Survival: Difference between revisions
No edit summary |
|||
| (18 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
{| style="width:100%; margin:auto; background:#152423; color:#ccc; border:1px solid #444;" | |||
| style="width:150px; padding:10px;" | [[File: Survival.png | left]] | |||
| style="padding:10px;"| | |||
“Survival of the fittest, which I have here sought to express in mechanical terms, is that which Mr. Darwin has called 'natural selection.'” | |||
= | <div style="text-align:right;">– <i>Herbert Spencer, Principles of Biology, 1864</i></div> | ||
|} | |||
< | Over years of living in an eternal winter, you've learned to make do with whatever you can find on hand. | ||
< | At low levels, Survival is a catch-all for resourcing needs, letting you make cheap, makeshift gear necessary to get you started in your chosen profession and viable in combat. At higher levels, the skill lets you brave the wastelands and wilderness for longer stretches, providing ways to reduce the effects of [[temperature |cold]] and helping you find shortcuts for yourself and your friends. | ||
=Getting Started= | |||
All characters begin with 25% Survival from [[Character Creation]] unless otherwise not chosen in allocating skills in one's [[Advanced Application]], which isn't something we recommended to new players. | |||
=Survival Crafting= | |||
Even if you didn't start with the skill, anyone can begin training their survival by using [[Survival Crafting]]. You can access this by selecting the Craft button on your Topbar, or using the command [Craft. | |||
All crafted items from this way of crafting are low durability or uses by design, to ensure it never competes with a dedicated professions ability, however, when used with the [[Adaptation Traits|Survivalist]] trait, you can make things at normal quality. | |||
=Pathfinding= | |||
To most people, a cliffside choked with rock and ice is a dead end. A skilled survivalist reads the terrain differently, spotting handholds, stable ledges, and hidden paths that others would walk right past, and can guide their party through. | |||
Expect the skill needed to spot a shortcut to depend on how dangerous the surrounding region is. You can use your minimap to check the [[Region Safety]] at any time during play. Think of it as if further out you travel, the less an area has been worn down by other people, so the terrain stays rougher and any shortcuts through it are harder to find. | |||
<font color="#31C950">Safe (Green) Zones</font>: Survival 25%+<br> | |||
<font color="#DAA520">Ungaurded (Yellow) Zones</font>: Survival 50%+<br> | |||
<font color="#ff0000">Lawless (Red) Zones</font>: Survival 75%<br> | |||
This isn't the main point of the skill, just something we'll try to consider when designing environments, This to reinforce the rolelpay that a survivalist has real mastery over the landscape. A survivalist could play a key role in your daily expeditions. It's not guaranteed to give you a huge advantage. Think of it more as a way to buy time crossing a deep ravine or shave a minute or two off an expedition. | |||
----------- | ----------- | ||
Back to [[Skills]] | |||
Latest revision as of 17:44, 18 September 2026
![]() |
“Survival of the fittest, which I have here sought to express in mechanical terms, is that which Mr. Darwin has called 'natural selection.'” – Herbert Spencer, Principles of Biology, 1864
|
Over years of living in an eternal winter, you've learned to make do with whatever you can find on hand.
At low levels, Survival is a catch-all for resourcing needs, letting you make cheap, makeshift gear necessary to get you started in your chosen profession and viable in combat. At higher levels, the skill lets you brave the wastelands and wilderness for longer stretches, providing ways to reduce the effects of cold and helping you find shortcuts for yourself and your friends.
Getting Started
All characters begin with 25% Survival from Character Creation unless otherwise not chosen in allocating skills in one's Advanced Application, which isn't something we recommended to new players.
Survival Crafting
Even if you didn't start with the skill, anyone can begin training their survival by using Survival Crafting. You can access this by selecting the Craft button on your Topbar, or using the command [Craft.
All crafted items from this way of crafting are low durability or uses by design, to ensure it never competes with a dedicated professions ability, however, when used with the Survivalist trait, you can make things at normal quality.
Pathfinding
To most people, a cliffside choked with rock and ice is a dead end. A skilled survivalist reads the terrain differently, spotting handholds, stable ledges, and hidden paths that others would walk right past, and can guide their party through.
Expect the skill needed to spot a shortcut to depend on how dangerous the surrounding region is. You can use your minimap to check the Region Safety at any time during play. Think of it as if further out you travel, the less an area has been worn down by other people, so the terrain stays rougher and any shortcuts through it are harder to find.
Safe (Green) Zones: Survival 25%+
Ungaurded (Yellow) Zones: Survival 50%+
Lawless (Red) Zones: Survival 75%
This isn't the main point of the skill, just something we'll try to consider when designing environments, This to reinforce the rolelpay that a survivalist has real mastery over the landscape. A survivalist could play a key role in your daily expeditions. It's not guaranteed to give you a huge advantage. Think of it more as a way to buy time crossing a deep ravine or shave a minute or two off an expedition.
Back to Skills
