Weapon Attachments: Difference between revisions
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| Line 40: | Line 40: | ||
| [[Bladed Weapons|Bladed]] & [[Piercing Weapons]] | | [[Bladed Weapons|Bladed]] & [[Piercing Weapons]] | ||
| [[Sculpting]] | | [[Sculpting]] | ||
| style = "text-align: center;" | No | | style = "text-align: center;" |<font color="#FF0000">No</font> | ||
|- | |- | ||
| Barbed Wire Wrap | | Barbed Wire Wrap | ||
| Line 88: | Line 88: | ||
| 50% Fire Damage | | 50% Fire Damage | ||
| [[Bladed Weapons]] | | [[Bladed Weapons]] | ||
| | | <font color="#FF0000">No</font> | ||
| style = "text-align: center;" | | | style = "text-align: center;" |<font color="#FF0000">No</font> | ||
|- | |- | ||
| Spring-Loaded Grip | | Spring-Loaded Grip | ||
| +5% Swing Speed Increase | | +5% Swing Speed Increase | ||
| [[Piercing Weapons]] | | [[Piercing Weapons]] | ||
| | | <font color="#FF0000">No</font> | ||
| style = "text-align: center;" | | | style = "text-align: center;" |<font color="#FF0000">No</font> | ||
|- | |- | ||
| Electro-Arc Generator | | Electro-Arc Generator | ||
| 50% Energy Damage | | 50% Energy Damage | ||
| All Flails & Whips | | All Flails & Whips | ||
| | | <font color="#FF0000">No</font> | ||
| style = "text-align: center;" | | | style = "text-align: center;" |<font color="#FF0000">No</font> | ||
|- | |- | ||
|} | |} | ||
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| [[Ranged Weapons|Firearms]] | | [[Ranged Weapons|Firearms]] | ||
| [[Chemistry]] | | [[Chemistry]] | ||
| style = "text-align: center;" |No | | style = "text-align: center;" |<font color="#FF0000">No</font> | ||
|- | |- | ||
| Weighted Grip | | Weighted Grip | ||
| Line 161: | Line 161: | ||
| [[Ranged Weapons | Bows & Crossbows]] | | [[Ranged Weapons | Bows & Crossbows]] | ||
| [[Chemistry]] & [[Sculpting]] | | [[Chemistry]] & [[Sculpting]] | ||
| style = "text-align: center;" |No | | style = "text-align: center;" |<font color="#FF0000">No</font> | ||
|- | |- | ||
| Cartridge Grease | | Cartridge Grease | ||
| Line 167: | Line 167: | ||
| [[Ranged Weapons| Black Powder Firearms]] | | [[Ranged Weapons| Black Powder Firearms]] | ||
| [[Cooking]] | | [[Cooking]] | ||
| style = "text-align: center;" |No | | style = "text-align: center;" |<font color="#FF0000">No</font> | ||
|- | |- | ||
| Magnetic Recoil Dampener | | Magnetic Recoil Dampener | ||
| +5% HCI | | +5% HCI | ||
| [[Ranged Weapons| Firearms & Bows]] | | [[Ranged Weapons| Firearms & Bows]] | ||
| | | <font color="#FF0000">No</font> | ||
| style = "text-align: center;" | | | style = "text-align: center;" |<font color="#FF0000">No</font> | ||
|- | |- | ||
| Voltaic Shot Capacitor | | Voltaic Shot Capacitor | ||
| Line 179: | Line 179: | ||
| [[Ranged Weapons| Firearms]] | | [[Ranged Weapons| Firearms]] | ||
| N/A | | N/A | ||
| style = "text-align: center;" | | | style = "text-align: center;" |<font color="#FF0000">No</font> | ||
|- | |- | ||
|} | |} | ||
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| Melee Weapons | | Melee Weapons | ||
| [[Chemistry]] & [[Botany]] | | [[Chemistry]] & [[Botany]] | ||
| style = "text-align: center;" |No | | style = "text-align: center;" |<font color="#FF0000">No</font> | ||
|- | |- | ||
| Poison | | Poison | ||
| Line 277: | Line 277: | ||
| Melee Weapons | | Melee Weapons | ||
| [[Chemistry]] & [[Botany]] | | [[Chemistry]] & [[Botany]] | ||
| style = "text-align: center;" |No | | style = "text-align: center;" |<font color="#FF0000">No</font> | ||
|- | |- | ||
| Strong Poison | | Strong Poison | ||
| Line 283: | Line 283: | ||
| Melee Weapons | | Melee Weapons | ||
| [[Chemistry]] | | [[Chemistry]] | ||
| style = "text-align: center;" |No | | style = "text-align: center;" |<font color="#FF0000">No</font> | ||
|- | |- | ||
| Deadly Poison | | Deadly Poison | ||
| Line 289: | Line 289: | ||
| Melee Weapons | | Melee Weapons | ||
| [[Chemistry]] | | [[Chemistry]] | ||
| style = "text-align: center;" | No | | style = "text-align: center;" |<font color="#FF0000">No</font> | ||
|- | |- | ||
| Pyrokinetic Catalyst Oil | | Pyrokinetic Catalyst Oil | ||
| Line 295: | Line 295: | ||
| Melee Weapons | | Melee Weapons | ||
| [[Chemistry]] | | [[Chemistry]] | ||
| style = "text-align: center;" | No | | style = "text-align: center;" |<font color="#FF0000">No</font> | ||
|- | |- | ||
|} | |} | ||
Revision as of 16:25, 8 September 2026
Weapon attachments are limited-use items that can be applied to weapons to provide unique upgrades to make them stronger. Different crafters make different attachments, based on what makes sense for their trade.
How to Use
To put an attachment on your weapon, double-click the attachment, then select the weapon you want to use it on. Some attachments can be removed early if you change your mind. To remove one, left click your weapon and choose "Remove Attachments" from the menu. Not all attachments can be removed this way. Some, like poison or a whetstone, are used up on the weapon and cannot be taken off. Both kinds will wear out and fall off once the augments durability reaches 0%.
How They Work
Attachments when applied for the first time start with 100% durability, and every attachment loses 1% durability every time you hit something. When it reaches 0%, the attachment wears off completely allowing you to apply a new one.
You can put as many attachments on your weapon as you want, but be aware that every attachment also gives a 15% chance, per hit, that your weapon itself takes damage. So the more attachments you add, the more chances you take. Stacking too many attachments makes your weapon hit hard, but it will wear out and risk breaking much faster.
Relationship to Weapon Quality
However, weapons made with Quality Crafting allow you to get free attachment slots that do not carry the extra risk of breaking your weapon. Better crafted weapons also have more durability, so they can take more damage before breaking. A masterwork weapon can have up to 5 free attachment slots. The attachments will still wear out, but won't otherwise strain the weapons durability of the weapon.
List of Attachments
| Attachment Name | Properties | Weapons Affected | Crafted By | Removable? |
|---|---|---|---|---|
| Weighted Pommel | +5% HCI | Dagger, Knife, Club, Sword, Rapier, Maul | Crafted By | Yes |
| Basket Hilt | +5% DCI | Non-Pugilism Weapons | Metalworking | Yes |
| Whetstone | +5% Damage Increase | Bladed & Piercing Weapons | Sculpting | No |
| Barbed Wire Wrap | +3% Damage Increase | Non-Bladed & Piercing Weapons | Survival | Yes |
| Spiked Knuckle Bow | 5% Reflect Damage | Sword, Rapier | Metalworking | Yes |
| Balanced Haft | +5% HCI | Axe, Hammer, Spear | Woodworking | Yes |
| Leather Grip Wrap | 1% Swing Speed Increase | All-non Pugilism & Firearms | Survival | Yes |
| Fur-Lined Handle | +3 Cold Resistance | All-non Pugilism & Firearms | Tailoring | Yes |
| Electro-Coil Adapter | 50% Energy Damage | Piercing Weapons | N/A | Yes |
| Hydraulic Shock Booster | +5% Damage Increase | Bludgeoning Weapons | N/A | Yes |
| Thermal Conductive Edge | 50% Fire Damage | Bladed Weapons | No | No |
| Spring-Loaded Grip | +5% Swing Speed Increase | Piercing Weapons | No | No |
| Electro-Arc Generator | 50% Energy Damage | All Flails & Whips | No | No |
| Attachment Name | Properties | Weapons Affected | Crafted By | Removable? |
|---|---|---|---|---|
| Balanced Stock | +3% HCI | Rifles & Shotguns | Woodworking | Yes |
| Bayonet | +5% DCI | Rifles & Shotguns | Metalworking | Yes |
| Rifle Scope | +5% HCI | Rifles | Gunsmithing | Yes |
| Muzzle Choke | +5% HCI | Shotguns | Gunsmithing | Yes |
| Gun Oil | +5% Reload Speed Increase | Firearms | Chemistry | No |
| Weighted Grip | +5% HCI | Pistols | Gunsmithing | Yes |
| Breech Wedge Stabilizer | +5% Reload Speed Increase | Breech Loading Firearms | Gunsmithing | Yes |
| String Wax | +5% HCI | Bows & Crossbows | Chemistry & Sculpting | No |
| Cartridge Grease | +5% Reload Speed Increase | Black Powder Firearms | Cooking | No |
| Magnetic Recoil Dampener | +5% HCI | Firearms & Bows | No | No |
| Voltaic Shot Capacitor | +25% Energy Damage Conversion | Firearms | N/A | No |
| Attachment Name | Properties | Weapons Affected | Crafted By | Removable? |
|---|---|---|---|---|
| Poison Arrows: | ||||
| Weak Poison | 25% Poison Damage | Weapons Affected | Crafted By | N/A |
| Poison | 50% Poison Damage | Weapons Affected | Crafted By | N/A |
| Strong Poison | 75% Poison Damage | Weapons Affected | Crafted By | N/A |
| Deadly Poison | 100% Poison Damage | Weapons Affected | Crafted By | N/A |
| Fire Arrow | 50% Fire | Weapons Affected | Crafted By | N/A |
| Attachment Name | Properties | Weapons Affected | Crafted By | Removable? |
|---|---|---|---|---|
| Incendiary Ammo | +25% Fire Damage | Rifle, Pistol Shotgun | Gunsmithing | N/A |
| Tracer Ammo | +5% HCI | Rifle, Pistol Shotgun | Gunsmithing | N/A |
| Buck and Ball Ammo | +1 Base Damage | Musket | Gunsmithing | N/A |
| Attachment Name | Properties | Weapons Affected | Crafted By | Removable? |
|---|---|---|---|---|
| Weak Poison | 25% Poison Damage | Melee Weapons | Chemistry & Botany | No |
| Poison | 50% Poison Damage | Melee Weapons | Chemistry & Botany | No |
| Strong Poison | 75% Poison Damage | Melee Weapons | Chemistry | No |
| Deadly Poison | 100% Poison Damage | Melee Weapons | Chemistry | No |
| Pyrokinetic Catalyst Oil | 25% Fire Damage | Melee Weapons | Chemistry | No |
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