Toughness: Difference between revisions
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''“Fall seven times. Stand up eight.”'' | |||
<div style="text-align:right;">– <i>Japanese Proverb</i></div> | |||
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=Skill Perks= | =Skill Perks= | ||
Revision as of 01:18, 2 August 2025
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“Fall seven times. Stand up eight.” – Japanese Proverb
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Skill Perks
(25%) Perk: You gain bonus healing when using Toughness outside of combat.
(50%) Perk: You will never fail a Toughness heal while outside of combat.
(75%) Perk: You no longer heal for reduced amounts during combat.
(100%) Perk: You cannot fail when using Toughness, even during combat.
The Toughness skill allows you to suppress pain and push through injury using sheer force of will. Instead of relying on external healing, you draw upon an internal resource called Resolve to heal yourself. This skill fulfills the same healing utility as bandages in base UO, but only on yourself- normal Bandage healing is still done with Bandages using the Medicine skill.
When activated using [toughness, your character attempts to ignore their injuries and regain some lost health. The attempt may succeed or fail depending on your Toughness skill, with your Perks determining the final result. Notably, the total amount healed in combat is reduced by 1/3 until you have the perquisite skill perks.
Each use costs 1 Resolve. You cannot use this ability at full health, and you must have Resolve points available.
Resolve Pool
Your maximum Resolve is determined by your Toughness skill:
- Minimum Resolve cap: 10
- Maximum Resolve cap: 100
Resolve regenerates over time and is consumed with each use of the skill. You will be notified of your remaining Resolve when you attempt to heal.
