Temperature: Difference between revisions

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*Skill-based Cold Resistance
*Skill-based Cold Resistance
*Temporary effects from food, drinks, abilities, or buffs
*Temporary effects from food, drinks, abilities, or buffs
For example: If you're in an area with a temperature of -4, and you have 100 Cold Resistance (+10 Cold Resistance) and +30 Cold Resistance from gear, your total Cold Resistance is 40.
40 ÷ 10 = 4
-4 + 4 = 0
Your character temperature would be 0, or Comfortable.

Revision as of 17:06, 6 August 2025

Temperature is a core survival mechanic. Every region in the game has a base temperature, which is then adjusted by various environmental factors to determine the Ambient Temperature your character experiences.

Ambient Temperature is influenced by:

  • Time of day
  • Weather, especially during active Storms
  • General Environment, such as being indoors, outdoors, above ground, or below
  • Heat sources: including burn barrels, stoves, and campfires
  • Region Maintenance, which improves overall climate control in structured settlements

These conditions combine with a region’s base value to produce the final Ambient Temperature at any given time.


Here's how the temperature values translate:

Temperature Value Description
5 or higher Hot
1 to 4 Warm
0 Comfortable
-1 Chilly
-2 Cold
-3 or lower Freezing


How Temperature Affects You

Your character's temperature is calculated by comparing the current Ambient Temperature to your total Cold Resistance.
This includes:

  • Equipment that provides cold resistance
  • Skill-based Cold Resistance
  • Temporary effects from food, drinks, abilities, or buffs


For example: If you're in an area with a temperature of -4, and you have 100 Cold Resistance (+10 Cold Resistance) and +30 Cold Resistance from gear, your total Cold Resistance is 40.

40 ÷ 10 = 4 -4 + 4 = 0

Your character temperature would be 0, or Comfortable.