Surviving Communities: Difference between revisions

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Surviving Communities are small groups of men, women, and children who persist in the frozen world, working to build a fragile sense of life and livelihood.
<font color="#DAA520">Surviving Communities</font> are small groups of men, women, and children who persist in the frozen world, working to build a fragile sense of life and livelihood.


While they may be used in story-driven conflicts or narrative events, they are not factions with any grand ambitions, and are not intended to be antagonists or direct sources of conflict with players. Their main role is to exist in the background of the world, maintaining vital infrastructure or guarding access to resources that would otherwise be inaccessible due to extreme danger, distance, or scarcity.
<font color="#DAA520">While they may be used in story-driven conflicts or narrative events, they are not factions with any grand ambitions, and are not intended to be antagonists or direct sources of conflict with players.</font> Their main role is to exist in the background of the world, maintaining vital infrastructure or guarding access to resources that would otherwise be inaccessible due to extreme danger, distance, or scarcity.  


These communities are intended to remain neutral and cannot be taken over, conquered, or drawn into PvP disputes. Their purpose is to ensure that essential services, supplies, and travel routes remain available even when player numbers are low, and thus  cannot be seized or controlled by players, as removing it would undermine the stability of the world.  
<font color="#DAA520">These communities are intended to remain neutral and cannot be taken over, conquered, or drawn into PvP disputes.</font> Their purpose is to ensure that essential services, supplies, and travel routes remain available even when player numbers are low, and thus  cannot be seized or controlled by players, as removing it would undermine the stability of the world.  


While it is not our intention to create conflict around them, deliberate antagonism will be met with a reasonable in-character response.
<font color="#DAA520">It is not our intention to create conflict around them, deliberate antagonism will be met with a reasonable in-character response.</font>




==The Coal Miners==
==The Coal Miners==
TKTK




==The Railmen==
==The Railmen==
TKTK




==The Whalers==
==The Whalers==
TKTK




==Nomads==
==Nomads==
 
TKTK





Revision as of 15:01, 11 August 2025

Surviving Communities are small groups of men, women, and children who persist in the frozen world, working to build a fragile sense of life and livelihood.

While they may be used in story-driven conflicts or narrative events, they are not factions with any grand ambitions, and are not intended to be antagonists or direct sources of conflict with players. Their main role is to exist in the background of the world, maintaining vital infrastructure or guarding access to resources that would otherwise be inaccessible due to extreme danger, distance, or scarcity.

These communities are intended to remain neutral and cannot be taken over, conquered, or drawn into PvP disputes. Their purpose is to ensure that essential services, supplies, and travel routes remain available even when player numbers are low, and thus cannot be seized or controlled by players, as removing it would undermine the stability of the world.

It is not our intention to create conflict around them, deliberate antagonism will be met with a reasonable in-character response.


The Coal Miners

TKTK


The Railmen

TKTK


The Whalers

TKTK


Nomads

TKTK



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