Percussion Instruments: Difference between revisions
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Percussion does not use the normal notes, but rather we have them broken down by strikes and rhythms. | Percussion does not use the normal notes, but rather we have them broken down by strikes and rhythms. | ||
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Revision as of 12:58, 12 August 2026

Skill Perks
(25%) Steady Beat: Passive, Restores 3 stamina every 10 seconds to the musician and every member of their party.
(50%) Marching Cadence: Passive Increases runspeed by x1.25 every 10 seconds to the musician and every member of their party (Cost: 10 focus every 10 seconds).
(75%) Drumroll Fury: Passive, Applies a +20 STR buff to the musician and every member of their party.
(100%) Thunderous Crescendo: Ability, Applies a 20% HCI every 10 seconds to the musician and every member of their party (Cost: 20 focus every 10 seconds).
Instrument: Drum
Percussion does not use the normal notes, but rather we have them broken down by strikes and rhythms.
| Available Notes |
| s1, s2, s3, r1, r2, r3, r4, r5, r6, r7 |
You can review an instruments available notes in game at any time by using the command [MusicHelp with a percussion instrument equipped.
Passive Abilities
Abilities marked as "Passive" require you to be actively playing a song with an instrument. Only one can be active at a time.
While playing, the benefits of the passive ability will be felt every 10 seconds.
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