Weapon Attachments: Difference between revisions
No edit summary |
|||
| (3 intermediate revisions by the same user not shown) | |||
| Line 8: | Line 8: | ||
Attachments when applied for the first time start with 100% durability, and every attachment loses 1% durability every time you hit something. When it reaches 0%, the attachment wears off completely allowing you to apply a new one. | Attachments when applied for the first time start with 100% durability, and every attachment loses 1% durability every time you hit something. When it reaches 0%, the attachment wears off completely allowing you to apply a new one. | ||
You can put as many attachments on your weapon as you want, but be aware that every attachment also gives a 15% chance, per hit, that your weapon itself takes damage. So the more attachments you add, the more chances you take. Stacking too many attachments makes your weapon hit hard, but it will wear out and risk breaking much faster | You can put as many attachments on your weapon as you want, but be aware that every attachment also gives a 15% chance, per hit, that your weapon itself takes damage. So the more attachments you add, the more chances you take. Stacking too many attachments makes your weapon hit hard, but it will wear out and risk breaking much faster, which can be mitigated with investing in Quality weapons: | ||
=<font color="#DAA520">Relationship to Weapon Quality</font>= | =<font color="#DAA520">Relationship to Weapon Quality</font>= | ||
Weapons made with [[Quality Crafting]] allow you to get free attachment slots that do not carry the extra risk of breaking your weapon. Better crafted weapons also have more durability, so they can take more damage before breaking. A masterwork weapon can have up to 5 free attachment slots. The attachments will still wear out, but won't otherwise strain the weapons durability of the weapon. | |||
=<font color="#DAA520">List of Attachments</font>= | =<font color="#DAA520">List of Attachments</font>= | ||
| Line 32: | Line 32: | ||
| Basket Hilt | | Basket Hilt | ||
| +5% DCI | | +5% DCI | ||
| Non-Pugilism Weapons | |||
| style = "text-align: center;" |[[Metalworking]] | | style = "text-align: center;" |[[Metalworking]] | ||
| style = "text-align: center;" |<font color="#2ECC40">Yes</font> | | style = "text-align: center;" |<font color="#2ECC40">Yes</font> | ||
| Line 38: | Line 38: | ||
| Whetstone | | Whetstone | ||
| +5% Damage Increase | | +5% Damage Increase | ||
| [[Bladed Weapons|Bladed]] & [[Piercing Weapons]] | |||
| style = "text-align: center;" |[[Sculpting]] | | style = "text-align: center;" |[[Sculpting]] | ||
| style = "text-align: center;" |<font color="#FF0000">No</font> | | style = "text-align: center;" |<font color="#FF0000">No</font> | ||
| Line 44: | Line 44: | ||
| Barbed Wire Wrap | | Barbed Wire Wrap | ||
| +3% Damage Increase | | +3% Damage Increase | ||
| Non-Bladed & [[Piercing Weapons]] | |||
| style = "text-align: center;" |[[Survival]] | | style = "text-align: center;" |[[Survival]] | ||
| style = "text-align: center;" |<font color="#2ECC40">Yes</font> | | style = "text-align: center;" |<font color="#2ECC40">Yes</font> | ||
| Line 50: | Line 50: | ||
| Spiked Knuckle Bow | | Spiked Knuckle Bow | ||
| 5% Reflect Damage | | 5% Reflect Damage | ||
| Sword, Rapier | |||
| style = "text-align: center;" |[[Metalworking]] | | style = "text-align: center;" |[[Metalworking]] | ||
| style = "text-align: center;" |<font color="#2ECC40">Yes</font> | | style = "text-align: center;" |<font color="#2ECC40">Yes</font> | ||
| Line 56: | Line 56: | ||
| Balanced Haft | | Balanced Haft | ||
| +5% HCI | | +5% HCI | ||
| Axe, Hammer, Spear | |||
| style = "text-align: center;" |[[Woodworking]] | | style = "text-align: center;" |[[Woodworking]] | ||
| style = "text-align: center;" |<font color="#2ECC40">Yes</font> | | style = "text-align: center;" |<font color="#2ECC40">Yes</font> | ||
| Line 62: | Line 62: | ||
| Leather Grip Wrap | | Leather Grip Wrap | ||
| 1% Swing Speed Increase | | 1% Swing Speed Increase | ||
| All-non Pugilism & Firearms | |||
| style = "text-align: center;" |[[Survival]] | | style = "text-align: center;" |[[Survival]] | ||
| style = "text-align: center;" |<font color="#2ECC40">Yes</font> | | style = "text-align: center;" |<font color="#2ECC40">Yes</font> | ||
| Line 68: | Line 68: | ||
| Fur-Lined Handle | | Fur-Lined Handle | ||
| +3 Cold Resistance | | +3 Cold Resistance | ||
| All-non Pugilism & Firearms | |||
| style = "text-align: center;" |[[Tailoring]] | | style = "text-align: center;" |[[Tailoring]] | ||
| style = "text-align: center;" |<font color="#2ECC40">Yes</font> | | style = "text-align: center;" |<font color="#2ECC40">Yes</font> | ||
| Line 74: | Line 74: | ||
| Electro-Coil Adapter | | Electro-Coil Adapter | ||
| 50% Energy Damage | | 50% Energy Damage | ||
| [[Piercing Weapons]] | |||
| style = "text-align: center;" |<font color="#DAA520">N/A</font> | | style = "text-align: center;" |<font color="#DAA520">N/A</font> | ||
| style = "text-align: center;" |<font color="#DAA520">N/A</font> | | style = "text-align: center;" |<font color="#DAA520">N/A</font> | ||
| Line 80: | Line 80: | ||
| Hydraulic Shock Booster | | Hydraulic Shock Booster | ||
| +5% Damage Increase | | +5% Damage Increase | ||
| [[Bludgeoning Weapons]] | |||
| style = "text-align: center;" |<font color="#DAA520">N/A</font> | | style = "text-align: center;" |<font color="#DAA520">N/A</font> | ||
| style = "text-align: center;" |<font color="#DAA520">N/A</font> | | style = "text-align: center;" |<font color="#DAA520">N/A</font> | ||
| Line 87: | Line 87: | ||
| Thermal Conductive Edge | | Thermal Conductive Edge | ||
| 50% Fire Damage | | 50% Fire Damage | ||
| [[Bladed Weapons]] | |||
| style = "text-align: center;" |<font color="#DAA520">N/A</font> | | style = "text-align: center;" |<font color="#DAA520">N/A</font> | ||
| style = "text-align: center;" |<font color="#DAA520">N/A</font> | | style = "text-align: center;" |<font color="#DAA520">N/A</font> | ||
| Line 93: | Line 93: | ||
| Spring-Loaded Grip | | Spring-Loaded Grip | ||
| +5% Swing Speed Increase | | +5% Swing Speed Increase | ||
| [[Piercing Weapons]] | |||
| style = "text-align: center;" |<font color="#DAA520">N/A</font> | | style = "text-align: center;" |<font color="#DAA520">N/A</font> | ||
| style = "text-align: center;" |<font color="#DAA520">N/A</font> | | style = "text-align: center;" |<font color="#DAA520">N/A</font> | ||
| Line 99: | Line 99: | ||
| Electro-Arc Generator | | Electro-Arc Generator | ||
| 50% Energy Damage | | 50% Energy Damage | ||
| All Flails & Whips | |||
| style = "text-align: center;" |<font color="#DAA520">N/A</font> | | style = "text-align: center;" |<font color="#DAA520">N/A</font> | ||
| style = "text-align: center;" |<font color="#DAA520">N/A</font> | | style = "text-align: center;" |<font color="#DAA520">N/A</font> | ||
| Line 118: | Line 118: | ||
| +3% HCI | | +3% HCI | ||
| [[Ranged Weapons|Rifles & Shotguns]] | | [[Ranged Weapons|Rifles & Shotguns]] | ||
| [[Woodworking]] | | style = "text-align: center;" |[[Woodworking]] | ||
| style = "text-align: center;" |<font color="#2ECC40">Yes</font> | | style = "text-align: center;" |<font color="#2ECC40">Yes</font> | ||
|- | |- | ||
| Line 124: | Line 124: | ||
| +5% DCI | | +5% DCI | ||
| [[Ranged Weapons|Rifles & Shotguns]] | | [[Ranged Weapons|Rifles & Shotguns]] | ||
| [[Metalworking]] | | style = "text-align: center;" |[[Metalworking]] | ||
| style = "text-align: center;" |<font color="#2ECC40">Yes</font> | | style = "text-align: center;" |<font color="#2ECC40">Yes</font> | ||
|- | |- | ||
| Line 130: | Line 130: | ||
| +5% HCI | | +5% HCI | ||
| [[Ranged Weapons|Rifles]] | | [[Ranged Weapons|Rifles]] | ||
| [[Gunsmithing]] | | style = "text-align: center;" |[[Gunsmithing]] | ||
| style = "text-align: center;" |<font color="#2ECC40">Yes</font> | | style = "text-align: center;" |<font color="#2ECC40">Yes</font> | ||
|- | |- | ||
| Line 136: | Line 136: | ||
| +5% HCI | | +5% HCI | ||
| [[Ranged Weapons|Shotguns]] | | [[Ranged Weapons|Shotguns]] | ||
| [[Gunsmithing]] | | style = "text-align: center;" |[[Gunsmithing]] | ||
| style = "text-align: center;" |<font color="#2ECC40">Yes</font> | | style = "text-align: center;" |<font color="#2ECC40">Yes</font> | ||
|- | |- | ||
| Line 142: | Line 142: | ||
| +5% Reload Speed Increase | | +5% Reload Speed Increase | ||
| [[Ranged Weapons|Firearms]] | | [[Ranged Weapons|Firearms]] | ||
| [[Chemistry]] | | style = "text-align: center;" |[[Chemistry]] | ||
| style = "text-align: center;" |<font color="#FF0000">No</font> | | style = "text-align: center;" |<font color="#FF0000">No</font> | ||
|- | |- | ||
| Line 148: | Line 148: | ||
| +5% HCI | | +5% HCI | ||
| [[Ranged Weapons|Pistols]] | | [[Ranged Weapons|Pistols]] | ||
| [[Gunsmithing]] | | style = "text-align: center;" |[[Gunsmithing]] | ||
| style = "text-align: center;" |<font color="#2ECC40">Yes</font> | | style = "text-align: center;" |<font color="#2ECC40">Yes</font> | ||
|- | |- | ||
| Line 154: | Line 154: | ||
| +5% Reload Speed Increase | | +5% Reload Speed Increase | ||
| [[Ranged Weapons|Breech Loading Firearms]] | | [[Ranged Weapons|Breech Loading Firearms]] | ||
| [[Gunsmithing]] | | style = "text-align: center;" |[[Gunsmithing]] | ||
| style = "text-align: center;" |<font color="#2ECC40">Yes</font> | | style = "text-align: center;" |<font color="#2ECC40">Yes</font> | ||
|- | |- | ||
| Line 160: | Line 160: | ||
| +5% HCI | | +5% HCI | ||
| [[Ranged Weapons | Bows & Crossbows]] | | [[Ranged Weapons | Bows & Crossbows]] | ||
| [[Chemistry]] & [[Sculpting]] | | style = "text-align: center;" |[[Chemistry]] & [[Sculpting]] | ||
| style = "text-align: center;" |<font color="#FF0000">No</font> | | style = "text-align: center;" |<font color="#FF0000">No</font> | ||
|- | |- | ||
| Line 166: | Line 166: | ||
| +5% Reload Speed Increase | | +5% Reload Speed Increase | ||
| [[Ranged Weapons| Black Powder Firearms]] | | [[Ranged Weapons| Black Powder Firearms]] | ||
| [[Cooking]] | | style = "text-align: center;" |[[Cooking]] | ||
| style = "text-align: center;" |<font color="#FF0000">No</font> | | style = "text-align: center;" |<font color="#FF0000">No</font> | ||
|- | |- | ||
| Line 172: | Line 172: | ||
| +5% HCI | | +5% HCI | ||
| [[Ranged Weapons| Firearms & Bows]] | | [[Ranged Weapons| Firearms & Bows]] | ||
| <font color="#DAA520">N/A</font> | | style = "text-align: center;" |<font color="#DAA520">N/A</font> | ||
| style = "text-align: center;" |<font color="#DAA520">N/A</font> | | style = "text-align: center;" |<font color="#DAA520">N/A</font> | ||
|- | |- | ||
| Line 178: | Line 178: | ||
| +25% Energy Damage Conversion | | +25% Energy Damage Conversion | ||
| [[Ranged Weapons| Firearms]] | | [[Ranged Weapons| Firearms]] | ||
| <font color="#DAA520">N/A</font> | | style = "text-align: center;" |<font color="#DAA520">N/A</font> | ||
| style = "text-align: center;" |<font color="#DAA520">N/A</font> | | style = "text-align: center;" |<font color="#DAA520">N/A</font> | ||
|- | |- | ||
| Line 185: | Line 185: | ||
{| class="wikitable" style="width:100%;" | {| class="wikitable" style="width:100%;" | ||
|+ style="font-size: 30px; text-align: left; background-color: #152423; color: #AFACA8; padding: 10px;"" | Special | |+ style="font-size: 30px; text-align: left; background-color: #152423; color: #AFACA8; padding: 10px;"" | Special Arrow Ammunition | ||
|- | |- | ||
! style="background-color:#272727; text-align: left; color:#AFACA8; font-weight:bold;" | Attachment Name | ! style="background-color:#272727; text-align: left; color:#AFACA8; font-weight:bold;" | Attachment Name | ||
| Line 198: | Line 198: | ||
| 25% Poison Damage | | 25% Poison Damage | ||
| Weapons Affected | | Weapons Affected | ||
| (N/A - Fixing!) | | style = "text-align: center;" |(N/A - Fixing!) | ||
| style = "text-align: center;" |<font color="#DAA520">Consumable Ammo</font> | | style = "text-align: center;" |<font color="#DAA520">Consumable Ammo</font> | ||
|- | |- | ||
| Line 204: | Line 204: | ||
| 50% Poison Damage | | 50% Poison Damage | ||
| Weapons Affected | | Weapons Affected | ||
| (N/A - Fixing!) | | style = "text-align: center;" |(N/A - Fixing!) | ||
| style = "text-align: center;" |<font color="#DAA520">Consumable Ammo</font> | | style = "text-align: center;" |<font color="#DAA520">Consumable Ammo</font> | ||
|- | |- | ||
| Line 210: | Line 210: | ||
| 75% Poison Damage | | 75% Poison Damage | ||
| Weapons Affected | | Weapons Affected | ||
| (N/A - Fixing!) | | style = "text-align: center;" |(N/A - Fixing!) | ||
| style = "text-align: center;" |<font color="#DAA520">Consumable Ammo</font> | | style = "text-align: center;" |<font color="#DAA520">Consumable Ammo</font> | ||
|- | |- | ||
| Line 216: | Line 216: | ||
| 100% Poison Damage | | 100% Poison Damage | ||
| Weapons Affected | | Weapons Affected | ||
| (N/A - Fixing!) | | style = "text-align: center;" |(N/A - Fixing!) | ||
| style = "text-align: center;" |<font color="#DAA520">Consumable Ammo</font> | | style = "text-align: center;" |<font color="#DAA520">Consumable Ammo</font> | ||
|- | |- | ||
| Line 222: | Line 222: | ||
| 50% Fire | | 50% Fire | ||
| Weapons Affected | | Weapons Affected | ||
| (N/A - Fixing!) | | style = "text-align: center;" |(N/A - Fixing!) | ||
| style = "text-align: center;" |<font color="#DAA520">Consumable Ammo</font> | | style = "text-align: center;" |<font color="#DAA520">Consumable Ammo</font> | ||
|- | |- | ||
| Line 229: | Line 229: | ||
{| class="wikitable" style="width:100%;" | {| class="wikitable" style="width:100%;" | ||
|+ style="font-size: 30px; text-align: left; background-color: #152423; color: #AFACA8; padding: 10px;"" | Special Firearm | |+ style="font-size: 30px; text-align: left; background-color: #152423; color: #AFACA8; padding: 10px;"" | Special Firearm Ammunition | ||
|- | |- | ||
! style="background-color:#272727; text-align: left; color:#AFACA8; font-weight:bold;" | Attachment Name | ! style="background-color:#272727; text-align: left; color:#AFACA8; font-weight:bold;" | Attachment Name | ||
| Line 240: | Line 240: | ||
| +25% Fire Damage | | +25% Fire Damage | ||
| Rifle, Pistol Shotgun | | Rifle, Pistol Shotgun | ||
| [[Gunsmithing]] | | style = "text-align: center;" |[[Gunsmithing]] | ||
| style = "text-align: center;" |<font color="#DAA520">Consumable Ammo</font> | | style = "text-align: center;" |<font color="#DAA520">Consumable Ammo</font> | ||
|- | |- | ||
| Line 246: | Line 246: | ||
| +5% HCI | | +5% HCI | ||
| Rifle, Pistol Shotgun | | Rifle, Pistol Shotgun | ||
| [[Gunsmithing]] | | style = "text-align: center;" |[[Gunsmithing]] | ||
| style = "text-align: center;" |<font color="#DAA520">Consumable Ammo</font> | | style = "text-align: center;" |<font color="#DAA520">Consumable Ammo</font> | ||
|- | |- | ||
| Line 252: | Line 252: | ||
| +1 Base Damage | | +1 Base Damage | ||
| Musket | | Musket | ||
| [[Gunsmithing]] | | style = "text-align: center;" |[[Gunsmithing]] | ||
| style = "text-align: center;" |<font color="#DAA520">Consumable Ammo</font> | | style = "text-align: center;" |<font color="#DAA520">Consumable Ammo</font> | ||
|- | |- | ||
| Line 270: | Line 270: | ||
| 25% Poison Damage | | 25% Poison Damage | ||
| Melee Weapons | | Melee Weapons | ||
| [[Chemistry]] & [[Botany]] | | style = "text-align: center;" |[[Chemistry]] & [[Botany]] | ||
| style = "text-align: center;" |<font color="#FF0000">No</font> | | style = "text-align: center;" |<font color="#FF0000">No</font> | ||
|- | |- | ||
| Line 276: | Line 276: | ||
| 50% Poison Damage | | 50% Poison Damage | ||
| Melee Weapons | | Melee Weapons | ||
| [[Chemistry]] & [[Botany]] | | style = "text-align: center;" |[[Chemistry]] & [[Botany]] | ||
| style = "text-align: center;" |<font color="#FF0000">No</font> | | style = "text-align: center;" |<font color="#FF0000">No</font> | ||
|- | |- | ||
| Line 282: | Line 282: | ||
| 75% Poison Damage | | 75% Poison Damage | ||
| Melee Weapons | | Melee Weapons | ||
| [[Chemistry]] | | style = "text-align: center;" |[[Chemistry]] | ||
| style = "text-align: center;" |<font color="#FF0000">No</font> | | style = "text-align: center;" |<font color="#FF0000">No</font> | ||
|- | |- | ||
| Line 288: | Line 288: | ||
| 100% Poison Damage | | 100% Poison Damage | ||
| Melee Weapons | | Melee Weapons | ||
| [[Chemistry]] | | style = "text-align: center;" |[[Chemistry]] | ||
| style = "text-align: center;" |<font color="#FF0000">No</font> | | style = "text-align: center;" |<font color="#FF0000">No</font> | ||
|- | |- | ||
| Line 294: | Line 294: | ||
| 25% Fire Damage | | 25% Fire Damage | ||
| Melee Weapons | | Melee Weapons | ||
| [[Chemistry]] | | style = "text-align: center;" |[[Chemistry]] | ||
| style = "text-align: center;" |<font color="#FF0000">No</font> | | style = "text-align: center;" |<font color="#FF0000">No</font> | ||
|- | |- | ||
Latest revision as of 16:54, 8 September 2026
Weapon attachments are limited-use items that can be applied to weapons to provide unique upgrades to make them stronger. Different crafters make different attachments, based on what makes sense for their trade.
How to Use
To put an attachment on your weapon, double-click the attachment, then select the weapon you want to use it on. Some attachments can be removed early if you change your mind. To remove one, left click your weapon and choose "Remove Attachments" from the menu. Not all attachments can be removed this way. Some, like poison or a whetstone, are used up on the weapon and cannot be taken off. Both kinds will wear out and fall off once the augments durability reaches 0%.
How They Work
Attachments when applied for the first time start with 100% durability, and every attachment loses 1% durability every time you hit something. When it reaches 0%, the attachment wears off completely allowing you to apply a new one.
You can put as many attachments on your weapon as you want, but be aware that every attachment also gives a 15% chance, per hit, that your weapon itself takes damage. So the more attachments you add, the more chances you take. Stacking too many attachments makes your weapon hit hard, but it will wear out and risk breaking much faster, which can be mitigated with investing in Quality weapons:
Relationship to Weapon Quality
Weapons made with Quality Crafting allow you to get free attachment slots that do not carry the extra risk of breaking your weapon. Better crafted weapons also have more durability, so they can take more damage before breaking. A masterwork weapon can have up to 5 free attachment slots. The attachments will still wear out, but won't otherwise strain the weapons durability of the weapon.
List of Attachments
| Attachment Name | Properties | Weapons Affected | Crafted By | Removable? |
|---|---|---|---|---|
| Weighted Pommel | +5% HCI | Dagger, Knife, Club, Sword, Rapier, Maul | (N/A - Fixing!) | Yes |
| Basket Hilt | +5% DCI | Non-Pugilism Weapons | Metalworking | Yes |
| Whetstone | +5% Damage Increase | Bladed & Piercing Weapons | Sculpting | No |
| Barbed Wire Wrap | +3% Damage Increase | Non-Bladed & Piercing Weapons | Survival | Yes |
| Spiked Knuckle Bow | 5% Reflect Damage | Sword, Rapier | Metalworking | Yes |
| Balanced Haft | +5% HCI | Axe, Hammer, Spear | Woodworking | Yes |
| Leather Grip Wrap | 1% Swing Speed Increase | All-non Pugilism & Firearms | Survival | Yes |
| Fur-Lined Handle | +3 Cold Resistance | All-non Pugilism & Firearms | Tailoring | Yes |
| Electro-Coil Adapter | 50% Energy Damage | Piercing Weapons | N/A | N/A |
| Hydraulic Shock Booster | +5% Damage Increase | Bludgeoning Weapons | N/A | N/A |
| Thermal Conductive Edge | 50% Fire Damage | Bladed Weapons | N/A | N/A |
| Spring-Loaded Grip | +5% Swing Speed Increase | Piercing Weapons | N/A | N/A |
| Electro-Arc Generator | 50% Energy Damage | All Flails & Whips | N/A | N/A |
| Attachment Name | Properties | Weapons Affected | Crafted By | Removable? |
|---|---|---|---|---|
| Balanced Stock | +3% HCI | Rifles & Shotguns | Woodworking | Yes |
| Bayonet | +5% DCI | Rifles & Shotguns | Metalworking | Yes |
| Rifle Scope | +5% HCI | Rifles | Gunsmithing | Yes |
| Muzzle Choke | +5% HCI | Shotguns | Gunsmithing | Yes |
| Gun Oil | +5% Reload Speed Increase | Firearms | Chemistry | No |
| Weighted Grip | +5% HCI | Pistols | Gunsmithing | Yes |
| Breech Wedge Stabilizer | +5% Reload Speed Increase | Breech Loading Firearms | Gunsmithing | Yes |
| String Wax | +5% HCI | Bows & Crossbows | Chemistry & Sculpting | No |
| Cartridge Grease | +5% Reload Speed Increase | Black Powder Firearms | Cooking | No |
| Magnetic Recoil Dampener | +5% HCI | Firearms & Bows | N/A | N/A |
| Voltaic Shot Capacitor | +25% Energy Damage Conversion | Firearms | N/A | N/A |
| Attachment Name | Properties | Weapons Affected | Crafted By | Removable? |
|---|---|---|---|---|
| Poison Arrows: | ||||
| Weak Poison | 25% Poison Damage | Weapons Affected | (N/A - Fixing!) | Consumable Ammo |
| Poison | 50% Poison Damage | Weapons Affected | (N/A - Fixing!) | Consumable Ammo |
| Strong Poison | 75% Poison Damage | Weapons Affected | (N/A - Fixing!) | Consumable Ammo |
| Deadly Poison | 100% Poison Damage | Weapons Affected | (N/A - Fixing!) | Consumable Ammo |
| Fire Arrow | 50% Fire | Weapons Affected | (N/A - Fixing!) | Consumable Ammo |
| Attachment Name | Properties | Weapons Affected | Crafted By | Removable? |
|---|---|---|---|---|
| Incendiary Ammo | +25% Fire Damage | Rifle, Pistol Shotgun | Gunsmithing | Consumable Ammo |
| Tracer Ammo | +5% HCI | Rifle, Pistol Shotgun | Gunsmithing | Consumable Ammo |
| Buck and Ball Ammo | +1 Base Damage | Musket | Gunsmithing | Consumable Ammo |
| Attachment Name | Properties | Weapons Affected | Crafted By | Removable? |
|---|---|---|---|---|
| Weak Poison | 25% Poison Damage | Melee Weapons | Chemistry & Botany | No |
| Poison | 50% Poison Damage | Melee Weapons | Chemistry & Botany | No |
| Strong Poison | 75% Poison Damage | Melee Weapons | Chemistry | No |
| Deadly Poison | 100% Poison Damage | Melee Weapons | Chemistry | No |
| Pyrokinetic Catalyst Oil | 25% Fire Damage | Melee Weapons | Chemistry | No |
Return to Main Page