="width:100%;" | ||
|+ style="font-size: 30px; text-align: left; background-color: #152423; color: #AFACA8; padding: 10px;"" | Melee | |+ style="font-size: 30px; text-align: left; background-color: #152423; color: #AFACA8; padding: 10px;"" | Melee Weapons | ||
|- | |- | ||
! style="background-color:#272727; text-align: left; color:#AFACA8; font-weight:bold;" | Attachment Name | ! style="background-color:#272727; text-align: left; color:#AFACA8; font-weight:bold;" | Attachment Name | ||
! style="background-color:#272727; text-align: left; color:#AFACA8; font-weight:bold; | Properties | ! style="background-color:#272727; text-align: left; color:#AFACA8; font-weight:bold; | Properties | ||
! style="background-color:#272727 | ! style="background-color:#272727; color:#AFACA8; font-weight:bold;" | Weapons Affected | ||
! style="background-color:#272727 | ! style="background-color:#272727; color:#AFACA8; font-weight:bold;" | Crafted By | ||
! style="background-color:#272727; color:#AFACA8; font-weight:bold;" | Removable? | ! style="background-color:#272727; color:#AFACA8; font-weight:bold;" | Removable? | ||
|- | |- | ||
| Line 28: | Line 27: | ||
| +5% HCI | | +5% HCI | ||
| Dagger, Knife, Club, Sword, Rapier, Maul | | Dagger, Knife, Club, Sword, Rapier, Maul | ||
| | | style = "text-align: center;" |(N/A - Fixing!) | ||
| style = "text-align: center;" | Yes | | style = "text-align: center;" |<font color="#2ECC40">Yes</font> | ||
|- | |- | ||
| Basket Hilt | | Basket Hilt | ||
| +5% DCI | | +5% DCI | ||
| Non-Pugilism Weapons | | Non-Pugilism Weapons | ||
| [[Metalworking]] | | style = "text-align: center;" |[[Metalworking]] | ||
| style = "text-align: center;" | Yes | | style = "text-align: center;" |<font color="#2ECC40">Yes</font> | ||
|- | |- | ||
| Whetstone | | Whetstone | ||
| +5% Damage Increase | | +5% Damage Increase | ||
| [[Bladed Weapons|Bladed]] & [[Piercing Weapons]] | | [[Bladed Weapons|Bladed]] & [[Piercing Weapons]] | ||
| [[Sculpting]] | | style = "text-align: center;" |[[Sculpting]] | ||
| style = "text-align: center;" | No | | style = "text-align: center;" |<font color="#FF0000">No</font> | ||
|- | |- | ||
| Barbed Wire Wrap | | Barbed Wire Wrap | ||
| +3% Damage Increase | | +3% Damage Increase | ||
| Non-Bladed & [[Piercing Weapons]] | | Non-Bladed & [[Piercing Weapons]] | ||
| [[Survival]] | | style = "text-align: center;" |[[Survival]] | ||
| style = "text-align: center;" | Yes | | style = "text-align: center;" |<font color="#2ECC40">Yes</font> | ||
|- | |- | ||
| Spiked Knuckle Bow | | Spiked Knuckle Bow | ||
| 5% Reflect Damage | | 5% Reflect Damage | ||
| Sword, Rapier | | Sword, Rapier | ||
| [[Metalworking]] | | style = "text-align: center;" |[[Metalworking]] | ||
| style = "text-align: center;" | Yes | | style = "text-align: center;" |<font color="#2ECC40">Yes</font> | ||
|- | |- | ||
| Balanced Haft | | Balanced Haft | ||
| +5% HCI | | +5% HCI | ||
| Axe, Hammer, Spear | | Axe, Hammer, Spear | ||
| [[Woodworking]] | | style = "text-align: center;" |[[Woodworking]] | ||
| style = "text-align: center;" | Yes | | style = "text-align: center;" |<font color="#2ECC40">Yes</font> | ||
|- | |- | ||
| Leather Grip Wrap | | Leather Grip Wrap | ||
| 1% Swing Speed Increase | | 1% Swing Speed Increase | ||
| All-non Pugilism & Firearms | | All-non Pugilism & Firearms | ||
| [[Survival]] | | style = "text-align: center;" |[[Survival]] | ||
| style = "text-align: center;" | Yes | | style = "text-align: center;" |<font color="#2ECC40">Yes</font> | ||
|- | |- | ||
| Fur- | | Fur-Lined Handle | ||
| +3 Cold Resistance | | +3 Cold Resistance | ||
| All-non Pugilism & Firearms | | All-non Pugilism & Firearms | ||
| [[Tailoring]] | | style = "text-align: center;" |[[Tailoring]] | ||
| style = "text-align: center;" | Yes | | style = "text-align: center;" |<font color="#2ECC40">Yes</font> | ||
|- | |- | ||
| Electro-Coil Adapter | | Electro-Coil Adapter | ||
| 50% Energy Damage | | 50% Energy Damage | ||
| [[Piercing Weapons]] | | [[Piercing Weapons]] | ||
| N/A | | style = "text-align: center;" |<font color="#DAA520">N/A</font> | ||
| style = "text-align: center;" | | | style = "text-align: center;" |<font color="#DAA520">N/A</font> | ||
|- | |- | ||
| Hydraulic Shock Booster | | Hydraulic Shock Booster | ||
| 5% Damage Increase | | +5% Damage Increase | ||
| [[Bludgeoning Weapons]] | | [[Bludgeoning Weapons]] | ||
| N/A | | style = "text-align: center;" |<font color="#DAA520">N/A</font> | ||
| style = "text-align: center;" | | | style = "text-align: center;" |<font color="#DAA520">N/A</font> | ||
|- | |- | ||
| Line 89: | Line 88: | ||
| 50% Fire Damage | | 50% Fire Damage | ||
| [[Bladed Weapons]] | | [[Bladed Weapons]] | ||
| N/A | | style = "text-align: center;" |<font color="#DAA520">N/A</font> | ||
| style = "text-align: center;" | | | style = "text-align: center;" |<font color="#DAA520">N/A</font> | ||
|- | |- | ||
| Spring-Loaded Grip | | Spring-Loaded Grip | ||
| +5% Swing Speed Increase | | +5% Swing Speed Increase | ||
| [[Piercing Weapons]] | | [[Piercing Weapons]] | ||
| N/A | | style = "text-align: center;" |<font color="#DAA520">N/A</font> | ||
| style = "text-align: center;" | | | style = "text-align: center;" |<font color="#DAA520">N/A</font> | ||
|- | |- | ||
| Electro-Arc Generator | | Electro-Arc Generator | ||
| 50% Energy Damage | | 50% Energy Damage | ||
| All Flails & Whips | | All Flails & Whips | ||
| N/A | | style = "text-align: center;" |<font color="#DAA520">N/A</font> | ||
| style = "text-align: center;" | | | style = "text-align: center;" |<font color="#DAA520">N/A</font> | ||
|- | |- | ||
|} | |} | ||
| Line 116: | Line 115: | ||
! style="background-color:#272727; color:#AFACA8; font-weight:bold;" | Removable? | ! style="background-color:#272727; color:#AFACA8; font-weight:bold;" | Removable? | ||
|- | |- | ||
| Balanced Stock | | Balanced Stock | ||
| | | +3% HCI | ||
| | | [[Ranged Weapons|Rifles & Shotguns]] | ||
| | | style = "text-align: center;" |[[Woodworking]] | ||
| style = "text-align: center;" | | | style = "text-align: center;" |<font color="#2ECC40">Yes</font> | ||
|- | |- | ||
| Bayonet | | Bayonet | ||
| | | +5% DCI | ||
| | | [[Ranged Weapons|Rifles & Shotguns]] | ||
| | | style = "text-align: center;" |[[Metalworking]] | ||
| style = "text-align: center;" | | | style = "text-align: center;" |<font color="#2ECC40">Yes</font> | ||
|- | |- | ||
| Scope | | Rifle Scope | ||
| | | +5% HCI | ||
| | | [[Ranged Weapons|Rifles]] | ||
| | | style = "text-align: center;" |[[Gunsmithing]] | ||
| style = "text-align: center;" | | | style = "text-align: center;" |<font color="#2ECC40">Yes</font> | ||
|- | |- | ||
| Muzzle Choke | | Muzzle Choke | ||
| | | +5% HCI | ||
| | | [[Ranged Weapons|Shotguns]] | ||
| | | style = "text-align: center;" |[[Gunsmithing]] | ||
| style = "text-align: center;" | | | style = "text-align: center;" |<font color="#2ECC40">Yes</font> | ||
|- | |- | ||
| Gun Oil | | Gun Oil | ||
| | | +5% Reload Speed Increase | ||
| | | [[Ranged Weapons|Firearms]] | ||
| | | style = "text-align: center;" |[[Chemistry]] | ||
| style = "text-align: center;" | | | style = "text-align: center;" |<font color="#FF0000">No</font> | ||
|- | |- | ||
| Weighted Grip | | Weighted Grip | ||
| | | +5% HCI | ||
| | | [[Ranged Weapons|Pistols]] | ||
| | | style = "text-align: center;" |[[Gunsmithing]] | ||
| style = "text-align: center;" | | | style = "text-align: center;" |<font color="#2ECC40">Yes</font> | ||
|- | |- | ||
| Breech Wedge Stabilizer | | Breech Wedge Stabilizer | ||
| | | +5% Reload Speed Increase | ||
| | | [[Ranged Weapons|Breech Loading Firearms]] | ||
| | | style = "text-align: center;" |[[Gunsmithing]] | ||
| style = "text-align: center;" | | | style = "text-align: center;" |<font color="#2ECC40">Yes</font> | ||
|- | |- | ||
| String Wax | | String Wax | ||
| | | +5% HCI | ||
| | | [[Ranged Weapons | Bows & Crossbows]] | ||
| | | style = "text-align: center;" |[[Chemistry]] & [[Sculpting]] | ||
| style = "text-align: center;" | | | style = "text-align: center;" |<font color="#FF0000">No</font> | ||
|- | |- | ||
| Cartridge Grease | | Cartridge Grease | ||
| | | +5% Reload Speed Increase | ||
| | | [[Ranged Weapons| Black Powder Firearms]] | ||
| | | style = "text-align: center;" |[[Cooking]] | ||
| style = "text-align: center;" | | | style = "text-align: center;" |<font color="#FF0000">No</font> | ||
|- | |- | ||
| Magnetic Recoil Dampener | | Magnetic Recoil Dampener | ||
| | | +5% HCI | ||
| | | [[Ranged Weapons| Firearms & Bows]] | ||
| | | style = "text-align: center;" |<font color="#DAA520">N/A</font> | ||
| style = "text-align: center;" | | | style = "text-align: center;" |<font color="#DAA520">N/A</font> | ||
|- | |- | ||
| Voltaic Shot Capacitor | | Voltaic Shot Capacitor | ||
| | | +25% Energy Damage Conversion | ||
| | | [[Ranged Weapons| Firearms]] | ||
| | | style = "text-align: center;" |<font color="#DAA520">N/A</font> | ||
| style = "text-align: center;" | | | style = "text-align: center;" |<font color="#DAA520">N/A</font> | ||
|- | |- | ||
|} | |} | ||
| Line 186: | Line 185: | ||
{| class="wikitable" style="width:100%;" | {| class="wikitable" style="width:100%;" | ||
|+ style="font-size: 30px; text-align: left; background-color: #152423; color: #AFACA8; padding: 10px;"" | Special | |+ style="font-size: 30px; text-align: left; background-color: #152423; color: #AFACA8; padding: 10px;"" | Special Arrow Ammunition | ||
|- | |- | ||
! style="background-color:#272727; text-align: left; color:#AFACA8; font-weight:bold;" | Attachment Name | ! style="background-color:#272727; text-align: left; color:#AFACA8; font-weight:bold;" | Attachment Name | ||
| Line 196: | Line 195: | ||
| Poison Arrows: | | Poison Arrows: | ||
|- | |- | ||
| Weak Poison | | Weak Poison | ||
| 25% Poison Damage | |||
| Weapons Affected | | Weapons Affected | ||
| | | style = "text-align: center;" |(N/A - Fixing!) | ||
| style = "text-align: center;" | | | style = "text-align: center;" |<font color="#DAA520">Consumable Ammo</font> | ||
|- | |- | ||
| Poison | | Poison | ||
| 50% Poison Damage | |||
| Weapons Affected | | Weapons Affected | ||
| | | style = "text-align: center;" |(N/A - Fixing!) | ||
| style = "text-align: center;" | | | style = "text-align: center;" |<font color="#DAA520">Consumable Ammo</font> | ||
|- | |- | ||
| Strong Poison | | Strong Poison | ||
| 75% Poison Damage | |||
| Weapons Affected | | Weapons Affected | ||
| | | style = "text-align: center;" |(N/A - Fixing!) | ||
| style = "text-align: center;" | | | style = "text-align: center;" |<font color="#DAA520">Consumable Ammo</font> | ||
|- | |- | ||
| Deadly Poison | | Deadly Poison | ||
| 100% Poison Damage | |||
| Weapons Affected | | Weapons Affected | ||
| | | style = "text-align: center;" |(N/A - Fixing!) | ||
| style = "text-align: center;" | | | style = "text-align: center;" |<font color="#DAA520">Consumable Ammo</font> | ||
|- | |- | ||
| Fire Arrow | | Fire Arrow | ||
| 50% Fire | |||
| Weapons Affected | | Weapons Affected | ||
| | | style = "text-align: center;" |(N/A - Fixing!) | ||
| style = "text-align: center;" | | | style = "text-align: center;" |<font color="#DAA520">Consumable Ammo</font> | ||
|- | |- | ||
|} | |} | ||
| Line 230: | Line 229: | ||
{| class="wikitable" style="width:100%;" | {| class="wikitable" style="width:100%;" | ||
|+ style="font-size: 30px; text-align: left; background-color: #152423; color: #AFACA8; padding: 10px;"" | Special Firearm | |+ style="font-size: 30px; text-align: left; background-color: #152423; color: #AFACA8; padding: 10px;"" | Special Firearm Ammunition | ||
|- | |- | ||
! style="background-color:#272727; text-align: left; color:#AFACA8; font-weight:bold;" | Attachment Name | ! style="background-color:#272727; text-align: left; color:#AFACA8; font-weight:bold;" | Attachment Name | ||
| Line 238: | Line 237: | ||
! style="background-color:#272727; color:#AFACA8; font-weight:bold;" | Removable? | ! style="background-color:#272727; color:#AFACA8; font-weight:bold;" | Removable? | ||
|- | |- | ||
| Incendiary Ammo | | Incendiary Ammo | ||
| | | +25% Fire Damage | ||
| | | Rifle, Pistol Shotgun | ||
| | | style = "text-align: center;" |[[Gunsmithing]] | ||
| style = "text-align: center;" | | | style = "text-align: center;" |<font color="#DAA520">Consumable Ammo</font> | ||
|- | |- | ||
| Tracer Ammo | | Tracer Ammo | ||
| | | +5% HCI | ||
| | | Rifle, Pistol Shotgun | ||
| | | style = "text-align: center;" |[[Gunsmithing]] | ||
| style = "text-align: center;" | | | style = "text-align: center;" |<font color="#DAA520">Consumable Ammo</font> | ||
|- | |- | ||
| Buck and Ball Ammo | | Buck and Ball Ammo | ||
| +1 Base Damage | | +1 Base Damage | ||
| Musket | | Musket | ||
| | | style = "text-align: center;" |[[Gunsmithing]] | ||
| style = "text-align: center;" | | | style = "text-align: center;" |<font color="#DAA520">Consumable Ammo</font> | ||
|- | |- | ||
|} | |} | ||
| Line 270: | Line 269: | ||
| Weak Poison | | Weak Poison | ||
| 25% Poison Damage | | 25% Poison Damage | ||
| | | Melee Weapons | ||
| | | style = "text-align: center;" |[[Chemistry]] & [[Botany]] | ||
| style = "text-align: center;" |No | | style = "text-align: center;" |<font color="#FF0000">No</font> | ||
|- | |- | ||
| Poison | | Poison | ||
| 50% Poison Damage | | 50% Poison Damage | ||
| | | Melee Weapons | ||
| | | style = "text-align: center;" |[[Chemistry]] & [[Botany]] | ||
| style = "text-align: center;" |No | | style = "text-align: center;" |<font color="#FF0000">No</font> | ||
|- | |- | ||
| Strong Poison | | Strong Poison | ||
| 75% Poison Damage | | 75% Poison Damage | ||
| | | Melee Weapons | ||
| | | style = "text-align: center;" |[[Chemistry]] | ||
| style = "text-align: center;" |No | | style = "text-align: center;" |<font color="#FF0000">No</font> | ||
|- | |- | ||
| Deadly Poison | | Deadly Poison | ||
| 100% Poison Damage | | 100% Poison Damage | ||
| | | Melee Weapons | ||
| | | style = "text-align: center;" |[[Chemistry]] | ||
| style = "text-align: center;" | No | | style = "text-align: center;" |<font color="#FF0000">No</font> | ||
|- | |- | ||
| Pyrokinetic Catalyst Oil | | Pyrokinetic Catalyst Oil | ||
| 25% Fire Damage | | 25% Fire Damage | ||
| | | Melee Weapons | ||
| | | style = "text-align: center;" |[[Chemistry]] | ||
| style = "text-align: center;" | No | | style = "text-align: center;" |<font color="#FF0000">No</font> | ||
|- | |- | ||
|} | |} | ||
Latest revision as of 16:54, 8 September 2026
Weapon attachments are limited-use items that can be applied to weapons to provide unique upgrades to make them stronger. Different crafters make different attachments, based on what makes sense for their trade.
How to Use
To put an attachment on your weapon, double-click the attachment, then select the weapon you want to use it on. Some attachments can be removed early if you change your mind. To remove one, left click your weapon and choose "Remove Attachments" from the menu. Not all attachments can be removed this way. Some, like poison or a whetstone, are used up on the weapon and cannot be taken off. Both kinds will wear out and fall off once the augments durability reaches 0%.
How They Work
Attachments when applied for the first time start with 100% durability, and every attachment loses 1% durability every time you hit something. When it reaches 0%, the attachment wears off completely allowing you to apply a new one.
You can put as many attachments on your weapon as you want, but be aware that every attachment also gives a 15% chance, per hit, that your weapon itself takes damage. So the more attachments you add, the more chances you take. Stacking too many attachments makes your weapon hit hard, but it will wear out and risk breaking much faster, which can be mitigated with investing in Quality weapons:
Relationship to Weapon Quality
Weapons made with Quality Crafting allow you to get free attachment slots that do not carry the extra risk of breaking your weapon. Better crafted weapons also have more durability, so they can take more damage before breaking. A masterwork weapon can have up to 5 free attachment slots. The attachments will still wear out, but won't otherwise strain the weapons durability of the weapon.
List of Attachments
| Attachment Name | Properties | Weapons Affected | Crafted By | Removable? |
|---|---|---|---|---|
| Weighted Pommel | +5% HCI | Dagger, Knife, Club, Sword, Rapier, Maul | (N/A - Fixing!) | Yes |
| Basket Hilt | +5% DCI | Non-Pugilism Weapons | Metalworking | Yes |
| Whetstone | +5% Damage Increase | Bladed & Piercing Weapons | Sculpting | No |
| Barbed Wire Wrap | +3% Damage Increase | Non-Bladed & Piercing Weapons | Survival | Yes |
| Spiked Knuckle Bow | 5% Reflect Damage | Sword, Rapier | Metalworking | Yes |
| Balanced Haft | +5% HCI | Axe, Hammer, Spear | Woodworking | Yes |
| Leather Grip Wrap | 1% Swing Speed Increase | All-non Pugilism & Firearms | Survival | Yes |
| Fur-Lined Handle | +3 Cold Resistance | All-non Pugilism & Firearms | Tailoring | Yes |
| Electro-Coil Adapter | 50% Energy Damage | Piercing Weapons | N/A | N/A |
| Hydraulic Shock Booster | +5% Damage Increase | Bludgeoning Weapons | N/A | N/A |
| Thermal Conductive Edge | 50% Fire Damage | Bladed Weapons | N/A | N/A |
| Spring-Loaded Grip | +5% Swing Speed Increase | Piercing Weapons | N/A | N/A |
| Electro-Arc Generator | 50% Energy Damage | All Flails & Whips | N/A | N/A |
| Attachment Name | Properties | Weapons Affected | Crafted By | Removable? |
|---|---|---|---|---|
| Balanced Stock | +3% HCI | Rifles & Shotguns | Woodworking | Yes |
| Bayonet | +5% DCI | Rifles & Shotguns | Metalworking | Yes |
| Rifle Scope | +5% HCI | Rifles | Gunsmithing | Yes |
| Muzzle Choke | +5% HCI | Shotguns | Gunsmithing | Yes |
| Gun Oil | +5% Reload Speed Increase | Firearms | Chemistry | No |
| Weighted Grip | +5% HCI | Pistols | Gunsmithing | Yes |
| Breech Wedge Stabilizer | +5% Reload Speed Increase | Breech Loading Firearms | Gunsmithing | Yes |
| String Wax | +5% HCI | Bows & Crossbows | Chemistry & Sculpting | No |
| Cartridge Grease | +5% Reload Speed Increase | Black Powder Firearms | Cooking | No |
| Magnetic Recoil Dampener | +5% HCI | Firearms & Bows | N/A | N/A |
| Voltaic Shot Capacitor | +25% Energy Damage Conversion | Firearms | N/A | N/A |
| Attachment Name | Properties | Weapons Affected | Crafted By | Removable? |
|---|---|---|---|---|
| Poison Arrows: | ||||
| Weak Poison | 25% Poison Damage | Weapons Affected | (N/A - Fixing!) | Consumable Ammo |
| Poison | 50% Poison Damage | Weapons Affected | (N/A - Fixing!) | Consumable Ammo |
| Strong Poison | 75% Poison Damage | Weapons Affected | (N/A - Fixing!) | Consumable Ammo |
| Deadly Poison | 100% Poison Damage | Weapons Affected | (N/A - Fixing!) | Consumable Ammo |
| Fire Arrow | 50% Fire | Weapons Affected | (N/A - Fixing!) | Consumable Ammo |
| Attachment Name | Properties | Weapons Affected | Crafted By | Removable? |
|---|---|---|---|---|
| Incendiary Ammo | +25% Fire Damage | Rifle, Pistol Shotgun | Gunsmithing | Consumable Ammo |
| Tracer Ammo | +5% HCI | Rifle, Pistol Shotgun | Gunsmithing | Consumable Ammo |
| Buck and Ball Ammo | +1 Base Damage | Musket | Gunsmithing | Consumable Ammo |
| Attachment Name | Properties | Weapons Affected | Crafted By | Removable? |
|---|---|---|---|---|
| Weak Poison | 25% Poison Damage | Melee Weapons | Chemistry & Botany | No |
| Poison | 50% Poison Damage | Melee Weapons | Chemistry & Botany | No |
| Strong Poison | 75% Poison Damage | Melee Weapons | Chemistry | No |
| Deadly Poison | 100% Poison Damage | Melee Weapons | Chemistry | No |
| Pyrokinetic Catalyst Oil | 25% Fire Damage | Melee Weapons | Chemistry | No |
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