Temperature: Difference between revisions

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*<font color="#DAA520">Equipment</font> that provides cold resistance
*<font color="#DAA520">Equipment</font> that provides cold resistance
*The <font color="#DAA520">Skill</font> Cold Resistance
*The <font color="#DAA520">Skill</font> [[Cold Tolerance]]
*<font color="#DAA520">Temporary Effects</font> from food, drinks, abilities, or buffs
*<font color="#DAA520">Temporary Effects</font> from food, drinks, abilities, or buffs



Revision as of 17:23, 6 August 2025

Temperature is a core survival mechanic. Every region in the game has a base ambient temperature, which is then adjusted by various environmental factors to determine the temperature your character experiences.

Ambient Temperature is influenced by:

  • Time of Day
  • Weather, especially during active Storms
  • General Environment, such as being indoors, outdoors, above ground, or below
  • Heat Sources: including burn barrels, stoves, and campfires
  • Region Maintenance, which improves overall climate control in structured settlements

These conditions combine with a region’s base value to produce the final ambient temperature at any given time.


Temperature Breakdown
Description Temperature Value
Hot 5 or higher
Warm 1 to 4
Comfortable 0
Chilly -1
Cold -2
Freezing -3 or lower


How Temperature Affects You

Your Character's Temperature is calculated by comparing the current Ambient Temperature to your total Cold Resistance.
This includes:

  • Equipment that provides cold resistance
  • The Skill Cold Tolerance
  • Temporary Effects from food, drinks, abilities, or buffs


Example: If you're in an area with a, amnbient temperature of -4, and you have 100 Cold Resistance (+10 Cold Resistance) and +30 Cold Resistance from gear, your total Cold Resistance is 40.

40 ÷ 10 = 4 -4 + 4 = 0

Your character temperature would be 0, or Comfortable.



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