Quality Crafting: Difference between revisions
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In most Ultima Online shards, getting a high-quality item means crafting the same thing repeatedly and hoping for good luck. It creates rarity, and a healthy player economy, but the process is tedious and breaks immersion in a world of resource scarcity. | In most Ultima Online shards, getting a high-quality item means crafting the same thing repeatedly and hoping for good luck. It creates rarity, and a healthy player economy, but the process is tedious and breaks immersion in a world of resource scarcity. | ||
Quality Crafting is our solution. Instead of gambling with RNG, players can steadily improve non-consumable items like armor, weapons, clothing, and decorations through continued work. It still uses up resources, but removes the guesswork, and the pile of unwanted versions of the item that come with traditional systems | <font color="#DAA520">Quality Crafting</font> is our solution. Instead of gambling with RNG, players can steadily improve non-consumable items like armor, weapons, clothing, and decorations through continued work. It still uses up resources, but removes the guesswork, and the pile of unwanted versions of the item that come with traditional systems. | ||
<font color="#DAA520">Additionally, quality only affects durability and appearance.</font> There are no stat bonuses. Higher Quality unlocks access to better appearance options, as well as additional durability for weapons and armor to help them last longer. | |||
=How It Works= | =How It Works= | ||
The maximum quality level an item can reach is determined by your skill in the relevant craft. A novice will only be able to push an item so far, while a master has access to the highest levels of refinement. | <font color="#DAA520">The maximum quality level an item can reach is determined by your skill in the relevant craft.</font> A novice will only be able to push an item so far, while a master has access to the highest levels of refinement. | ||
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! style="background-color:#272727; color:#AFACA8; text-align: left; font-weight:bold;" | Quality Crafting | ! style="background-color:#272727; color:#AFACA8; text-align: left; font-weight:bold;" | Quality Crafting | ||
! style="background-color:#272727; color:#AFACA8; text-align: Center; font-weight:bold;" | Skill (%) | ! style="background-color:#272727; color:#AFACA8; text-align: Center; font-weight:bold;" | Skill (%) | ||
! style="background-color:#272727; color:#AFACA8; text-align: Center; font-weight:bold;" | Durability Bonus | |||
|- | |- | ||
| Makeshift || style="text-align: Center;" | 0% | | Makeshift || style="text-align: Center;" | 0% || style="text-align: Center;" | 25% | ||
|- | |- | ||
| Poor || style="text-align: Center;" | 10% | | Poor || style="text-align: Center;" | 10% || style="text-align: Center;" | 50% | ||
|- | |- | ||
| Normal || style="text-align: Center;" | 25% | | Normal || style="text-align: Center;" | 25% || style="text-align: Center;" | 100% | ||
|- | |- | ||
| Exceptional || style="text-align: Center;" | 50% | | Exceptional || style="text-align: Center;" | 50% || style="text-align: Center;" | 200% | ||
|- | |- | ||
| Artisanal || style="text-align: Center;" | 75% | | Artisanal || style="text-align: Center;" | 75% || style="text-align: Center;" | 400% | ||
|- | |- | ||
| Masterwork || style="text-align: Center;" | 100% | | Masterwork || style="text-align: Center;" | 100% || style="text-align: Center;" | 600% | ||
|} | |} | ||
Latest revision as of 16:25, 10 August 2025
In most Ultima Online shards, getting a high-quality item means crafting the same thing repeatedly and hoping for good luck. It creates rarity, and a healthy player economy, but the process is tedious and breaks immersion in a world of resource scarcity.
Quality Crafting is our solution. Instead of gambling with RNG, players can steadily improve non-consumable items like armor, weapons, clothing, and decorations through continued work. It still uses up resources, but removes the guesswork, and the pile of unwanted versions of the item that come with traditional systems.
Additionally, quality only affects durability and appearance. There are no stat bonuses. Higher Quality unlocks access to better appearance options, as well as additional durability for weapons and armor to help them last longer.
How It Works[edit]
The maximum quality level an item can reach is determined by your skill in the relevant craft. A novice will only be able to push an item so far, while a master has access to the highest levels of refinement.
| Quality Crafting | Skill (%) | Durability Bonus |
|---|---|---|
| Makeshift | 0% | 25% |
| Poor | 10% | 50% |
| Normal | 25% | 100% |
| Exceptional | 50% | 200% |
| Artisanal | 75% | 400% |
| Masterwork | 100% | 600% |
How to Begin[edit]
To begin, find the crafting recipe for the item you want to make. Quality Crafting is only available for non-consumable and non-component items. When it's available, you’ll see the Quality Crafting button just below the item preview after navigating to the recipe in the crafting menu for your chosen profession. Instead of clicking the usual Make button, select Quality Crafting to start a project. You’ll need all the materials listed in the recipe to begin.
Once started, the unfinished item will appear in your backpack. This is your Work in Progress. Hover over the item to view its name, current quality, and how much progress is needed to reach the next quality level.
To continue refining the item, simply double-click it to open the Quality Crafting Menu, where you can keep working until it reaches the desired level of quality.
Quality Crafting Menu[edit]
Once you double-click your Work in Progress, the Quality Crafting Menu will appear. From this menu, you can:
- Change the item’s name
- Write a custom description
- Choose its appearance from the available styles
- Review the materials required to continue working
- View your current quality and the progress needed to reach the next tier
The pool of appearances is based on the item type, with more options unlocking as quality increases. In general, the higher the quality, the more visual variations you'll have to choose from.