Hunger, Thirst & Nutrition: Difference between revisions

From UO Icebound
Jump to navigation Jump to search
Line 20: Line 20:
! style="background-color:#272727; color:#AFACA8; font-weight:bold; text-align:left;" | Effects
! style="background-color:#272727; color:#AFACA8; font-weight:bold; text-align:left;" | Effects
|-  
|-  
| <font color="#2AA63E">'''Well Fed'''</font> || Normal regen with a small bonus. You’ve eaten well and can go a good while before needing more.
| <font color="#2AA63E">'''Well Fed'''</font> || Satiated, but serves to inform you that you’ve eaten well and can go a good while before needing more.
|-
|-
| <font color="#31C950">'''Satiated'''</font> || Normal regen with a small bonus.
| <font color="#31C950">'''Satiated'''</font> || Small bonus to fatigue and resolve regeneration.
|-  
|-  
| <font color="#DAA520">'''Hungry'''</font> || Normal regen, but a warning to prioritize finding food to eat soon.
| <font color="#DAA520">'''Hungry'''</font> || Normal fatigue and resolve regeneration, but servers as a warning to prioritize finding food to eat soon.
|-
|-
|<font color="#ff0000">'''Starving'''</font> || After some time in this state, you will gain the dying condition. Failure to address (eating food) will result in your characters death.
|<font color="#ff0000">'''Starving'''</font> || After some time in this state, you will gain the dying condition. Failure to address (eating food) will result in your characters death.

Revision as of 15:07, 7 September 2025


Your character has three vital needs tracked by meters: Hunger, Thirst, and Nutrition. Additionally, they inform the game world if you are considered healthy, which helps determine your risk of falling ill when exposed to cold or other environmental hazards.

In your day to day, these values mainly affect how quickly you regain Fatigue and Resolve.

So long as you are eating and drinking enough to stay out of the red, you will recover at a normal pace.

Failing to maintain overall health increases the chance of illness, and may eventually lead to starvation or dehydration. Any of these conditions can result in the death of your character.

Unlike the old Ultima Online system, these meters are not a simple 0–100 scale. The pools are much larger and drop more slowly, we've obscured these numerical values for immersion, and so you are not punished for surviving on meager rations in a frozen hellscape. Do not panic if you are not fully in the green.

Hunger

Hunger represents the fullness value of the food you are eating, and subsequently how full your character feels after eating it. Some foods may be quite filling but offer little or even negative nutrition value, so players may have to make a choice between the short term or long term health of their character.

Hunger Breakdown
Hunger Value Effects
Well Fed Satiated, but serves to inform you that you’ve eaten well and can go a good while before needing more.
Satiated Small bonus to fatigue and resolve regeneration.
Hungry Normal fatigue and resolve regeneration, but servers as a warning to prioritize finding food to eat soon.
Starving After some time in this state, you will gain the dying condition. Failure to address (eating food) will result in your characters death.

Thirst

Thirst represents the hydration of your character. Water is relatively plentiful in the form of snow, but must be melted and boiled to be potable, potentially using valuable resources to do so. Drinking non-potable water may increase the Illness level of your character. The most commonly available ways to increase your nutrition are with drinks, but so are the most common sources of Stimulants and Depressants- and your stomach can only hold so much liquid at a time.

Thirst Breakdown
Thirst Value Effects
Well Hydrated -
Hydrated Ensures normal fatigue and resolve regeneration
Thirsty -
Very Thirsty -
Dehydrated -

Nutrition

Nutrition measures the lasting impact of what you eat and drink. It shifts more slowly than Hunger or Thirst, but has the strongest influence on your overall condition. Nutrition greatly affects how quickly you regenerate Fatigue and Resolve, and it is a major factor in how well you recover from injuries and illness.

Nutrition Breakdown
Nutrition Value Effects
Healthy Slight bonus to fatigue and resolve
Adequate Ensures normal fatigue and resolve regeneration
Emaciated Reduced fatigue and resolve regeneration
Deficient heightened chance of contracting illness, injury and illness recover is slowed
Malnourished High chance of contracting illness, injury and illness recover is slowed significantly

While Offline

When offline, a players satiation on these meters will deteriorate much slower than when offline, and after 3 days offline pause entirely.