Tailoring: Difference between revisions

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<font color="#DAA520">Tailoring</font> is the skill of working with cloth, leather, and other textiles to create clothing, bags, armor, decorative items, and even certain medical supplies. Tailors begin by processing raw materials into usable fabric, then cut and stitch them into goods that keep communities warm, equipped, and supplied.
<font color="#DAA520">Tailoring</font> is the skill of working with cloth, leather, and other textiles to create clothing, bags, armor, decorative items, and even certain medical supplies.


To begin, you will need a [[Sewing Kit]] and materials that can be turned into cloth, such as raw lichens, leather, or salvaged textiles.
Most tailoring projects can be made using [[Quality Crafting]], which allows you to choose from a wider range of appearances and grant durability bonuses to your products as your skill improves.  


Most tailoring projects can be made using [[Quality Crafting]], which allows you to choose from a wider range of appearances and grant durability bonuses to your products as your skill improves. Higher skill levels unlock more patterns, better efficiency in material use, and the ability to produce items of exceptional craftsmanship.
Higher skill levels unlock more patterns, better efficiency in material use, and the ability to produce items of exceptional craftsmanship.




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=Getting Started=


Tailors rely on whatever fibers they can gather and spin into fabric.  
To begin, you will need a [[Sewing Kit]] and materials that can be turned into cloth, such as raw lichens, leather, or salvaged textiles. There are three types of cloth the tailor can process, each with its own advantages:


Roughspun: Cloth made from coarse fibers twisted into string — anything that can be worked into thread. Roughspun is warm and sturdy, but its bulk and scratchy texture limit finer patterns and styles.
Roughspun: Cloth made from coarse fibers twisted into string — anything that can be worked into thread. Roughspun is warm and sturdy, but its bulk and scratchy texture limit finer patterns and styles.
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==How to Make Cloth==
=How to Make Cloth=
Cloth production is a two-step process: first fibers are spun into string or thread on a wheel, then those threads are woven into cloth on a loom, with electric looms offering greater efficiency:
Cloth production is a two-step process: first fibers are spun into string or thread on a wheel, then those threads are woven into cloth on a loom, with electric looms offering greater efficiency:


{| class="wikitable" style="width:100%; text-align:center;"
{| class="wikitable" style="width:100%; text-align:left;"
|+ style="font-size:20px; text-align:left; background-color:#152423; color:#AFACA8; padding:8px;" | Spinning Wheel
|+ style="font-size:20px; text-align:left; background-color:#152423; color:#AFACA8; padding:8px;" | Spinning Wheel
|-
|-
! style="background-color:#272727; color:#AFACA8;" | Resource
! style="background-color:#272727; text-align:left; color:#AFACA8;" | Resource
! style="background-color:#272727; color:#AFACA8;" | Refined
! style="background-color:#272727; text-align:left; color:#AFACA8;" | Refined
! style="background-color:#272727; color:#AFACA8;" | Skill %
! style="background-color:#272727; text-align:center; color:#AFACA8;" | Skill %
|-
|-
| Scrap x2 || String x3 || 0–10
| Scrap x2 || String x3 || 0
|-
|-
| Fur x3 || String x2 || 5–15
| Fur x3 || String x2 || 5
|-
|-
| Lichen x3 || String x2 || 5–15
| Lichen x3 || String x2 || 5
|-
|-
| Plant Scrap x3 || String x1 || 10–20
| Plant Scrap x3 || String x1 || 10
|-
|-
| Cotton x3 || Thread x1 || 50–65
| Cotton x3 || Thread x1 || 50
|-
|-
| Flax x3 || Thread x1 || 50–65
| Flax x3 || Thread x1 || 50
|-
|-
| 3 String || Thread x1 || 50–65
| 3 String || Thread x1 || 50
|-
|-
| Spider Silk x3 || Silk Thread x1 || 65–75
| Spider Silk x3 || Silk Thread x1 || 65
|}
|}


{| class="wikitable" style="width:100%; text-align:center;"
{| class="wikitable" style="width:100%; text-align:left;"
|+ style="font-size:20px; text-align:left; background-color:#152423; color:#AFACA8; padding:8px;" | Basic Loom
|+ style="font-size:20px; text-align:left; background-color:#152423; color:#AFACA8; padding:8px;" | Basic Loom
|-
|-
! style="background-color:#272727; color:#AFACA8;" | Resource
! style="background-color:#272727; text-align:left; color:#AFACA8;" | Resource
! style="background-color:#272727; color:#AFACA8;" | Refined
! style="background-color:#272727; text-align:left; color:#AFACA8;" | Refined
! style="background-color:#272727; color:#AFACA8;" | Skill %
! style="background-color:#272727; text-align:center; color:#AFACA8;" | Skill %
|-
|-
| String x3 || Roughspun Cloth x1 || 10–20
| String x3 || Roughspun Cloth x1 || 10
|-
|-
| Thread x5 || Cloth x1 || 50–65
| Thread x5 || Cloth x1 || 50
|-
|-
| Silk Thread x5 || Silk x1 || 65–75
| Silk Thread x5 || Silk x1 || 65
|-
|-
|}
|}


{| class="wikitable" style="width:100%; text-align:center;"
{| class="wikitable" style="width:100%; text-align:left;"
|+ style="font-size:20px; text-align:left; background-color:#152423; color:#AFACA8; padding:8px;" | Eletric Loom
|+ style="font-size:20px; text-align:left; background-color:#152423; color:#AFACA8; padding:8px;" | Eletric Loom
|-
|-
! style="background-color:#272727; color:#AFACA8;" | Resource
! style="background-color:#272727; text-align:left; color:#AFACA8;" | Resource
! style="background-color:#272727; color:#AFACA8;" | Refined
! style="background-color:#272727; text-align:left; color:#AFACA8;" | Refined
! style="background-color:#272727; color:#AFACA8;" | Skill %
! style="background-color:#272727; text-align:center; color:#AFACA8;" | Skill %
|-
|-
| String x3 || Roughspun Cloth x2 || 50–50
| String x3 || Roughspun Cloth x2 || 50
|-
|-
| Thread x5 || Cloth x2 || 50–65
| Thread x5 || Cloth x2 || 50
|-
|-
| Silk Thread x5 || Silk x2 || 65–75
| Silk Thread x5 || Silk x2 || 65
|}
|}


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Back to [[Skills]]
Back to [[Skills]]

Latest revision as of 16:21, 23 September 2025

"Dress changes the manner of the man, as well as the appearance."

William Hazlitt, Table Talk (1821)


Tailoring is the skill of working with cloth, leather, and other textiles to create clothing, bags, armor, decorative items, and even certain medical supplies.

Most tailoring projects can be made using Quality Crafting, which allows you to choose from a wider range of appearances and grant durability bonuses to your products as your skill improves.

Higher skill levels unlock more patterns, better efficiency in material use, and the ability to produce items of exceptional craftsmanship.


Getting Started[edit]

To begin, you will need a Sewing Kit and materials that can be turned into cloth, such as raw lichens, leather, or salvaged textiles. There are three types of cloth the tailor can process, each with its own advantages:

Roughspun: Cloth made from coarse fibers twisted into string — anything that can be worked into thread. Roughspun is warm and sturdy, but its bulk and scratchy texture limit finer patterns and styles.

Cloth: Standard fabric, produced by refining rougher fibers into smoother threads or by securing traditional textiles like cotton or flax. Cloth offers balance: serviceable warmth, better drape, and a wider range of conventional garments.

Silk: Rare. Gathered from insects if one can manage to find any still alive. Silk is smooth, resilient, and highly versatile. It can be woven into lightweight armor layers or spun into luxurious garments.


How to Make Cloth[edit]

Cloth production is a two-step process: first fibers are spun into string or thread on a wheel, then those threads are woven into cloth on a loom, with electric looms offering greater efficiency:

Spinning Wheel
Resource Refined Skill %
Scrap x2 String x3 0
Fur x3 String x2 5
Lichen x3 String x2 5
Plant Scrap x3 String x1 10
Cotton x3 Thread x1 50
Flax x3 Thread x1 50
3 String Thread x1 50
Spider Silk x3 Silk Thread x1 65
Basic Loom
Resource Refined Skill %
String x3 Roughspun Cloth x1 10
Thread x5 Cloth x1 50
Silk Thread x5 Silk x1 65
Eletric Loom
Resource Refined Skill %
String x3 Roughspun Cloth x2 50
Thread x5 Cloth x2 50
Silk Thread x5 Silk x2 65



Back to Skills