Fatigue System: Difference between revisions
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* '''[[Drugs & Addiction|Stimulants]]''': Active stimulant effects can further enhance regeneration. | * '''[[Drugs & Addiction|Stimulants]]''': Active stimulant effects can further enhance regeneration. | ||
* '''[[Drugs & Addiction|Addiction]]''': Stimulant addiction reduces regeneration benefits, and in severe cases can nearly negate them. | * '''[[Drugs & Addiction|Addiction]]''': Stimulant addiction reduces regeneration benefits, and in severe cases can nearly negate them. | ||
* '''[[Storms]]''': Fatigue regeneration increases during | * '''[[Storms]]''': Fatigue regeneration increases during Storms, encouraging players to stay online. | ||
Even under poor conditions, characters will continue to recover fatigue gradually. The system is designed to avoid situations where a character becomes completely stuck due to lack of energy. | Even under poor conditions, characters will continue to recover fatigue gradually. The system is designed to avoid situations where a character becomes completely stuck long-term due to lack of energy. | ||
== Active Regeneration == | == Active Regeneration == | ||
Fatigue can be actively regenerated by consuming stimulants for an instant boost, or once every three hours by listening to [[Music]] in a Rest Area by someone with the [[Music Theory|Harmonious Rest]] ability. | Fatigue can be actively regenerated by consuming stimulants for an instant boost, or once every three hours by listening to [[Music]] in a Rest Area by someone with the [[Music Theory|Harmonious Rest]] ability. | ||
Latest revision as of 13:57, 1 August 2025
All player characters have a Fatigue pool, with a maximum value of 100. Fatigue represents a character’s available physical and mental energy for performing labor-intensive or skill-based actions.
The fatigue system exists to promote intentional decision-making and to help maintain balance in the game’s economy. Players must choose how to spend their character’s energy rather than attempting to gather all available resources indiscriminately, the intent being to create natural scarcity and encourage trade, preparation, and thoughtful play.
Fatigue Usage[edit]
Fatigue is consumed when a character performs any action that yields resources. This includes, but is not limited to:
Most of these actions consume one point of fatigue per successful attempt, and will not consume fatigue on failure. Resources that exist in static locations will usually incur a higher cost.
Natural Regeneration[edit]
Fatigue regenerates automatically at regular intervals (approximately every ten minutes), even while your character is offline. The exact amount of regeneration is influenced by several in-game conditions:
- Hunger and Thirst: Characters who are well-fed and hydrated will regenerate fatigue more quickly.
- Nutrition: Characters with good nutrition levels gain additional recovery benefits.
- Stimulants: Active stimulant effects can further enhance regeneration.
- Addiction: Stimulant addiction reduces regeneration benefits, and in severe cases can nearly negate them.
- Storms: Fatigue regeneration increases during Storms, encouraging players to stay online.
Even under poor conditions, characters will continue to recover fatigue gradually. The system is designed to avoid situations where a character becomes completely stuck long-term due to lack of energy.
Active Regeneration[edit]
Fatigue can be actively regenerated by consuming stimulants for an instant boost, or once every three hours by listening to Music in a Rest Area by someone with the Harmonious Rest ability.