Tailoring: Difference between revisions
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Most tailoring projects can be made using [[Quality Crafting]], which allows you to choose from a wider range of appearances and grant durability bonuses to your products as your skill improves. Higher skill levels unlock more patterns, better efficiency in material use, and the ability to produce items of exceptional craftsmanship. | Most tailoring projects can be made using [[Quality Crafting]], which allows you to choose from a wider range of appearances and grant durability bonuses to your products as your skill improves. Higher skill levels unlock more patterns, better efficiency in material use, and the ability to produce items of exceptional craftsmanship. | ||
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Revision as of 19:02, 10 August 2025
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"Dress changes the manner of the man, as well as the appearance." – Victor Hugo, William Hazlitt, Table Talk (1821)
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Tailoring is the skill of working with cloth, leather, and other textiles to create clothing, bags, armor, decorative items, and even certain medical supplies. Tailors begin by processing raw materials into usable fabric, then cut and stitch them into goods that keep communities warm, equipped, and supplied.
To begin, you will need a Sewing Kit and materials that can be turned into cloth, such as raw lichens, leather, or salvaged textiles.
Most tailoring projects can be made using Quality Crafting, which allows you to choose from a wider range of appearances and grant durability bonuses to your products as your skill improves. Higher skill levels unlock more patterns, better efficiency in material use, and the ability to produce items of exceptional craftsmanship.
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