Ranged Weapons: Difference between revisions
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Why fight up close when you can win from afar? Arrows, bullets, projectiles—precision and distance are your best allies. | Why fight up close when you can win from afar? Arrows, bullets, projectiles—precision and distance are your best allies. | ||
=Skill Perks= | |||
<div style="background-color: #272727; padding: 20px; margin: 20px 0; border-radius: 8px;"> | |||
<p style="color: #AFACA8;">'''(25%) Weapon Ability: Butt Strike:''' You will attack with the butt of your weapon, swinging until you land a hit and using no ammo. | |||
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<div style="background-color: #272727; padding: 20px; margin: 20px 0; border-radius: 8px;"> | |||
<p style="color: #AFACA8;">'''(50%) Weapon Ability: Aim:''' Provides a 20% Hit Chance Increase on your next attack. Intervening mobiles will not be hit. | |||
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<div style="background-color: #272727; padding: 20px; margin: 20px 0; border-radius: 8px;"> | |||
<p style="color: #AFACA8;">'''(75%) Weapon Ability: Moving Shot:''' Non-Rifles only. This special move allows firing while on the move. This shot is less accurate than normal. | |||
<p style="color: #AFACA8;">'''(75%) Weapon Ability: Long Shot:''' Rifles Only. Take a shot at a distance up to 2x the base range of your weapon, with a hit chance decrease of 5% per extra tile. </p> | |||
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<div style="background-color: #272727; padding: 20px; margin: 20px 0; border-radius: 8px;"> | |||
<p style="color: #AFACA8;">'''(100%) Ability: Quick Reload:''' Your next (or active) reload will be performed 33% faster. For single shot weapons (and non-firearms), your next shot will happen 33% sooner.</p> | |||
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Latest revision as of 12:22, 9 June 2026

Why fight up close when you can win from afar? Arrows, bullets, projectiles—precision and distance are your best allies.
Skill Perks[edit]
(25%) Weapon Ability: Butt Strike: You will attack with the butt of your weapon, swinging until you land a hit and using no ammo.
(50%) Weapon Ability: Aim: Provides a 20% Hit Chance Increase on your next attack. Intervening mobiles will not be hit.
(75%) Weapon Ability: Moving Shot: Non-Rifles only. This special move allows firing while on the move. This shot is less accurate than normal.
(75%) Weapon Ability: Long Shot: Rifles Only. Take a shot at a distance up to 2x the base range of your weapon, with a hit chance decrease of 5% per extra tile.
(100%) Ability: Quick Reload: Your next (or active) reload will be performed 33% faster. For single shot weapons (and non-firearms), your next shot will happen 33% sooner.
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