Mysticism: Difference between revisions
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<p style="color: #AFACA8;">'''(75%) Deus Vult:''' Gain the ''' | <p style="color: #AFACA8;">'''(75%) Deus Vult:''' Gain the '''Deus Vult''' Ability: Halts sanity reduction and adds a 25% Resolve reduction when use for a duration of X minutes. This action uses Divination Tools, and can be applied to a character once per day.</p> | ||
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=Ability: | =Ability: Pray= | ||
Praying provides a slight restoration of sanity and at higher levels can temporarily reduce feelings of hunger, thirst, and cold. | |||
Provides Sanity regeneration based on your Mysticism skill, or the highest Mysticism skill of all players within 6 tiles. Usable once every 24 hours, must be in a Sanctuary region to use. | |||
=Ability: Guided Prayer= | =Ability: Guided Prayer= | ||
A guided sermon that raises the Sanity of all members of the user's party. The amount of sanity regained, as well as the amount of focus required, scales with the size of the group and skill of the preacher, costing 10 Focus for every party member (including the caster). Usable only once every 24 hours, and players may only benefit from a Guided Prayer once every 24 hours. Can only be used in a Sanctuary area. | |||
=Ability: Divination= | =Ability: Divination= | ||
The user divines the fate of the target. This ability represents a confessional, a palm reading, future telling, blessing, or however else the user would like to role play it. The receiving player will receive a random buff of +10 STR, +10 DEX, or +10 INT for 2 Hours. Players may have this ability used on them once every hour, replacing the existing buff if they have one. Costs 20 Focus, and a religious Totem must be held by the user. | |||
=Ability: | =Ability: Deus Vult= | ||
An incitement of righteous religious violence upon your heathen enemies. The caster and members of their group will receive the Deus Vult buff for 30 minutes. While under its effects, they will receive no Sanity penalty for killing Human NPCs, and the Sanity penalty for killing or maiming Human Players is halved. Killing Human Players in a Sanctuary area will cause no Sanity damage while under the effects of Deus Vult. Ability can be used once every 24 hours, and players may only receive this buff once every 24 hours. Costs 10 Focus per party member (included caster), caster must be holding a religious Totem. | |||
=Ability: Divine Intervention= | =Ability: Divine Intervention= | ||
Target a mortally wounded player to add time to their bleed-out timer. Can only be used once per day per player. Costs 100 focus. | |||
Latest revision as of 14:32, 17 June 2025

The powers that be speak to you in their own way. Maybe it’s magic. Maybe it’s madness. Either way, you listen—and sometimes, you help others hear it too. Whether to uplift them with the whispers of hope or to denounce the darker voices, you act as both a guide and a gatekeeper to the unseen.
You are welcome to invoke the religions of the past, but we encourage you to forge new beliefs, born of ice, survival, and the silence between stars. Please see Religion for more clarification.
Skill Perks[edit]
(25%) Guided Prayer: Prayer provides the same benefits of meditation extended to others, the benefits of which are related to group size (with a cap) and skill depending.
(50%) Divination: You become proficient in Divination Tools. Attempt to consort with whatever higher power you believe in, you and your party receive a random buff according to the signs presented to you.
(75%) Deus Vult: Gain the Deus Vult Ability: Halts sanity reduction and adds a 25% Resolve reduction when use for a duration of X minutes. This action uses Divination Tools, and can be applied to a character once per day.
(100%) Divine Purpose:
Passive: It takes longer for you to die of lethal injury by X time. If you die, there is a 1% chance you come back.
Ability: You can add X time to another characters death timer, time is based on their mystic skill.
Ability: Pray[edit]
Praying provides a slight restoration of sanity and at higher levels can temporarily reduce feelings of hunger, thirst, and cold. Provides Sanity regeneration based on your Mysticism skill, or the highest Mysticism skill of all players within 6 tiles. Usable once every 24 hours, must be in a Sanctuary region to use.
Ability: Guided Prayer[edit]
A guided sermon that raises the Sanity of all members of the user's party. The amount of sanity regained, as well as the amount of focus required, scales with the size of the group and skill of the preacher, costing 10 Focus for every party member (including the caster). Usable only once every 24 hours, and players may only benefit from a Guided Prayer once every 24 hours. Can only be used in a Sanctuary area.
Ability: Divination[edit]
The user divines the fate of the target. This ability represents a confessional, a palm reading, future telling, blessing, or however else the user would like to role play it. The receiving player will receive a random buff of +10 STR, +10 DEX, or +10 INT for 2 Hours. Players may have this ability used on them once every hour, replacing the existing buff if they have one. Costs 20 Focus, and a religious Totem must be held by the user.
Ability: Deus Vult[edit]
An incitement of righteous religious violence upon your heathen enemies. The caster and members of their group will receive the Deus Vult buff for 30 minutes. While under its effects, they will receive no Sanity penalty for killing Human NPCs, and the Sanity penalty for killing or maiming Human Players is halved. Killing Human Players in a Sanctuary area will cause no Sanity damage while under the effects of Deus Vult. Ability can be used once every 24 hours, and players may only receive this buff once every 24 hours. Costs 10 Focus per party member (included caster), caster must be holding a religious Totem.
Ability: Divine Intervention[edit]
Target a mortally wounded player to add time to their bleed-out timer. Can only be used once per day per player. Costs 100 focus.
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