Weapon Attachments: Difference between revisions

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Line 33: Line 33:
| +5% DCI
| +5% DCI
| All Non-Pugilism Weapons
| All Non-Pugilism Weapons
| Crafted By
| [[Metalworking]]
| style = "text-align: center;" | Yes
| style = "text-align: center;" | Yes
|-
|-
Line 39: Line 39:
| +5% Damage Increase
| +5% Damage Increase
| [[Bladed Weapons|Bladed]] & [[Piercing Weapons]]
| [[Bladed Weapons|Bladed]] & [[Piercing Weapons]]
| Crafted By
| [[Sculpting]]
| style = "text-align: center;" | No
| style = "text-align: center;" | No
|-
|-
Line 45: Line 45:
| 3% Damage Increase
| 3% Damage Increase
| All Non-Bladed and [[Piercing Weapons]]
| All Non-Bladed and [[Piercing Weapons]]
| Crafted By
| [[Survival]]
| style = "text-align: center;" | Yes
| style = "text-align: center;" | Yes
|-
|-
Line 51: Line 51:
| 5% Reflect Damage
| 5% Reflect Damage
| Sword, Rapier
| Sword, Rapier
| Crafted By
| [[Metalworking]]
| style = "text-align: center;" | Yes
| style = "text-align: center;" | Yes
|-
|-
Line 57: Line 57:
| HCI 5%
| HCI 5%
| Axe, Hammer, Spear
| Axe, Hammer, Spear
| Crafted By
| [[Woodworking]]
| style = "text-align: center;" | Yes
| style = "text-align: center;" | Yes
|-
|-
Line 63: Line 63:
| 1% Swing Speed Increase
| 1% Swing Speed Increase
| All-non Pugilism, all Firearms
| All-non Pugilism, all Firearms
| Crafted By
| [[Survival]]
| style = "text-align: center;" | Yes
| style = "text-align: center;" | Yes
|-
|-
| Fur Handle
| Fur-Liuned Handle
| +3 Cold Resistance
| +3 Cold Resistance
| All-non Pugilism, all Firearms
| All-non Pugilism, all Firearms
| Crafted By
| [[Tailoring]]
| style = "text-align: center;" | Yes
| style = "text-align: center;" | Yes
|-
|-
Line 75: Line 75:
| 50% Energy Damage
| 50% Energy Damage
| [[Piercing Weapons]]
| [[Piercing Weapons]]
| Crafted By
| N/A
| style = "text-align: center;" | Yes
| style = "text-align: center;" | Yes
|-
|-
Line 81: Line 81:
| 5% Damage Increase
| 5% Damage Increase
| [[Bludgeoning Weapons]]
| [[Bludgeoning Weapons]]
| Crafted By
| N/A
| style = "text-align: center;" | Yes
| style = "text-align: center;" | Yes
|-
|-
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| 50% Fire Damage
| 50% Fire Damage
| [[Bladed Weapons]]
| [[Bladed Weapons]]
| Crafted By
| N/A
| style = "text-align: center;" | Yes
| style = "text-align: center;" | Yes
|-
|-
Line 94: Line 94:
| +5% Swing Speed Increase
| +5% Swing Speed Increase
| [[Piercing Weapons]]
| [[Piercing Weapons]]
| Crafted By
| N/A
| style = "text-align: center;" | Yes
| style = "text-align: center;" | Yes
|-
|-
Line 100: Line 100:
| 50% Energy Damage
| 50% Energy Damage
| All Flails & Whips
| All Flails & Whips
| Crafted By
| N/A
| style = "text-align: center;" | Yes
| style = "text-align: center;" | Yes
|-
|-

Revision as of 15:36, 8 September 2026

Weapon attachments are limited-use items that can be applied to weapons to provide unique upgrades to make them stronger. Different crafters make different attachments, based on what makes sense for their trade.

How to Use

To put an attachment on your weapon, double-click the attachment, then select the weapon you want to use it on. Some attachments can be removed early if you change your mind. To remove one, left click your weapon and choose "Remove Attachments" from the menu. Not all attachments can be removed this way. Some, like poison or a whetstone, are used up on the weapon and cannot be taken off. Both kinds will wear out and fall off once the augments durability reaches 0%.

How They Work

Attachments when applied for the first time start with 100% durability, and every attachment loses 1% durability every time you hit something. When it reaches 0%, the attachment wears off completely allowing you to apply a new one.

You can put as many attachments on your weapon as you want, but be aware that every attachment also gives a 15% chance, per hit, that your weapon itself takes damage. So the more attachments you add, the more chances you take. Stacking too many attachments makes your weapon hit hard, but it will wear out and risk breaking much faster.

Relationship to Weapon Quality

However, weapons made with Quality Crafting allow you to get free attachment slots that do not carry the extra risk of breaking your weapon. Better crafted weapons also have more durability, so they can take more damage before breaking. A masterwork weapon can have up to 5 free attachment slots. The attachments will still wear out, but won't otherwise strain the weapons durability of the weapon.

List of Attachments

Melee
Attachment Name Properties Weapons Affected Crafted By Removable?
Weighted Pommel +5% HCI Dagger, Knife, Club, Sword, Rapier, Maul Crafted By Yes
Basket Hilt +5% DCI All Non-Pugilism Weapons Metalworking Yes
Whetstone +5% Damage Increase Bladed & Piercing Weapons Sculpting No
Barbed Wire Wrap 3% Damage Increase All Non-Bladed and Piercing Weapons Survival Yes
Spiked Knuckle Bow 5% Reflect Damage Sword, Rapier Metalworking Yes
Balanced Haft HCI 5% Axe, Hammer, Spear Woodworking Yes
Leather Grip Wrap 1% Swing Speed Increase All-non Pugilism, all Firearms Survival Yes
Fur-Liuned Handle +3 Cold Resistance All-non Pugilism, all Firearms Tailoring Yes
Electro-Coil Adapter 50% Energy Damage Piercing Weapons N/A Yes
Hydraulic Shock Booster 5% Damage Increase Bludgeoning Weapons N/A Yes
Thermal Conductive Edge 50% Fire Damage Bladed Weapons N/A Yes
Spring-Loaded Grip +5% Swing Speed Increase Piercing Weapons N/A Yes
Electro-Arc Generator 50% Energy Damage All Flails & Whips N/A Yes


Ranged Weapons
Attachment Name Properties Weapons Affected Crafted By Removable?
Balanced Stock (Rifles/Shotgns) - HCI 3% Properties Weapons Affected Crafted By Removable?
Bayonet (Rifles, Shotguns) - DCI 5% Properties Weapons Affected Crafted By Removable?
Scope (Rifles) - 5% HCI Properties Weapons Affected Crafted By Removable?
Muzzle Choke (Shotguns) - 5% HCI Properties Weapons Affected Crafted By Removable?
Gun Oil (all firearms) - 5% Reload Speed Increase Properties Weapons Affected Crafted By Removable?
Weighted Grip (Pistols) - 5% HCI Properties Weapons Affected Crafted By Removable?
Breech Wedge Stabilizer (Breech Loading Weapons) - 5% Reload Speed Increase Properties Weapons Affected Crafted By Removable?
String Wax (Bows/Crossbows) - 5% HCI Properties Weapons Affected Crafted By Removable?
Cartridge Grease (Black Powder Firearms) - 5% Reload Speed Increase Properties Weapons Affected Crafted By Removable?
Magnetic Recoil Dampener (all firearms and bows) - 5% HCI Properties Weapons Affected Crafted By Removable?
Voltaic Shot Capacitor (all firearms) - 25% Energy Damage Properties Weapons Affected Crafted By Removable?


Special Arrows
Attachment Name Properties Weapons Affected Crafted By Removable?
Poison Arrows:
Weak Poison - 25% Poison Damage Properties Weapons Affected Crafted By N/A
Poison - 50% Poison Damage Properties Weapons Affected Crafted By N/A
Strong Poison - 75% Poison Damage Properties Weapons Affected Crafted By N/A
Deadly Poison - 100% Poison Damage Properties Weapons Affected Crafted By N/A
Fire Arrow - 50% Fire Properties Weapons Affected Crafted By N/A


Special Firearm Ammo
Attachment Name Properties Weapons Affected Crafted By Removable?
Incendiary Ammo (Rifle, Pistol Shotgun) - 25% Fire Properties Weapons Affected Crafted By N/A
Tracer Ammo (Rifle, Pistol Shotgun) - 5% HCI Properties Weapons Affected Crafted By N/A
Buck and Ball Ammo +1 Base Damage Musket Crafted By N/A


Melee Poisons, Toxins, and Coatings
Attachment Name Properties Weapons Affected Crafted By Removable?
Weak Poison 25% Poison Damage Any Crafted By No
Poison 50% Poison Damage Any Crafted By No
Strong Poison 75% Poison Damage Any Crafted By No
Deadly Poison 100% Poison Damage Any Crafted By No
Pyrokinetic Catalyst Oil 25% Fire Damage Any Crafted By No



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