Rental Property: Difference between revisions

From UO Icebound
Jump to navigation Jump to search
No edit summary
Line 16: Line 16:
=Commercial=
=Commercial=


*Shops, warehouses, and other places of business. By design, these are public zones: doors cannot be locked to ensure they operate as businesses.
*Shops, warehouses, and other places of business.  
*Will always require the Mercantilism skill. The higher your skill, the more Commercial Properties you may manage simultaneously (up to three).  
*<font color="#DAA520">By design, these are public zones: doors cannot be locked to ensure they operate as businesses.</font>
*Will always require the [[Mercantilism]] skill. The higher your skill, the more Commercial Properties you may manage simultaneously (up to three).  
**Commercial rentals may also carry additional requirements based on narrative or aesthetic design. For example, a industrial district workshop front may require an trade background to rent from the property manager.
**Commercial rentals may also carry additional requirements based on narrative or aesthetic design. For example, a industrial district workshop front may require an trade background to rent from the property manager.


Line 24: Line 25:
*Indoor agricultural plots for growing food and herbs, available with the construction and upgrading of the city's Hothouse facilities.
*Indoor agricultural plots for growing food and herbs, available with the construction and upgrading of the city's Hothouse facilities.


*Requires the Botany skill. The higher your skill, the more Growbeds you may maintain at once.
*<font color="#DAA520">Requires the [[Botany]] skill.</font> The higher your skill, the more Growbeds you may maintain at once.

Revision as of 19:20, 3 September 2025

Rental Properties are player-controlled spaces. They provide housing, storefronts, and agricultural facilities, but access is limited by zoning type, and potentially your skills.

All properties require Scrip to maintain. If upkeep is not paid, the rental will lapse and your belongings will be transferred automatically to your Warehouse Storage.

Propery Rules


Residential

  • Your personal home.
  • Each character may only hold one Residential Property, and once the city has constructed tenement buildings.
    • Residences may carry additional requirements based on narrative or aesthetic design. For example: A tenement in the nicer part of town may require Eloquence to rent, reflecting that the property manager only accepts “respectable sorts.”

Commercial

  • Shops, warehouses, and other places of business.
  • By design, these are public zones: doors cannot be locked to ensure they operate as businesses.
  • Will always require the Mercantilism skill. The higher your skill, the more Commercial Properties you may manage simultaneously (up to three).
    • Commercial rentals may also carry additional requirements based on narrative or aesthetic design. For example, a industrial district workshop front may require an trade background to rent from the property manager.

Growbeds

  • Indoor agricultural plots for growing food and herbs, available with the construction and upgrading of the city's Hothouse facilities.
  • Requires the Botany skill. The higher your skill, the more Growbeds you may maintain at once.