Ranged Weapons: Difference between revisions

From UO Icebound
Jump to navigation Jump to search
No edit summary
Line 7: Line 7:


<div style="background-color: #272727; padding: 20px; margin: 20px 0; border-radius: 8px;">
<div style="background-color: #272727; padding: 20px; margin: 20px 0; border-radius: 8px;">
     <p style="color: #AFACA8;">'''(25%) Aim:'''  Provides a 20% Hit Chance Increase on your next attack. ''(SWM)''
     <p style="color: #AFACA8;">'''(25%) Weapon Ability: Aim:'''  Provides a 20% Hit Chance Increase on your next attack. ''(SWM)''
</p>
</p>
</div>
</div>


<div style="background-color: #272727; padding: 20px; margin: 20px 0; border-radius: 8px;">
<div style="background-color: #272727; padding: 20px; margin: 20px 0; border-radius: 8px;">
     <p style="color: #AFACA8;">'''(50%) Butt Strike:''' You will attack with the butt of your weapon, swinging until you land a hit and using no ammo. ''(SWM)''
     <p style="color: #AFACA8;">'''(50%) Weapon Ability: Butt Strike:''' You will attack with the butt of your weapon, swinging until you land a hit and using no ammo. ''(SWM)''
</p>
</p>
</div>
</div>


<div style="background-color: #272727; padding: 20px; margin: 20px 0; border-radius: 8px;">
<div style="background-color: #272727; padding: 20px; margin: 20px 0; border-radius: 8px;">
     <p style="color: #AFACA8;">'''(75%) Moving Shot:''' This special move allows firing while on the move. This shot is less accurate than normal. ''(SWM)''
     <p style="color: #AFACA8;">'''(75%) Weapon Ability: Moving Shot:''' This special move allows firing while on the move. This shot is less accurate than normal. ''(SWM)''
</p>
</p>
</div>
</div>


<div style="background-color: #272727; padding: 20px; margin: 20px 0; border-radius: 8px;">
<div style="background-color: #272727; padding: 20px; margin: 20px 0; border-radius: 8px;">
     <p style="color: #AFACA8;">'''(100%) Long Shot:''' Take a shot at a distance up to 2x the base range of your weapon, with a hit chance decrease of 5% per extra tile. ''(SWM)''</p>
     <p style="color: #AFACA8;">'''(100%) Weapon Ability: Long Shot:''' Take a shot at a distance up to 2x the base range of your weapon, with a hit chance decrease of 5% per extra tile. ''(SWM)''</p>
</div>
</div>
-----------
-----------


Return to [[Skills]]
Return to [[Skills]]

Revision as of 18:15, 12 May 2026

Why fight up close when you can win from afar? Arrows, bullets, projectiles—precision and distance are your best allies.


Skill Perks

(25%) Weapon Ability: Aim: Provides a 20% Hit Chance Increase on your next attack. (SWM)

(50%) Weapon Ability: Butt Strike: You will attack with the butt of your weapon, swinging until you land a hit and using no ammo. (SWM)

(75%) Weapon Ability: Moving Shot: This special move allows firing while on the move. This shot is less accurate than normal. (SWM)

(100%) Weapon Ability: Long Shot: Take a shot at a distance up to 2x the base range of your weapon, with a hit chance decrease of 5% per extra tile. (SWM)


Return to Skills