Temperature: Difference between revisions

From UO Icebound
Jump to navigation Jump to search
No edit summary
Line 41: Line 41:




For example: If you're in an area with a, amnbient temperature of -4, and you have 100 Cold Resistance (+10 Cold Resistance) and +30 Cold Resistance from gear, your total Cold Resistance is 40.
<font color="#DAA520">Example:</font> If you're in an area with a, amnbient temperature of -4, and you have 100 Cold Resistance (+10 Cold Resistance) and +30 Cold Resistance from gear, your total Cold Resistance is 40.


40 ÷ 10 = 4
40 ÷ 10 = 4

Revision as of 17:11, 6 August 2025

Temperature is a core survival mechanic. Every region in the game has a base ambient temperature, which is then adjusted by various environmental factors to determine the temperature your character experiences.

Ambient Temperature is influenced by:

  • Time of Day
  • Weather, especially during active Storms
  • General Environment, such as being indoors, outdoors, above ground, or below
  • Heat Sources: including burn barrels, stoves, and campfires
  • Region Maintenance, which improves overall climate control in structured settlements

These conditions combine with a region’s base value to produce the final ambient temperature at any given time.


Here's how the temperature values translate:

Temperature Value Description
5 or higher Hot
1 to 4 Warm
0 Comfortable
-1 Chilly
-2 Cold
-3 or lower Freezing


How Temperature Affects You

Your Character's Temperature is calculated by comparing the current Ambient Temperature to your total Cold Resistance.
This includes:

  • Equipment that provides cold resistance
  • The Skill Cold Resistance
  • Temporary Effects from food, drinks, abilities, or buffs


Example: If you're in an area with a, amnbient temperature of -4, and you have 100 Cold Resistance (+10 Cold Resistance) and +30 Cold Resistance from gear, your total Cold Resistance is 40.

40 ÷ 10 = 4 -4 + 4 = 0

Your character temperature would be 0, or Comfortable.