Weapon Attachments: Difference between revisions

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values need balanced, 5 on everything is placeholder. My thoughts are that special ammo and poisons will just function as weapon attachments that change the damage type of the weapon (fire/cold/poison/energy) until the charges are used up. Because armor is primarily Physical and or Cold resist, Poison and Fire damage will mostly ignore armor unless people take precautions to wear gear that resists those types of damage. I think this is easier to balance than standard DOT type poisons and effects.


==Melee==
Weapon attachments are limited-use items that can be applied to weapons to provide unique upgrades to make them stronger. Different crafters make different attachments, based on what makes sense for their trade.


*Weighted Pommel (Dagger, Knife, Club, Sword, Rapier, Maul) - HCI 5%
=<font color="#DAA520">How to Use</font>=
*Basket Hilt (All Non-Pugilism) - DCI 5%
To put an attachment on your weapon, double-click the attachment, then select the weapon you want to use it on. Some attachments can be removed early if you change your mind. To remove one, left click your weapon and choose "Remove Attachments" from the menu. Not all attachments can be removed this way. Some, like poison or a whetstone, are used up on the weapon and cannot be taken off. Both kinds will wear out and fall off once the augments durability reaches 0%.
*Whetstone (Bladed and Piercing Weapons) - 5% damage increase
*Barbed Wire Wrap (All Non-Bladed and Piercing) - 3% damage increase
*Spiked Knuckle Bow (Sword, Rapier) - 5% Reflect Damage
*Balanced Haft (Axe, Hammer, Spear) - HCI 5%
*Leather Grip Wrap (All-non Pugilism, all firearms) - 1% Swing Speed Increase
*Fur Handle - 3 Cold Resist
*Knuckle Spikes (Pugilism) - 5% damage increase
*Electro-Coil Adapter (all piercing) - 50% Energy Damage
*Hydraulic Shock Booster (all bludgeoning) - 5% damage increase
*Thermal Conductive Edge (all bladed) - 50% Fire damage
*Spring-Loaded Grip (All Piercing) - 5% Swing Speed Increase
*Tesla-Arc Generator (All Flails & Whips) - 50% Energy Damage


==Ranged==
=<font color="#DAA520">How They Work</font>=
Attachments when applied for the first time start with 100% durability, and every attachment loses 1% durability every time you hit something. When it reaches 0%, the attachment wears off completely allowing you to apply a new one.


*Balanced Stock (Rifles/Shotgns) - HCI 3%
You can put as many attachments on your weapon as you want, but be aware that every attachment also gives a 15% chance, per hit, that your weapon itself takes damage. So the more attachments you add, the more chances you take. Stacking too many attachments makes your weapon hit hard, but it will wear out and risk breaking much faster, which can be mitigated with investing in Quality weapons:
*Bayonet (Rifles, Shotguns) - DCI 5%
*Scope (Rifles) - 5% HCI
*Muzzle Choke (Shotguns) - 5% HCI
*Gun Oil (all firearms) - 5% Reload Speed Increase
*Weighted Grip (Pistols) - 5% HCI
*Breech Wedge Stabilizer (Breech Loading Weapons) - 5% Reload Speed Increase
*String Wax (Bows/Crossbows) - 5% HCI
*Cartridge Grease (Black Powder Firearms) - 5% Reload Speed Increase
*Magnetic Recoil Dampener (all firearms and bows) - 5% HCI
*Voltaic Shot Capacitor (all firearms) - 25% Energy Damage


==Special Arrows==
=<font color="#DAA520">Relationship to Weapon Quality</font>=
*Poison Arrows-
Weapons made with [[Quality Crafting]] allow you to get free attachment slots that do not carry the extra risk of breaking your weapon. Better crafted weapons also have more durability, so they can take more damage before breaking. A masterwork weapon can have up to 5 free attachment slots. The attachments will still wear out, but won't otherwise strain the weapons durability of the weapon.
*Weak Poison - 25% Poison Damage
*Poison - 50% Poison Damage
*Strong Poison  - 75% Poison Damage
*Deadly Poison - 100% Poison Damage
*Fire Arrow - 50% Fire


=<font color="#DAA520">List of Attachments</font>=


==Melee Poisons, Toxins, and Coatings==
{| class="wikitable" style="width:100%;"
|+ style="font-size: 30px; text-align: left; background-color: #152423; color: #AFACA8; padding: 10px;"" |  Melee Weapons
|-
! style="background-color:#272727; text-align: left; color:#AFACA8; font-weight:bold;" | Attachment Name
! style="background-color:#272727; text-align: left; color:#AFACA8; font-weight:bold; | Properties
! style="background-color:#272727; color:#AFACA8; font-weight:bold;" | Weapons Affected
! style="background-color:#272727; color:#AFACA8; font-weight:bold;" | Crafted By
! style="background-color:#272727; color:#AFACA8; font-weight:bold;" | Removable?
|-
| Weighted Pommel
| +5% HCI
| Dagger, Knife, Club, Sword, Rapier, Maul
| style = "text-align: center;" |(N/A - Fixing!)
| style = "text-align: center;" |<font color="#2ECC40">Yes</font>
|-
| Basket Hilt
| +5% DCI
| Non-Pugilism Weapons
| style = "text-align: center;" |[[Metalworking]]
| style = "text-align: center;" |<font color="#2ECC40">Yes</font>
|-
| Whetstone
| +5% Damage Increase
| [[Bladed Weapons|Bladed]] & [[Piercing Weapons]]
| style = "text-align: center;" |[[Sculpting]]
| style = "text-align: center;" |<font color="#FF0000">No</font>
|-
| Barbed Wire Wrap
| +3% Damage Increase
| Non-Bladed & [[Piercing Weapons]]
| style = "text-align: center;" |[[Survival]]
| style = "text-align: center;" |<font color="#2ECC40">Yes</font>
|-
| Spiked Knuckle Bow
| 5% Reflect Damage
| Sword, Rapier
| style = "text-align: center;" |[[Metalworking]]
| style = "text-align: center;" |<font color="#2ECC40">Yes</font>
|-
| Balanced Haft
| +5% HCI
| Axe, Hammer, Spear
| style = "text-align: center;" |[[Woodworking]]
| style = "text-align: center;" |<font color="#2ECC40">Yes</font>
|-
| Leather Grip Wrap
| 1% Swing Speed Increase
| All-non Pugilism & Firearms
| style = "text-align: center;" |[[Survival]]
| style = "text-align: center;" |<font color="#2ECC40">Yes</font>
|-
| Fur-Lined Handle
| +3 Cold Resistance
| All-non Pugilism & Firearms
| style = "text-align: center;" |[[Tailoring]]
| style = "text-align: center;" |<font color="#2ECC40">Yes</font>
|-
| Electro-Coil Adapter
| 50% Energy Damage
| [[Piercing Weapons]]
| style = "text-align: center;" |<font color="#DAA520">N/A</font>
| style = "text-align: center;" |<font color="#DAA520">N/A</font>
|-
| Hydraulic Shock Booster
| +5% Damage Increase
| [[Bludgeoning Weapons]]
| style = "text-align: center;" |<font color="#DAA520">N/A</font>
| style = "text-align: center;" |<font color="#DAA520">N/A</font>
|-


*Weak Poison - 25% Poison Damage
| Thermal Conductive Edge
*Poison - 50% Poison Damage
| 50% Fire Damage
*Strong Poison  - 75% Poison Damage
| [[Bladed Weapons]]
*Deadly Poison - 100% Poison Damage
| style = "text-align: center;" |<font color="#DAA520">N/A</font>
| style = "text-align: center;" |<font color="#DAA520">N/A</font>
|-
| Spring-Loaded Grip
| +5% Swing Speed Increase
| [[Piercing Weapons]]
| style = "text-align: center;" |<font color="#DAA520">N/A</font>
| style = "text-align: center;" |<font color="#DAA520">N/A</font>
|-
| Electro-Arc Generator
| 50% Energy Damage
| All Flails & Whips
| style = "text-align: center;" |<font color="#DAA520">N/A</font>
| style = "text-align: center;" |<font color="#DAA520">N/A</font>
|-
|}


*Pyrokinetic Catalyst Oil - 25% Fire Damage
 
{| class="wikitable" style="width:100%;"
|+ style="font-size: 30px; text-align: left; background-color: #152423; color: #AFACA8; padding: 10px;"" |  Ranged Weapons
|-
! style="background-color:#272727; text-align: left; color:#AFACA8; font-weight:bold;" | Attachment Name
! style="background-color:#272727; text-align: left; color:#AFACA8; font-weight:bold; | Properties
! style="background-color:#272727; text-align: left; color:#AFACA8; font-weight:bold;" | Weapons Affected
! style="background-color:#272727; text-align: left; color:#AFACA8; font-weight:bold; | Crafted By
! style="background-color:#272727; color:#AFACA8; font-weight:bold;" | Removable?
|-
| Balanced Stock
| +3% HCI
| [[Ranged Weapons|Rifles & Shotguns]]
| style = "text-align: center;" |[[Woodworking]]
| style = "text-align: center;" |<font color="#2ECC40">Yes</font>
|-
| Bayonet
| +5% DCI
| [[Ranged Weapons|Rifles & Shotguns]]
| style = "text-align: center;" |[[Metalworking]]
| style = "text-align: center;" |<font color="#2ECC40">Yes</font>
|-
| Rifle Scope
| +5% HCI
| [[Ranged Weapons|Rifles]]
| style = "text-align: center;" |[[Gunsmithing]]
| style = "text-align: center;" |<font color="#2ECC40">Yes</font>
|-
| Muzzle Choke
| +5% HCI
| [[Ranged Weapons|Shotguns]]
| style = "text-align: center;" |[[Gunsmithing]]
| style = "text-align: center;" |<font color="#2ECC40">Yes</font>
|-
| Gun Oil
| +5% Reload Speed Increase
| [[Ranged Weapons|Firearms]]
| style = "text-align: center;" |[[Chemistry]]
| style = "text-align: center;" |<font color="#FF0000">No</font>
|-
| Weighted Grip
| +5% HCI
| [[Ranged Weapons|Pistols]]
| style = "text-align: center;" |[[Gunsmithing]]
| style = "text-align: center;" |<font color="#2ECC40">Yes</font>
|-
| Breech Wedge Stabilizer
| +5% Reload Speed Increase
| [[Ranged Weapons|Breech Loading Firearms]]
| style = "text-align: center;" |[[Gunsmithing]]
| style = "text-align: center;" |<font color="#2ECC40">Yes</font>
|-
| String Wax
| +5% HCI
| [[Ranged Weapons | Bows & Crossbows]]
| style = "text-align: center;" |[[Chemistry]] & [[Sculpting]]
| style = "text-align: center;" |<font color="#FF0000">No</font>
|-
| Cartridge Grease
| +5% Reload Speed Increase
| [[Ranged Weapons| Black Powder Firearms]]
| style = "text-align: center;" |[[Cooking]]
| style = "text-align: center;" |<font color="#FF0000">No</font>
|-
| Magnetic Recoil Dampener
| +5% HCI
| [[Ranged Weapons| Firearms & Bows]]
| style = "text-align: center;" |<font color="#DAA520">N/A</font>
| style = "text-align: center;" |<font color="#DAA520">N/A</font>
|-
| Voltaic Shot Capacitor
| +25% Energy Damage Conversion
| [[Ranged Weapons| Firearms]]
| style = "text-align: center;" |<font color="#DAA520">N/A</font>
| style = "text-align: center;" |<font color="#DAA520">N/A</font>
|-
|}
 
 
{| class="wikitable" style="width:100%;"
|+ style="font-size: 30px; text-align: left; background-color: #152423; color: #AFACA8; padding: 10px;"" |  Special Arrow Ammunition
|-
! style="background-color:#272727; text-align: left; color:#AFACA8; font-weight:bold;" | Attachment Name
! style="background-color:#272727; text-align: left; color:#AFACA8; font-weight:bold; | Properties
! style="background-color:#272727; text-align: left; color:#AFACA8; font-weight:bold;" | Weapons Affected
! style="background-color:#272727; text-align: left; color:#AFACA8; font-weight:bold; | Crafted By
! style="background-color:#272727; color:#AFACA8; font-weight:bold;" | Removable?
|-
| Poison Arrows:
|-
| Weak Poison
| 25% Poison Damage
| Weapons Affected
| style = "text-align: center;" |(N/A - Fixing!)
| style = "text-align: center;" |<font color="#DAA520">Consumable Ammo</font>
|-
| Poison
| 50% Poison Damage
| Weapons Affected
| style = "text-align: center;" |(N/A - Fixing!)
| style = "text-align: center;" |<font color="#DAA520">Consumable Ammo</font>
|-
| Strong Poison
| 75% Poison Damage
| Weapons Affected
| style = "text-align: center;" |(N/A - Fixing!)
| style = "text-align: center;" |<font color="#DAA520">Consumable Ammo</font>
|-
| Deadly Poison
| 100% Poison Damage
| Weapons Affected
| style = "text-align: center;" |(N/A - Fixing!)
| style = "text-align: center;" |<font color="#DAA520">Consumable Ammo</font>
|-
| Fire Arrow
| 50% Fire
| Weapons Affected
| style = "text-align: center;" |(N/A - Fixing!)
| style = "text-align: center;" |<font color="#DAA520">Consumable Ammo</font>
|-
|}
 
 
{| class="wikitable" style="width:100%;"
|+ style="font-size: 30px; text-align: left; background-color: #152423; color: #AFACA8; padding: 10px;"" |  Special Firearm Ammunition
|-
! style="background-color:#272727; text-align: left; color:#AFACA8; font-weight:bold;" | Attachment Name
! style="background-color:#272727; text-align: left; color:#AFACA8; font-weight:bold; | Properties
! style="background-color:#272727; text-align: left; color:#AFACA8; font-weight:bold;" | Weapons Affected
! style="background-color:#272727; text-align: left; color:#AFACA8; font-weight:bold; | Crafted By
! style="background-color:#272727; color:#AFACA8; font-weight:bold;" | Removable?
|-
| Incendiary Ammo
| +25% Fire Damage
| Rifle, Pistol Shotgun
| style = "text-align: center;" |[[Gunsmithing]]
| style = "text-align: center;" |<font color="#DAA520">Consumable Ammo</font>
|-
| Tracer Ammo
| +5% HCI
| Rifle, Pistol Shotgun
| style = "text-align: center;" |[[Gunsmithing]]
| style = "text-align: center;" |<font color="#DAA520">Consumable Ammo</font>
|-
| Buck and Ball Ammo
| +1 Base Damage
| Musket
| style = "text-align: center;" |[[Gunsmithing]]
| style = "text-align: center;" |<font color="#DAA520">Consumable Ammo</font>
|-
|}
 
 
{| class="wikitable" style="width:100%;"
|+ style="font-size: 30px; text-align: left; background-color: #152423; color: #AFACA8; padding: 10px;"" |  Melee Poisons, Toxins, and Coatings
|-
! style="background-color:#272727; text-align: left; color:#AFACA8; font-weight:bold;" | Attachment Name
! style="background-color:#272727; text-align: left; color:#AFACA8; font-weight:bold; | Properties
! style="background-color:#272727; text-align: left; color:#AFACA8; font-weight:bold;" | Weapons Affected
! style="background-color:#272727; text-align: left; color:#AFACA8; font-weight:bold; | Crafted By
! style="background-color:#272727; color:#AFACA8; font-weight:bold;" | Removable?
|-
| Weak Poison
| 25% Poison Damage
| Melee Weapons
| style = "text-align: center;" |[[Chemistry]] & [[Botany]]
| style = "text-align: center;" |<font color="#FF0000">No</font>
|-
| Poison
| 50% Poison Damage
| Melee Weapons
| style = "text-align: center;" |[[Chemistry]] & [[Botany]]
| style = "text-align: center;" |<font color="#FF0000">No</font>
|-
| Strong Poison
| 75% Poison Damage
| Melee Weapons
| style = "text-align: center;" |[[Chemistry]]
| style = "text-align: center;" |<font color="#FF0000">No</font>
|-
| Deadly Poison
| 100% Poison Damage
| Melee Weapons
| style = "text-align: center;" |[[Chemistry]]
| style = "text-align: center;" |<font color="#FF0000">No</font>
|-
| Pyrokinetic Catalyst Oil
| 25% Fire Damage
| Melee Weapons
| style = "text-align: center;" |[[Chemistry]]
| style = "text-align: center;" |<font color="#FF0000">No</font>
|-
|}
 
 
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Latest revision as of 16:54, 8 September 2026

Weapon attachments are limited-use items that can be applied to weapons to provide unique upgrades to make them stronger. Different crafters make different attachments, based on what makes sense for their trade.

How to Use

To put an attachment on your weapon, double-click the attachment, then select the weapon you want to use it on. Some attachments can be removed early if you change your mind. To remove one, left click your weapon and choose "Remove Attachments" from the menu. Not all attachments can be removed this way. Some, like poison or a whetstone, are used up on the weapon and cannot be taken off. Both kinds will wear out and fall off once the augments durability reaches 0%.

How They Work

Attachments when applied for the first time start with 100% durability, and every attachment loses 1% durability every time you hit something. When it reaches 0%, the attachment wears off completely allowing you to apply a new one.

You can put as many attachments on your weapon as you want, but be aware that every attachment also gives a 15% chance, per hit, that your weapon itself takes damage. So the more attachments you add, the more chances you take. Stacking too many attachments makes your weapon hit hard, but it will wear out and risk breaking much faster, which can be mitigated with investing in Quality weapons:

Relationship to Weapon Quality

Weapons made with Quality Crafting allow you to get free attachment slots that do not carry the extra risk of breaking your weapon. Better crafted weapons also have more durability, so they can take more damage before breaking. A masterwork weapon can have up to 5 free attachment slots. The attachments will still wear out, but won't otherwise strain the weapons durability of the weapon.

List of Attachments

Melee Weapons
Attachment Name Properties Weapons Affected Crafted By Removable?
Weighted Pommel +5% HCI Dagger, Knife, Club, Sword, Rapier, Maul (N/A - Fixing!) Yes
Basket Hilt +5% DCI Non-Pugilism Weapons Metalworking Yes
Whetstone +5% Damage Increase Bladed & Piercing Weapons Sculpting No
Barbed Wire Wrap +3% Damage Increase Non-Bladed & Piercing Weapons Survival Yes
Spiked Knuckle Bow 5% Reflect Damage Sword, Rapier Metalworking Yes
Balanced Haft +5% HCI Axe, Hammer, Spear Woodworking Yes
Leather Grip Wrap 1% Swing Speed Increase All-non Pugilism & Firearms Survival Yes
Fur-Lined Handle +3 Cold Resistance All-non Pugilism & Firearms Tailoring Yes
Electro-Coil Adapter 50% Energy Damage Piercing Weapons N/A N/A
Hydraulic Shock Booster +5% Damage Increase Bludgeoning Weapons N/A N/A
Thermal Conductive Edge 50% Fire Damage Bladed Weapons N/A N/A
Spring-Loaded Grip +5% Swing Speed Increase Piercing Weapons N/A N/A
Electro-Arc Generator 50% Energy Damage All Flails & Whips N/A N/A


Ranged Weapons
Attachment Name Properties Weapons Affected Crafted By Removable?
Balanced Stock +3% HCI Rifles & Shotguns Woodworking Yes
Bayonet +5% DCI Rifles & Shotguns Metalworking Yes
Rifle Scope +5% HCI Rifles Gunsmithing Yes
Muzzle Choke +5% HCI Shotguns Gunsmithing Yes
Gun Oil +5% Reload Speed Increase Firearms Chemistry No
Weighted Grip +5% HCI Pistols Gunsmithing Yes
Breech Wedge Stabilizer +5% Reload Speed Increase Breech Loading Firearms Gunsmithing Yes
String Wax +5% HCI Bows & Crossbows Chemistry & Sculpting No
Cartridge Grease +5% Reload Speed Increase Black Powder Firearms Cooking No
Magnetic Recoil Dampener +5% HCI Firearms & Bows N/A N/A
Voltaic Shot Capacitor +25% Energy Damage Conversion Firearms N/A N/A


Special Arrow Ammunition
Attachment Name Properties Weapons Affected Crafted By Removable?
Poison Arrows:
Weak Poison 25% Poison Damage Weapons Affected (N/A - Fixing!) Consumable Ammo
Poison 50% Poison Damage Weapons Affected (N/A - Fixing!) Consumable Ammo
Strong Poison 75% Poison Damage Weapons Affected (N/A - Fixing!) Consumable Ammo
Deadly Poison 100% Poison Damage Weapons Affected (N/A - Fixing!) Consumable Ammo
Fire Arrow 50% Fire Weapons Affected (N/A - Fixing!) Consumable Ammo


Special Firearm Ammunition
Attachment Name Properties Weapons Affected Crafted By Removable?
Incendiary Ammo +25% Fire Damage Rifle, Pistol Shotgun Gunsmithing Consumable Ammo
Tracer Ammo +5% HCI Rifle, Pistol Shotgun Gunsmithing Consumable Ammo
Buck and Ball Ammo +1 Base Damage Musket Gunsmithing Consumable Ammo


Melee Poisons, Toxins, and Coatings
Attachment Name Properties Weapons Affected Crafted By Removable?
Weak Poison 25% Poison Damage Melee Weapons Chemistry & Botany No
Poison 50% Poison Damage Melee Weapons Chemistry & Botany No
Strong Poison 75% Poison Damage Melee Weapons Chemistry No
Deadly Poison 100% Poison Damage Melee Weapons Chemistry No
Pyrokinetic Catalyst Oil 25% Fire Damage Melee Weapons Chemistry No



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