Surviving Communities: Difference between revisions
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Surviving Communities are small groups of men, women, and children who | Surviving Communities are small groups of men, women, and children who persist in the frozen world, working to build a fragile sense of life and livelihood. | ||
While they may be used in story-driven conflicts or narrative events, they are not factions with any grand ambitions, and are not intended to be antagonists or direct sources of conflict with players. Their main role is to exist in the background of the world, maintaining vital infrastructure or guarding access to resources that would otherwise be inaccessible due to extreme danger, distance, or scarcity. | |||
These communities are intended to remain neutral and cannot be taken over, conquered, or drawn into PvP disputes. Their purpose is to ensure that essential services, supplies, and travel routes remain available even when player numbers are low, and thus cannot be seized or controlled by players, as removing it would undermine the stability of the world. | |||
While it is not our intention to create conflict around them, deliberate antagonism will be met with a reasonable in-character response. | |||
==The Coal Miners== | ==The Coal Miners== | ||
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==Nomads== | ==Nomads== | ||
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Return to [[Main Page]] | |||
Revision as of 14:53, 11 August 2025
Surviving Communities are small groups of men, women, and children who persist in the frozen world, working to build a fragile sense of life and livelihood.
While they may be used in story-driven conflicts or narrative events, they are not factions with any grand ambitions, and are not intended to be antagonists or direct sources of conflict with players. Their main role is to exist in the background of the world, maintaining vital infrastructure or guarding access to resources that would otherwise be inaccessible due to extreme danger, distance, or scarcity.
These communities are intended to remain neutral and cannot be taken over, conquered, or drawn into PvP disputes. Their purpose is to ensure that essential services, supplies, and travel routes remain available even when player numbers are low, and thus cannot be seized or controlled by players, as removing it would undermine the stability of the world.
While it is not our intention to create conflict around them, deliberate antagonism will be met with a reasonable in-character response.
The Coal Miners
The Railmen
The Whalers
Nomads
Return to Main Page