Forensics: Difference between revisions

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Every corpse tells a story, and you’ve learned how to read between the lines... or bones.
Every corpse tells a story, and you’ve learned how to read between the lines... or bones.


=Perks=
=Skill Perks=
 
<div style="background-color: #272727; padding: 20px; margin: 20px 0; border-radius: 8px;">
    <p style="color: #AFACA8;">'''(25%) Crime Scene Analysis:''' In reviewing evidence the investigator can determine the type of weapon used in an attack</p>
</div>
 
<div style="background-color: #272727; padding: 20px; margin: 20px 0; border-radius: 8px;">
    <p style="color: #AFACA8;">'''(50%) Autopsy Insights:''' The examiner can determine the rough time and cause of death of a body</p>
</div>
 
<div style="background-color: #272727; padding: 20px; margin: 20px 0; border-radius: 8px;">
    <p style="color: #AFACA8;">'''(75%) Blood Spatter Expert:''' In examining a body or crime scene, the investigator can get a determine the rough height, weight and methods of the attacker(s) </p>
</div>
 
<div style="background-color: #272727; padding: 20px; margin: 20px 0; border-radius: 8px;">
    <p style="color: #AFACA8;">'''(100%) Evidence Preservation:''' The investigator can pull hard evidence, and if found, catch the criminal dead to rights
</p>
</div>
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<br>Forensics rules a keen eye hidden details in the world around you. Scattered through the environment are subtle clues left behind by events others may have tried to hide or simply didn't think to cover. If there's something worth investigating that falls outside the domain of another skill, Forensics is probably the answer.
 
Outside of map exploration and events, clues are produced from PvP conflict or violence of some kind, and that's largely the point of the skill: to give players a way to pursue accountability in game, rather than relying on staff to adjudicate what happened after the fact.
 
=Getting Started=
 
You can start by '[Ability Investigate'
 
The easiest methods of gaining skill early on is through blood splatters, which will stop producing skill chance at 25%, from there keep an eye out for bullet holes, [[Graffiti]], and sabotaged [[Logistics]].
 
Note that most of those are produced from PvP Conflict of some kind, and that's somewhat the point of the skill - to provide countermeasures to pursue things in game rather than petition staff for evidence.


(25%) '''Crime Scene Analysis''': In reviewing evidence the investigator can determine the type of weapon used in an attack
=Tips=
*Your total forensics skill also lets you gleam additional insights on a person when using the [look on them, additionally are able to potentially get additional descriptors when inspecting other Characters using [[Disguises and Concealment]].


(50%) '''Autopsy Insights''': The examiner can determine the rough time and cause of death of a body
<div style="background-color: #272727; padding: 20px; margin: 20px 0; border-radius: 8px;"> <p style="color: #FF0000;">WARNING: Sharing screenshots of forensic readouts with other players, in Discord, voice, or in party chat, is considered metagaming and against [[Server Rules]]. Doing so will zero the offending character's Forensic skill. Unreliable narration is a part of compelling roleplay, and you will need to prove or disprove your assessments in game, not by sharing screenshots to circumvent roleplaying trust.</p></div>


(75%) Blood Spatter Interpretation: In examining a body or crime scene, the investigator can get a determine the rough height, weight and methods of the attacker(s)
-----------


(100%) Evidence Preservation: The investigator can pull hard evidence, and if found, catch the criminal dead to rights
Return to [[Skills]]

Latest revision as of 03:05, 9 September 2026

Every corpse tells a story, and you’ve learned how to read between the lines... or bones.

Skill Perks

(25%) Crime Scene Analysis: In reviewing evidence the investigator can determine the type of weapon used in an attack

(50%) Autopsy Insights: The examiner can determine the rough time and cause of death of a body

(75%) Blood Spatter Expert: In examining a body or crime scene, the investigator can get a determine the rough height, weight and methods of the attacker(s)

(100%) Evidence Preservation: The investigator can pull hard evidence, and if found, catch the criminal dead to rights



Forensics rules a keen eye hidden details in the world around you. Scattered through the environment are subtle clues left behind by events others may have tried to hide or simply didn't think to cover. If there's something worth investigating that falls outside the domain of another skill, Forensics is probably the answer.

Outside of map exploration and events, clues are produced from PvP conflict or violence of some kind, and that's largely the point of the skill: to give players a way to pursue accountability in game, rather than relying on staff to adjudicate what happened after the fact.

Getting Started

You can start by '[Ability Investigate'

The easiest methods of gaining skill early on is through blood splatters, which will stop producing skill chance at 25%, from there keep an eye out for bullet holes, Graffiti, and sabotaged Logistics.

Note that most of those are produced from PvP Conflict of some kind, and that's somewhat the point of the skill - to provide countermeasures to pursue things in game rather than petition staff for evidence.

Tips

  • Your total forensics skill also lets you gleam additional insights on a person when using the [look on them, additionally are able to potentially get additional descriptors when inspecting other Characters using Disguises and Concealment.

WARNING: Sharing screenshots of forensic readouts with other players, in Discord, voice, or in party chat, is considered metagaming and against Server Rules. Doing so will zero the offending character's Forensic skill. Unreliable narration is a part of compelling roleplay, and you will need to prove or disprove your assessments in game, not by sharing screenshots to circumvent roleplaying trust.


Return to Skills