Toughness: Difference between revisions
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The '''Toughness''' skill allows you to suppress pain and push through injury using sheer force of will. Instead of relying on external healing, you draw upon an internal resource called '''Resolve''' to heal yourself. This skill fulfills the same healing utility as bandages in base UO, but only on yourself- normal Bandage healing is still done with Bandages using the [[Medicine]] skill. | The <span style="color: #DAA520;">'''Toughness'''</span> skill allows you to suppress pain and push through injury using sheer force of will. Instead of relying on external healing, you draw upon an internal resource called <span style="color: #DAA520;">'''Resolve'''</span> to heal yourself. <span style="color: #DAA520;">This skill fulfills the same healing utility as bandages in base UO, but only on yourself- normal Bandage healing is still done with Bandages using the [[Medicine]] skill.</span> | ||
You can activate this ability in multiple ways: First is along your top bar under the Abilities section and look for the icon titled '''Rally'''. Alternatively you can type commands <span style="color: #DAA520;">'''[Toughness'''</span> or <span style="color: #DAA520;">'''[Rally'''</span>. | |||
Once activated, your character attempts to ignore their injuries and regain some lost health. The attempt may succeed or fail depending on your Toughness skill, with your Perks determining the final result. Notably, the total amount healed in combat is reduced by 1/3 until you have the perquisite skill perks. | |||
== Resolve Pool == | <span style="color: #DAA520;">Each use costs 1 Resolve. You cannot use this ability at full health, and you must have Resolve points available.</span> | ||
== <span style="color: #DAA520;">Resolve Pool</span> == | |||
Your maximum Resolve is determined by your Toughness skill: | Your maximum Resolve is determined by your Toughness skill: | ||
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* Maximum Resolve cap: '''500''' | * Maximum Resolve cap: '''500''' | ||
Resolve regenerates over time and is consumed with each use of the skill. You will be notified of your remaining Resolve when you attempt to heal. | <span style="color: #DAA520;">Resolve regenerates over time and is consumed with each use of the skill.</span> You will be notified of your remaining Resolve when you attempt to heal. | ||
== <span style="color: #DAA520;">Restoring Resolve</span> == | |||
Latest revision as of 03:44, 9 August 2026
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“Fall seven times. Stand up eight.” – Japanese Proverb
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Skill Perks
(25%) Perk: You will never fail a Toughness heal while outside of combat.
(50%) Perk: You gain bonus healing when using Toughness outside of combat.
(75%) Perk: You no longer heal for reduced amounts during combat.
(100%) Perk: You cannot fail when using Toughness, even during combat.
The Toughness skill allows you to suppress pain and push through injury using sheer force of will. Instead of relying on external healing, you draw upon an internal resource called Resolve to heal yourself. This skill fulfills the same healing utility as bandages in base UO, but only on yourself- normal Bandage healing is still done with Bandages using the Medicine skill.
You can activate this ability in multiple ways: First is along your top bar under the Abilities section and look for the icon titled Rally. Alternatively you can type commands [Toughness or [Rally.
Once activated, your character attempts to ignore their injuries and regain some lost health. The attempt may succeed or fail depending on your Toughness skill, with your Perks determining the final result. Notably, the total amount healed in combat is reduced by 1/3 until you have the perquisite skill perks.
Each use costs 1 Resolve. You cannot use this ability at full health, and you must have Resolve points available.
Resolve Pool
Your maximum Resolve is determined by your Toughness skill:
- Minimum Resolve cap: 50
- Maximum Resolve cap: 500
Resolve regenerates over time and is consumed with each use of the skill. You will be notified of your remaining Resolve when you attempt to heal.
