Medicine: Difference between revisions

From UO Icebound
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
[[File:MedicineIcon.png|left|100px]]
[[File:MedicineIcon.png|left|100px]]


The Medicine skill represents a character's ability to heal others, treat injuries and illnesses, and provide advanced medical care in both combat and non-combat situations.  
The '''Medicine''' skill represents a character's ability to heal others, treat injuries and illnesses, and provide advanced medical care in both combat and non-combat situations.  


As this skill increases, the character can perform more complex medical procedures, diagnose hidden conditions, and use medical supplies more efficiently. At the highest levels, they can assess deeper, more obscure conditions like mental health or substance dependencies. If found in time, the most mastered in Medicine can intervene in death and prevent a patient from dying from a lethal injury.
As this skill increases, the character can perform more complex medical procedures, diagnose hidden conditions, and use medical supplies more efficiently. At the highest levels, they can assess deeper, more obscure conditions like mental health or substance dependencies. If found in time, the most mastered in Medicine can intervene in death and prevent a patient from dying from a lethal injury.

Revision as of 14:35, 8 October 2024

The Medicine skill represents a character's ability to heal others, treat injuries and illnesses, and provide advanced medical care in both combat and non-combat situations.

As this skill increases, the character can perform more complex medical procedures, diagnose hidden conditions, and use medical supplies more efficiently. At the highest levels, they can assess deeper, more obscure conditions like mental health or substance dependencies. If found in time, the most mastered in Medicine can intervene in death and prevent a patient from dying from a lethal injury.


Skill Perks

Healing in Combat

Treating Injuries