Surviving Communities: Difference between revisions

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Surviving Communities are small groups of men, women, and children who continue to live quietly in the frozen world. They are not factions, do not have grand ambitions, and are not intended as sources of direct conflict. Instead, they exist in the background of the world, maintaining vital infrastructure or providing access to resources that would otherwise be inaccessible due to extreme danger, distance, or scarcity.
Surviving Communities are small groups of men, women, and children who continue to live quietly in the frozen world. They are not factions, do not have grand ambitions, and are not intended as sources of direct conflict. Instead, they exist in the background of the world, maintaining vital infrastructure or providing access to resources that would otherwise be inaccessible due to extreme danger, distance, or scarcity.


These communities are for all purposes to remain neutral and cannot be taken over, conquered, or brought into PvP disputes. Their role is to ensure that essential services, supplies, and travel routes remain available even when player numbers are low. Removing them or placing them at risk would undermine the world’s stability, so they are protected from interference.
These communities are generally intended to remain neutral and cannot be taken over, conquered, or drawn into PvP disputes. Their purpose is to ensure that essential services, supplies, and travel routes remain available even when player numbers are low. While it is not our intention to create conflict around them, deliberate antagonism will be met with a reasonable in-character response. Their infrastructure is not something that can be seized or controlled by players, as removing it would undermine the stability of the world.


==The Coal Miners==
==The Coal Miners==

Revision as of 14:45, 11 August 2025

Surviving Communities are small groups of men, women, and children who continue to live quietly in the frozen world. They are not factions, do not have grand ambitions, and are not intended as sources of direct conflict. Instead, they exist in the background of the world, maintaining vital infrastructure or providing access to resources that would otherwise be inaccessible due to extreme danger, distance, or scarcity.

These communities are generally intended to remain neutral and cannot be taken over, conquered, or drawn into PvP disputes. Their purpose is to ensure that essential services, supplies, and travel routes remain available even when player numbers are low. While it is not our intention to create conflict around them, deliberate antagonism will be met with a reasonable in-character response. Their infrastructure is not something that can be seized or controlled by players, as removing it would undermine the stability of the world.

The Coal Miners

The Railmen

The Whalers

Nomads