Tailoring: Difference between revisions

From UO Icebound
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
[[File:TailoringIcon.png|left|150px]]
[[File:TailoringIcon.png|left|150px]]


Thread and needle are your tools, but fashioning warmth and dignity from cloth—that’s your true craft.
Tailoring is the skill of working with cloth, leather, and other textiles to create clothing, bags, armor, decorative items, and even certain medical supplies. Tailors begin by processing raw materials into usable fabric, then cut and stitch them into goods that keep communities warm, equipped, and supplied.


[[Sewing Kit]]
To begin, you will need a [[Sewing Kit]] and materials that can be turned into cloth, such as raw lichens, leather, or salvaged textiles.


=Skill Perks=
Most tailoring projects can be made using [[Quality Crafting]], which allows you to choose from a wider range of appearances and grant durability bonuses to your products as your skill improves. Higher skill levels unlock more patterns, better efficiency in material use, and the ability to produce items of exceptional craftsmanship.


<div style="background-color: #272727; padding: 20px; margin: 20px 0; border-radius: 8px;">
    <p style="color: #AFACA8;">'''(25%) Perk:'''</p>
</div>
<div style="background-color: #272727; padding: 20px; margin: 20px 0; border-radius: 8px;">
    <p style="color: #AFACA8;">'''(50%) Perk:'''</p>
</div>
<div style="background-color: #272727; padding: 20px; margin: 20px 0; border-radius: 8px;">
    <p style="color: #AFACA8;">'''(75%) Perk:'''</p>
</div>
<div style="background-color: #272727; padding: 20px; margin: 20px 0; border-radius: 8px;">
    <p style="color: #AFACA8;">'''(100%) Perk:'''</p>
</div>
-----------
-----------


Back to [[Skills]]
Back to [[Skills]]

Revision as of 18:46, 10 August 2025

Tailoring is the skill of working with cloth, leather, and other textiles to create clothing, bags, armor, decorative items, and even certain medical supplies. Tailors begin by processing raw materials into usable fabric, then cut and stitch them into goods that keep communities warm, equipped, and supplied.

To begin, you will need a Sewing Kit and materials that can be turned into cloth, such as raw lichens, leather, or salvaged textiles.

Most tailoring projects can be made using Quality Crafting, which allows you to choose from a wider range of appearances and grant durability bonuses to your products as your skill improves. Higher skill levels unlock more patterns, better efficiency in material use, and the ability to produce items of exceptional craftsmanship.


Back to Skills