Illness, Injury & Death: Difference between revisions

From UO Icebound
Jump to navigation Jump to search
Created page with " Generally, common sense should prevent you from suffering the majority of perils lurking on the periphery. But =Illness= Failing to regulate Temperature, or neglecting your characters Hunger, Thirst & Nutrition can result in contracting an illness. =Injuries= Failing to address severe injuries in a timely manner can result in a lethal injury if not addressed - this means either forever treating it medically and addressing the symptoms when they arise, or h..."
 
No edit summary
Line 1: Line 1:
=Introduction=


 
Generally, common sense should prevent you from suffering the vast majority of perils lurking on the periphery.  
Generally, common sense should prevent you from suffering the majority of perils lurking on the periphery. But


=Illness=
=Illness=
Line 12: Line 12:


=Death=
=Death=
PvP can be contentious, thus [[Region Safety]] mechanics inform you at all times the threat of escalation available to you in a conflict.
Doctors with the appropriate skill can use [[Medicine]] to effectively stabilize a dying player provided they are able to arrive in time and perform their medical procedure uninterrupted.
Death from any means leaves evidence for investigations performed with [[Forensics]].

Revision as of 16:15, 22 May 2025

Introduction

Generally, common sense should prevent you from suffering the vast majority of perils lurking on the periphery.

Illness

Failing to regulate Temperature, or neglecting your characters Hunger, Thirst & Nutrition can result in contracting an illness.

Injuries

Failing to address severe injuries in a timely manner can result in a lethal injury if not addressed - this means either forever treating it medically and addressing the symptoms when they arise, or having a doctor provide you an Amputation, which will remove the injury entirely, at the cost of removing the afflicted extremity.

Death

PvP can be contentious, thus Region Safety mechanics inform you at all times the threat of escalation available to you in a conflict.

Doctors with the appropriate skill can use Medicine to effectively stabilize a dying player provided they are able to arrive in time and perform their medical procedure uninterrupted.

Death from any means leaves evidence for investigations performed with Forensics.