Percussion Instruments: Difference between revisions

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     <p style="color: #AFACA8;">'''(25%) Steady Beat:''' Passive, Restores 3 stamina every 10 seconds to the musician and every member of their party.</p>
     <p style="color: #CECECE;"><font color="#DAA520">'''(25%) Steady Beat:'''</font> Passive, Restores 3 stamina every 10 seconds to the musician and every member of their party.</p>
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     <p style="color: #AFACA8;">'''(50%) Marching Cadence:''' Ability, Increases runspeed by x1.25 for 30 seconds to the musician and every member of their party (Cost: 20 focus).</p>
     <p style="color: #CECECE;"><font color="#DAA520">''''(50%) Marching Cadence:'''</font> Passive Increases runspeed by x1.25 every 10 seconds to the musician and every member of their party (Cost: 10 focus every 10 seconds).</p>
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     <p style="color: #AFACA8;">'''(75%) Drumroll Fury:''' Passive, Applies a +20 STR buff to the musician and every member of their party.</p>
     <p style="color: #CECECE;"><font color="#DAA520">'''(75%) Drumroll Fury:'''</font> Passive, Applies a +20 STR buff to the musician and every member of their party.</p>
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     <p style="color: #AFACA8;">'''(100%) Thunderous Crescendo:''' Ability, Applies a 20% HCI buff that lasts 60 seconds to the musician and every member of their party (Cost: 40 focus).</p>
     <p style="color: #CECECE;"><font color="#DAA520">'''(100%) Thunderous Crescendo:'''</font> Ability, Applies a 20% HCI every 10 seconds to the musician and every member of their party (Cost: 20 focus every 10 seconds).</p>
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==Instrument: Drum==
==Instrument: Drum==
Percussion does not use the normal notes, but rather we have them broken down by strikes and rhythms.
{| class="wikitable" style="text-align: Left; width: 50%;"
{| class="wikitable" style="text-align: Left; width: 50%;"
|-
|-
| Available Notes
| Available Notes
|-
|-
| TKTK
| s1, s2, s3, r1, r2, r3, r4, r5, r6, r7
|-
|-
|}
|}
You can review an instruments available notes in game at any time by using the command '''[MusicHelp''' with a percussion instrument equipped.


==Passive Abilities==
==Passive Abilities==
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Return to [[Skills]]
Return to [[Skills]]

Latest revision as of 03:54, 15 August 2026

Skill Perks

(25%) Steady Beat: Passive, Restores 3 stamina every 10 seconds to the musician and every member of their party.

'(50%) Marching Cadence: Passive Increases runspeed by x1.25 every 10 seconds to the musician and every member of their party (Cost: 10 focus every 10 seconds).

(75%) Drumroll Fury: Passive, Applies a +20 STR buff to the musician and every member of their party.

(100%) Thunderous Crescendo: Ability, Applies a 20% HCI every 10 seconds to the musician and every member of their party (Cost: 20 focus every 10 seconds).


Instrument: Drum

Percussion does not use the normal notes, but rather we have them broken down by strikes and rhythms.

Available Notes
s1, s2, s3, r1, r2, r3, r4, r5, r6, r7

You can review an instruments available notes in game at any time by using the command [MusicHelp with a percussion instrument equipped.

Passive Abilities

Abilities marked as "Passive" require you to be actively playing a song with an instrument. Only one can be active at a time.

While playing, the benefits of the passive ability will be felt every 10 seconds.



Return to Skills