Piercing Weapons: Difference between revisions

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Created page with "When slicing and smashing won't do, there's always stabbing—a more direct approach to conflict resolution."
 
 
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[[File:Piercing_Weapons.png|left]]
When slicing and smashing won't do, there's always stabbing—a more direct approach to conflict resolution.
When slicing and smashing won't do, there's always stabbing—a more direct approach to conflict resolution.
=Skill Perks=
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    <p style="color: #AFACA8;">'''(25%) Weapon Ability: Armor Pierce:''' Upon landing an Armor Pierce, 50% of the damage dealt is added as direct damage, with a possibility to damage the target's armor.
</p>
</div>
<div style="background-color: #272727; padding: 20px; margin: 20px 0; border-radius: 8px;">
    <p style="color: #AFACA8;">'''(50%) Weapon Ability: Armor Ignore:''' The next strike ignores the Physical Resistance of the attacked, but cause 90% of the normal damage only.
</p>
</div>
<div style="background-color: #272727; padding: 20px; margin: 20px 0; border-radius: 8px;">
    <p style="color: #AFACA8;">'''(75%) Weapon Ability: Perk: Impale:''' Initiates a Bleed attack that deals 15-31 direct damage over 10 seconds.
</p>
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<div style="background-color: #272727; padding: 20px; margin: 20px 0; border-radius: 8px;">
    <p style="color: #AFACA8;">'''(100%) Perk:'''</p>
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Latest revision as of 18:12, 12 May 2026

When slicing and smashing won't do, there's always stabbing—a more direct approach to conflict resolution.


Skill Perks[edit]

(25%) Weapon Ability: Armor Pierce: Upon landing an Armor Pierce, 50% of the damage dealt is added as direct damage, with a possibility to damage the target's armor.

(50%) Weapon Ability: Armor Ignore: The next strike ignores the Physical Resistance of the attacked, but cause 90% of the normal damage only.

(75%) Weapon Ability: Perk: Impale: Initiates a Bleed attack that deals 15-31 direct damage over 10 seconds.

(100%) Perk:


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