Temperature: Difference between revisions
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*<font color="#DAA520">Equipment</font> that provides cold resistance | *<font color="#DAA520">Equipment</font> that provides cold resistance | ||
*<font color="#DAA520">Skill</font> | *Cold Resistance from the <font color="#DAA520">Skill</font> | ||
*<font color="#DAA520">Temporary Effects</font> from food, drinks, abilities, or buffs | *<font color="#DAA520">Temporary Effects</font> from food, drinks, abilities, or buffs | ||
Revision as of 17:10, 6 August 2025
Temperature is a core survival mechanic. Every region in the game has a base ambient temperature, which is then adjusted by various environmental factors to determine the temperature your character experiences.
Ambient Temperature is influenced by:
- Time of Day
- Weather, especially during active Storms
- General Environment, such as being indoors, outdoors, above ground, or below
- Heat Sources: including burn barrels, stoves, and campfires
- Region Maintenance, which improves overall climate control in structured settlements
These conditions combine with a region’s base value to produce the final ambient temperature at any given time.
Here's how the temperature values translate:
| Temperature Value | Description |
|---|---|
| 5 or higher | Hot |
| 1 to 4 | Warm |
| 0 | Comfortable |
| -1 | Chilly |
| -2 | Cold |
| -3 or lower | Freezing |
How Temperature Affects You
Your Character's Temperature is calculated by comparing the current Ambient Temperature to your total Cold Resistance.
This includes:
- Equipment that provides cold resistance
- Cold Resistance from the Skill
- Temporary Effects from food, drinks, abilities, or buffs
For example: If you're in an area with a temperature of -4, and you have 100 Cold Resistance (+10 Cold Resistance) and +30 Cold Resistance from gear, your total Cold Resistance is 40.
40 ÷ 10 = 4 -4 + 4 = 0
Your character temperature would be 0, or Comfortable.